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/**
* SEA3D for Three.JS
* @author Sunag / http://www.sunag.com.br/
*/
'use strict';
//
//
// SEA3D
//
THREE.SEA3D = function ( config ) {
this.config = {
id: "",
scripts: true,
runScripts: true,
autoPlay: false,
dummys: true,
multiplier: 1,
bounding: true,
audioRolloffFactor: 10,
lights: true,
useEnvironment: true,
useVertexTexture: true,
forceStatic: false,
streaming: true,
async: true,
paths: {},
timeLimit: 10
};
if ( config ) this.loadConfig( config );
};
//
// Polyfills
//
if ( THREE.Float32BufferAttribute === undefined ) {
THREE.Float32BufferAttribute = THREE.Float32Attribute;
}
THREE.SEA3D.useMultiMaterial = THREE.MultiMaterial.prototype.isMultiMaterial;
//
// Config
//
THREE.SEA3D.MTXBUF = new THREE.Matrix4();
THREE.SEA3D.VECBUF = new THREE.Vector3();
THREE.SEA3D.QUABUF = new THREE.Quaternion();
THREE.SEA3D.BACKGROUND_COLOR = 0x333333;
THREE.SEA3D.HELPER_COLOR = 0x9AB9E5;
THREE.SEA3D.RTT_SIZE = 512;
THREE.SEA3D.identityMatrixScale = function () {
var scl = new THREE.Vector3();
return function identityMatrixScale( matrix ) {
scl.setFromMatrixScale( matrix );
return matrix.scale( scl.set( 1 / scl.x, 1 / scl.y, 1 / scl.z ) );
};
}();
THREE.SEA3D.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
constructor: THREE.SEA3D,
setShadowMap: function ( light ) {
light.shadow.mapSize.width = 2048;
light.shadow.mapSize.height = 1024;
light.castShadow = true;
light.shadow.camera.left = - 200;
light.shadow.camera.right = 200;
light.shadow.camera.top = 200;
light.shadow.camera.bottom = - 200;
light.shadow.camera.near = 1;
light.shadow.camera.far = 3000;
light.shadow.camera.fov = 45;
light.shadow.bias = - 0.001;
}
} );
Object.defineProperties( THREE.SEA3D.prototype, {
container: {
set: function ( val ) {
this.config.container = val;
},
get: function () {
return this.config.container;
}
},
elapsedTime: {
get: function () {
return this.file.timer.elapsedTime;
}
}
} );
//
// Domain
//
THREE.SEA3D.Domain = function ( id, objects, container ) {
this.id = id;
this.objects = objects;
this.container = container;
this.sources = [];
this.local = {};
this.scriptTargets = [];
this.events = new THREE.EventDispatcher();
};
THREE.SEA3D.Domain.global = {};
THREE.SEA3D.Domain.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
constructor: THREE.SEA3D.Domain,
add: function ( src ) {
this.sources.push( src );
},
remove: function ( src ) {
this.sources.splice( this.sources.indexOf( src ), 1 );
},
contains: function ( src ) {
return this.sources.indexOf( src ) != - 1;
},
addEventListener: function ( type, listener ) {
this.events.addEventListener( type, listener );
},
hasEventListener: function ( type, listener ) {
return this.events.hasEventListener( type, listener );
},
removeEventListener: function ( type, listener ) {
this.events.removeEventListener( type, listener );
},
print: function () {
console.log.apply( console, arguments );
},
watch: function () {
console.log.apply( console, 'watch:', arguments );
},
runScripts: function () {
for ( var i = 0; i < this.scriptTargets.length; i ++ ) {
this.runJSMList( this.scriptTargets[ i ] );
}
},
runJSMList: function ( target ) {
var scripts = target.scripts;
for ( var i = 0; i < scripts.length; i ++ ) {
this.runJSM( target, scripts[ i ] );
}
return scripts;
},
runJSM: function ( target, script ) {
var include = {
print: this.print,
watch: this.watch,
sea3d: this,
scene: this.container,
source: new THREE.SEA3D.ScriptDomain( this, target instanceof THREE.SEA3D.Domain )
};
Object.freeze( include.source );
THREE.SEA3D.ScriptHandler.add( include.source );
try {
this.methods[ script.method ](
include,
this.getReference,
THREE.SEA3D.Domain.global,
this.local,
target,
script.params
);
} catch ( e ) {
console.error( 'SEA3D JavaScript: Error running method "' + script.method + '".' );
console.error( e );
}
},
getReference: function ( ns ) {
return eval( ns );
},
disposeList: function ( list ) {
if ( ! list || ! list.length ) return;
list = list.concat();
var i = list.length;
while ( i -- ) {
list[ i ].dispose();
}
},
dispatchEvent: function ( event ) {
event.domain = this;
var sources = this.sources.concat(),
i = sources.length;
while ( i -- ) {
sources[ i ].dispatchEvent( event );
}
this.events.dispatchEvent( event );
},
dispose: function () {
this.disposeList( this.sources );
while ( this.container.children.length ) {
this.container.remove( this.container.children[ 0 ] );
}
var i = THREE.SEA3D.EXTENSIONS_DOMAIN.length;
while ( i -- ) {
var domain = THREE.SEA3D.EXTENSIONS_DOMAIN[ i ];
if ( domain.dispose ) domain.dispose.call( this );
}
this.disposeList( this.materials );
this.disposeList( this.dummys );
this.dispatchEvent( { type: "dispose" } );
}
} );
//
// Domain Manager
//
THREE.SEA3D.DomainManager = function ( autoDisposeRootDomain ) {
this.domains = [];
this.autoDisposeRootDomain = autoDisposeRootDomain !== undefined ? autoDisposeRootDomain : true;
};
Object.assign( THREE.SEA3D.DomainManager.prototype, {
onDisposeDomain: function ( e ) {
this.remove( e.domain );
if ( this.autoDisposeRootDomain && this.domains.length == 1 ) {
this.dispose();
}
},
add: function ( domain ) {
this._onDisposeDomain = this._onDisposeDomain || this.onDisposeDomain.bind( this );
domain.on( "dispose", this._onDisposeDomain );
this.domains.push( domain );
this.textures = this.textures || domain.textures;
this.cubemaps = this.cubemaps || domain.cubemaps;
this.geometries = this.geometries || domain.geometries;
},
remove: function ( domain ) {
domain.removeEvent( "dispose", this._onDisposeDomain );
this.domains.splice( this.domains.indexOf( domain ), 1 );
},
contains: function ( domain ) {
return this.domains.indexOf( domain ) != - 1;
},
disposeList: function ( list ) {
if ( ! list || ! list.length ) return;
list = list.concat();
var i = list.length;
while ( i -- ) {
list[ i ].dispose();
}
},
dispose: function () {
this.disposeList( this.domains );
this.disposeList( this.textures );
this.disposeList( this.cubemaps );
this.disposeList( this.geometries );
}
} );
//
// Script ( closure for private functions )
//
THREE.SEA3D.ScriptDomain = function ( domain, root ) {
domain = domain || new THREE.SEA3D.Domain();
domain.add( this );
var events = new THREE.EventDispatcher();
this.getId = function () {
return domain.id;
};
this.isRoot = function () {
return root;
};
this.addEventListener = function ( type, listener ) {
events.addEventListener( type, listener );
};
this.hasEventListener = function ( type, listener ) {
return events.hasEventListener( type, listener );
};
this.removeEventListener = function ( type, listener ) {
events.removeEventListener( type, listener );
};
this.dispatchEvent = function ( event ) {
event.script = this;
events.dispatchEvent( event );
};
this.dispose = function () {
domain.remove( this );
if ( root ) domain.dispose();
this.dispatchEvent( { type: "dispose" } );
};
};
//
// Script Manager ( closure for private functions )
//
THREE.SEA3D.ScriptManager = function () {
this.scripts = [];
var onDisposeScript = ( function ( e ) {
this.remove( e.script );
} ).bind( this );
this.add = function ( src ) {
src.addEventListener( "dispose", onDisposeScript );
this.scripts.push( src );
};
this.remove = function ( src ) {
src.removeEventListener( "dispose", onDisposeScript );
this.scripts.splice( this.scripts.indexOf( src ), 1 );
};
this.contains = function ( src ) {
return this.scripts.indexOf( src ) > - 1;
};
this.dispatchEvent = function ( event ) {
var scripts = this.scripts.concat(),
i = scripts.length;
while ( i -- ) {
scripts[ i ].dispatchEvent( event );
}
};
};
//
// Script Handler
//
THREE.SEA3D.ScriptHandler = new THREE.SEA3D.ScriptManager();
THREE.SEA3D.ScriptHandler.dispatchUpdate = function ( delta ) {
this.dispatchEvent( {
type: "update",
delta: delta
} );
};
//
// Animation Clip
//
THREE.SEA3D.AnimationClip = function ( name, duration, tracks, repeat ) {
THREE.AnimationClip.call( this, name, duration, tracks );
this.repeat = repeat !== undefined ? repeat : true;
};
THREE.SEA3D.AnimationClip.fromClip = function ( clip, repeat ) {
return new THREE.SEA3D.AnimationClip( clip.name, clip.duration, clip.tracks, repeat );
};
THREE.SEA3D.AnimationClip.prototype = Object.assign( Object.create( THREE.AnimationClip.prototype ), {
constructor: THREE.SEA3D.AnimationClip
} );
//
// Animation
//
THREE.SEA3D.Animation = function ( clip, timeScale ) {
this.clip = clip;
this.timeScale = timeScale !== undefined ? timeScale : 1;
};
THREE.SEA3D.Animation.COMPLETE = "animationComplete";
THREE.SEA3D.Animation.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
constructor: THREE.SEA3D.Animation,
onComplete: function ( scope ) {
