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/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* Convolution shader | |
* ported from o3d sample to WebGL / GLSL | |
* http://o3d.googlecode.com/svn/trunk/samples/convolution.html | |
*/ | |
THREE.ConvolutionShader = { | |
defines: { | |
"KERNEL_SIZE_FLOAT": "25.0", | |
"KERNEL_SIZE_INT": "25" | |
}, | |
uniforms: { | |
"tDiffuse": { value: null }, | |
"uImageIncrement": { value: new THREE.Vector2( 0.001953125, 0.0 ) }, | |
"cKernel": { value: [] } | |
}, | |
vertexShader: [ | |
"uniform vec2 uImageIncrement;", | |
"varying vec2 vUv;", | |
"void main() {", | |
"vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform float cKernel[ KERNEL_SIZE_INT ];", | |
"uniform sampler2D tDiffuse;", | |
"uniform vec2 uImageIncrement;", | |
"varying vec2 vUv;", | |
"void main() {", | |
"vec2 imageCoord = vUv;", | |
"vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );", | |
"for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {", | |
"sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];", | |
"imageCoord += uImageIncrement;", | |
"}", | |
"gl_FragColor = sum;", | |
"}" | |
].join( "\n" ), | |
buildKernel: function ( sigma ) { | |
// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway. | |
function gauss( x, sigma ) { | |
return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) ); | |
} | |
var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1; | |
if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize; | |
halfWidth = ( kernelSize - 1 ) * 0.5; | |
values = new Array( kernelSize ); | |
sum = 0.0; | |
for ( i = 0; i < kernelSize; ++ i ) { | |
values[ i ] = gauss( i - halfWidth, sigma ); | |
sum += values[ i ]; | |
} | |
// normalize the kernel | |
for ( i = 0; i < kernelSize; ++ i ) values[ i ] /= sum; | |
return values; | |
} | |
}; | |