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/**
* SEA3D SDK
* @author Sunag / http://www.sunag.com.br/
*/
'use strict';
var SEA3D = { VERSION: 18110 };
SEA3D.getVersion = function () {
// Max = 16777215 - VV.S.S.BB | V = Version | S = Subversion | B = Buildversion
var v = SEA3D.VERSION.toString(), l = v.length;
return v.substring( 0, l - 4 ) + "." + v.substring( l - 4, l - 3 ) + "." + v.substring( l - 3, l - 2 ) + "." + parseFloat( v.substring( l - 2, l ) ).toString();
};
console.log( 'SEA3D ' + SEA3D.getVersion() );
//
// STREAM : STANDARD DATA-IO ( LITTLE-ENDIAN )
//
SEA3D.Stream = function ( buffer ) {
this.position = 0;
this.buffer = buffer || new ArrayBuffer();
};
SEA3D.Stream.NONE = 0;
// 1D = 0 at 31
SEA3D.Stream.BOOLEAN = 1;
SEA3D.Stream.BYTE = 2;
SEA3D.Stream.UBYTE = 3;
SEA3D.Stream.SHORT = 4;
SEA3D.Stream.USHORT = 5;
SEA3D.Stream.INT24 = 6;
SEA3D.Stream.UINT24 = 7;
SEA3D.Stream.INT = 8;
SEA3D.Stream.UINT = 9;
SEA3D.Stream.FLOAT = 10;
SEA3D.Stream.DOUBLE = 11;
SEA3D.Stream.DECIMAL = 12;
// 2D = 32 at 63
// 3D = 64 at 95
SEA3D.Stream.VECTOR3D = 74;
// 4D = 96 at 127
SEA3D.Stream.VECTOR4D = 106;
// Undefined Size = 128 at 255
SEA3D.Stream.STRING_TINY = 128;
SEA3D.Stream.STRING_SHORT = 129;
SEA3D.Stream.STRING_LONG = 130;
SEA3D.Stream.ASSET = 200;
SEA3D.Stream.GROUP = 255;
SEA3D.Stream.BLEND_MODE = [
"normal", "add", "subtract", "multiply", "dividing", "mix", "alpha", "screen", "darken",
"overlay", "colorburn", "linearburn", "lighten", "colordodge", "lineardodge",
"softlight", "hardlight", "pinlight", "spotlight", "spotlightblend", "hardmix",
"average", "difference", "exclusion", "hue", "saturation", "color", "value",
"linearlight", "grainextract", "reflect", "glow", "darkercolor", "lightercolor", "phoenix", "negation"
];
SEA3D.Stream.INTERPOLATION_TABLE = [
"normal", "linear",
"sine.in", "sine.out", "sine.inout",
"cubic.in", "cubic.out", "cubic.inout",
"quint.in", "quint.out", "quint.inout",
"circ.in", "circ.out", "circ.inout",
"back.in", "back.out", "back.inout",
"quad.in", "quad.out", "quad.inout",
"quart.in", "quart.out", "quart.inout",
"expo.in", "expo.out", "expo.inout",
"elastic.in", "elastic.out", "elastic.inout",
"bounce.in", "bounce.out", "bounce.inout"
];
SEA3D.Stream.sizeOf = function ( kind ) {
if ( kind == 0 ) return 0;
else if ( kind >= 1 && kind <= 31 ) return 1;
else if ( kind >= 32 && kind <= 63 ) return 2;
else if ( kind >= 64 && kind <= 95 ) return 3;
else if ( kind >= 96 && kind <= 125 ) return 4;
return - 1;
};
SEA3D.Stream.prototype = {
constructor: SEA3D.Stream,
set buffer( val ) {
this.buf = val;
this.data = new DataView( val );
},
get buffer() {
return this.buf;
},
get bytesAvailable() {
return this.length - this.position;
},
get length() {
return this.buf.byteLength;
}
};
SEA3D.Stream.prototype.getByte = function ( pos ) {
return this.data.getInt8( pos );
};
SEA3D.Stream.prototype.readBytes = function ( len ) {
var buf = this.buf.slice( this.position, this.position + len );
this.position += len;
return buf;
};
SEA3D.Stream.prototype.readByte = function () {
return this.data.getInt8( this.position ++ );
};
SEA3D.Stream.prototype.readUByte = function () {
