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/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* Sepia tone shader | |
* based on glfx.js sepia shader | |
* https://github.com/evanw/glfx.js | |
*/ | |
THREE.SepiaShader = { | |
uniforms: { | |
"tDiffuse": { value: null }, | |
"amount": { value: 1.0 } | |
}, | |
vertexShader: [ | |
"varying vec2 vUv;", | |
"void main() {", | |
"vUv = uv;", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform float amount;", | |
"uniform sampler2D tDiffuse;", | |
"varying vec2 vUv;", | |
"void main() {", | |
"vec4 color = texture2D( tDiffuse, vUv );", | |
"vec3 c = color.rgb;", | |
"color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );", | |
"color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );", | |
"color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );", | |
"gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );", | |
"}" | |
].join( "\n" ) | |
}; | |