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/**
* SEA3D Legacy for Three.JS
* @author Sunag / http://www.sunag.com.br/
*/
'use strict';
//
// Header
//
Object.assign( THREE.SEA3D.prototype, {
_onHead: THREE.SEA3D.prototype.onHead,
_updateTransform: THREE.SEA3D.prototype.updateTransform,
_readMorph: THREE.SEA3D.prototype.readMorph,
_readVertexAnimation: THREE.SEA3D.prototype.readVertexAnimation,
_readGeometryBuffer: THREE.SEA3D.prototype.readGeometryBuffer,
_readLine: THREE.SEA3D.prototype.readLine,
_getModifier: THREE.SEA3D.prototype.getModifier,
_readAnimation: THREE.SEA3D.prototype.readAnimation
} );
//
// Utils
//
THREE.SEA3D.prototype.isLegacy = function ( sea ) {
var sea3d = sea.sea3d;
if ( sea3d.sign === "S3D" ) {
return sea3d.config.legacy;
}
return false;
};
THREE.SEA3D.prototype.flipVec3 = function ( v ) {
if ( ! v ) return;
var i = 2;
while ( i < v.length ) {
v[ i ] = - v[ i ];
i += 3;
}
return v;
};
THREE.SEA3D.prototype.addVector = function ( v, t ) {
if ( ! v ) return;
for ( var i = 0; i < v.length; i ++ ) {
v[ i ] += t[ i ];
}
return v;
};
THREE.SEA3D.prototype.expandJoints = function ( sea ) {
var numJoints = sea.numVertex * 4;
var joint = sea.isBig ? new Uint32Array( numJoints ) : new Uint16Array( numJoints );
var weight = new Float32Array( numJoints );
var w = 0, jpv = sea.jointPerVertex;
for ( var i = 0; i < sea.numVertex; i ++ ) {
var tjsIndex = i * 4;
var seaIndex = i * jpv;
joint[ tjsIndex ] = sea.joint[ seaIndex ];
if ( jpv > 1 ) joint[ tjsIndex + 1 ] = sea.joint[ seaIndex + 1 ];
if ( jpv > 2 ) joint[ tjsIndex + 2 ] = sea.joint[ seaIndex + 2 ];
if ( jpv > 3 ) joint[ tjsIndex + 3 ] = sea.joint[ seaIndex + 3 ];
weight[ tjsIndex ] = sea.weight[ seaIndex ];
if ( jpv > 1 ) weight[ tjsIndex + 1 ] = sea.weight[ seaIndex + 1 ];
if ( jpv > 2 ) weight[ tjsIndex + 2 ] = sea.weight[ seaIndex + 2 ];
if ( jpv > 3 ) weight[ tjsIndex + 3 ] = sea.weight[ seaIndex + 3 ];
w = weight[ tjsIndex ] + weight[ tjsIndex + 1 ] + weight[ tjsIndex + 2 ] + weight[ tjsIndex + 3 ];
weight[ tjsIndex ] += 1 - w;
}
sea.joint = joint;
sea.weight = weight;
sea.jointPerVertex = 4;
};
THREE.SEA3D.prototype.compressJoints = function ( sea ) {
var numJoints = sea.numVertex * 4;
var joint = sea.isBig ? new Uint32Array( numJoints ) : new Uint16Array( numJoints );
var weight = new Float32Array( numJoints );
var w = 0, jpv = sea.jointPerVertex;
for ( var i = 0; i < sea.numVertex; i ++ ) {
var tjsIndex = i * 4;
var seaIndex = i * jpv;
joint[ tjsIndex ] = sea.joint[ seaIndex ];
joint[ tjsIndex + 1 ] = sea.joint[ seaIndex + 1 ];
joint[ tjsIndex + 2 ] = sea.joint[ seaIndex + 2 ];
joint[ tjsIndex + 3 ] = sea.joint[ seaIndex + 3 ];
weight[ tjsIndex ] = sea.weight[ seaIndex ];
weight[ tjsIndex + 1 ] = sea.weight[ seaIndex + 1 ];
weight[ tjsIndex + 2 ] = sea.weight[ seaIndex + 2 ];
weight[ tjsIndex + 3 ] = sea.weight[ seaIndex + 3 ];
w = weight[ tjsIndex ] + weight[ tjsIndex + 1 ] + weight[ tjsIndex + 2 ] + weight[ tjsIndex + 3 ];
weight[ tjsIndex ] += 1 - w;
}
sea.joint = joint;
sea.weight = weight;
sea.jointPerVertex = 4;
};
THREE.SEA3D.prototype.flipIndexes = function ( v ) {
var i = 1; // y >-< z
while ( i < v.length ) {
var idx = v[ i + 1 ];
v[ i + 1 ] = v[ i ];
v[ i ] = idx;
i += 3;
}
return v;
};
THREE.SEA3D.prototype.flipBoneMatrix = function () {