return this.data.getUint8( this.position ++ );
};
SEA3D.Stream.prototype.readBool = function () {
return this.data.getInt8( this.position ++ ) != 0;
};
SEA3D.Stream.prototype.readShort = function () {
var v = this.data.getInt16( this.position, true );
this.position += 2;
return v;
};
SEA3D.Stream.prototype.readUShort = function () {
var v = this.data.getUint16( this.position, true );
this.position += 2;
return v;
};
SEA3D.Stream.prototype.readUInt24 = function () {
var v = this.data.getUint32( this.position, true ) & 0xFFFFFF;
this.position += 3;
return v;
};
SEA3D.Stream.prototype.readUInt24F = function () {
return this.readUShort() | ( this.readUByte() << 16 );
};
SEA3D.Stream.prototype.readInt = function () {
var v = this.data.getInt32( this.position, true );
this.position += 4;
return v;
};
SEA3D.Stream.prototype.readUInt = function () {
var v = this.data.getUint32( this.position, true );
this.position += 4;
return v;
};
SEA3D.Stream.prototype.readFloat = function () {
var v = this.data.getFloat32( this.position, true );
this.position += 4;
return v;
};
SEA3D.Stream.prototype.readUInteger = function () {
var v = this.readUByte(),
r = v & 0x7F;
if ( ( v & 0x80 ) != 0 ) {
v = this.readUByte();
r |= ( v & 0x7F ) << 7;
if ( ( v & 0x80 ) != 0 ) {
v = this.readUByte();
r |= ( v & 0x7F ) << 13;
}
}
return r;
};
SEA3D.Stream.prototype.readVector2 = function () {
return { x: this.readFloat(), y: this.readFloat() };
};
SEA3D.Stream.prototype.readVector3 = function () {
return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat() };
};
SEA3D.Stream.prototype.readVector4 = function () {
return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat(), w: this.readFloat() };
};
SEA3D.Stream.prototype.readMatrix = function () {
var mtx = new Float32Array( 16 );
mtx[ 0 ] = this.readFloat();
mtx[ 1 ] = this.readFloat();
mtx[ 2 ] = this.readFloat();
mtx[ 3 ] = 0.0;
mtx[ 4 ] = this.readFloat();
mtx[ 5 ] = this.readFloat();
mtx[ 6 ] = this.readFloat();
mtx[ 7 ] = 0.0;
mtx[ 8 ] = this.readFloat();
mtx[ 9 ] = this.readFloat();
mtx[ 10 ] = this.readFloat();
mtx[ 11 ] = 0.0;
mtx[ 12 ] = this.readFloat();
mtx[ 13 ] = this.readFloat();
mtx[ 14 ] = this.readFloat();
mtx[ 15 ] = 1.0;
return mtx;
};
SEA3D.Stream.prototype.readUTF8 = function ( len ) {
var buffer = this.readBytes( len );
return THREE.LoaderUtils.decodeText( new Uint8Array( buffer ) );
};
SEA3D.Stream.prototype.readExt = function () {
return this.readUTF8( 4 ).replace( /\0/g, "" );
};
SEA3D.Stream.prototype.readUTF8Tiny = function () {
return this.readUTF8( this.readUByte() );
};
SEA3D.Stream.prototype.readUTF8Short = function () {
return this.readUTF8( this.readUShort() );
};
SEA3D.Stream.prototype.readUTF8Long = function () {
return this.readUTF8( this.readUInt() );
};
SEA3D.Stream.prototype.readUByteArray = function ( length ) {
var v = new Uint8Array( length );
SEA3D.Stream.memcpy(
v.buffer,
0,
this.buffer,
this.position,
length
);
this.position += length;
return v;
};
SEA3D.Stream.prototype.readUShortArray = function ( length ) {
var v = new Uint16Array( length ),
len = length * 2;
SEA3D.Stream.memcpy(
v.buffer,
0,
this.buffer,
this.position,
len
);
