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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author supereggbert / http://www.paulbrunt.co.uk/ | |
| * @author julianwa / https://github.com/julianwa | |
| */ | |
| THREE.RenderableObject = function () { | |
| this.id = 0; | |
| this.object = null; | |
| this.z = 0; | |
| this.renderOrder = 0; | |
| }; | |
| // | |
| THREE.RenderableFace = function () { | |
| this.id = 0; | |
| this.v1 = new THREE.RenderableVertex(); | |
| this.v2 = new THREE.RenderableVertex(); | |
| this.v3 = new THREE.RenderableVertex(); | |
| this.normalModel = new THREE.Vector3(); | |
| this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; | |
| this.vertexNormalsLength = 0; | |
| this.color = new THREE.Color(); | |
| this.material = null; | |
| this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; | |
| this.z = 0; | |
| this.renderOrder = 0; | |
| }; | |
| // | |
| THREE.RenderableVertex = function () { | |
| this.position = new THREE.Vector3(); | |
| this.positionWorld = new THREE.Vector3(); | |
| this.positionScreen = new THREE.Vector4(); | |
| this.visible = true; | |
| }; | |
| THREE.RenderableVertex.prototype.copy = function ( vertex ) { | |
| this.positionWorld.copy( vertex.positionWorld ); | |
| this.positionScreen.copy( vertex.positionScreen ); | |
| }; | |
| // | |
| THREE.RenderableLine = function () { | |
| this.id = 0; | |
| this.v1 = new THREE.RenderableVertex(); | |
| this.v2 = new THREE.RenderableVertex(); | |
| this.vertexColors = [ new THREE.Color(), new THREE.Color() ]; | |
| this.material = null; | |
| this.z = 0; | |
| this.renderOrder = 0; | |
| }; | |
| // | |
| THREE.RenderableSprite = function () { | |
| this.id = 0; | |
| this.object = null; | |
| this.x = 0; | |
| this.y = 0; | |
| this.z = 0; | |
| this.rotation = 0; | |
| this.scale = new THREE.Vector2(); | |
| this.material = null; | |
| this.renderOrder = 0; | |
| }; | |
| // | |
| THREE.Projector = function () { | |
| var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, | |
| _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, | |
| _face, _faceCount, _facePool = [], _facePoolLength = 0, | |
| _line, _lineCount, _linePool = [], _linePoolLength = 0, | |
| _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, | |
| _renderData = { objects: [], lights: [], elements: [] }, | |
| _vector3 = new THREE.Vector3(), | |
| _vector4 = new THREE.Vector4(), | |
| _clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ), | |
| _boundingBox = new THREE.Box3(), | |
| _points3 = new Array( 3 ), | |
| _viewMatrix = new THREE.Matrix4(), | |
| _viewProjectionMatrix = new THREE.Matrix4(), | |
| _modelMatrix, | |
| _modelViewProjectionMatrix = new THREE.Matrix4(), | |
| _normalMatrix = new THREE.Matrix3(), | |
| _frustum = new THREE.Frustum(), | |
| _clippedVertex1PositionScreen = new THREE.Vector4(), | |
| _clippedVertex2PositionScreen = new THREE.Vector4(); | |
| // | |
| this.projectVector = function ( vector, camera ) { | |
| console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); | |
| vector.project( camera ); | |
| }; | |
| this.unprojectVector = function ( vector, camera ) { | |
| console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); | |
| vector.unproject( camera ); | |
| }; | |
| this.pickingRay = function () { | |
| console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); | |
| }; | |
| // | |
| var RenderList = function () { | |
| var normals = []; | |
| var colors = []; | |
| var uvs = []; | |
| var object = null; | |
| var material = null; | |
| var normalMatrix = new THREE.Matrix3(); | |
| function setObject( value ) { | |
| object = value; | |
| material = object.material; | |
| normalMatrix.getNormalMatrix( object.matrixWorld ); | |
| normals.length = 0; | |
| colors.length = 0; | |
| uvs.length = 0; | |
| } | |
| function projectVertex( vertex ) { | |
| var position = vertex.position; | |
| var positionWorld = vertex.positionWorld; | |
| var positionScreen = vertex.positionScreen; | |
| positionWorld.copy( position ).applyMatrix4( _modelMatrix ); | |
| positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix ); | |