this.dispatchEvent( { type: THREE.SEA3D.Animation.COMPLETE, target: this } );
}
} );
Object.defineProperties( THREE.SEA3D.Animation.prototype, {
name: {
get: function () {
return this.clip.name;
}
},
repeat: {
get: function () {
return this.clip.repeat;
}
},
duration: {
get: function () {
return this.clip.duration;
}
},
mixer: {
set: function ( val ) {
if ( this.mx ) {
this.mx.uncacheClip( this.clip );
delete this.mx;
}
if ( val ) {
this.mx = val;
this.mx.clipAction( this.clip );
}
},
get: function () {
return this.mx;
}
}
} );
//
// Animator
//
THREE.SEA3D.Animator = function ( clips, mixer ) {
this.updateAnimations( clips, mixer );
this.clone = function ( scope ) {
return new this.constructor( this.clips, new THREE.AnimationMixer( scope ) ).copyFrom( this );
}.bind( this );
};
Object.assign( THREE.SEA3D.Animator.prototype, {
update: function ( dt ) {
this.mixer.update( dt || 0 );
if ( this.currentAnimationAction && this.currentAnimationAction.paused ) {
this.pause();
if ( this.currentAnimation ) {
this.currentAnimation.onComplete( this );
}
}
return this;
},
updateAnimations: function ( clips, mixer ) {
if ( this.playing ) this.stop();
if ( this.mixer ) THREE.SEA3D.AnimationHandler.remove( this );
this.mixer = mixer;
this.relative = false;
this.playing = false;
this.paused = false;
this.timeScale = 1;
this.animations = [];
this.animation = {};
this.clips = [];
if ( clips ) {
for ( var i = 0; i < clips.length; i ++ ) {
this.addAnimation( clips[ i ] );
}
}
return this;
},
addAnimation: function ( animation ) {
if ( animation instanceof THREE.AnimationClip ) {
this.clips.push( animation );
animation = new THREE.SEA3D.Animation( animation );
}
this.animations.push( animation );
this.animation[ animation.name ] = animation;
animation.mixer = this.mixer;
return animation;
},
removeAnimation: function ( animation ) {
if ( animation instanceof THREE.AnimationClip ) {
animation = this.getAnimationByClip( animation );
}
this.clips.splice( this.clips.indexOf( animation.clip ), 1 );
delete this.animation[ animation.name ];
this.animations.splice( this.animations.indexOf( animation ), 1 );
animation.mixer = null;
return animation;
},
getAnimationByClip: function ( clip ) {
for ( var i = 0; i < this.animations.length; i ++ ) {
if ( this.animations[ i ].clip === clip ) return clip;
}
},
getAnimationByName: function ( name ) {
return typeof name === "number" ? this.animations[ name ] : this.animation[ name ];
},
setAnimationWeight: function ( name, val ) {
this.mixer.clipAction( this.getAnimationByName( name ).clip ).setEffectiveWeight( val );
},
getAnimationWeight: function ( name ) {
return this.mixer.clipAction( this.getAnimationByName( name ).clip ).getEffectiveWeight();
},
pause: function () {
if ( this.playing && this.currentAnimation ) {
THREE.SEA3D.AnimationHandler.remove( this );
this.playing = false;
}
return this;
},
resume: function () {
if ( ! this.playing && this.currentAnimation ) {
THREE.SEA3D.AnimationHandler.add( this );
this.playing = true;
}
return this;
},
setTimeScale: function ( val ) {
this.timeScale = val;
if ( this.currentAnimationAction ) this.updateTimeScale();
return this;
},
getTimeScale: function () {
return this.timeScale;
},
updateTimeScale: function () {
this.currentAnimationAction.setEffectiveTimeScale( this.timeScale * ( this.currentAnimation ? this.currentAnimation.timeScale : 1 ) );
return this;
},
play: function ( name, crossfade, offset, weight ) {
var animation = this.getAnimationByName( name );
if ( ! animation ) throw new Error( 'Animation "' + name + '" not found.' );
if ( animation == this.currentAnimation ) {
if ( offset !== undefined || ! animation.repeat ) this.currentAnimationAction.time = offset !== undefined ? offset :
( this.currentAnimationAction.timeScale >= 0 ? 0 : this.currentAnimation.duration );
this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 );
this.currentAnimationAction.paused = false;
return this.resume();
} else {
this.previousAnimation = this.currentAnimation;
this.currentAnimation = animation;
this.previousAnimationAction = this.currentAnimationAction;
this.currentAnimationAction = this.mixer.clipAction( animation.clip ).setLoop( animation.repeat ? THREE.LoopRepeat : THREE.LoopOnce, Infinity ).reset();
this.currentAnimationAction.clampWhenFinished = ! animation.repeat;
this.currentAnimationAction.paused = false;
this.updateTimeScale();
if ( offset !== undefined || ! animation.repeat ) this.currentAnimationAction.time = offset !== undefined ? offset :
( this.currentAnimationAction.timeScale >= 0 ? 0 : this.currentAnimation.duration );
this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 );
this.currentAnimationAction.play();
if ( ! this.playing ) this.mixer.update( 0 );
this.playing = true;
if ( this.previousAnimation ) this.previousAnimationAction.crossFadeTo( this.currentAnimationAction, crossfade || 0, false );
THREE.SEA3D.AnimationHandler.add( this );
}
return this;
},
stop: function () {
if ( this.playing ) THREE.SEA3D.AnimationHandler.remove( this );
if ( this.currentAnimation ) {
this.currentAnimationAction.stop();
this.previousAnimation = this.currentAnimation;
this.previousAnimationAction = this.currentAnimationAction;
delete this.currentAnimationAction;
delete this.currentAnimation;
this.playing = false;
}
return this;
},
playw: function ( name, weight ) {
if ( ! this.playing && ! this.paused ) THREE.SEA3D.AnimationHandler.add( this );
var animation = this.getAnimationByName( name );
this.playing = true;
var clip = this.mixer.clipAction( animation.clip );
clip.setLoop( animation.repeat ? THREE.LoopRepeat : THREE.LoopOnce, Infinity ).reset();
clip.clampWhenFinished = ! animation.repeat;
clip.paused = false;
clip.setEffectiveWeight( weight ).play();
return clip;
},
crossFade: function ( fromAnimName, toAnimName, duration, wrap ) {
this.mixer.stopAllAction();
var fromAction = this.playw( fromAnimName, 1 );
var toAction = this.playw( toAnimName, 1 );
fromAction.crossFadeTo( toAction, duration, wrap !== undefined ? wrap : false );
return this;
},
stopAll: function () {
this.stop().mixer.stopAllAction();
this.playing = false;
return this;
},
unPauseAll: function () {
this.mixer.timeScale = 1;
this.playing = true;
this.paused = false;
return this;
},
pauseAll: function () {
this.mixer.timeScale = 0;
this.playing = false;
this.paused = true;
return this;
},
setRelative: function ( val ) {
if ( this.relative == val ) return;
this.stop();
this.relative = val;
return this;
},
getRelative: function () {
return this.relative;
},
copyFrom: function ( scope ) {
for ( var i = 0; i < this.animations.length; i ++ ) {
this.animations[ i ].timeScale = scope.animations[ i ].timeScale;
}
return this;
}
} );
//
// Object3D Animator
//
THREE.SEA3D.Object3DAnimator = function ( clips, object3d ) {
this.object3d = object3d;
THREE.SEA3D.Animator.call( this, clips, new THREE.AnimationMixer( object3d ) );
this.clone = function ( scope ) {
return new this.constructor( this.clips, scope ).copyFrom( this );
}.bind( this );
};
THREE.SEA3D.Object3DAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Animator.prototype ), {
constructor: THREE.SEA3D.Object3DAnimator,
stop: function () {
if ( this.currentAnimation ) {
var animate = this.object3d.animate;
if ( animate && this instanceof THREE.SEA3D.Object3DAnimator ) {
animate.position.set( 0, 0, 0 );
animate.quaternion.set( 0, 0, 0, 1 );
animate.scale.set( 1, 1, 1 );
}
}
THREE.SEA3D.Animator.prototype.stop.call( this );
},
setRelative: function ( val ) {
THREE.SEA3D.Animator.prototype.setRelative.call( this, val );
this.object3d.setAnimator( this.relative );
this.updateAnimations( this.clips, new THREE.AnimationMixer( this.relative ? this.object3d.animate : this.object3d ) );
}
} );
//
// Camera Animator
//
THREE.SEA3D.CameraAnimator = function ( clips, object3d ) {
THREE.SEA3D.Object3DAnimator.call( this, clips, object3d );
};
THREE.SEA3D.CameraAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Object3DAnimator.prototype ), {
constructor: THREE.SEA3D.CameraAnimator
} );
//
// Sound Animator
//
THREE.SEA3D.SoundAnimator = function ( clips, object3d ) {
THREE.SEA3D.Object3DAnimator.call( this, clips, object3d );
};
THREE.SEA3D.SoundAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Object3DAnimator.prototype ), {
constructor: THREE.SEA3D.SoundAnimator
} );
//
// Light Animator
//
THREE.SEA3D.LightAnimator = function ( clips, object3d ) {
THREE.SEA3D.Object3DAnimator.call( this, clips, object3d );
};
THREE.SEA3D.LightAnimator.prototype = Object.assign( Object.create( THREE.SEA3D.Object3DAnimator.prototype ), {
constructor: THREE.SEA3D.LightAnimator
} );
//
// Container
//
THREE.SEA3D.Object3D = function ( ) {