var zero = new THREE.Vector3();
return function ( mtx ) {
var pos = THREE.SEA3D.VECBUF.setFromMatrixPosition( mtx );
pos.z = - pos.z;
mtx.setPosition( zero );
mtx.multiplyMatrices( THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ), mtx );
mtx.setPosition( pos );
return mtx;
};
}();
THREE.SEA3D.prototype.flipScaleMatrix = function () {
var pos = new THREE.Vector3();
var qua = new THREE.Quaternion();
var slc = new THREE.Vector3();
return function ( local, rotate, parent, parentRotate ) {
if ( parent ) local.multiplyMatrices( parent, local );
local.decompose( pos, qua, slc );
slc.z = - slc.z;
local.compose( pos, qua, slc );
if ( rotate ) {
local.multiplyMatrices( local, THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ) );
}
if ( parent ) {
parent = parent.clone();
this.flipScaleMatrix( parent, parentRotate );
local.multiplyMatrices( parent.getInverse( parent ), local );
}
return local;
};
}();
//
// Legacy
//
THREE.SEA3D.prototype.flipDefaultAnimation = function () {
var buf1 = new THREE.Matrix4();
var buf2 = new THREE.Matrix4();
var pos = new THREE.Vector3();
var qua = new THREE.Quaternion();
var slc = new THREE.Vector3();
var to_pos = new THREE.Vector3();
var to_qua = new THREE.Quaternion();
var to_slc = new THREE.Vector3();
return function ( animation, obj3d, relative ) {
if ( animation.isFliped ) return;
var dataList = animation.dataList,
t_anm = [];
for ( var i = 0; i < dataList.length; i ++ ) {
var data = dataList[ i ],
raw = data.data,
kind = data.kind,
numFrames = raw.length / data.blockSize;
switch ( kind ) {
case SEA3D.Animation.POSITION:
case SEA3D.Animation.ROTATION:
case SEA3D.Animation.SCALE:
t_anm.push( {
kind: kind,
numFrames: numFrames,
raw: raw
} );
break;
}
}
if ( t_anm.length > 0 ) {
var numFrames = t_anm[ 0 ].numFrames,
parent = undefined;
if ( relative ) {
buf1.identity();
parent = this.flipScaleMatrix( buf2.copy( obj3d.matrixWorld ) );
} else {
if ( obj3d.parent ) {
parent = this.flipScaleMatrix( buf2.copy( obj3d.parent.matrixWorld ) );
}
this.flipScaleMatrix( buf1.copy( obj3d.matrix ), false, parent );
}
buf1.decompose( pos, qua, slc );
for ( var f = 0, t, c; f < numFrames; f ++ ) {
for ( t = 0; t < t_anm.length; t ++ ) {
var raw = t_anm[ t ].raw,
kind = t_anm[ t ].kind;
switch ( kind ) {
case SEA3D.Animation.POSITION:
c = f * 3;
pos.set(
raw[ c ],
raw[ c + 1 ],
raw[ c + 2 ]
);
break;
case SEA3D.Animation.ROTATION:
c = f * 4;
qua.set(
raw[ c ],
raw[ c + 1 ],
raw[ c + 2 ],
raw[ c + 3 ]
);
break;
case SEA3D.Animation.SCALE:
c = f * 4;
slc.set(
raw[ c ],
raw[ c + 1 ],
raw[ c + 2 ]
);
break;
}
}
buf1.compose( pos, qua, slc );
this.flipScaleMatrix( buf1, false, buf2 );
buf1.decompose( to_pos, to_qua, to_slc );
for ( t = 0; t < t_anm.length; t ++ ) {
var raw = t_anm[ t ].raw,
kind = t_anm[ t ].kind;
switch ( kind ) {
case SEA3D.Animation.POSITION:
c = f * 3;
raw[ c ] = to_pos.x;
raw[ c + 1 ] = to_pos.y;
raw[ c + 2 ] = to_pos.z;
break;
case SEA3D.Animation.ROTATION:
c = f * 4;
raw[ c ] = to_qua.x;
raw[ c + 1 ] = to_qua.y;
raw[ c + 2 ] = to_qua.z;
raw[ c + 3 ] = to_qua.w;
break;
case SEA3D.Animation.SCALE:
c = f * 3;
raw[ c ] = to_slc.x;
raw[ c + 1 ] = to_slc.y;
raw[ c + 2 ] = to_slc.z;
break;
}
}
}
}
animation.isFliped = true;
};
}();
THREE.SEA3D.prototype.readAnimation = function ( sea ) {
