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/**
* @author bhouston / http://clara.io/
*/
THREE.CubeTexturePass = function ( camera, envMap, opacity ) {
THREE.Pass.call( this );
this.camera = camera;
this.needsSwap = false;
this.cubeShader = THREE.ShaderLib[ 'cube' ];
this.cubeMesh = new THREE.Mesh(
new THREE.BoxBufferGeometry( 10, 10, 10 ),
new THREE.ShaderMaterial( {
uniforms: this.cubeShader.uniforms,
vertexShader: this.cubeShader.vertexShader,
fragmentShader: this.cubeShader.fragmentShader,
depthTest: false,
depthWrite: false,
side: THREE.BackSide
} )
);
this.envMap = envMap;
this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
this.cubeScene = new THREE.Scene();
this.cubeCamera = new THREE.PerspectiveCamera();
this.cubeScene.add( this.cubeMesh );
};
THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.CubeTexturePass,
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
this.cubeMesh.material.uniforms[ "tCube" ].value = this.envMap;
this.cubeMesh.material.uniforms[ "opacity" ].value = this.opacity;
this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
if ( this.clear ) renderer.clear();
renderer.render( this.cubeScene, this.cubeCamera );
renderer.autoClear = oldAutoClear;
}
} );