this.position += len;
return v;
};
SEA3D.Stream.prototype.readUInt24Array = function ( length ) {
var v = new Uint32Array( length );
for ( var i = 0; i < length; i ++ ) {
v[ i ] = this.readUInt24();
}
return v;
};
SEA3D.Stream.prototype.readUIntArray = function ( length ) {
var v = new Uint32Array( length ),
len = length * 4;
SEA3D.Stream.memcpy(
v.buffer,
0,
this.buffer,
this.position,
len
);
this.position += len;
return v;
};
SEA3D.Stream.prototype.readFloatArray = function ( length ) {
var v = new Float32Array( length ),
len = length * 4;
SEA3D.Stream.memcpy(
v.buffer,
0,
this.buffer,
this.position,
len
);
this.position += len;
return v;
};
SEA3D.Stream.prototype.readBlendMode = function () {
return SEA3D.Stream.BLEND_MODE[ this.readUByte() ];
};
SEA3D.Stream.prototype.readInterpolation = function () {
return SEA3D.Stream.INTERPOLATION_TABLE[ this.readUByte() ];
};
SEA3D.Stream.prototype.readTags = function ( callback ) {
var numTag = this.readUByte();
for ( var i = 0; i < numTag; ++ i ) {
var kind = this.readUShort();
var size = this.readUInt();
var pos = this.position;
callback( kind, this, size );
this.position = pos += size;
}
};
SEA3D.Stream.prototype.readProperties = function ( sea3d ) {
var count = this.readUByte(),
props = {}, types = {};
props.__type = types;
for ( var i = 0; i < count; i ++ ) {
var name = this.readUTF8Tiny(),
type = this.readUByte();
types[ name ] = type;
props[ name ] = type == SEA3D.Stream.GROUP ? this.readProperties( sea3d ) : this.readToken( type, sea3d );
}
return props;
};
SEA3D.Stream.prototype.readAnimationList = function ( sea3d ) {
var list = [],
count = this.readUByte();
var i = 0;
while ( i < count ) {
var attrib = this.readUByte(),
anm = {};
anm.relative = ( attrib & 1 ) != 0;
if ( attrib & 2 ) anm.timeScale = this.readFloat();
anm.tag = sea3d.getObject( this.readUInt() );
list[ i ++ ] = anm;
}
return list;
};
SEA3D.Stream.prototype.readScriptList = function ( sea3d ) {
var list = [],
count = this.readUByte();
var i = 0;
while ( i < count ) {
var attrib = this.readUByte(),
script = {};
script.priority = ( attrib & 1 ) | ( attrib & 2 );
if ( attrib & 4 ) {
var numParams = this.readUByte();
script.params = {};
for ( var j = 0; j < numParams; j ++ ) {
var name = this.readUTF8Tiny();
script.params[ name ] = this.readObject( sea3d );
}
}
if ( attrib & 8 ) {
script.method = this.readUTF8Tiny();
}
script.tag = sea3d.getObject( this.readUInt() );
list[ i ++ ] = script;
}
return list;
};
SEA3D.Stream.prototype.readObject = function ( sea3d ) {
return this.readToken( this.readUByte(), sea3d );
};
SEA3D.Stream.prototype.readToken = function ( type, sea3d ) {
switch ( type ) {
// 1D
case SEA3D.Stream.BOOLEAN:
return this.readBool();
break;
case SEA3D.Stream.UBYTE:
return this.readUByte();
break;
case SEA3D.Stream.USHORT:
return this.readUShort();
break;
case SEA3D.Stream.UINT24:
return this.readUInt24();
break;
case SEA3D.Stream.INT:
return this.readInt();
break;
case SEA3D.Stream.UINT:
return this.readUInt();
break;
case SEA3D.Stream.FLOAT:
return this.readFloat();
break;
// 3D
case SEA3D.Stream.VECTOR3D:
return this.readVector3();
break;
// 4D
case SEA3D.Stream.VECTOR4D:
