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/** | |
* @author HypnosNova / https://www.threejs.org.cn/gallery/ | |
*/ | |
THREE.AfterimagePass = function ( damp ) { | |
THREE.Pass.call( this ); | |
if ( THREE.AfterimageShader === undefined ) | |
console.error( "THREE.AfterimagePass relies on THREE.AfterimageShader" ); | |
this.shader = THREE.AfterimageShader; | |
this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms ); | |
this.uniforms[ "damp" ].value = damp !== undefined ? damp : 0.96; | |
this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { | |
minFilter: THREE.LinearFilter, | |
magFilter: THREE.NearestFilter, | |
format: THREE.RGBAFormat | |
} ); | |
this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { | |
minFilter: THREE.LinearFilter, | |
magFilter: THREE.NearestFilter, | |
format: THREE.RGBAFormat | |
} ); | |
this.shaderMaterial = new THREE.ShaderMaterial( { | |
uniforms: this.uniforms, | |
vertexShader: this.shader.vertexShader, | |
fragmentShader: this.shader.fragmentShader | |
} ); | |
this.compFsQuad = new THREE.Pass.FullScreenQuad( this.shaderMaterial ); | |
var material = new THREE.MeshBasicMaterial(); | |
this.copyFsQuad = new THREE.Pass.FullScreenQuad( material ); | |
}; | |
THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
constructor: THREE.AfterimagePass, | |
render: function ( renderer, writeBuffer, readBuffer ) { | |
this.uniforms[ "tOld" ].value = this.textureOld.texture; | |
this.uniforms[ "tNew" ].value = readBuffer.texture; | |
renderer.setRenderTarget( this.textureComp ); | |
this.compFsQuad.render( renderer ); | |
this.copyFsQuad.material.map = this.textureComp.texture; | |
if ( this.renderToScreen ) { | |
renderer.setRenderTarget( null ); | |
this.copyFsQuad.render( renderer ); | |
} else { | |
renderer.setRenderTarget( writeBuffer ); | |
if ( this.clear ) renderer.clear(); | |
this.copyFsQuad.render( renderer ); | |
} | |
// Swap buffers. | |
var temp = this.textureOld; | |
this.textureOld = this.textureComp; | |
this.textureComp = temp; | |
// Now textureOld contains the latest image, ready for the next frame. | |
}, | |
setSize: function ( width, height ) { | |
this.textureComp.setSize( width, height ); | |
this.textureOld.setSize( width, height ); | |
} | |
} ); | |