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/** | |
* @author ludobaka / ludobaka.github.io | |
* SAO implementation inspired from bhouston previous SAO work | |
*/ | |
THREE.SAOPass = function ( scene, camera, depthTexture, useNormals, resolution ) { | |
THREE.Pass.call( this ); | |
this.scene = scene; | |
this.camera = camera; | |
this.clear = true; | |
this.needsSwap = false; | |
this.supportsDepthTextureExtension = ( depthTexture !== undefined ) ? depthTexture : false; | |
this.supportsNormalTexture = ( useNormals !== undefined ) ? useNormals : false; | |
this.originalClearColor = new THREE.Color(); | |
this.oldClearColor = new THREE.Color(); | |
this.oldClearAlpha = 1; | |
this.params = { | |
output: 0, | |
saoBias: 0.5, | |
saoIntensity: 0.18, | |
saoScale: 1, | |
saoKernelRadius: 100, | |
saoMinResolution: 0, | |
saoBlur: true, | |
saoBlurRadius: 8, | |
saoBlurStdDev: 4, | |
saoBlurDepthCutoff: 0.01 | |
}; | |
this.resolution = ( resolution !== undefined ) ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 ); | |
this.saoRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, { | |
minFilter: THREE.LinearFilter, | |
magFilter: THREE.LinearFilter, | |
format: THREE.RGBAFormat | |
} ); | |
this.blurIntermediateRenderTarget = this.saoRenderTarget.clone(); | |
this.beautyRenderTarget = this.saoRenderTarget.clone(); | |
this.normalRenderTarget = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, { | |
minFilter: THREE.NearestFilter, | |
magFilter: THREE.NearestFilter, | |
format: THREE.RGBAFormat | |
} ); | |
this.depthRenderTarget = this.normalRenderTarget.clone(); | |
if ( this.supportsDepthTextureExtension ) { | |
var depthTexture = new THREE.DepthTexture(); | |
depthTexture.type = THREE.UnsignedShortType; | |
depthTexture.minFilter = THREE.NearestFilter; | |
depthTexture.maxFilter = THREE.NearestFilter; | |
this.beautyRenderTarget.depthTexture = depthTexture; | |
this.beautyRenderTarget.depthBuffer = true; | |
} | |
this.depthMaterial = new THREE.MeshDepthMaterial(); | |
this.depthMaterial.depthPacking = THREE.RGBADepthPacking; | |
this.depthMaterial.blending = THREE.NoBlending; | |
this.normalMaterial = new THREE.MeshNormalMaterial(); | |
this.normalMaterial.blending = THREE.NoBlending; | |
if ( THREE.SAOShader === undefined ) { | |
console.error( 'THREE.SAOPass relies on THREE.SAOShader' ); | |
} | |
this.saoMaterial = new THREE.ShaderMaterial( { | |
defines: Object.assign( {}, THREE.SAOShader.defines ), | |
fragmentShader: THREE.SAOShader.fragmentShader, | |
vertexShader: THREE.SAOShader.vertexShader, | |
uniforms: THREE.UniformsUtils.clone( THREE.SAOShader.uniforms ) | |
} ); | |
this.saoMaterial.extensions.derivatives = true; | |
this.saoMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1; | |
this.saoMaterial.defines[ 'NORMAL_TEXTURE' ] = this.supportsNormalTexture ? 1 : 0; | |
this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0; | |
this.saoMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture; | |
this.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture; | |
this.saoMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y ); | |
this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); | |
this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix; | |
this.saoMaterial.blending = THREE.NoBlending; | |
if ( THREE.DepthLimitedBlurShader === undefined ) { | |
console.error( 'THREE.SAOPass relies on THREE.DepthLimitedBlurShader' ); | |
} | |
this.vBlurMaterial = new THREE.ShaderMaterial( { | |
uniforms: THREE.UniformsUtils.clone( THREE.DepthLimitedBlurShader.uniforms ), | |
defines: Object.assign( {}, THREE.DepthLimitedBlurShader.defines ), | |
vertexShader: THREE.DepthLimitedBlurShader.vertexShader, | |
fragmentShader: THREE.DepthLimitedBlurShader.fragmentShader | |
} ); | |
this.vBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1; | |
this.vBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0; | |
this.vBlurMaterial.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture; | |
this.vBlurMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture; | |
this.vBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y ); | |
this.vBlurMaterial.blending = THREE.NoBlending; | |
this.hBlurMaterial = new THREE.ShaderMaterial( { | |
uniforms: THREE.UniformsUtils.clone( THREE.DepthLimitedBlurShader.uniforms ), | |
defines: Object.assign( {}, THREE.DepthLimitedBlurShader.defines ), | |
vertexShader: THREE.DepthLimitedBlurShader.vertexShader, | |
fragmentShader: THREE.DepthLimitedBlurShader.fragmentShader | |
} ); | |
this.hBlurMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1; | |