return this.readVector4();
break;
// Undefined Values
case SEA3D.Stream.STRING_TINY:
return this.readUTF8Tiny();
break;
case SEA3D.Stream.STRING_SHORT:
return this.readUTF8Short();
break;
case SEA3D.Stream.STRING_LONG:
return this.readUTF8Long();
break;
case SEA3D.Stream.ASSET:
var asset = this.readUInt();
return asset > 0 ? sea3d.getObject( asset - 1 ) : null;
break;
default:
console.error( "DataType not found!" );
}
return null;
};
SEA3D.Stream.prototype.readVector = function ( type, length, offset ) {
var size = SEA3D.Stream.sizeOf( type ),
i = offset * size,
count = i + ( length * size );
switch ( type ) {
// 1D
case SEA3D.Stream.BOOLEAN:
return this.readUByteArray( count );
case SEA3D.Stream.UBYTE:
return this.readUByteArray( count );
case SEA3D.Stream.USHORT:
return this.readUShortArray( count );
case SEA3D.Stream.UINT24:
return this.readUInt24Array( count );
case SEA3D.Stream.UINT:
return this.readUIntArray( count );
case SEA3D.Stream.FLOAT:
return this.readFloatArray( count );
// 3D
case SEA3D.Stream.VECTOR3D:
return this.readFloatArray( count );
// 4D
case SEA3D.Stream.VECTOR4D:
return this.readFloatArray( count );
}
};
SEA3D.Stream.prototype.append = function ( data ) {
var buffer = new ArrayBuffer( this.data.byteLength + data.byteLength );
SEA3D.Stream.memcpy( buffer, 0, this.data.buffer, 0, this.data.byteLength );
SEA3D.Stream.memcpy( buffer, this.data.byteLength, data, 0, data.byteLength );
this.buffer = buffer;
};
SEA3D.Stream.prototype.concat = function ( position, length ) {
return new SEA3D.Stream( this.buffer.slice( position, position + length ) );
};
/**
* @author DataStream.js
*/
SEA3D.Stream.memcpy = function ( dst, dstOffset, src, srcOffset, byteLength ) {
var dstU8 = new Uint8Array( dst, dstOffset, byteLength );
var srcU8 = new Uint8Array( src, srcOffset, byteLength );
dstU8.set( srcU8 );
};
//
// UByteArray
//
SEA3D.UByteArray = function () {
this.ubytes = [];
this.length = 0;
};
SEA3D.UByteArray.prototype = {
constructor: SEA3D.UByteArray,
add: function ( ubytes ) {
this.ubytes.push( ubytes );
this.length += ubytes.byteLength;
},
toBuffer: function () {
var memcpy = new Uint8Array( this.length );
for ( var i = 0, offset = 0; i < this.ubytes.length; i ++ ) {
memcpy.set( this.ubytes[ i ], offset );
offset += this.ubytes[ i ].byteLength;
}
return memcpy.buffer;
}
};
//
// Math
//
SEA3D.Math = {
RAD_TO_DEG: 180 / Math.PI,
DEG_TO_RAD: Math.PI / 180
};
SEA3D.Math.angle = function ( val ) {
var ang = 180,
inv = val < 0;
val = ( inv ? - val : val ) % 360;
if ( val > ang ) {
val = - ang + ( val - ang );
}
return ( inv ? - val : val );
};
SEA3D.Math.angleDiff = function ( a, b ) {
a *= this.DEG_TO_RAD;
b *= this.DEG_TO_RAD;
return Math.atan2( Math.sin( a - b ), Math.cos( a - b ) ) * this.RAD_TO_DEG;
};
SEA3D.Math.angleArea = function ( angle, target, area ) {
return Math.abs( this.angleDiff( angle, target ) ) <= area;
};
SEA3D.Math.direction = function ( x1, y1, x2, y2 ) {
return Math.atan2( y2 - y1, x2 - x1 );
};
SEA3D.Math.physicalLerp = function ( val, to, deltaTime, duration ) {
var t = deltaTime / duration;
if ( t > 1 ) t = 1;
return val + ( ( to - val ) * t );
};
