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/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* Based on Nvidia Cg tutorial | |
*/ | |
THREE.FresnelShader = { | |
uniforms: { | |
"mRefractionRatio": { value: 1.02 }, | |
"mFresnelBias": { value: 0.1 }, | |
"mFresnelPower": { value: 2.0 }, | |
"mFresnelScale": { value: 1.0 }, | |
"tCube": { value: null } | |
}, | |
vertexShader: [ | |
"uniform float mRefractionRatio;", | |
"uniform float mFresnelBias;", | |
"uniform float mFresnelScale;", | |
"uniform float mFresnelPower;", | |
"varying vec3 vReflect;", | |
"varying vec3 vRefract[3];", | |
"varying float vReflectionFactor;", | |
"void main() {", | |
"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", | |
"vec4 worldPosition = modelMatrix * vec4( position, 1.0 );", | |
"vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );", | |
"vec3 I = worldPosition.xyz - cameraPosition;", | |
"vReflect = reflect( I, worldNormal );", | |
"vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );", | |
"vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );", | |
"vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );", | |
"vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );", | |
"gl_Position = projectionMatrix * mvPosition;", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform samplerCube tCube;", | |
"varying vec3 vReflect;", | |
"varying vec3 vRefract[3];", | |
"varying float vReflectionFactor;", | |
"void main() {", | |
"vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );", | |
"vec4 refractedColor = vec4( 1.0 );", | |
"refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;", | |
"refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;", | |
"refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;", | |
"gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );", | |
"}" | |
].join( "\n" ) | |
}; | |