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/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) { | |
THREE.Pass.call( this ); | |
if ( THREE.FilmShader === undefined ) | |
console.error( "THREE.FilmPass relies on THREE.FilmShader" ); | |
var shader = THREE.FilmShader; | |
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); | |
this.material = new THREE.ShaderMaterial( { | |
uniforms: this.uniforms, | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader | |
} ); | |
if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; | |
if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; | |
if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity; | |
if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount; | |
this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); | |
}; | |
THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.FilmPass, | |
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
this.uniforms[ "tDiffuse" ].value = readBuffer.texture; | |
this.uniforms[ "time" ].value += deltaTime; | |
if ( this.renderToScreen ) { | |
renderer.setRenderTarget( null ); | |
this.fsQuad.render( renderer ); | |
} else { | |
renderer.setRenderTarget( writeBuffer ); | |
if ( this.clear ) renderer.clear(); | |
this.fsQuad.render( renderer ); | |
} | |
} | |
} ); | |