Spaces:
Running
Running
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* Focus shader | |
* based on PaintEffect postprocess from ro.me | |
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js | |
*/ | |
THREE.FocusShader = { | |
uniforms : { | |
"tDiffuse": { value: null }, | |
"screenWidth": { value: 1024 }, | |
"screenHeight": { value: 1024 }, | |
"sampleDistance": { value: 0.94 }, | |
"waveFactor": { value: 0.00125 } | |
}, | |
vertexShader: [ | |
"varying vec2 vUv;", | |
"void main() {", | |
"vUv = uv;", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform float screenWidth;", | |
"uniform float screenHeight;", | |
"uniform float sampleDistance;", | |
"uniform float waveFactor;", | |
"uniform sampler2D tDiffuse;", | |
"varying vec2 vUv;", | |
"void main() {", | |
"vec4 color, org, tmp, add;", | |
"float sample_dist, f;", | |
"vec2 vin;", | |
"vec2 uv = vUv;", | |
"add = color = org = texture2D( tDiffuse, uv );", | |
"vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );", | |
"sample_dist = dot( vin, vin ) * 2.0;", | |
"f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;", | |
"vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );", | |
"if( tmp.b < color.b ) color = tmp;", | |
"color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );", | |
"color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );", | |
"gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );", | |
"}" | |
].join( "\n" ) | |
}; | |