this.hBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0; | |
this.hBlurMaterial.uniforms[ 'tDiffuse' ].value = this.blurIntermediateRenderTarget.texture; | |
this.hBlurMaterial.uniforms[ 'tDepth' ].value = ( this.supportsDepthTextureExtension ) ? depthTexture : this.depthRenderTarget.texture; | |
this.hBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y ); | |
this.hBlurMaterial.blending = THREE.NoBlending; | |
if ( THREE.CopyShader === undefined ) { | |
console.error( 'THREE.SAOPass relies on THREE.CopyShader' ); | |
} | |
this.materialCopy = new THREE.ShaderMaterial( { | |
uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ), | |
vertexShader: THREE.CopyShader.vertexShader, | |
fragmentShader: THREE.CopyShader.fragmentShader, | |
blending: THREE.NoBlending | |
} ); | |
this.materialCopy.transparent = true; | |
this.materialCopy.depthTest = false; | |
this.materialCopy.depthWrite = false; | |
this.materialCopy.blending = THREE.CustomBlending; | |
this.materialCopy.blendSrc = THREE.DstColorFactor; | |
this.materialCopy.blendDst = THREE.ZeroFactor; | |
this.materialCopy.blendEquation = THREE.AddEquation; | |
this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor; | |
this.materialCopy.blendDstAlpha = THREE.ZeroFactor; | |
this.materialCopy.blendEquationAlpha = THREE.AddEquation; | |
if ( THREE.CopyShader === undefined ) { | |
console.error( 'THREE.SAOPass relies on THREE.UnpackDepthRGBAShader' ); | |
} | |
this.depthCopy = new THREE.ShaderMaterial( { | |
uniforms: THREE.UniformsUtils.clone( THREE.UnpackDepthRGBAShader.uniforms ), | |
vertexShader: THREE.UnpackDepthRGBAShader.vertexShader, | |
fragmentShader: THREE.UnpackDepthRGBAShader.fragmentShader, | |
blending: THREE.NoBlending | |
} ); | |
this.fsQuad = new THREE.Pass.FullScreenQuad( null ); | |
}; | |
THREE.SAOPass.OUTPUT = { | |
'Beauty': 1, | |
'Default': 0, | |
'SAO': 2, | |
'Depth': 3, | |
'Normal': 4 | |
}; | |
THREE.SAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.SAOPass, | |
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
// Rendering readBuffer first when rendering to screen | |
if ( this.renderToScreen ) { | |
this.materialCopy.blending = THREE.NoBlending; | |
this.materialCopy.uniforms[ 'tDiffuse' ].value = readBuffer.texture; | |
this.materialCopy.needsUpdate = true; | |
this.renderPass( renderer, this.materialCopy, null ); | |
} | |
if ( this.params.output === 1 ) { | |
return; | |
} | |
this.oldClearColor.copy( renderer.getClearColor() ); | |
this.oldClearAlpha = renderer.getClearAlpha(); | |
var oldAutoClear = renderer.autoClear; | |
renderer.autoClear = false; | |
renderer.setRenderTarget( this.depthRenderTarget ); | |
renderer.clear(); | |
this.saoMaterial.uniforms[ 'bias' ].value = this.params.saoBias; | |
this.saoMaterial.uniforms[ 'intensity' ].value = this.params.saoIntensity; | |
this.saoMaterial.uniforms[ 'scale' ].value = this.params.saoScale; | |
this.saoMaterial.uniforms[ 'kernelRadius' ].value = this.params.saoKernelRadius; | |
this.saoMaterial.uniforms[ 'minResolution' ].value = this.params.saoMinResolution; | |
this.saoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; | |
this.saoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; | |
// this.saoMaterial.uniforms['randomSeed'].value = Math.random(); | |
var depthCutoff = this.params.saoBlurDepthCutoff * ( this.camera.far - this.camera.near ); | |
this.vBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff; | |
this.hBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff; | |
this.vBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; | |
this.vBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; | |
this.hBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; | |
this.hBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; | |
this.params.saoBlurRadius = Math.floor( this.params.saoBlurRadius ); | |
if ( ( this.prevStdDev !== this.params.saoBlurStdDev ) || ( this.prevNumSamples !== this.params.saoBlurRadius ) ) { | |
THREE.BlurShaderUtils.configure( this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new THREE.Vector2( 0, 1 ) ); | |
THREE.BlurShaderUtils.configure( this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new THREE.Vector2( 1, 0 ) ); | |
this.prevStdDev = this.params.saoBlurStdDev; | |
this.prevNumSamples = this.params.saoBlurRadius; | |
} | |
// Rendering scene to depth texture | |
renderer.setClearColor( 0x000000 ); | |
renderer.setRenderTarget( this.beautyRenderTarget ); | |
renderer.clear(); | |
renderer.render( this.scene, this.camera ); | |