| var invW = 1 / positionScreen.w; | |
| positionScreen.x *= invW; | |
| positionScreen.y *= invW; | |
| positionScreen.z *= invW; | |
| vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 && | |
| positionScreen.y >= - 1 && positionScreen.y <= 1 && | |
| positionScreen.z >= - 1 && positionScreen.z <= 1; | |
| } | |
| function pushVertex( x, y, z ) { | |
| _vertex = getNextVertexInPool(); | |
| _vertex.position.set( x, y, z ); | |
| projectVertex( _vertex ); | |
| } | |
| function pushNormal( x, y, z ) { | |
| normals.push( x, y, z ); | |
| } | |
| function pushColor( r, g, b ) { | |
| colors.push( r, g, b ); | |
| } | |
| function pushUv( x, y ) { | |
| uvs.push( x, y ); | |
| } | |
| function checkTriangleVisibility( v1, v2, v3 ) { | |
| if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true; | |
| _points3[ 0 ] = v1.positionScreen; | |
| _points3[ 1 ] = v2.positionScreen; | |
| _points3[ 2 ] = v3.positionScreen; | |
| return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) ); | |
| } | |
| function checkBackfaceCulling( v1, v2, v3 ) { | |
| return ( ( v3.positionScreen.x - v1.positionScreen.x ) * | |
| ( v2.positionScreen.y - v1.positionScreen.y ) - | |
| ( v3.positionScreen.y - v1.positionScreen.y ) * | |
| ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; | |
| } | |
| function pushLine( a, b ) { | |
| var v1 = _vertexPool[ a ]; | |
| var v2 = _vertexPool[ b ]; | |
| // Clip | |
| v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix ); | |
| v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix ); | |
| if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) { | |
| // Perform the perspective divide | |
| v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w ); | |
| v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w ); | |
| _line = getNextLineInPool(); | |
| _line.id = object.id; | |
| _line.v1.copy( v1 ); | |
| _line.v2.copy( v2 ); | |
| _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z ); | |
| _line.renderOrder = object.renderOrder; | |
| _line.material = object.material; | |
| if ( object.material.vertexColors === THREE.VertexColors ) { | |
| _line.vertexColors[ 0 ].fromArray( colors, a * 3 ); | |
| _line.vertexColors[ 1 ].fromArray( colors, b * 3 ); | |
| } | |
| _renderData.elements.push( _line ); | |
| } | |
| } | |
| function pushTriangle( a, b, c, material ) { | |
| var v1 = _vertexPool[ a ]; | |
| var v2 = _vertexPool[ b ]; | |
| var v3 = _vertexPool[ c ]; | |
| if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return; | |
| if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) { | |
| _face = getNextFaceInPool(); | |
| _face.id = object.id; | |
| _face.v1.copy( v1 ); | |
| _face.v2.copy( v2 ); | |
| _face.v3.copy( v3 ); | |
| _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; | |
| _face.renderOrder = object.renderOrder; | |
| // face normal | |
| _vector3.subVectors( v3.position, v2.position ); | |
| _vector4.subVectors( v1.position, v2.position ); | |
| _vector3.cross( _vector4 ); | |
| _face.normalModel.copy( _vector3 ); | |
| _face.normalModel.applyMatrix3( normalMatrix ).normalize(); | |
| for ( var i = 0; i < 3; i ++ ) { | |
| var normal = _face.vertexNormalsModel[ i ]; | |
| normal.fromArray( normals, arguments[ i ] * 3 ); | |
| normal.applyMatrix3( normalMatrix ).normalize(); | |
| var uv = _face.uvs[ i ]; | |
| uv.fromArray( uvs, arguments[ i ] * 2 ); | |
| } | |
| _face.vertexNormalsLength = 3; | |
| _face.material = material; | |
| if ( material.vertexColors === THREE.FaceColors || material.vertexColors === THREE.VertexColors ) { | |
| _face.color.fromArray( colors, a * 3 ); | |
| } | |
| _renderData.elements.push( _face ); | |
| } | |
| } | |
| return { | |
| setObject: setObject, | |
| projectVertex: projectVertex, | |
| checkTriangleVisibility: checkTriangleVisibility, | |
| checkBackfaceCulling: checkBackfaceCulling, | |
| pushVertex: pushVertex, | |
| pushNormal: pushNormal, | |
| pushColor: pushColor, | |
| pushUv: pushUv, | |
| pushLine: pushLine, | |
| pushTriangle: pushTriangle | |
| }; | |
| }; | |
| var renderList = new RenderList(); | |
| function projectObject( object ) { | |
