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/** | |
* @author bhouston / http://clara.io/ | |
*/ | |
THREE.CubeTexturePass = function ( camera, envMap, opacity ) { | |
THREE.Pass.call( this ); | |
this.camera = camera; | |
this.needsSwap = false; | |
this.cubeShader = THREE.ShaderLib[ 'cube' ]; | |
this.cubeMesh = new THREE.Mesh( | |
new THREE.BoxBufferGeometry( 10, 10, 10 ), | |
new THREE.ShaderMaterial( { | |
uniforms: this.cubeShader.uniforms, | |
vertexShader: this.cubeShader.vertexShader, | |
fragmentShader: this.cubeShader.fragmentShader, | |
depthTest: false, | |
depthWrite: false, | |
side: THREE.BackSide | |
} ) | |
); | |
this.envMap = envMap; | |
this.opacity = ( opacity !== undefined ) ? opacity : 1.0; | |
this.cubeScene = new THREE.Scene(); | |
this.cubeCamera = new THREE.PerspectiveCamera(); | |
this.cubeScene.add( this.cubeMesh ); | |
}; | |
THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.CubeTexturePass, | |
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
var oldAutoClear = renderer.autoClear; | |
renderer.autoClear = false; | |
this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); | |
this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); | |
this.cubeMesh.material.uniforms[ "tCube" ].value = this.envMap; | |
this.cubeMesh.material.uniforms[ "opacity" ].value = this.opacity; | |
this.cubeMesh.material.transparent = ( this.opacity < 1.0 ); | |
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | |
if ( this.clear ) renderer.clear(); | |
renderer.render( this.cubeScene, this.cubeCamera ); | |
renderer.autoClear = oldAutoClear; | |
} | |
} ); | |