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Running
import { | |
// core | |
Node, | |
TempNode, | |
InputNode, | |
ConstNode, | |
VarNode, | |
StructNode, | |
AttributeNode, | |
FunctionNode, | |
ExpressionNode, | |
FunctionCallNode, | |
NodeLib, | |
NodeUtils, | |
NodeFrame, | |
NodeUniform, | |
NodeBuilder, | |
// inputs | |
BoolNode, | |
IntNode, | |
FloatNode, | |
Vector2Node, | |
Vector3Node, | |
Vector4Node, | |
ColorNode, | |
Matrix3Node, | |
Matrix4Node, | |
TextureNode, | |
CubeTextureNode, | |
ScreenNode, | |
ReflectorNode, | |
PropertyNode, | |
RTTNode, | |
// accessors | |
UVNode, | |
ColorsNode, | |
PositionNode, | |
NormalNode, | |
CameraNode, | |
LightNode, | |
ReflectNode, | |
ScreenUVNode, | |
ResolutionNode, | |
// math | |
Math1Node, | |
Math2Node, | |
Math3Node, | |
OperatorNode, | |
CondNode, | |
// procedural | |
NoiseNode, | |
CheckerNode, | |
// bsdfs | |
BlinnShininessExponentNode, | |
BlinnExponentToRoughnessNode, | |
RoughnessToBlinnExponentNode, | |
// misc | |
TextureCubeUVNode, | |
TextureCubeNode, | |
NormalMapNode, | |
BumpMapNode, | |
// utils | |
BypassNode, | |
JoinNode, | |
SwitchNode, | |
TimerNode, | |
VelocityNode, | |
UVTransformNode, | |
MaxMIPLevelNode, | |
ColorSpaceNode, | |
// effects | |
BlurNode, | |
ColorAdjustmentNode, | |
LuminanceNode, | |
// material nodes | |
RawNode, | |
SpriteNode, | |
PhongNode, | |
StandardNode, | |
MeshStandardNode, | |
// materials | |
NodeMaterial, | |
SpriteNodeMaterial, | |
PhongNodeMaterial, | |
StandardNodeMaterial, | |
MeshStandardNodeMaterial, | |
// post-processing | |
NodePostProcessing | |
} from './Nodes.js'; | |
// core | |
THREE.Node = Node; | |
THREE.TempNode = TempNode; | |
THREE.InputNode = InputNode; | |
THREE.ConstNode = ConstNode; | |
THREE.VarNode = VarNode; | |
THREE.StructNode = StructNode; | |
THREE.AttributeNode = AttributeNode; | |
THREE.FunctionNode = FunctionNode; | |
THREE.ExpressionNode = ExpressionNode; | |
THREE.FunctionCallNode = FunctionCallNode; | |
THREE.NodeLib = NodeLib; | |
THREE.NodeUtils = NodeUtils; | |
THREE.NodeFrame = NodeFrame; | |
THREE.NodeUniform = NodeUniform; | |
THREE.NodeBuilder = NodeBuilder; | |
// inputs | |
THREE.BoolNode = BoolNode; | |
THREE.IntNode = IntNode; | |
THREE.FloatNode = FloatNode; | |
THREE.Vector2Node = Vector2Node; | |
THREE.Vector3Node = Vector3Node; | |
THREE.Vector4Node = Vector4Node; | |
THREE.ColorNode = ColorNode; | |
THREE.Matrix3Node = Matrix3Node; | |
THREE.Matrix4Node = Matrix4Node; | |
THREE.TextureNode = TextureNode; | |
THREE.CubeTextureNode = CubeTextureNode; | |
THREE.ScreenNode = ScreenNode; | |
THREE.ReflectorNode = ReflectorNode; | |
THREE.PropertyNode = PropertyNode; | |
THREE.RTTNode = RTTNode; | |
// accessors | |
THREE.UVNode = UVNode; | |
THREE.ColorsNode = ColorsNode; | |
THREE.PositionNode = PositionNode; | |
THREE.NormalNode = NormalNode; | |
THREE.CameraNode = CameraNode; | |
THREE.LightNode = LightNode; | |
THREE.ReflectNode = ReflectNode; | |
THREE.ScreenUVNode = ScreenUVNode; | |
THREE.ResolutionNode = ResolutionNode; | |
// math | |
THREE.Math1Node = Math1Node; | |
THREE.Math2Node = Math2Node; | |
THREE.Math3Node = Math3Node; | |
THREE.OperatorNode = OperatorNode; | |
THREE.CondNode = CondNode; | |
// procedural | |
THREE.NoiseNode = NoiseNode; | |
THREE.CheckerNode = CheckerNode; | |
// bsdfs | |
THREE.BlinnShininessExponentNode = BlinnShininessExponentNode; | |
THREE.BlinnExponentToRoughnessNode = BlinnExponentToRoughnessNode; | |
THREE.RoughnessToBlinnExponentNode = RoughnessToBlinnExponentNode; | |
// misc | |
THREE.TextureCubeUVNode = TextureCubeUVNode; | |
THREE.TextureCubeNode = TextureCubeNode; | |
THREE.NormalMapNode = NormalMapNode; | |
THREE.BumpMapNode = BumpMapNode; | |
// utils | |
THREE.BypassNode = BypassNode; | |
THREE.JoinNode = JoinNode; | |
THREE.SwitchNode = SwitchNode; | |
THREE.TimerNode = TimerNode; | |
THREE.VelocityNode = VelocityNode; | |
THREE.UVTransformNode = UVTransformNode; | |
THREE.MaxMIPLevelNode = MaxMIPLevelNode; | |
THREE.ColorSpaceNode = ColorSpaceNode; | |
// effects | |
THREE.BlurNode = BlurNode; | |
THREE.ColorAdjustmentNode = ColorAdjustmentNode; | |
THREE.LuminanceNode = LuminanceNode; | |
// material nodes | |
THREE.RawNode = RawNode; | |
THREE.SpriteNode = SpriteNode; | |
THREE.PhongNode = PhongNode; | |
THREE.StandardNode = StandardNode; | |
THREE.MeshStandardNode = MeshStandardNode; | |
// materials | |
THREE.NodeMaterial = NodeMaterial; | |
THREE.SpriteNodeMaterial = SpriteNodeMaterial; | |
THREE.PhongNodeMaterial = PhongNodeMaterial; | |
THREE.StandardNodeMaterial = StandardNodeMaterial; | |
THREE.MeshStandardNodeMaterial = MeshStandardNodeMaterial; | |
// post-processing | |
THREE.NodePostProcessing = NodePostProcessing; | |