| if ( object.visible === false ) return; | |
| if ( object instanceof THREE.Light ) { | |
| _renderData.lights.push( object ); | |
| } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { | |
| if ( object.material.visible === false ) return; | |
| if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return; | |
| addObject( object ); | |
| } else if ( object instanceof THREE.Sprite ) { | |
| if ( object.material.visible === false ) return; | |
| if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return; | |
| addObject( object ); | |
| } | |
| var children = object.children; | |
| for ( var i = 0, l = children.length; i < l; i ++ ) { | |
| projectObject( children[ i ] ); | |
| } | |
| } | |
| function addObject( object ) { | |
| _object = getNextObjectInPool(); | |
| _object.id = object.id; | |
| _object.object = object; | |
| _vector3.setFromMatrixPosition( object.matrixWorld ); | |
| _vector3.applyMatrix4( _viewProjectionMatrix ); | |
| _object.z = _vector3.z; | |
| _object.renderOrder = object.renderOrder; | |
| _renderData.objects.push( _object ); | |
| } | |
| this.projectScene = function ( scene, camera, sortObjects, sortElements ) { | |
| _faceCount = 0; | |
| _lineCount = 0; | |
| _spriteCount = 0; | |
| _renderData.elements.length = 0; | |
| if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); | |
| if ( camera.parent === null ) camera.updateMatrixWorld(); | |
| _viewMatrix.copy( camera.matrixWorldInverse ); | |
| _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); | |
| _frustum.setFromMatrix( _viewProjectionMatrix ); | |
| // | |
| _objectCount = 0; | |
| _renderData.objects.length = 0; | |
| _renderData.lights.length = 0; | |
| projectObject( scene ); | |
| if ( sortObjects === true ) { | |
| _renderData.objects.sort( painterSort ); | |
| } | |
| // | |
| var objects = _renderData.objects; | |
| for ( var o = 0, ol = objects.length; o < ol; o ++ ) { | |
| var object = objects[ o ].object; | |
| var geometry = object.geometry; | |
| renderList.setObject( object ); | |
| _modelMatrix = object.matrixWorld; | |
| _vertexCount = 0; | |
| if ( object instanceof THREE.Mesh ) { | |
| if ( geometry instanceof THREE.BufferGeometry ) { | |
| var material = object.material; | |
| var isMultiMaterial = Array.isArray( material ); | |
| var attributes = geometry.attributes; | |
| var groups = geometry.groups; | |
| if ( attributes.position === undefined ) continue; | |
| var positions = attributes.position.array; | |
| for ( var i = 0, l = positions.length; i < l; i += 3 ) { | |
| var x = positions[ i ]; | |
| var y = positions[ i + 1 ]; | |
| var z = positions[ i + 2 ]; | |
| if ( material.morphTargets === true ) { | |
| var morphTargets = geometry.morphAttributes.position; | |
| var morphInfluences = object.morphTargetInfluences; | |
| for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { | |
| var influence = morphInfluences[ t ]; | |
| if ( influence === 0 ) continue; | |
| var target = morphTargets[ t ]; | |
| x += ( target.getX( i / 3 ) - positions[ i ] ) * influence; | |
| y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence; | |
| z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence; | |
| } | |
| } | |
| renderList.pushVertex( x, y, z ); | |
| } | |
| if ( attributes.normal !== undefined ) { | |
| var normals = attributes.normal.array; | |
| for ( var i = 0, l = normals.length; i < l; i += 3 ) { | |
| renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); | |
| } | |
| } | |
| if ( attributes.color !== undefined ) { | |
| var colors = attributes.color.array; | |
| for ( var i = 0, l = colors.length; i < l; i += 3 ) { | |
| renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); | |
| } | |
| } | |
| if ( attributes.uv !== undefined ) { | |
| var uvs = attributes.uv.array; | |
| for ( var i = 0, l = uvs.length; i < l; i += 2 ) { | |
| renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); | |
| } | |
| } | |
| if ( geometry.index !== null ) { | |
| var indices = geometry.index.array; | |
| if ( groups.length > 0 ) { | |
| for ( var g = 0; g < groups.length; g ++ ) { | |
| var group = groups[ g ]; | |
