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/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) { | |
THREE.Pass.call( this ); | |
strength = ( strength !== undefined ) ? strength : 1; | |
kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25; | |
sigma = ( sigma !== undefined ) ? sigma : 4.0; | |
resolution = ( resolution !== undefined ) ? resolution : 256; | |
// render targets | |
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; | |
this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars ); | |
this.renderTargetX.texture.name = "BloomPass.x"; | |
this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars ); | |
this.renderTargetY.texture.name = "BloomPass.y"; | |
// copy material | |
if ( THREE.CopyShader === undefined ) | |
console.error( "THREE.BloomPass relies on THREE.CopyShader" ); | |
var copyShader = THREE.CopyShader; | |
this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms ); | |
this.copyUniforms[ "opacity" ].value = strength; | |
this.materialCopy = new THREE.ShaderMaterial( { | |
uniforms: this.copyUniforms, | |
vertexShader: copyShader.vertexShader, | |
fragmentShader: copyShader.fragmentShader, | |
blending: THREE.AdditiveBlending, | |
transparent: true | |
} ); | |
// convolution material | |
if ( THREE.ConvolutionShader === undefined ) | |
console.error( "THREE.BloomPass relies on THREE.ConvolutionShader" ); | |
var convolutionShader = THREE.ConvolutionShader; | |
this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms ); | |
this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX; | |
this.convolutionUniforms[ "cKernel" ].value = THREE.ConvolutionShader.buildKernel( sigma ); | |
this.materialConvolution = new THREE.ShaderMaterial( { | |
uniforms: this.convolutionUniforms, | |
vertexShader: convolutionShader.vertexShader, | |
fragmentShader: convolutionShader.fragmentShader, | |
defines: { | |
"KERNEL_SIZE_FLOAT": kernelSize.toFixed( 1 ), | |
"KERNEL_SIZE_INT": kernelSize.toFixed( 0 ) | |
} | |
} ); | |
this.needsSwap = false; | |
this.fsQuad = new THREE.Pass.FullScreenQuad( null ); | |
}; | |
THREE.BloomPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.BloomPass, | |
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
if ( maskActive ) renderer.context.disable( renderer.context.STENCIL_TEST ); | |
// Render quad with blured scene into texture (convolution pass 1) | |
this.fsQuad.material = this.materialConvolution; | |
this.convolutionUniforms[ "tDiffuse" ].value = readBuffer.texture; | |
this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX; | |
renderer.setRenderTarget( this.renderTargetX ); | |
renderer.clear(); | |
this.fsQuad.render( renderer ); | |
// Render quad with blured scene into texture (convolution pass 2) | |
this.convolutionUniforms[ "tDiffuse" ].value = this.renderTargetX.texture; | |
this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY; | |
renderer.setRenderTarget( this.renderTargetY ); | |
renderer.clear(); | |
this.fsQuad.render( renderer ); | |
// Render original scene with superimposed blur to texture | |
this.fsQuad.material = this.materialCopy; | |
this.copyUniforms[ "tDiffuse" ].value = this.renderTargetY.texture; | |
if ( maskActive ) renderer.context.enable( renderer.context.STENCIL_TEST ); | |
renderer.setRenderTarget( readBuffer ); | |
if ( this.clear ) renderer.clear(); | |
this.fsQuad.render( renderer ); | |
} | |
} ); | |
THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 ); | |
THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 ); | |