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/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.ShaderPass = function ( shader, textureID ) { | |
THREE.Pass.call( this ); | |
this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse"; | |
if ( shader instanceof THREE.ShaderMaterial ) { | |
this.uniforms = shader.uniforms; | |
this.material = shader; | |
} else if ( shader ) { | |
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); | |
this.material = new THREE.ShaderMaterial( { | |
defines: Object.assign( {}, shader.defines ), | |
uniforms: this.uniforms, | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader | |
} ); | |
} | |
this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); | |
}; | |
THREE.ShaderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.ShaderPass, | |
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
if ( this.uniforms[ this.textureID ] ) { | |
this.uniforms[ this.textureID ].value = readBuffer.texture; | |
} | |
this.fsQuad.material = this.material; | |
if ( this.renderToScreen ) { | |
renderer.setRenderTarget( null ); | |
this.fsQuad.render( renderer ); | |
} else { | |
renderer.setRenderTarget( writeBuffer ); | |
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 | |
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | |
this.fsQuad.render( renderer ); | |
} | |
} | |
} ); | |