| material = isMultiMaterial === true | |
| ? object.material[ group.materialIndex ] | |
| : object.material; | |
| if ( material === undefined ) continue; | |
| for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) { | |
| renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); | |
| } | |
| } | |
| } else { | |
| for ( var i = 0, l = indices.length; i < l; i += 3 ) { | |
| renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); | |
| } | |
| } | |
| } else { | |
| if ( groups.length > 0 ) { | |
| for ( var g = 0; g < groups.length; g ++ ) { | |
| var group = groups[ g ]; | |
| material = isMultiMaterial === true | |
| ? object.material[ group.materialIndex ] | |
| : object.material; | |
| if ( material === undefined ) continue; | |
| for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) { | |
| renderList.pushTriangle( i, i + 1, i + 2, material ); | |
| } | |
| } | |
| } else { | |
| for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) { | |
| renderList.pushTriangle( i, i + 1, i + 2, material ); | |
| } | |
| } | |
| } | |
| } else if ( geometry instanceof THREE.Geometry ) { | |
| var vertices = geometry.vertices; | |
| var faces = geometry.faces; | |
| var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; | |
| _normalMatrix.getNormalMatrix( _modelMatrix ); | |
| var material = object.material; | |
| var isMultiMaterial = Array.isArray( material ); | |
| for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { | |
| var vertex = vertices[ v ]; | |
| _vector3.copy( vertex ); | |
| if ( material.morphTargets === true ) { | |
| var morphTargets = geometry.morphTargets; | |
| var morphInfluences = object.morphTargetInfluences; | |
| for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { | |
| var influence = morphInfluences[ t ]; | |
| if ( influence === 0 ) continue; | |
| var target = morphTargets[ t ]; | |
| var targetVertex = target.vertices[ v ]; | |
| _vector3.x += ( targetVertex.x - vertex.x ) * influence; | |
| _vector3.y += ( targetVertex.y - vertex.y ) * influence; | |
| _vector3.z += ( targetVertex.z - vertex.z ) * influence; | |
| } | |
| } | |
| renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z ); | |
| } | |
| for ( var f = 0, fl = faces.length; f < fl; f ++ ) { | |
| var face = faces[ f ]; | |
| material = isMultiMaterial === true | |
| ? object.material[ face.materialIndex ] | |
| : object.material; | |
| if ( material === undefined ) continue; | |
| var side = material.side; | |
| var v1 = _vertexPool[ face.a ]; | |
| var v2 = _vertexPool[ face.b ]; | |
| var v3 = _vertexPool[ face.c ]; | |
| if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue; | |
| var visible = renderList.checkBackfaceCulling( v1, v2, v3 ); | |
| if ( side !== THREE.DoubleSide ) { | |
| if ( side === THREE.FrontSide && visible === false ) continue; | |
| if ( side === THREE.BackSide && visible === true ) continue; | |
| } | |
| _face = getNextFaceInPool(); | |
| _face.id = object.id; | |
| _face.v1.copy( v1 ); | |
| _face.v2.copy( v2 ); | |
| _face.v3.copy( v3 ); | |
| _face.normalModel.copy( face.normal ); | |
| if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { | |
| _face.normalModel.negate(); | |
| } | |
| _face.normalModel.applyMatrix3( _normalMatrix ).normalize(); | |
| var faceVertexNormals = face.vertexNormals; | |
| for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) { | |
| var normalModel = _face.vertexNormalsModel[ n ]; | |
| normalModel.copy( faceVertexNormals[ n ] ); | |
| if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { | |
| normalModel.negate(); | |
| } | |
| normalModel.applyMatrix3( _normalMatrix ).normalize(); | |
| } | |
| _face.vertexNormalsLength = faceVertexNormals.length; | |
| var vertexUvs = faceVertexUvs[ f ]; | |
| if ( vertexUvs !== undefined ) { | |
| for ( var u = 0; u < 3; u ++ ) { | |
| _face.uvs[ u ].copy( vertexUvs[ u ] ); | |
| } | |
| } | |
| _face.color = face.color; | |
| _face.material = material; | |
| _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; | |
| _face.renderOrder = object.renderOrder; | |
| _renderData.elements.push( _face ); | |
| } | |
| } | |
