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/**
* @author meatbags / xavierburrow.com, github/meatbags
*
* RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader.
*
*/
THREE.HalftonePass = function ( width, height, params ) {
THREE.Pass.call( this );
if ( THREE.HalftoneShader === undefined ) {
console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
}
this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms );
this.material = new THREE.ShaderMaterial( {
uniforms: this.uniforms,
fragmentShader: THREE.HalftoneShader.fragmentShader,
vertexShader: THREE.HalftoneShader.vertexShader
} );
// set params
this.uniforms.width.value = width;
this.uniforms.height.value = height;
for ( var key in params ) {
if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
this.uniforms[ key ].value = params[ key ];
}
}
this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
};
THREE.HalftonePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.HalftonePass,
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
this.material.uniforms[ "tDiffuse" ].value = readBuffer.texture;
if ( this.renderToScreen ) {
renderer.setRenderTarget( null );
this.fsQuad.render( renderer );
} else {
renderer.setRenderTarget( writeBuffer );
if ( this.clear ) renderer.clear();
this.fsQuad.render( renderer );
}
},
setSize: function ( width, height ) {
this.uniforms.width.value = width;
this.uniforms.height.value = height;
}
} );