THREE.Object3D.call( this );
};
THREE.SEA3D.Object3D.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
constructor: THREE.SEA3D.Object3D,
// Relative Animation Extension ( Only used if relative animation is enabled )
// TODO: It can be done with shader
updateAnimateMatrix: function ( force ) {
if ( this.matrixAutoUpdate === true ) this.updateMatrix();
if ( this.matrixWorldNeedsUpdate === true || force === true ) {
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
this.animate.updateMatrix();
this.matrixWorld.multiplyMatrices( this.matrixWorld, this.animate.matrix );
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
this.children[ i ].updateMatrixWorld( force );
}
},
setAnimator: function ( val ) {
if ( this.getAnimator() == val )
return;
if ( val ) {
this.animate = new THREE.Object3D();
this.updateMatrixWorld = THREE.SEA3D.Object3D.prototype.updateAnimateMatrix;
} else {
delete this.animate;
this.updateMatrixWorld = THREE.Object3D.prototype.updateMatrixWorld;
}
this.matrixWorldNeedsUpdate = true;
},
getAnimator: function () {
return this.animate != undefined;
},
copy: function ( source ) {
THREE.Object3D.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Dummy
//
THREE.SEA3D.Dummy = function ( width, height, depth ) {
this.width = width != undefined ? width : 100;
this.height = height != undefined ? height : 100;
this.depth = depth != undefined ? depth : 100;
var geo = new THREE.BoxBufferGeometry( this.width, this.height, this.depth, 1, 1, 1 );
geo.computeBoundingBox();
geo.computeBoundingSphere();
THREE.Mesh.call( this, geo, THREE.SEA3D.Dummy.MATERIAL );
};
THREE.SEA3D.Dummy.MATERIAL = new THREE.MeshBasicMaterial( { wireframe: true, color: THREE.SEA3D.HELPER_COLOR } );
THREE.SEA3D.Dummy.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), THREE.SEA3D.Object3D.prototype, {
constructor: THREE.SEA3D.Dummy,
copy: function ( source ) {
THREE.Mesh.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
},
dispose: function () {
this.geometry.dispose();
}
} );
//
// Mesh
//
THREE.SEA3D.Mesh = function ( geometry, material ) {
THREE.Mesh.call( this, geometry, material );
};
THREE.SEA3D.Mesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), THREE.SEA3D.Object3D.prototype, {
constructor: THREE.SEA3D.Mesh,
setWeight: function ( name, val ) {
var index = typeof name === "number" ? name : this.morphTargetDictionary[ name ];
this.morphTargetInfluences[ index ] = val;
},
getWeight: function ( name ) {
var index = typeof name === "number" ? name : this.morphTargetDictionary[ name ];
return this.morphTargetInfluences[ index ];
},
copy: function ( source ) {
THREE.Mesh.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Skinning
//
THREE.SEA3D.SkinnedMesh = function ( geometry, material ) {
THREE.SkinnedMesh.call( this, geometry, material );
this.bind( new THREE.Skeleton( this.initBones() ), this.matrixWorld );
this.updateAnimations( geometry.animations, new THREE.AnimationMixer( this ) );
};
THREE.SEA3D.SkinnedMesh.prototype = Object.assign( Object.create( THREE.SkinnedMesh.prototype ), THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Animator.prototype, {
constructor: THREE.SEA3D.SkinnedMesh,
initBones: function () {
var bones = [], bone, gbone;
var i, il;
if ( this.geometry && this.geometry.bones !== undefined ) {
// first, create array of 'Bone' objects from geometry data
for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
gbone = this.geometry.bones[ i ];
// create new 'Bone' object
bone = new THREE.Bone();
bones.push( bone );
// apply values
bone.name = gbone.name;
bone.position.fromArray( gbone.pos );
bone.quaternion.fromArray( gbone.rotq );
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
}
// second, create bone hierarchy
for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
gbone = this.geometry.bones[ i ];
if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
// subsequent bones in the hierarchy
bones[ gbone.parent ].add( bones[ i ] );
} else {
// topmost bone, immediate child of the skinned mesh
this.add( bones[ i ] );
}
}
}
// now the bones are part of the scene graph and children of the skinned mesh.
// let's update the corresponding matrices
this.updateMatrixWorld( true );
return bones;
},
boneByName: function ( name ) {
var bones = this.skeleton.bones;
for ( var i = 0, bl = bones.length; i < bl; i ++ ) {
if ( name == bones[ i ].name )
return bones[ i ];
}
},
copy: function ( source ) {
THREE.SkinnedMesh.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Vertex Animation
//
THREE.SEA3D.VertexAnimationMesh = function ( geometry, material ) {
THREE.Mesh.call( this, geometry, material );
this.type = 'MorphAnimMesh';
this.updateAnimations( geometry.animations, new THREE.AnimationMixer( this ) );
};
THREE.SEA3D.VertexAnimationMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Animator.prototype, {
constructor: THREE.SEA3D.VertexAnimationMesh,
copy: function ( source ) {
THREE.Mesh.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Camera
//
THREE.SEA3D.Camera = function ( fov, aspect, near, far ) {
THREE.PerspectiveCamera.call( this, fov, aspect, near, far );
};
THREE.SEA3D.Camera.prototype = Object.assign( Object.create( THREE.PerspectiveCamera.prototype ), THREE.SEA3D.Object3D.prototype, {
constructor: THREE.SEA3D.Camera,
copy: function ( source ) {
THREE.PerspectiveCamera.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Orthographic Camera
//
THREE.SEA3D.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
THREE.OrthographicCamera.call( this, left, right, top, bottom, near, far );
};
THREE.SEA3D.OrthographicCamera.prototype = Object.assign( Object.create( THREE.OrthographicCamera.prototype ), THREE.SEA3D.Object3D.prototype, {
constructor: THREE.SEA3D.OrthographicCamera,
copy: function ( source ) {
THREE.OrthographicCamera.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// PointLight
//
THREE.SEA3D.PointLight = function ( hex, intensity, distance, decay ) {
THREE.PointLight.call( this, hex, intensity, distance, decay );
};
THREE.SEA3D.PointLight.prototype = Object.assign( Object.create( THREE.PointLight.prototype ), THREE.SEA3D.Object3D.prototype, {
constructor: THREE.SEA3D.PointLight,
copy: function ( source ) {
THREE.PointLight.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Point Sound
//
THREE.SEA3D.PointSound = function ( listener, sound ) {
THREE.PositionalAudio.call( this, listener );
this.setSound( sound );
};
THREE.SEA3D.PointSound.prototype = Object.assign( Object.create( THREE.PositionalAudio.prototype ), THREE.SEA3D.Object3D.prototype, {
constructor: THREE.SEA3D.PointSound,
setSound: function ( sound ) {
this.sound = sound;
if ( sound ) {
if ( sound.buffer ) {
this.setBuffer( sound.buffer );
} else {
sound.addEventListener( "complete", function ( e ) {
this.setBuffer( sound.buffer );
}.bind( this ) );
}
}
return this;
},
copy: function ( source ) {
THREE.PositionalAudio.prototype.copy.call( this, source );
this.attribs = source.attribs;
this.scripts = source.scripts;
if ( source.animator ) this.animator = source.animator.clone( this );
return this;
}
} );
//
// Animation Handler
//
THREE.SEA3D.AnimationHandler = {
animators: [],
update: function ( dt ) {
var i = 0;
while ( i < this.animators.length ) {
this.animators[ i ++ ].update( dt );
}
},
add: function ( animator ) {
var index = this.animators.indexOf( animator );
if ( index === - 1 ) this.animators.push( animator );
},
remove: function ( animator ) {
var index = this.animators.indexOf( animator );
if ( index !== - 1 ) this.animators.splice( index, 1 );
}
};
//
// Sound
//
THREE.SEA3D.Sound = function ( src ) {
this.uuid = THREE.Math.generateUUID();
this.src = src;
new THREE.AudioLoader().load( src, function ( buffer ) {
this.buffer = buffer;
this.dispatchEvent( { type: "complete" } );
}.bind( this ) );
};
THREE.SEA3D.Sound.prototype = Object.assign( Object.create( THREE.EventDispatcher.prototype ), {
constructor: THREE.SEA3D.Sound
} );
//
// Output
//
THREE.SEA3D.Domain.prototype.getMesh = THREE.SEA3D.prototype.getMesh = function ( name ) {
return this.objects[ "m3d/" + name ];
};
THREE.SEA3D.Domain.prototype.getDummy = THREE.SEA3D.prototype.getDummy = function ( name ) {
return this.objects[ "dmy/" + name ];
};
THREE.SEA3D.Domain.prototype.getLine = THREE.SEA3D.prototype.getLine = function ( name ) {
return this.objects[ "line/" + name ];
};
THREE.SEA3D.Domain.prototype.getSound3D = THREE.SEA3D.prototype.getSound3D = function ( name ) {
return this.objects[ "sn3d/" + name ];
};
THREE.SEA3D.Domain.prototype.getMaterial = THREE.SEA3D.prototype.getMaterial = function ( name ) {
return this.objects[ "mat/" + name ];
};
THREE.SEA3D.Domain.prototype.getLight = THREE.SEA3D.prototype.getLight = function ( name ) {