SEA3D.Math.physicalAngle = function ( val, to, deltaTime, duration ) {
if ( Math.abs( val - to ) > 180 ) {
if ( val > to ) {
to += 360;
} else {
to -= 360;
}
}
var t = deltaTime / duration;
if ( t > 1 ) t = 1;
return this.angle( val + ( ( to - val ) * t ) );
};
SEA3D.Math.zero = function ( value, precision ) {
precision = precision || 1.0E-3;
var pValue = value < 0 ? - value : value;
if ( pValue - precision < 0 ) value = 0;
return value;
};
SEA3D.Math.round = function ( value, precision ) {
precision = Math.pow( 10, precision );
return Math.round( value * precision ) / precision;
};
SEA3D.Math.lerpAngle = function ( val, tar, t ) {
if ( Math.abs( val - tar ) > 180 ) {
if ( val > tar ) {
tar += 360;
} else {
tar -= 360;
}
}
val += ( tar - val ) * t;
return SEA3D.Math.angle( val );
};
SEA3D.Math.lerpColor = function ( val, tar, t ) {
var a0 = val >> 24 & 0xff,
r0 = val >> 16 & 0xff,
g0 = val >> 8 & 0xff,
b0 = val & 0xff;
var a1 = tar >> 24 & 0xff,
r1 = tar >> 16 & 0xff,
g1 = tar >> 8 & 0xff,
b1 = tar & 0xff;
a0 += ( a1 - a0 ) * t;
r0 += ( r1 - r0 ) * t;
g0 += ( g1 - g0 ) * t;
b0 += ( b1 - b0 ) * t;
return a0 << 24 | r0 << 16 | g0 << 8 | b0;
};
SEA3D.Math.lerp = function ( val, tar, t ) {
return val + ( ( tar - val ) * t );
};
//
// Timer
//
SEA3D.Timer = function () {
this.time = this.start = Date.now();
};
SEA3D.Timer.prototype = {
constructor: SEA3D.Timer,
get now() {
return Date.now();
},
get deltaTime() {
return Date.now() - this.time;
},
get elapsedTime() {
return Date.now() - this.start;
},
update: function () {
this.time = Date.now();
}
};
//
// Object
//
SEA3D.Object = function ( name, data, type, sea3d ) {
this.name = name;
this.data = data;
this.type = type;
this.sea3d = sea3d;
};
//
// Geometry Base
//
SEA3D.GeometryBase = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.attrib = data.readUShort();
this.isBig = ( this.attrib & 1 ) != 0;
// variable uint
data.readVInt = this.isBig ? data.readUInt : data.readUShort;
this.numVertex = data.readVInt();
this.length = this.numVertex * 3;
};
//
// Geometry
//
SEA3D.Geometry = function ( name, data, sea3d ) {
SEA3D.GeometryBase.call( this, name, data, sea3d );
var i, j, len;
// NORMAL
if ( this.attrib & 4 ) {
this.normal = data.readFloatArray( this.length );
}
// TANGENT
if ( this.attrib & 8 ) {
this.tangent = data.readFloatArray( this.length );
}
// UV
if ( this.attrib & 32 ) {
var uvCount = data.readUByte();
if ( uvCount ) {
this.uv = [];
len = this.numVertex * 2;
i = 0;
while ( i < uvCount ) {
// UV VERTEX DATA
this.uv[ i ++ ] = data.readFloatArray( len );
}
}
}
// JOINT-INDEXES / WEIGHTS
if ( this.attrib & 64 ) {
this.jointPerVertex = data.readUByte();
var jntLen = this.numVertex * this.jointPerVertex;
this.joint = data.readUShortArray( jntLen );
this.weight = data.readFloatArray( jntLen );
}
// VERTEX_COLOR
if ( this.attrib & 128 ) {
var colorAttrib = data.readUByte();
var colorCount = data.readUByte();
if ( colorCount ) {
this.numColor = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1;
this.color = [];
for ( i = 0 & 15; i < colorCount; i ++ ) {
this.color.push( data.readFloatArray( this.numVertex * this.numColor ) );
}
}
}
// VERTEX
this.vertex = data.readFloatArray( this.length );
