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/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.DotScreenPass = function ( center, angle, scale ) { | |
THREE.Pass.call( this ); | |
if ( THREE.DotScreenShader === undefined ) | |
console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" ); | |
var shader = THREE.DotScreenShader; | |
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); | |
if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center ); | |
if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle; | |
if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale; | |
this.material = new THREE.ShaderMaterial( { | |
uniforms: this.uniforms, | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader | |
} ); | |
this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); | |
}; | |
THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.DotScreenPass, | |
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
this.uniforms[ "tDiffuse" ].value = readBuffer.texture; | |
this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height ); | |
if ( this.renderToScreen ) { | |
renderer.setRenderTarget( null ); | |
this.fsQuad.render( renderer ); | |
} else { | |
renderer.setRenderTarget( writeBuffer ); | |
if ( this.clear ) renderer.clear(); | |
this.fsQuad.render( renderer ); | |
} | |
} | |
} ); | |