return this.objects[ "lht/" + name ];
};
THREE.SEA3D.Domain.prototype.getGLSL = THREE.SEA3D.prototype.getGLSL = function ( name ) {
return this.objects[ "glsl/" + name ];
};
THREE.SEA3D.Domain.prototype.getCamera = THREE.SEA3D.prototype.getCamera = function ( name ) {
return this.objects[ "cam/" + name ];
};
THREE.SEA3D.Domain.prototype.getTexture = THREE.SEA3D.prototype.getTexture = function ( name ) {
return this.objects[ "tex/" + name ];
};
THREE.SEA3D.Domain.prototype.getCubeMap = THREE.SEA3D.prototype.getCubeMap = function ( name ) {
return this.objects[ "cmap/" + name ];
};
THREE.SEA3D.Domain.prototype.getJointObject = THREE.SEA3D.prototype.getJointObject = function ( name ) {
return this.objects[ "jnt/" + name ];
};
THREE.SEA3D.Domain.prototype.getContainer3D = THREE.SEA3D.prototype.getContainer3D = function ( name ) {
return this.objects[ "c3d/" + name ];
};
THREE.SEA3D.Domain.prototype.getSprite = THREE.SEA3D.prototype.getSprite = function ( name ) {
return this.objects[ "m2d/" + name ];
};
THREE.SEA3D.Domain.prototype.getProperties = THREE.SEA3D.prototype.getProperties = function ( name ) {
return this.objects[ "prop/" + name ];
};
//
// Utils
//
THREE.SEA3D.prototype.isPowerOfTwo = function ( num ) {
return num ? ( ( num & - num ) == num ) : false;
};
THREE.SEA3D.prototype.nearestPowerOfTwo = function ( num ) {
return Math.pow( 2, Math.round( Math.log( num ) / Math.LN2 ) );
};
THREE.SEA3D.prototype.updateTransform = function ( obj3d, sea ) {
var mtx = THREE.SEA3D.MTXBUF, vec = THREE.SEA3D.VECBUF;
if ( sea.transform ) mtx.fromArray( sea.transform );
else mtx.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
// matrix
obj3d.position.setFromMatrixPosition( mtx );
obj3d.scale.setFromMatrixScale( mtx );
// ignore rotation scale
obj3d.quaternion.setFromRotationMatrix( THREE.SEA3D.identityMatrixScale( mtx ) );
// optimize if is static
if ( this.config.forceStatic || sea.isStatic ) {
obj3d.updateMatrix();
obj3d.matrixAutoUpdate = false;
}
};
THREE.SEA3D.prototype.toVector3 = function ( data ) {
return new THREE.Vector3( data.x, data.y, data.z );
};
THREE.SEA3D.prototype.toFaces = function ( faces ) {
// xyz(- / +) to xyz(+ / -) sequence
var f = [];
f[ 0 ] = faces[ 1 ];
f[ 1 ] = faces[ 0 ];
f[ 2 ] = faces[ 3 ];
f[ 3 ] = faces[ 2 ];
f[ 4 ] = faces[ 5 ];
f[ 5 ] = faces[ 4 ];
return f;
};
THREE.SEA3D.prototype.updateScene = function () {
if ( this.materials != undefined ) {
for ( var i = 0, l = this.materials.length; i < l; ++ i ) {
this.materials[ i ].needsUpdate = true;
}
}
};
THREE.SEA3D.prototype.addSceneObject = function ( sea, obj3d ) {
obj3d = obj3d || sea.tag;
obj3d.visible = sea.visible;
if ( sea.parent ) sea.parent.tag.add( obj3d );
else if ( this.config.container ) this.config.container.add( obj3d );
if ( sea.attributes ) obj3d.attribs = sea.attributes.tag;
if ( sea.scripts ) {
obj3d.scripts = this.getJSMList( obj3d, sea.scripts );
if ( this.config.scripts && this.config.runScripts ) this.domain.runJSMList( obj3d );
}
};
THREE.SEA3D.prototype.createObjectURL = function ( raw, mime ) {
return ( window.URL || window.webkitURL ).createObjectURL( new Blob( [ raw ], { type: mime } ) );
};
THREE.SEA3D.prototype.parsePath = function ( url ) {
var paths = this.config.paths;
for ( var name in paths ) {
url = url.replace( new RegExp( "%" + name + "%", "g" ), paths[ name ] );
}
return url;
};
THREE.SEA3D.prototype.addDefaultAnimation = function ( sea, animatorClass ) {
var scope = sea.tag;
for ( var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
var anm = sea.animations[ i ];
switch ( anm.tag.type ) {
case SEA3D.Animation.prototype.type:
var animation = anm.tag.tag || this.getModifier( {
sea: anm.tag,
scope: scope,
relative: anm.relative
} );
scope.animator = new animatorClass( animation, scope );
scope.animator.setRelative( anm.relative );
if ( this.config.autoPlay ) {
scope.animator.play( 0 );
}
return scope.animator;
break;
}
}
};
//
// Geometry
//
THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
var geo = sea.tag || new THREE.BufferGeometry();
for ( var i = 0; i < sea.groups.length; i ++ ) {
var g = sea.groups[ i ];
geo.addGroup( g.start, g.count, i );
}
// not indexes? use polygon soup
if ( sea.indexes ) geo.setIndex( new THREE.BufferAttribute( sea.indexes, 1 ) );
geo.addAttribute( 'position', new THREE.BufferAttribute( sea.vertex, 3 ) );
if ( sea.uv ) {
geo.addAttribute( 'uv', new THREE.BufferAttribute( sea.uv[ 0 ], 2 ) );
if ( sea.uv.length > 1 ) geo.addAttribute( 'uv2', new THREE.BufferAttribute( sea.uv[ 1 ], 2 ) );
}
if ( sea.normal ) geo.addAttribute( 'normal', new THREE.BufferAttribute( sea.normal, 3 ) );
else geo.computeVertexNormals();
if ( sea.tangent4 ) geo.addAttribute( 'tangent', new THREE.BufferAttribute( sea.tangent4, 4 ) );
if ( sea.color ) geo.addAttribute( 'color', new THREE.BufferAttribute( sea.color[ 0 ], sea.numColor ) );
if ( sea.joint ) {
geo.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( sea.joint, sea.jointPerVertex ) );
geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( sea.weight, sea.jointPerVertex ) );
}
if ( this.config.bounding ) {
geo.computeBoundingBox();
geo.computeBoundingSphere();
}
geo.name = sea.name;
this.domain.geometries = this.geometries = this.geometries || [];
this.geometries.push( this.objects[ "geo/" + sea.name ] = sea.tag = geo );
};
//
// Dummy
//
THREE.SEA3D.prototype.readDummy = function ( sea ) {
var dummy = new THREE.SEA3D.Dummy( sea.width, sea.height, sea.depth );
dummy.name = sea.name;
this.domain.dummys = this.dummys = this.dummys || [];
this.dummys.push( this.objects[ "dmy/" + sea.name ] = sea.tag = dummy );
this.addSceneObject( sea );
this.updateTransform( dummy, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
};
//
// Line
//
THREE.SEA3D.prototype.readLine = function ( sea ) {
var geo = new THREE.BufferGeometry();
if ( sea.closed )
sea.vertex.push( sea.vertex[ 0 ], sea.vertex[ 1 ], sea.vertex[ 2 ] );
geo.addAttribute( 'position', new THREE.Float32BufferAttribute( sea.vertex, 3 ) );
var line = new THREE.Line( geo, new THREE.LineBasicMaterial( { color: THREE.SEA3D.HELPER_COLOR, linewidth: 3 } ) );
line.name = sea.name;
this.lines = this.lines || [];
this.lines.push( this.objects[ "line/" + sea.name ] = sea.tag = line );
this.addSceneObject( sea );
this.updateTransform( line, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
};
//
// Container3D
//
THREE.SEA3D.prototype.readContainer3D = function ( sea ) {
var container = new THREE.SEA3D.Object3D();
this.domain.containers = this.containers = this.containers || [];
this.containers.push( this.objects[ "c3d/" + sea.name ] = sea.tag = container );
this.addSceneObject( sea );
this.updateTransform( container, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
};
//
// Sprite
//
THREE.SEA3D.prototype.readSprite = function ( sea ) {
var mat;
if ( sea.material ) {
if ( ! sea.material.tag.sprite ) {
mat = sea.material.tag.sprite = new THREE.SpriteMaterial();
this.setBlending( mat, sea.blendMode );
var map = sea.material.tag.map;
if ( map ) {
map.flipY = true;
mat.map = map;
}
mat.color.set( sea.material.tag.color );
mat.opacity = sea.material.tag.opacity;
mat.fog = sea.material.receiveFog;
} else {
mat = sea.material.tag.sprite;
}
}
var sprite = new THREE.Sprite( mat );
sprite.name = sea.name;
this.domain.sprites = this.sprites = this.sprites || [];
this.sprites.push( this.objects[ "m2d/" + sea.name ] = sea.tag = sprite );
this.addSceneObject( sea );
this.updateTransform( sprite, sea );
sprite.scale.set( sea.width, sea.height, 1 );
};
//
// Mesh
//
THREE.SEA3D.prototype.readMesh = function ( sea ) {
var i, count, geo = sea.geometry.tag, mesh, mat, skeleton, morpher, skeletonAnimation, vertexAnimation, uvwAnimationClips, morphAnimation;
for ( i = 0, count = sea.modifiers ? sea.modifiers.length : 0; i < count; i ++ ) {
var mod = sea.modifiers[ i ];
switch ( mod.type ) {
case SEA3D.Skeleton.prototype.type:
case SEA3D.SkeletonLocal.prototype.type:
skeleton = mod;
geo.bones = skeleton.tag;
break;
case SEA3D.Morph.prototype.type:
morpher = mod.tag || this.getModifier( {
sea: mod,
geometry: sea.geometry
} );
geo.morphAttributes = morpher.attribs;
geo.morphTargets = morpher.targets;
break;
}
}
for ( i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) {
var anm = sea.animations[ i ],
anmTag = anm.tag;
switch ( anmTag.type ) {
case SEA3D.SkeletonAnimation.prototype.type:
skeletonAnimation = anmTag;
geo.animations = skeletonAnimation.tag || this.getModifier( {
sea: skeletonAnimation,
skeleton: skeleton,
relative: true
} );
break;
case SEA3D.VertexAnimation.prototype.type:
vertexAnimation = anmTag;