// SUB-MESHES
var count = data.readUByte();
this.groups = [];
if ( this.attrib & 1024 ) {
// INDEXES
for ( i = 0, len = 0; i < count; i ++ ) {
j = data.readVInt() * 3;
this.groups.push( {
start: len,
count: j
} );
len += j;
}
if ( ! ( this.attrib & 2048 ) ) {
this.indexes = this.isBig ? data.readUIntArray( len ) : data.readUShortArray( len );
}
} else {
// INDEXES
var stride = this.isBig ? 4 : 2,
bytearray = new SEA3D.UByteArray();
for ( i = 0, j = 0; i < count; i ++ ) {
len = data.readVInt() * 3;
this.groups.push( {
start: j,
count: len
} );
j += len;
bytearray.add( data.readUByteArray( len * stride ) );
}
this.indexes = this.isBig ? new Uint32Array( bytearray.toBuffer() ) : new Uint16Array( bytearray.toBuffer() );
}
};
SEA3D.Geometry.prototype = Object.create( SEA3D.GeometryBase.prototype );
SEA3D.Geometry.prototype.constructor = SEA3D.Geometry;
SEA3D.Geometry.prototype.type = "geo";
//
// Object3D
//
SEA3D.Object3D = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.isStatic = false;
this.visible = true;
this.attrib = data.readUShort();
if ( this.attrib & 1 ) this.parent = sea3d.getObject( data.readUInt() );
if ( this.attrib & 2 ) this.animations = data.readAnimationList( sea3d );
if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d );
if ( this.attrib & 16 ) this.attributes = sea3d.getObject( data.readUInt() );
if ( this.attrib & 32 ) {
var objectType = data.readUByte();
this.isStatic = ( objectType & 1 ) != 0;
this.visible = ( objectType & 2 ) == 0;
}
};
SEA3D.Object3D.prototype.readTag = function ( kind, data, size ) {
};
//
// Entity3D
//
SEA3D.Entity3D = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.castShadows = true;
if ( this.attrib & 64 ) {
var lightType = data.readUByte();
this.castShadows = ( lightType & 1 ) == 0;
}
};
SEA3D.Entity3D.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Entity3D.prototype.constructor = SEA3D.Entity3D;
//
// Sound3D
//
SEA3D.Sound3D = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.autoPlay = ( this.attrib & 64 ) != 0;
if ( this.attrib & 128 ) this.mixer = sea3d.getObject( data.readUInt() );
this.sound = sea3d.getObject( data.readUInt() );
this.volume = data.readFloat();
};
SEA3D.Sound3D.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Sound3D.prototype.constructor = SEA3D.Sound3D;
//
// Sound Point
//
SEA3D.SoundPoint = function ( name, data, sea3d ) {
SEA3D.Sound3D.call( this, name, data, sea3d );
this.position = data.readVector3();
this.distance = data.readFloat();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.SoundPoint.prototype = Object.create( SEA3D.Sound3D.prototype );
SEA3D.SoundPoint.prototype.constructor = SEA3D.SoundPoint;
SEA3D.SoundPoint.prototype.type = "sp";
//
// Container3D
//
SEA3D.Container3D = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.transform = data.readMatrix();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.Container3D.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Container3D.prototype.constructor = SEA3D.Container3D;
SEA3D.Container3D.prototype.type = "c3d";
//
// Script URL
//
SEA3D.ScriptURL = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.url = data.readUTF8( data.length );