| } else if ( object instanceof THREE.Line ) { | |
| _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); | |
| if ( geometry instanceof THREE.BufferGeometry ) { | |
| var attributes = geometry.attributes; | |
| if ( attributes.position !== undefined ) { | |
| var positions = attributes.position.array; | |
| for ( var i = 0, l = positions.length; i < l; i += 3 ) { | |
| renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); | |
| } | |
| if ( attributes.color !== undefined ) { | |
| var colors = attributes.color.array; | |
| for ( var i = 0, l = colors.length; i < l; i += 3 ) { | |
| renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); | |
| } | |
| } | |
| if ( geometry.index !== null ) { | |
| var indices = geometry.index.array; | |
| for ( var i = 0, l = indices.length; i < l; i += 2 ) { | |
| renderList.pushLine( indices[ i ], indices[ i + 1 ] ); | |
| } | |
| } else { | |
| var step = object instanceof THREE.LineSegments ? 2 : 1; | |
| for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { | |
| renderList.pushLine( i, i + 1 ); | |
| } | |
| } | |
| } | |
| } else if ( geometry instanceof THREE.Geometry ) { | |
| var vertices = object.geometry.vertices; | |
| if ( vertices.length === 0 ) continue; | |
| v1 = getNextVertexInPool(); | |
| v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); | |
| var step = object instanceof THREE.LineSegments ? 2 : 1; | |
| for ( var v = 1, vl = vertices.length; v < vl; v ++ ) { | |
| v1 = getNextVertexInPool(); | |
| v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix ); | |
| if ( ( v + 1 ) % step > 0 ) continue; | |
| v2 = _vertexPool[ _vertexCount - 2 ]; | |
| _clippedVertex1PositionScreen.copy( v1.positionScreen ); | |
| _clippedVertex2PositionScreen.copy( v2.positionScreen ); | |
| if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) { | |
| // Perform the perspective divide | |
| _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w ); | |
| _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w ); | |
| _line = getNextLineInPool(); | |
| _line.id = object.id; | |
| _line.v1.positionScreen.copy( _clippedVertex1PositionScreen ); | |
| _line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); | |
| _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); | |
| _line.renderOrder = object.renderOrder; | |
| _line.material = object.material; | |
| if ( object.material.vertexColors === THREE.VertexColors ) { | |
| _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] ); | |
| _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] ); | |
| } | |
| _renderData.elements.push( _line ); | |
| } | |
| } | |
| } | |
| } else if ( object instanceof THREE.Points ) { | |
| _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); | |
| if ( geometry instanceof THREE.Geometry ) { | |
| var vertices = object.geometry.vertices; | |
| for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { | |
| var vertex = vertices[ v ]; | |
| _vector4.set( vertex.x, vertex.y, vertex.z, 1 ); | |
| _vector4.applyMatrix4( _modelViewProjectionMatrix ); | |
| pushPoint( _vector4, object, camera ); | |
| } | |
| } else if ( geometry instanceof THREE.BufferGeometry ) { | |
| var attributes = geometry.attributes; | |
| if ( attributes.position !== undefined ) { | |
| var positions = attributes.position.array; | |
| for ( var i = 0, l = positions.length; i < l; i += 3 ) { | |
| _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 ); | |
| _vector4.applyMatrix4( _modelViewProjectionMatrix ); | |
| pushPoint( _vector4, object, camera ); | |
| } | |
| } | |
| } | |
| } else if ( object instanceof THREE.Sprite ) { | |
| object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); | |
| _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 ); | |
| _vector4.applyMatrix4( _viewProjectionMatrix ); | |
| pushPoint( _vector4, object, camera ); | |
| } | |
| } | |
| if ( sortElements === true ) { | |
| _renderData.elements.sort( painterSort ); | |
| } | |
| return _renderData; | |
| }; | |
| function pushPoint( _vector4, object, camera ) { | |
| var invW = 1 / _vector4.w; | |
| _vector4.z *= invW; | |