geo.morphAttributes = vertexAnimation.tag.attribs;
geo.morphTargets = vertexAnimation.tag.targets;
geo.animations = vertexAnimation.tag.animations;
break;
case SEA3D.UVWAnimation.prototype.type:
uvwAnimationClips = anmTag.tag || this.getModifier( {
sea: anmTag
} );
break;
case SEA3D.MorphAnimation.prototype.type:
morphAnimation = anmTag.tag || this.getModifier( {
sea: anmTag
} );
break;
}
}
var uMorph = morpher != undefined || vertexAnimation != undefined,
uMorphNormal =
( morpher && morpher.attribs.normal != undefined ) ||
( vertexAnimation && vertexAnimation.tag.attribs.normal != undefined );
if ( sea.material ) {
if ( sea.material.length > 1 ) {
var mats = [];
for ( i = 0; i < sea.material.length; i ++ ) {
mats[ i ] = sea.material[ i ].tag;
mats[ i ].skinning = skeleton != undefined;
mats[ i ].morphTargets = uMorph;
mats[ i ].morphNormals = uMorphNormal;
mats[ i ].vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
}
mat = THREE.SEA3D.useMultiMaterial ? new THREE.MultiMaterial( mats ) : mats;
} else {
mat = sea.material[ 0 ].tag;
mat.skinning = skeleton != undefined;
mat.morphTargets = uMorph;
mat.morphNormals = uMorphNormal;
mat.vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors;
}
}
if ( skeleton ) {
mesh = new THREE.SEA3D.SkinnedMesh( geo, mat, this.config.useVertexTexture );
if ( this.config.autoPlay && skeletonAnimation ) {
mesh.play( 0 );
}
} else if ( vertexAnimation ) {
mesh = new THREE.SEA3D.VertexAnimationMesh( geo, mat );
if ( this.config.autoPlay ) {
mesh.play( 0 );
}
} else {
mesh = new THREE.SEA3D.Mesh( geo, mat );
}
if ( uvwAnimationClips ) {
mesh.uvwAnimator = new THREE.SEA3D.Animator( uvwAnimationClips, new THREE.AnimationMixer( mat.map ) );
if ( this.config.autoPlay ) {
mesh.uvwAnimator.play( 0 );
}
}
if ( morphAnimation ) {
mesh.morphAnimator = new THREE.SEA3D.Animator( morphAnimation, new THREE.AnimationMixer( mesh ) );
if ( this.config.autoPlay ) {
mesh.morphAnimator.play( 0 );
}
}
mesh.name = sea.name;
mesh.castShadow = sea.castShadows;
mesh.receiveShadow = sea.material ? sea.material[ 0 ].receiveShadows : true;
this.domain.meshes = this.meshes = this.meshes || [];
this.meshes.push( this.objects[ "m3d/" + sea.name ] = sea.tag = mesh );
this.addSceneObject( sea );
this.updateTransform( mesh, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator );
};
//
// Sound Point
//
THREE.SEA3D.prototype.readSoundPoint = function ( sea ) {
if ( ! this.audioListener ) {
this.audioListener = new THREE.AudioListener();
if ( this.config.container ) {
this.config.container.add( this.audioListener );
}
}
var sound3d = new THREE.SEA3D.PointSound( this.audioListener );
sound3d.autoplay = sea.autoPlay;
sound3d.setLoop( sea.autoPlay );
sound3d.setVolume( sea.volume );
sound3d.setRefDistance( sea.distance );
sound3d.setRolloffFactor( this.config.audioRolloffFactor );
sound3d.setSound( sea.sound.tag );
sound3d.name = sea.name;
this.domain.sounds3d = this.sounds3d = this.sounds3d || [];
this.sounds3d.push( this.objects[ "sn3d/" + sea.name ] = sea.tag = sound3d );
this.addSceneObject( sea );
this.updateTransform( sound3d, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.SoundAnimator );
};
//
// Cube Render
//
THREE.SEA3D.prototype.readCubeRender = function ( sea ) {
var cube = new THREE.CubeCamera( 0.1, 5000, THREE.SEA3D.RTT_SIZE );
cube.renderTarget.cubeCamera = cube;
sea.tag = cube.renderTarget;
this.domain.cubeRenderers = this.cubeRenderers = this.cubeRenderers || [];
this.cubeRenderers.push( this.objects[ "rttc/" + sea.name ] = cube );
this.addSceneObject( sea, cube );
this.updateTransform( cube, sea );
};
//
// Texture (WDP, JPEG, PNG and GIF)
//
THREE.SEA3D.prototype.readTexture = function ( sea ) {
var image = new Image(),
texture = new THREE.Texture();
texture.name = sea.name;
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.flipY = false;
texture.image = image;
if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
image.onload = function () {
texture.needsUpdate = true;
};
image.src = this.createObjectURL( sea.data.buffer, "image/" + sea.type );
this.domain.textures = this.textures = this.textures || [];
this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
};
//
// Cube Map
//
THREE.SEA3D.prototype.readCubeMap = function ( sea ) {
var faces = this.toFaces( sea.faces ), texture = new THREE.CubeTexture( [] );
var loaded = 0;
texture.name = sea.name;
texture.flipY = false;
texture.format = THREE.RGBFormat;
var onLoaded = function () {
if ( ++ loaded == 6 ) {
texture.needsUpdate = true;
if ( ! this.config.async ) this.file.resume = true;
}
}.bind( this );
for ( var i = 0; i < faces.length; ++ i ) {
var cubeImage = new Image();
cubeImage.onload = onLoaded;
cubeImage.src = this.createObjectURL( faces[ i ].buffer, "image/" + sea.extension );
texture.images[ i ] = cubeImage;
}
if ( ! this.config.async ) this.file.resume = false;
this.domain.cubemaps = this.cubemaps = this.cubemaps || [];
this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
};
//
// Updaters
//
THREE.SEA3D.prototype.readTextureUpdate = function ( sea ) {
var obj = this.file.objects[ sea.index ],
tex = obj.tag;
var image = new Image();
image.onload = function () {
tex.image = image;
tex.needsUpdate = true;
};
image.src = this.createObjectURL( sea.bytes.buffer, "image/" + obj.type );
};
//
// Sound (MP3, OGG)
//
THREE.SEA3D.prototype.readSound = function ( sea ) {
var sound = new THREE.SEA3D.Sound( this.createObjectURL( sea.data.buffer, "audio/" + sea.type ) );
sound.name = sea.name;
this.domain.sounds = this.sounds = this.sounds || [];
this.sounds.push( this.objects[ "snd/" + sea.name ] = sea.tag = sound );
};
//
// Script URL
//
THREE.SEA3D.prototype.readScriptURL = function ( sea ) {
this.file.resume = false;
var loader = new THREE.FileLoader();
loader.setResponseType( "text" ).load( sea.url, function ( src ) {
this.file.resume = true;
this.domain.scripts = this.scripts = this.scripts || [];
this.scripts.push( this.objects[ "src/" + sea.name ] = sea.tag = src );
}.bind( this ) );
};
//
// Texture URL
//
THREE.SEA3D.prototype.readTextureURL = function ( sea ) {
var texture = new THREE.TextureLoader().load( this.parsePath( sea.url ) );
texture.name = sea.name;
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.flipY = false;
if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
this.domain.textures = this.textures = this.textures || [];
this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture );
};
//
// CubeMap URL
//
THREE.SEA3D.prototype.readCubeMapURL = function ( sea ) {
var faces = this.toFaces( sea.faces );
for ( var i = 0; i < faces.length; i ++ ) {
faces[ i ] = this.parsePath( faces[ i ] );
}
var texture, format = faces[ 0 ].substr( - 3 );
if ( format == "hdr" ) {
var usePMREM = THREE.PMREMGenerator != null;
this.file.resume = ! usePMREM;
texture = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, faces, function ( texture ) {
if ( usePMREM ) {
var pmremGenerator = new THREE.PMREMGenerator( texture );
pmremGenerator.update( this.config.renderer );
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( this.config.renderer );
this.objects[ "cmap/" + sea.name ] = sea.tag = pmremCubeUVPacker.CubeUVRenderTarget.texture;
this.file.resume = true;
texture.dispose();
pmremGenerator.dispose();
pmremCubeUVPacker.dispose();
}
}.bind( this ) );
} else {
texture = new THREE.CubeTextureLoader().load( faces );
}
texture.name = sea.name;
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.flipY = false;
if ( this.config.anisotropy !== undefined ) texture.anisotropy = this.config.anisotropy;
this.domain.cubemaps = this.cubemaps = this.cubemaps || [];
this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture );
};
//
// Runtime
//
THREE.SEA3D.prototype.getJSMList = function ( target, scripts ) {
var scriptTarget = [];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
if ( script.tag.type == SEA3D.JavaScriptMethod.prototype.type ) {
scriptTarget.push( script );
}
}
this.domain.scriptTargets = this.scriptTargets = this.scriptTargets || [];
this.scriptTargets.push( target );
return scriptTarget;
};
THREE.SEA3D.prototype.readJavaScriptMethod = function ( sea ) {
try {
var src =
'(function() {\n' +
'var $METHOD = {}\n';
var declare =
'function($INC, $REF, global, local, self, $PARAM) {\n' +
'var watch = $INC["watch"],\n' +
'scene = $INC["scene"],\n' +
'sea3d = $INC["sea3d"],\n' +
'print = $INC["print"];\n';
declare +=
'var $SRC = $INC["source"],\n' +
'addEventListener = $SRC.addEventListener.bind( $SRC ),\n' +
'hasEventListener = $SRC.hasEventListener.bind( $SRC ),\n' +
'removeEventListener = $SRC.removeEventListener.bind( $SRC ),\n' +
'dispatchEvent = $SRC.dispatchEvent.bind( $SRC ),\n' +