};
SEA3D.ScriptURL.prototype.type = "src";
//
// Texture URL
//
SEA3D.TextureURL = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.url = sea3d.config.path + data.readUTF8( data.length );
};
SEA3D.TextureURL.prototype.type = "urlT";
//
// CubeMap URL
//
SEA3D.CubeMapURL = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.faces = [];
for ( var i = 0; i < 6; i ++ ) {
this.faces[ i ] = data.readUTF8Tiny();
}
};
SEA3D.CubeMapURL.prototype.type = "cURL";
//
// Actions
//
SEA3D.Actions = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.count = data.readUInt();
this.actions = [];
for ( var i = 0; i < this.count; i ++ ) {
var flag = data.readUByte();
var kind = data.readUShort();
var size = data.readUShort();
var position = data.position;
var act = this.actions[ i ] = { kind: kind };
// range of animation
if ( flag & 1 ) {
// start and count in frames
act.range = [ data.readUInt(), data.readUInt() ];
}
// time
if ( flag & 2 ) {
act.time = data.readUInt();
}
// easing
if ( flag & 4 ) {
act.intrpl = data.readInterpolation();
if ( act.intrpl.indexOf( 'back.' ) == 0 ) {
act.intrplParam0 = data.readFloat();
} else if ( act.intrpl.indexOf( 'elastic.' ) == 0 ) {
act.intrplParam0 = data.readFloat();
act.intrplParam1 = data.readFloat();
}
}
switch ( kind ) {
case SEA3D.Actions.RTT_TARGET:
act.source = sea3d.getObject( data.readUInt() );
act.target = sea3d.getObject( data.readUInt() );
break;
case SEA3D.Actions.LOOK_AT:
act.source = sea3d.getObject( data.readUInt() );
act.target = sea3d.getObject( data.readUInt() );
break;
case SEA3D.Actions.PLAY_SOUND:
act.sound = sea3d.getObject( data.readUInt() );
act.offset = data.readUInt();
break;
case SEA3D.Actions.PLAY_ANIMATION:
act.object = sea3d.getObject( data.readUInt() );
act.name = data.readUTF8Tiny();
break;
case SEA3D.Actions.FOG:
act.color = data.readUInt24();
act.min = data.readFloat();
act.max = data.readFloat();
break;
case SEA3D.Actions.ENVIRONMENT:
act.texture = sea3d.getObject( data.readUInt() );
break;
case SEA3D.Actions.ENVIRONMENT_COLOR:
act.color = data.readUInt24F();
break;
case SEA3D.Actions.CAMERA:
act.camera = sea3d.getObject( data.readUInt() );
break;
case SEA3D.Actions.SCRIPTS:
act.scripts = data.readScriptList( sea3d );
break;
case SEA3D.Actions.CLASS_OF:
act.classof = sea3d.getObject( data.readUInt() );
break;
case SEA3D.Actions.ATTRIBUTES:
act.attributes = sea3d.getObject( data.readUInt() );
break;
default:
console.log( "Action \"" + kind + "\" not found." );
break;
}
data.position = position + size;
}
};
SEA3D.Actions.SCENE = 0;
SEA3D.Actions.ENVIRONMENT_COLOR = 1;
SEA3D.Actions.ENVIRONMENT = 2;
SEA3D.Actions.FOG = 3;
SEA3D.Actions.PLAY_ANIMATION = 4;
SEA3D.Actions.PLAY_SOUND = 5;
SEA3D.Actions.ANIMATION_AUDIO_SYNC = 6;
SEA3D.Actions.LOOK_AT = 7;
SEA3D.Actions.RTT_TARGET = 8;
SEA3D.Actions.CAMERA = 9;
SEA3D.Actions.SCRIPTS = 10;
SEA3D.Actions.CLASS_OF = 11;
SEA3D.Actions.ATTRIBUTES = 12;
SEA3D.Actions.prototype.type = "act";
//
// Properties
//
SEA3D.Properties = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.props = data.readProperties( sea3d );
this.props.__name = name;
};
SEA3D.Properties.prototype.type = "prop";