if ( ! this.isLegacy( sea ) ) {
this._readAnimation( sea );
}
};
THREE.SEA3D.prototype.getModifier = function ( req ) {
var sea = req.sea;
if ( this.isLegacy( sea ) && ! sea.done ) {
sea.done = true;
switch ( sea.type ) {
case SEA3D.SkeletonAnimation.prototype.type:
this.readSkeletonAnimationLegacy( sea, req.skeleton );
return sea.tag;
break;
case SEA3D.Animation.prototype.type:
case SEA3D.MorphAnimation.prototype.type:
case SEA3D.UVWAnimation.prototype.type:
if ( req.scope instanceof THREE.Object3D ) {
this.flipDefaultAnimation( sea, req.scope, req.relative );
}
this._readAnimation( sea );
return sea.tag;
break;
case SEA3D.Morph.prototype.type:
this.readMorphLegacy( sea, req.geometry );
break;
}
}
return this._getModifier( req );
};
THREE.SEA3D.prototype.updateTransform = function () {
var buf1 = new THREE.Matrix4();
var identity = new THREE.Matrix4();
return function ( obj3d, sea ) {
if ( this.isLegacy( sea ) ) {
if ( sea.transform ) buf1.fromArray( sea.transform );
else buf1.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
this.flipScaleMatrix(
buf1, false,
obj3d.parent ? obj3d.parent.matrixWorld : identity,
obj3d.parent instanceof THREE.Bone
);
obj3d.position.setFromMatrixPosition( buf1 );
obj3d.scale.setFromMatrixScale( buf1 );
// ignore rotation scale
buf1.scale( THREE.SEA3D.VECBUF.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) );
obj3d.rotation.setFromRotationMatrix( buf1 );
obj3d.updateMatrixWorld();
} else {
this._updateTransform( obj3d, sea );
}
};
}();
THREE.SEA3D.prototype.readSkeleton = function () {
var mtx_tmp_inv = new THREE.Matrix4(),
mtx_local = new THREE.Matrix4(),
mtx_parent = new THREE.Matrix4(),
pos = new THREE.Vector3(),
qua = new THREE.Quaternion();
return function ( sea ) {
var bones = [],
isLegacy = sea.sea3d.config.legacy;
for ( var i = 0; i < sea.joint.length; i ++ ) {
var bone = sea.joint[ i ];
// get world inverse matrix
mtx_tmp_inv.fromArray( bone.inverseBindMatrix );
// convert to world matrix
mtx_local.getInverse( mtx_tmp_inv );
// convert to three.js order
if ( isLegacy ) this.flipBoneMatrix( mtx_local );
if ( bone.parentIndex > - 1 ) {
// to world
mtx_tmp_inv.fromArray( sea.joint[ bone.parentIndex ].inverseBindMatrix );
mtx_parent.getInverse( mtx_tmp_inv );
// convert parent to three.js order
if ( isLegacy ) this.flipBoneMatrix( mtx_parent );
// to local
mtx_parent.getInverse( mtx_parent );
mtx_local.multiplyMatrices( mtx_parent, mtx_local );
}
// apply matrix
pos.setFromMatrixPosition( mtx_local );
qua.setFromRotationMatrix( mtx_local );
bones[ i ] = {
name: bone.name,
pos: [ pos.x, pos.y, pos.z ],
rotq: [ qua.x, qua.y, qua.z, qua.w ],
parent: bone.parentIndex
};
}
this.domain.bones = this.bones = this.bones || [];
this.bones.push( this.objects[ sea.name + '.sklq' ] = sea.tag = bones );
return bones;
};
}();
THREE.SEA3D.prototype.readSkeletonAnimationLegacy = function () {
var mtx_tmp_inv = new THREE.Matrix4(),
mtx_local = new THREE.Matrix4(),
mtx_global = new THREE.Matrix4(),
mtx_parent = new THREE.Matrix4();
return function ( sea, skl ) {
if ( sea.tag ) return sea.tag;
var animations = [],
delta = ( 1000 / sea.frameRate ) / 1000,
scale = [ 1, 1, 1 ];
for ( var i = 0; i < sea.sequence.length; i ++ ) {
var seq = sea.sequence[ i ];
var start = seq.start;