'dispose = $SRC.dispose.bind( $SRC );\n';
for ( var name in sea.methods ) {
src += '$METHOD["' + name + '"] = ' + declare + sea.methods[ name ].src + '}\n';
}
src += 'return $METHOD; })';
this.domain.methods = eval( src )();
} catch ( e ) {
console.error( 'SEA3D JavaScriptMethod: Error running "' + sea.name + '".' );
console.error( e );
}
};
//
// GLSL
//
THREE.SEA3D.prototype.readGLSL = function ( sea ) {
this.domain.glsl = this.glsl = this.glsl || [];
this.glsl.push( this.objects[ "glsl/" + sea.name ] = sea.tag = sea.src );
};
//
// Material
//
THREE.SEA3D.prototype.materialTechnique =
( function () {
var techniques = {};
// FINAL
techniques.onComplete = function ( mat, sea ) {
if ( sea.alpha < 1 || mat.blending > THREE.NormalBlending ) {
mat.opacity = sea.alpha;
mat.transparent = true;
}
};
// PHYSICAL
techniques[ SEA3D.Material.PHYSICAL ] =
function ( mat, tech ) {
mat.color.setHex( tech.color );
mat.roughness = tech.roughness;
mat.metalness = tech.metalness;
};
// REFLECTIVITY
techniques[ SEA3D.Material.REFLECTIVITY ] =
function ( mat, tech ) {
mat.reflectivity = tech.strength;
};
// CLEAR_COAT
techniques[ SEA3D.Material.CLEAR_COAT ] =
function ( mat, tech ) {
mat.clearCoat = tech.strength;
mat.clearCoatRoughness = tech.roughness;
};
// PHONG
techniques[ SEA3D.Material.PHONG ] =
function ( mat, tech ) {
mat.color.setHex( tech.diffuseColor );
mat.specular.setHex( tech.specularColor ).multiplyScalar( tech.specular );
mat.shininess = tech.gloss;
};
// DIFFUSE_MAP
techniques[ SEA3D.Material.DIFFUSE_MAP ] =
function ( mat, tech, sea ) {
mat.map = tech.texture.tag;
mat.color.setHex( 0xFFFFFF );
mat.map.wrapS = mat.map.wrapT = sea.repeat ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
if ( tech.texture.transparent ) {
mat.transparent = true;
}
};
// ROUGHNESS_MAP
techniques[ SEA3D.Material.ROUGHNESS_MAP ] =
function ( mat, tech ) {
mat.roughnessMap = tech.texture.tag;
};
// METALNESS_MAP
techniques[ SEA3D.Material.METALNESS_MAP ] =
function ( mat, tech ) {
mat.metalnessMap = tech.texture.tag;
};
// SPECULAR_MAP
techniques[ SEA3D.Material.SPECULAR_MAP ] =
function ( mat, tech ) {
if ( mat.specular ) {
mat.specularMap = tech.texture.tag;
mat.specular.setHex( 0xFFFFFF );
}
};
// NORMAL_MAP
techniques[ SEA3D.Material.NORMAL_MAP ] =
function ( mat, tech ) {
mat.normalMap = tech.texture.tag;
};
// REFLECTION
techniques[ SEA3D.Material.REFLECTION ] =
techniques[ SEA3D.Material.FRESNEL_REFLECTION ] =
function ( mat, tech ) {
mat.envMap = tech.texture.tag;
mat.envMap.mapping = THREE.CubeReflectionMapping;
mat.combine = THREE.MixOperation;
mat.reflectivity = tech.alpha;
};
// REFLECTION_SPHERICAL
techniques[ SEA3D.Material.REFLECTION_SPHERICAL ] =
function ( mat, tech ) {
mat.envMap = tech.texture.tag;
mat.envMap.mapping = THREE.SphericalReflectionMapping;
mat.combine = THREE.MixOperation;
mat.reflectivity = tech.alpha;
};
// REFRACTION
techniques[ SEA3D.Material.REFRACTION_MAP ] =
function ( mat, tech ) {
mat.envMap = tech.texture.tag;
mat.envMap.mapping = THREE.CubeRefractionMapping;
mat.refractionRatio = tech.ior;
mat.reflectivity = tech.alpha;
};
// LIGHT_MAP
techniques[ SEA3D.Material.LIGHT_MAP ] =
function ( mat, tech ) {
if ( tech.blendMode == "multiply" ) mat.aoMap = tech.texture.tag;
else mat.lightMap = tech.texture.tag;
};
// EMISSIVE
techniques[ SEA3D.Material.EMISSIVE ] =
function ( mat, tech ) {
mat.emissive.setHex( tech.color );
};
// EMISSIVE_MAP
techniques[ SEA3D.Material.EMISSIVE_MAP ] =
function ( mat, tech ) {
mat.emissiveMap = tech.texture.tag;
};
// ALPHA_MAP
techniques[ SEA3D.Material.ALPHA_MAP ] =
function ( mat, tech, sea ) {
mat.alphaMap = tech.texture.tag;
mat.transparent = true;
mat.alphaMap.wrapS = mat.alphaMap.wrapT = sea.repeat ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
};
return techniques;
} )();
THREE.SEA3D.prototype.createMaterial = function ( sea ) {
if ( sea.tecniquesDict[ SEA3D.Material.REFLECTIVITY ] || sea.tecniquesDict[ SEA3D.Material.CLEAR_COAT ] ) {
return new THREE.MeshPhysicalMaterial();
} else if ( sea.tecniquesDict[ SEA3D.Material.PHYSICAL ] ) {
return new THREE.MeshStandardMaterial();
}
return new THREE.MeshPhongMaterial();
};
THREE.SEA3D.prototype.setBlending = function ( mat, blendMode ) {
if ( blendMode === "normal" ) return;
switch ( blendMode ) {
case "add":
mat.blending = THREE.AdditiveBlending;
break;
case "subtract":
mat.blending = THREE.SubtractiveBlending;
break;
case "multiply":
mat.blending = THREE.MultiplyBlending;
break;
case "screen":
mat.blending = THREE.CustomBlending;
mat.blendSrc = THREE.OneFactor;
mat.blendDst = THREE.OneMinusSrcColorFactor;
mat.blendEquation = THREE.AddEquation;
break;
}
mat.transparent = true;
};
THREE.SEA3D.prototype.readMaterial = function ( sea ) {
var mat = this.createMaterial( sea );
mat.name = sea.name;
mat.lights = sea.receiveLights;
mat.fog = sea.receiveFog;
mat.depthWrite = sea.depthWrite;
mat.depthTest = sea.depthTest;
mat.premultipliedAlpha = sea.premultipliedAlpha;
mat.side = sea.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
this.setBlending( mat, sea.blendMode );
for ( var i = 0; i < sea.technique.length; i ++ ) {
var tech = sea.technique[ i ];
if ( this.materialTechnique[ tech.kind ] ) {
this.materialTechnique[ tech.kind ].call( this, mat, tech, sea );
}
}
if ( this.materialTechnique.onComplete ) {
this.materialTechnique.onComplete.call( this, mat, sea );
}
this.domain.materials = this.materials = this.materials || [];
this.materials.push( this.objects[ "mat/" + sea.name ] = sea.tag = mat );
};
//
// Point Light
//
THREE.SEA3D.prototype.readPointLight = function ( sea ) {
var light = new THREE.SEA3D.PointLight( sea.color, sea.multiplier * this.config.multiplier );
light.name = sea.name;
if ( sea.attenuation ) {
light.distance = sea.attenuation.end;
}
if ( sea.shadow ) this.setShadowMap( light );
this.domain.lights = this.lights = this.lights || [];
this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
this.addSceneObject( sea );
this.updateTransform( light, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
this.updateScene();
};
//
// Hemisphere Light
//
THREE.SEA3D.prototype.readHemisphereLight = function ( sea ) {
var light = new THREE.HemisphereLight( sea.color, sea.secondColor, sea.multiplier * this.config.multiplier );
light.position.set( 0, 500, 0 );
light.name = sea.name;
this.domain.lights = this.lights = this.lights || [];
this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
this.addSceneObject( sea );
this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
this.updateScene();
};
//
// Ambient Light
//
THREE.SEA3D.prototype.readAmbientLight = function ( sea ) {
var light = new THREE.AmbientLight( sea.color, sea.multiplier * this.config.multiplier );
light.name = sea.name;
this.domain.lights = this.lights = this.lights || [];
this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
this.addSceneObject( sea );
this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
this.updateScene();
};
//
// Directional Light
//
THREE.SEA3D.prototype.readDirectionalLight = function ( sea ) {
var light = new THREE.DirectionalLight( sea.color, sea.multiplier * this.config.multiplier );
light.name = sea.name;
if ( sea.shadow ) {
this.setShadowMap( light );
}
this.domain.lights = this.lights = this.lights || [];
this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light );
this.addSceneObject( sea );
this.updateTransform( light, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.LightAnimator );
this.updateScene();
};
//
// Camera
//
THREE.SEA3D.prototype.readCamera = function ( sea ) {
var camera = new THREE.SEA3D.Camera( sea.fov );
camera.name = sea.name;
this.domain.cameras = this.cameras = this.cameras || [];
this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
this.addSceneObject( sea );
this.updateTransform( camera, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.CameraAnimator );
};
//
// Orthographic Camera
//
THREE.SEA3D.prototype.readOrthographicCamera = function ( sea ) {
var aspect, width, height;
var stageWidth = this.config.stageWidth !== undefined ? this.config.stageWidth : ( window ? window.innerWidth : 1024 );
var stageHeight = this.config.stageHeight !== undefined ? this.config.stageHeight : ( window ? window.innerHeight : 1024 );
if ( stageWidth > stageHeight ) {
aspect = stageWidth / stageHeight;
width = sea.height * aspect;
height = sea.height;
} else {
aspect = stageHeight / stageWidth;
width = sea.height;
height = sea.height * aspect;
}
var camera = new THREE.SEA3D.OrthographicCamera( - width, width, height, - height );
camera.name = sea.name;
this.domain.cameras = this.cameras = this.cameras || [];
this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera );
this.addSceneObject( sea );
this.updateTransform( camera, sea );
this.addDefaultAnimation( sea, THREE.SEA3D.CameraAnimator );
};
//
// Skeleton
//
THREE.SEA3D.prototype.getSkeletonFromBones = function ( bonesData ) {
var bones = [], bone, gbone;
var i, il;
for ( i = 0, il = bonesData.length; i < il; i ++ ) {
gbone = bonesData[ i ];
bone = new THREE.Bone();
bones.push( bone );
bone.name = gbone.name;
bone.position.fromArray( gbone.pos );
bone.quaternion.fromArray( gbone.rotq );
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
}
for ( i = 0, il = bonesData.length; i < il; i ++ ) {
gbone = bonesData[ i ];
if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
bones[ gbone.parent ].add( bones[ i ] );
}
}
return new THREE.Skeleton( bones );
};
THREE.SEA3D.prototype.readSkeletonLocal = function ( sea ) {
var bones = [];
for ( var i = 0; i < sea.joint.length; i ++ ) {
var bone = sea.joint[ i ];
bones[ i ] = {
name: bone.name,
pos: [ bone.x, bone.y, bone.z ],
rotq: [ bone.qx, bone.qy, bone.qz, bone.qw ],
parent: bone.parentIndex
};
}
this.domain.bones = this.bones = this.bones || [];
this.bones.push( this.objects[ sea.name + '.sklq' ] = sea.tag = bones );
};
//
// Joint Object
//
THREE.SEA3D.prototype.readJointObject = function ( sea ) {
var mesh = sea.target.tag,
bone = mesh.skeleton.bones[ sea.joint ];
this.domain.joints = this.joints = this.joints || [];
this.joints.push( this.objects[ "jnt/" + sea.name ] = sea.tag = bone );
};
//
// Morph
//
THREE.SEA3D.prototype.readMorph = function ( sea ) {
var attribs = { position: [] }, targets = [];
for ( var i = 0; i < sea.node.length; i ++ ) {
var node = sea.node[ i ];
attribs.position[ i ] = new THREE.Float32BufferAttribute( node.vertex, 3 );
attribs.position[ i ].name = node.name;
if ( node.normal ) {
attribs.normal = attribs.normal || [];
attribs.normal[ i ] = new THREE.Float32BufferAttribute( node.normal, 3 );
}
targets[ i ] = { name: node.name };
}
sea.tag = {
attribs: attribs,
targets: targets
};
};
//
// Animation
//
THREE.SEA3D.prototype.readAnimation = function ( sea ) {
var animations = [], delta = ( 1000 / sea.frameRate ) / 1000;
for ( var i = 0; i < sea.sequence.length; i ++ ) {
var seq = sea.sequence[ i ];
var tracks = [];
for ( var j = 0; j < sea.dataList.length; j ++ ) {
var anm = sea.dataList[ j ],
t, k, times, values,
data = anm.data,
start = seq.start * anm.blockSize,
end = start + ( seq.count * anm.blockSize ),
intrpl = seq.intrpl ? THREE.InterpolateLinear : false,
name = null;
switch ( anm.kind ) {
case SEA3D.Animation.POSITION:
name = '.position';
break;
case SEA3D.Animation.ROTATION:
name = '.quaternion';
break;
case SEA3D.Animation.SCALE:
name = '.scale';
break;
case SEA3D.Animation.COLOR:
name = '.color';
break;
case SEA3D.Animation.MULTIPLIER:
name = '.intensity';
break;
case SEA3D.Animation.FOV:
name = '.fov';
break;
case SEA3D.Animation.OFFSET_U:
name = '.offset[x]';
break;
case SEA3D.Animation.OFFSET_V:
name = '.offset[y]';
break;
case SEA3D.Animation.SCALE_U:
name = '.repeat[x]';
break;
case SEA3D.Animation.SCALE_V:
name = '.repeat[y]';
break;
case SEA3D.Animation.MORPH:
name = '.morphTargetInfluences[' + anm.name + ']';
break;
}
if ( ! name ) continue;
switch ( anm.type ) {
case SEA3D.Stream.BYTE:
case SEA3D.Stream.UBYTE:
case SEA3D.Stream.INT:
case SEA3D.Stream.UINT:
case SEA3D.Stream.FLOAT:
case SEA3D.Stream.DOUBLE:
case SEA3D.Stream.DECIMAL:
values = data.subarray( start, end );
times = new Float32Array( values.length );
t = 0;
for ( k = 0; k < times.length; k ++ ) {
times[ k ] = t;
t += delta;
}
tracks.push( new THREE.NumberKeyframeTrack( name, times, values, intrpl ) );
break;
case SEA3D.Stream.VECTOR3D:
values = data.subarray( start, end );
times = new Float32Array( values.length / anm.blockSize );
t = 0;
for ( k = 0; k < times.length; k ++ ) {
times[ k ] = t;
t += delta;
}
tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) );
break;
case SEA3D.Stream.VECTOR4D:
values = data.subarray( start, end );
times = new Float32Array( values.length / anm.blockSize );
t = 0;
for ( k = 0; k < times.length; k ++ ) {
times[ k ] = t;
t += delta;
}
tracks.push( new THREE.QuaternionKeyframeTrack( name, times, values, intrpl ) );
break;
case SEA3D.Stream.INT24:
case SEA3D.Stream.UINT24:
values = new Float32Array( ( end - start ) * 3 );
times = new Float32Array( values.length / 3 );
t = 0;
for ( k = 0; k < times.length; k ++ ) {
values[ ( k * 3 ) ] = ( ( data[ k ] >> 16 ) & 0xFF ) / 255;
values[ ( k * 3 ) + 1 ] = ( ( data[ k ] >> 8 ) & 0xFF ) / 255;
values[ ( k * 3 ) + 2 ] = ( data[ k ] & 0xFF ) / 255;
times[ k ] = t;
t += delta;
}
tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) );//ColorKeyframeTrack
break;
}
}
animations.push( new THREE.SEA3D.AnimationClip( seq.name, - 1, tracks, seq.repeat ) );
}
this.domain.clips = this.clips = this.clips || [];
this.clips.push( this.objects[ sea.name + '.anm' ] = sea.tag = animations );
};
//
// Skeleton Animation
//
THREE.SEA3D.prototype.readSkeletonAnimation = function ( sea, skl ) {
skl = ! skl && sea.metadata && sea.metadata.skeleton ? sea.metadata.skeleton : skl;
if ( ! skl || sea.tag ) return sea.tag;
var animations = [], delta = ( 1000 / sea.frameRate ) / 1000;
for ( var i = 0; i < sea.sequence.length; i ++ ) {
var seq = sea.sequence[ i ];
var start = seq.start;
var end = start + seq.count;
var animation = {
name: seq.name,
fps: sea.frameRate,
length: delta * seq.count,
hierarchy: []
};
var numJoints = sea.numJoints,
raw = sea.raw;
for ( var j = 0; j < numJoints; j ++ ) {
var bone = skl.joint[ j ],
node = { parent: bone.parentIndex, keys: [] },
keys = node.keys,
time = 0;
for ( var frame = start; frame < end; frame ++ ) {
var idx = ( frame * numJoints * 7 ) + ( j * 7 );
keys.push( {
time: time,
pos: [ raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ],
rot: [ raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ],
scl: [ 1, 1, 1 ]
} );
time += delta;
}
animation.hierarchy[ j ] = node;
}
animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.parseAnimation( animation, skl.tag ), seq.repeat ) );
}
this.domain.clips = this.clips = this.clips || [];
this.clips.push( this.objects[ sea.name + '.skla' ] = sea.tag = animations );
};
//
// Vertex Animation
//
THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
var attribs = { position: [] }, targets = [], animations = [], i, j, l;
for ( i = 0, l = sea.frame.length; i < l; i ++ ) {
var frame = sea.frame[ i ];
attribs.position[ i ] = new THREE.Float32BufferAttribute( frame.vertex, 3 );
if ( frame.normal ) {
attribs.normal = attribs.normal || [];
attribs.normal[ i ] = new THREE.Float32BufferAttribute( frame.normal, 3 );
}
targets[ i ] = { name: i };
}
for ( i = 0; i < sea.sequence.length; i ++ ) {
var seq = sea.sequence[ i ];
var seqTargets = [];
for ( j = 0; j < seq.count; j ++ ) {
seqTargets[ j ] = targets[ seq.start + j ];
}
animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.CreateFromMorphTargetSequence( seq.name, seqTargets, sea.frameRate ), seq.repeat ) );
}
sea.tag = {
attribs: attribs,
targets: targets,
animations: animations
};
this.domain.clips = this.clips = this.clips || [];
this.clips.push( this.objects[ sea.name + '.vtxa' ] = sea.tag );
};
//
// Selector
//
THREE.SEA3D.prototype.getModifier = function ( req ) {
var sea = req.sea;
switch ( sea.type ) {
case SEA3D.SkeletonAnimation.prototype.type:
this.readSkeletonAnimation( sea, req.skeleton );
break;
case SEA3D.Animation.prototype.type:
case SEA3D.MorphAnimation.prototype.type:
case SEA3D.UVWAnimation.prototype.type:
this.readAnimation( sea );
break;
case SEA3D.Morph.prototype.type:
this.readMorph( sea, req.geometry );
break;
}
return sea.tag;
};
//
// Actions
//
THREE.SEA3D.prototype.applyEnvironment = function ( envMap ) {
for ( var j = 0, l = this.materials.length; j < l; ++ j ) {
var mat = this.materials[ j ];
if ( mat instanceof THREE.MeshStandardMaterial ) {
if ( mat.envMap ) continue;
mat.envMap = envMap;
mat.envMap.mapping = THREE.CubeReflectionMapping;
mat.needsUpdate = true;
}
}
};
THREE.SEA3D.prototype.readActions = function ( sea ) {
for ( var i = 0; i < sea.actions.length; i ++ ) {
var act = sea.actions[ i ];
switch ( act.kind ) {
case SEA3D.Actions.ATTRIBUTES:
this.attribs = this.domain.attribs = act.attributes.tag;
break;
case SEA3D.Actions.SCRIPTS:
this.domain.scripts = this.getJSMList( this.domain, act.scripts );
if ( this.config.scripts && this.config.runScripts ) this.domain.runJSMList( this.domain );
break;
case SEA3D.Actions.CAMERA:
this.domain.camera = this.camera = act.camera.tag;
break;
case SEA3D.Actions.ENVIRONMENT_COLOR:
this.domain.background = this.background = this.background || {};
