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/** | |
* @author mrdoob / http://www.mrdoob.com | |
* | |
* Simple test shader | |
*/ | |
THREE.BasicShader = { | |
uniforms: {}, | |
vertexShader: [ | |
"void main() {", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"void main() {", | |
"gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", | |
"}" | |
].join( "\n" ) | |
}; | |