// Re-render scene if depth texture extension is not supported | |
if ( ! this.supportsDepthTextureExtension ) { | |
// Clear rule : far clipping plane in both RGBA and Basic encoding | |
this.renderOverride( renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0 ); | |
} | |
if ( this.supportsNormalTexture ) { | |
// Clear rule : default normal is facing the camera | |
this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 ); | |
} | |
// Rendering SAO texture | |
this.renderPass( renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0 ); | |
// Blurring SAO texture | |
if ( this.params.saoBlur ) { | |
this.renderPass( renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0 ); | |
this.renderPass( renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0 ); | |
} | |
var outputMaterial = this.materialCopy; | |
// Setting up SAO rendering | |
if ( this.params.output === 3 ) { | |
if ( this.supportsDepthTextureExtension ) { | |
this.materialCopy.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.depthTexture; | |
this.materialCopy.needsUpdate = true; | |
} else { | |
this.depthCopy.uniforms[ 'tDiffuse' ].value = this.depthRenderTarget.texture; | |
this.depthCopy.needsUpdate = true; | |
outputMaterial = this.depthCopy; | |
} | |
} else if ( this.params.output === 4 ) { | |
this.materialCopy.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture; | |
this.materialCopy.needsUpdate = true; | |
} else { | |
this.materialCopy.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture; | |
this.materialCopy.needsUpdate = true; | |
} | |
// Blending depends on output, only want a CustomBlending when showing SAO | |
if ( this.params.output === 0 ) { | |
outputMaterial.blending = THREE.CustomBlending; | |
} else { | |
outputMaterial.blending = THREE.NoBlending; | |
} | |
// Rendering SAOPass result on top of previous pass | |
this.renderPass( renderer, outputMaterial, this.renderToScreen ? null : readBuffer ); | |
renderer.setClearColor( this.oldClearColor, this.oldClearAlpha ); | |
renderer.autoClear = oldAutoClear; | |
}, | |
renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) { | |
// save original state | |
this.originalClearColor.copy( renderer.getClearColor() ); | |
var originalClearAlpha = renderer.getClearAlpha(); | |
var originalAutoClear = renderer.autoClear; | |
renderer.setRenderTarget( renderTarget ); | |
// setup pass state | |
renderer.autoClear = false; | |
if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { | |
renderer.setClearColor( clearColor ); | |
renderer.setClearAlpha( clearAlpha || 0.0 ); | |
renderer.clear(); | |
} | |
this.fsQuad.material = passMaterial; | |
this.fsQuad.render( renderer ); | |
// restore original state | |
renderer.autoClear = originalAutoClear; | |
renderer.setClearColor( this.originalClearColor ); | |
renderer.setClearAlpha( originalClearAlpha ); | |
}, | |
renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) { | |
this.originalClearColor.copy( renderer.getClearColor() ); | |
var originalClearAlpha = renderer.getClearAlpha(); | |
var originalAutoClear = renderer.autoClear; | |
renderer.setRenderTarget( renderTarget ); | |
renderer.autoClear = false; | |
clearColor = overrideMaterial.clearColor || clearColor; | |
clearAlpha = overrideMaterial.clearAlpha || clearAlpha; | |
if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { | |
renderer.setClearColor( clearColor ); | |
renderer.setClearAlpha( clearAlpha || 0.0 ); | |
renderer.clear(); | |
} | |
this.scene.overrideMaterial = overrideMaterial; | |
renderer.render( this.scene, this.camera ); | |
this.scene.overrideMaterial = null; | |
// restore original state | |
renderer.autoClear = originalAutoClear; | |
renderer.setClearColor( this.originalClearColor ); | |
renderer.setClearAlpha( originalClearAlpha ); | |
}, | |
setSize: function ( width, height ) { | |
this.beautyRenderTarget.setSize( width, height ); | |
this.saoRenderTarget.setSize( width, height ); | |
this.blurIntermediateRenderTarget.setSize( width, height ); | |
this.normalRenderTarget.setSize( width, height ); | |
this.depthRenderTarget.setSize( width, height ); | |
this.saoMaterial.uniforms[ 'size' ].value.set( width, height ); | |
this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); | |
this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix; | |
this.saoMaterial.needsUpdate = true; | |
this.vBlurMaterial.uniforms[ 'size' ].value.set( width, height ); | |
this.vBlurMaterial.needsUpdate = true; | |
this.hBlurMaterial.uniforms[ 'size' ].value.set( width, height ); | |
this.hBlurMaterial.needsUpdate = true; | |
} | |
} ); | |