this.background.color = new THREE.Color( act.color );
break;
case SEA3D.Actions.ENVIRONMENT:
this.domain.background = this.background = this.background || {};
this.background.texture = act.texture.tag;
if ( this.config.useEnvironment && this.materials != undefined ) {
this.applyEnvironment( act.texture.tag );
}
break;
}
}
};
//
// Properties
//
THREE.SEA3D.prototype.updatePropertiesAssets = function ( sea, props ) {
for ( var name in props ) {
switch ( props.__type[ name ] ) {
case SEA3D.Stream.ASSET:
if ( ! props.__asset ) props.__asset = {};
if ( ! props.__asset[ name ] ) props.__asset[ name ] = props[ name ];
props[ name ] = props.__asset[ name ].tag;
break;
case SEA3D.Stream.GROUP:
props[ name ] = this.updatePropertiesAssets( sea, props[ name ] );
break;
}
}
return props;
};
THREE.SEA3D.prototype.readProperties = function ( sea ) {
var props = this.updatePropertiesAssets( sea, sea.props );
this.domain.properties = this.properties = this.properties || [];
this.properties.push( this.objects[ "prop/" + sea.name ] = sea.tag = props );
};
THREE.SEA3D.prototype.readFileInfo = function ( sea ) {
this.domain.info = this.updatePropertiesAssets( sea, sea.info );
};
//
// Events
//
THREE.SEA3D.Event = {
PROGRESS: "sea3d_progress",
LOAD_PROGRESS: "sea3d_load",
DOWNLOAD_PROGRESS: "sea3d_download",
COMPLETE: "sea3d_complete",
OBJECT_COMPLETE: "sea3d_object",
PARSE_PROGRESS: "parse_progress",
PARSE_COMPLETE: "parse_complete",
ERROR: "sea3d_error"
};
THREE.SEA3D.prototype.onProgress = function ( e ) {
e.status = e.type;
e.progress = e.loaded / e.total;
e.type = THREE.SEA3D.Event.PROGRESS;
this.dispatchEvent( e );
};
THREE.SEA3D.prototype.onLoadProgress = function ( e ) {
e.type = THREE.SEA3D.Event.LOAD_PROGRESS;
this.dispatchEvent( e );
this.onProgress( e );
};
THREE.SEA3D.prototype.onDownloadProgress = function ( e ) {
e.type = THREE.SEA3D.Event.DOWNLOAD_PROGRESS;
this.dispatchEvent( e );
this.onProgress( e );
};
THREE.SEA3D.prototype.onComplete = function ( e ) {
e.type = THREE.SEA3D.Event.COMPLETE;
this.dispatchEvent( e );
};
THREE.SEA3D.prototype.onCompleteObject = function ( e ) {
e.type = THREE.SEA3D.Event.OBJECT_COMPLETE;
this.dispatchEvent( e );
};
THREE.SEA3D.prototype.onParseProgress = function ( e ) {
e.type = THREE.SEA3D.Event.PARSE_PROGRESS;
this.dispatchEvent( e );
};
THREE.SEA3D.prototype.onParseComplete = function ( e ) {
e.type = THREE.SEA3D.Event.PARSE_COMPLETE;
this.dispatchEvent( e );
};
THREE.SEA3D.prototype.onError = function ( e ) {
e.type = THREE.SEA3D.Event.ERROR;
this.dispatchEvent( e );
};
//
// Loader
//
THREE.SEA3D.prototype.createDomain = function () {
return this.domain = new THREE.SEA3D.Domain(
this.config.id,
this.objects = {},
this.config.container
);
};
THREE.SEA3D.prototype.clone = function ( config, onParseComplete, onParseProgress ) {
if ( ! this.file.isDone() ) throw new Error( "Previous parse is not completed." );
this.config.container = config && config.container !== undefined ? config.container : new THREE.Object3D();
if ( config ) this.loadConfig( config );
var timeLimit = this.config.timeLimit;
this.config.timeLimit = config && config.timeLimit !== undefined ? config.timeLimit : Infinity;
this.parse( onParseComplete, onParseProgress );
this.config.timeLimit = timeLimit;
return this.domain;
};
THREE.SEA3D.prototype.loadConfig = function ( config ) {
for ( var name in config ) {
this.config[ name ] = config[ name ];
}
};
THREE.SEA3D.prototype.parse = function ( onParseComplete, onParseProgress ) {
delete this.cameras;
delete this.containers;
delete this.lights;
delete this.joints;
delete this.meshes;
delete this.materials;
delete this.sprites;
delete this.sounds3d;
delete this.cubeRenderers;
delete this.sounds;
delete this.glsl;
delete this.dummy;
delete this.camera;
delete this.background;
delete this.properties;
delete this.scriptTargets;
delete this.domain;
this.createDomain();
this.setTypeRead();
this.file.onParseComplete = ( function ( e ) {
if ( this.config.manager ) this.config.manager.add( this.domain );
( onParseComplete || this.onParseComplete ).call( this, e );
} ).bind( this );
this.file.onParseProgress = onParseProgress || this.onParseProgress;
// EXTENSIONS
var i = THREE.SEA3D.EXTENSIONS_LOADER.length;
while ( i -- ) {
var loader = THREE.SEA3D.EXTENSIONS_LOADER[ i ];
if ( loader.parse ) loader.parse.call( this );
}
this.file.parse();
return this.domain;
};
THREE.SEA3D.prototype.onHead = function ( args ) {
if ( args.sign != 'TJS' ) {
throw new Error( "Sign '" + args.sign + "' not supported! Use SEA3D Studio to publish or SEA3DLegacy.js" );
}
};
THREE.SEA3D.EXTENSIONS_LOADER = [];
THREE.SEA3D.EXTENSIONS_DOMAIN = [];
THREE.SEA3D.prototype.setTypeRead = function () {
this.file.typeRead = {};
this.file.typeRead[ SEA3D.Geometry.prototype.type ] = this.readGeometryBuffer;
this.file.typeRead[ SEA3D.Mesh.prototype.type ] = this.readMesh;
this.file.typeRead[ SEA3D.Sprite.prototype.type ] = this.readSprite;
this.file.typeRead[ SEA3D.Container3D.prototype.type ] = this.readContainer3D;
this.file.typeRead[ SEA3D.Line.prototype.type ] = this.readLine;
this.file.typeRead[ SEA3D.Material.prototype.type ] = this.readMaterial;
this.file.typeRead[ SEA3D.Camera.prototype.type ] = this.readCamera;
this.file.typeRead[ SEA3D.OrthographicCamera.prototype.type ] = this.readOrthographicCamera;
this.file.typeRead[ SEA3D.SkeletonLocal.prototype.type ] = this.readSkeletonLocal;
this.file.typeRead[ SEA3D.SkeletonAnimation.prototype.type ] = this.readSkeletonAnimation;
this.file.typeRead[ SEA3D.JointObject.prototype.type ] = this.readJointObject;
this.file.typeRead[ SEA3D.CubeMap.prototype.type ] = this.readCubeMap;
this.file.typeRead[ SEA3D.CubeRender.prototype.type ] = this.readCubeRender;
this.file.typeRead[ SEA3D.Animation.prototype.type ] =
this.file.typeRead[ SEA3D.MorphAnimation.prototype.type ] =
this.file.typeRead[ SEA3D.UVWAnimation.prototype.type ] = this.readAnimation;
this.file.typeRead[ SEA3D.SoundPoint.prototype.type ] = this.readSoundPoint;
this.file.typeRead[ SEA3D.TextureURL.prototype.type ] = this.readTextureURL;
this.file.typeRead[ SEA3D.CubeMapURL.prototype.type ] = this.readCubeMapURL;
this.file.typeRead[ SEA3D.TextureUpdate.prototype.type ] = this.readTextureUpdate;
this.file.typeRead[ SEA3D.Morph.prototype.type ] = this.readMorph;
this.file.typeRead[ SEA3D.VertexAnimation.prototype.type ] = this.readVertexAnimation;
this.file.typeRead[ SEA3D.Actions.prototype.type ] = this.readActions;
this.file.typeRead[ SEA3D.FileInfo.prototype.type ] = this.readFileInfo;
this.file.typeRead[ SEA3D.Properties.prototype.type ] = this.readProperties;
if ( this.config.dummys ) {
this.file.typeRead[ SEA3D.Dummy.prototype.type ] = this.readDummy;
}
if ( this.config.scripts ) {
this.file.typeRead[ SEA3D.ScriptURL.prototype.type ] = this.readScriptURL;
this.file.typeRead[ SEA3D.JavaScriptMethod.prototype.type ] = this.readJavaScriptMethod;
}
if ( this.config.lights ) {
this.file.typeRead[ SEA3D.PointLight.prototype.type ] = this.readPointLight;
this.file.typeRead[ SEA3D.DirectionalLight.prototype.type ] = this.readDirectionalLight;
this.file.typeRead[ SEA3D.HemisphereLight.prototype.type ] = this.readHemisphereLight;
this.file.typeRead[ SEA3D.AmbientLight.prototype.type ] = this.readAmbientLight;
}
// UNIVERSAL
this.file.typeRead[ SEA3D.JPEG.prototype.type ] =
this.file.typeRead[ SEA3D.JPEG_XR.prototype.type ] =
this.file.typeRead[ SEA3D.PNG.prototype.type ] =
this.file.typeRead[ SEA3D.GIF.prototype.type ] = this.readTexture;
this.file.typeRead[ SEA3D.MP3.prototype.type ] = this.readSound;
this.file.typeRead[ SEA3D.GLSL.prototype.type ] = this.readGLSL;
// EXTENSIONS
var i = THREE.SEA3D.EXTENSIONS_LOADER.length;
while ( i -- ) {
var loader = THREE.SEA3D.EXTENSIONS_LOADER[ i ];
if ( loader.setTypeRead ) loader.setTypeRead.call( this );
}
};
THREE.SEA3D.prototype.load = function ( data ) {
this.file = new SEA3D.File();
this.file.scope = this;
this.file.config = this.config;
this.file.onProgress = this.onLoadProgress.bind( this );
this.file.onCompleteObject = this.onCompleteObject.bind( this );
this.file.onDownloadProgress = this.onDownloadProgress.bind( this );
this.file.onParseProgress = this.onParseProgress.bind( this );
this.file.onParseComplete = this.onParseComplete.bind( this );
this.file.onError = this.onError.bind( this );
this.file.onHead = this.onHead.bind( this );
this.file.onComplete = ( function ( e ) {
if ( this.config.manager ) this.config.manager.add( this.domain );
this.onComplete.call( this, e );
} ).bind( this );
// SEA3D
this.createDomain();
this.setTypeRead();
if ( data === undefined ) return;
if ( typeof data === "string" ) this.file.load( data );
else this.file.read( data );
};