| if ( _vector4.z >= - 1 && _vector4.z <= 1 ) { | |
| _sprite = getNextSpriteInPool(); | |
| _sprite.id = object.id; | |
| _sprite.x = _vector4.x * invW; | |
| _sprite.y = _vector4.y * invW; | |
| _sprite.z = _vector4.z; | |
| _sprite.renderOrder = object.renderOrder; | |
| _sprite.object = object; | |
| _sprite.rotation = object.rotation; | |
| _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) ); | |
| _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) ); | |
| _sprite.material = object.material; | |
| _renderData.elements.push( _sprite ); | |
| } | |
| } | |
| // Pools | |
| function getNextObjectInPool() { | |
| if ( _objectCount === _objectPoolLength ) { | |
| var object = new THREE.RenderableObject(); | |
| _objectPool.push( object ); | |
| _objectPoolLength ++; | |
| _objectCount ++; | |
| return object; | |
| } | |
| return _objectPool[ _objectCount ++ ]; | |
| } | |
| function getNextVertexInPool() { | |
| if ( _vertexCount === _vertexPoolLength ) { | |
| var vertex = new THREE.RenderableVertex(); | |
| _vertexPool.push( vertex ); | |
| _vertexPoolLength ++; | |
| _vertexCount ++; | |
| return vertex; | |
| } | |
| return _vertexPool[ _vertexCount ++ ]; | |
| } | |
| function getNextFaceInPool() { | |
| if ( _faceCount === _facePoolLength ) { | |
| var face = new THREE.RenderableFace(); | |
| _facePool.push( face ); | |
| _facePoolLength ++; | |
| _faceCount ++; | |
| return face; | |
| } | |
| return _facePool[ _faceCount ++ ]; | |
| } | |
| function getNextLineInPool() { | |
| if ( _lineCount === _linePoolLength ) { | |
| var line = new THREE.RenderableLine(); | |
| _linePool.push( line ); | |
| _linePoolLength ++; | |
| _lineCount ++; | |
| return line; | |
| } | |
| return _linePool[ _lineCount ++ ]; | |
| } | |
| function getNextSpriteInPool() { | |
| if ( _spriteCount === _spritePoolLength ) { | |
| var sprite = new THREE.RenderableSprite(); | |
| _spritePool.push( sprite ); | |
| _spritePoolLength ++; | |
| _spriteCount ++; | |
| return sprite; | |
| } | |
| return _spritePool[ _spriteCount ++ ]; | |
| } | |
| // | |
| function painterSort( a, b ) { | |
| if ( a.renderOrder !== b.renderOrder ) { | |
| return a.renderOrder - b.renderOrder; | |
| } else if ( a.z !== b.z ) { | |
| return b.z - a.z; | |
| } else if ( a.id !== b.id ) { | |
| return a.id - b.id; | |
| } else { | |
| return 0; | |
| } | |
| } | |
| function clipLine( s1, s2 ) { | |
| var alpha1 = 0, alpha2 = 1, | |
| // Calculate the boundary coordinate of each vertex for the near and far clip planes, | |
| // Z = -1 and Z = +1, respectively. | |
| bc1near = s1.z + s1.w, | |
| bc2near = s2.z + s2.w, | |
| bc1far = - s1.z + s1.w, | |
| bc2far = - s2.z + s2.w; | |
| if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) { | |
| // Both vertices lie entirely within all clip planes. | |
| return true; | |
| } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) { | |
| // Both vertices lie entirely outside one of the clip planes. | |
| return false; | |
| } else { | |
| // The line segment spans at least one clip plane. | |
| if ( bc1near < 0 ) { | |
| // v1 lies outside the near plane, v2 inside | |
| alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) ); | |
| } else if ( bc2near < 0 ) { | |
| // v2 lies outside the near plane, v1 inside | |
| alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) ); | |
| } | |
| if ( bc1far < 0 ) { | |
| // v1 lies outside the far plane, v2 inside | |
| alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) ); | |
| } else if ( bc2far < 0 ) { | |
| // v2 lies outside the far plane, v2 inside | |
| alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) ); | |
| } | |
| if ( alpha2 < alpha1 ) { | |
| // The line segment spans two boundaries, but is outside both of them. | |
| // (This can't happen when we're only clipping against just near/far but good | |
| // to leave the check here for future usage if other clip planes are added.) | |
| return false; | |
| } else { | |
| // Update the s1 and s2 vertices to match the clipped line segment. | |
| s1.lerp( s2, alpha1 ); | |
| s2.lerp( s1, 1 - alpha2 ); | |
| return true; | |
| } | |
| } | |
| } | |
| }; | |