var end = start + seq.count;
var animation = {
name: seq.name,
repeat: seq.repeat,
fps: sea.frameRate,
JIT: 0,
length: delta * seq.count,
hierarchy: []
};
var numJoints = sea.numJoints,
raw = sea.raw;
for ( var j = 0; j < numJoints; j ++ ) {
var bone = skl.joint[ j ],
node = { parent: bone.parentIndex, keys: [] },
keys = node.keys,
time = 0;
for ( var frame = start; frame < end; frame ++ ) {
var idx = ( frame * numJoints * 7 ) + ( j * 7 );
mtx_local.makeRotationFromQuaternion( THREE.SEA3D.QUABUF.set( raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ) );
mtx_local.setPosition( THREE.SEA3D.VECBUF.set( raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ) );
if ( bone.parentIndex > - 1 ) {
// to global
mtx_tmp_inv.fromArray( skl.joint[ bone.parentIndex ].inverseBindMatrix );
mtx_parent.getInverse( mtx_tmp_inv );
mtx_global.multiplyMatrices( mtx_parent, mtx_local );
// convert to three.js matrix
this.flipBoneMatrix( mtx_global );
// flip parent inverse
this.flipBoneMatrix( mtx_parent );
// to local
mtx_parent.getInverse( mtx_parent );
mtx_local.multiplyMatrices( mtx_parent, mtx_global );
} else {
this.flipBoneMatrix( mtx_local );
}
var posQ = THREE.SEA3D.VECBUF.setFromMatrixPosition( mtx_local );
var newQ = THREE.SEA3D.QUABUF.setFromRotationMatrix( mtx_local );
keys.push( {
time: time,
pos: [ posQ.x, posQ.y, posQ.z ],
rot: [ newQ.x, newQ.y, newQ.z, newQ.w ],
scl: scale
} );
time += delta;
}
animation.hierarchy[ j ] = node;
}
animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.parseAnimation( animation, skl.tag ), seq.repeat ) );
}
this.domain.clips = this.clips = this.clips || [];
this.clips.push( this.objects[ sea.name + '.anm' ] = sea.tag = animations );
};
}();
THREE.SEA3D.prototype.readMorphLegacy = function ( sea, geo ) {
for ( var i = 0; i < sea.node.length; i ++ ) {
var node = sea.node[ i ];
this.flipVec3( node.vertex );
this.flipVec3( node.normal );
this.addVector( node.vertex, geo.vertex );
this.addVector( node.normal, geo.normal );
}
this._readMorph( sea );
};
THREE.SEA3D.prototype.readMorph = function ( sea ) {
if ( ! this.isLegacy( sea ) ) {
this._readMorph( sea );
}
};
THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
if ( this.isLegacy( sea ) ) {
for ( var i = 0, l = sea.frame.length; i < l; i ++ ) {
var frame = sea.frame[ i ];
this.flipVec3( frame.vertex );
this.flipVec3( frame.normal );
}
}
this._readVertexAnimation( sea );
};
THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
if ( this.isLegacy( sea ) ) {
this.flipVec3( sea.vertex );
this.flipVec3( sea.normal );
this.flipIndexes( sea.indexes );
if ( sea.jointPerVertex > 4 ) this.compressJoints( sea );
else if ( sea.jointPerVertex < 4 ) this.expandJoints( sea );
}
this._readGeometryBuffer( sea );
};
THREE.SEA3D.prototype.readLines = function ( sea ) {
if ( this.isLegacy( sea ) ) {
this.flipVec3( sea.vertex );
}
this._readLines( sea );
};
THREE.SEA3D.prototype.onHead = function ( args ) {
if ( args.sign != "S3D" && args.sign != "TJS" ) {
throw new Error( "Sign '" + args.sign + "' unknown." );
}
};
THREE.SEA3D.EXTENSIONS_LOADER.push( { setTypeRead: function () {
// CONFIG
this.config.legacy = this.config.legacy == undefined ? true : this.config.legacy;
this.file.typeRead[ SEA3D.Skeleton.prototype.type ] = this.readSkeleton;
} } );