//
// File Info
//
SEA3D.FileInfo = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.info = data.readProperties( sea3d );
this.info.__name = name;
sea3d.info = this.info;
};
SEA3D.FileInfo.prototype.type = "info";
//
// Java Script
//
SEA3D.JavaScript = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.src = data.readUTF8( data.length );
};
SEA3D.JavaScript.prototype.type = "js";
//
// Java Script Method
//
SEA3D.JavaScriptMethod = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
var count = data.readUShort();
this.methods = {};
for ( var i = 0; i < count; i ++ ) {
var flag = data.readUByte();
var method = data.readUTF8Tiny();
this.methods[ method ] = {
src: data.readUTF8Long()
};
}
};
SEA3D.JavaScriptMethod.prototype.type = "jsm";
//
// GLSL
//
SEA3D.GLSL = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.src = data.readUTF8( data.length );
};
SEA3D.GLSL.prototype.type = "glsl";
//
// Dummy
//
SEA3D.Dummy = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.transform = data.readMatrix();
this.width = data.readFloat();
this.height = data.readFloat();
this.depth = data.readFloat();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.Dummy.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Dummy.prototype.constructor = SEA3D.Dummy;
SEA3D.Dummy.prototype.type = "dmy";
//
// Line
//
SEA3D.Line = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.count = ( this.attrib & 64 ? data.readUInt() : data.readUShort() ) * 3;
this.closed = ( this.attrib & 128 ) != 0;
this.transform = data.readMatrix();
this.vertex = [];
var i = 0;
while ( i < this.count ) {
this.vertex[ i ++ ] = data.readFloat();
}
data.readTags( this.readTag.bind( this ) );
};
SEA3D.Line.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Line.prototype.constructor = SEA3D.Line;
SEA3D.Line.prototype.type = "line";
//
// Sprite
//
SEA3D.Sprite = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
if ( this.attrib & 256 ) {
this.material = sea3d.getObject( data.readUInt() );
}
this.position = data.readVector3();
this.width = data.readFloat();
this.height = data.readFloat();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.Sprite.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Sprite.prototype.constructor = SEA3D.Sprite;
SEA3D.Sprite.prototype.type = "m2d";
//
// Mesh
//
SEA3D.Mesh = function ( name, data, sea3d ) {
SEA3D.Entity3D.call( this, name, data, sea3d );
// MATERIAL
if ( this.attrib & 256 ) {
this.material = [];
var len = data.readUByte();
if ( len == 1 ) this.material[ 0 ] = sea3d.getObject( data.readUInt() );
else {
var i = 0;
while ( i < len ) {
var matIndex = data.readUInt();
if ( matIndex > 0 ) this.material[ i ++ ] = sea3d.getObject( matIndex - 1 );
else this.material[ i ++ ] = undefined;
}
}
}
if ( this.attrib & 512 ) {
this.modifiers = [];
var len = data.readUByte();
for ( var i = 0; i < len; i ++ ) {
this.modifiers[ i ] = sea3d.getObject( data.readUInt() );
}
}
if ( this.attrib & 1024 ) {
this.reference = {
type: data.readUByte(),
ref: sea3d.getObject( data.readUInt() )
};
}
this.transform = data.readMatrix();
this.geometry = sea3d.getObject( data.readUInt() );
data.readTags( this.readTag.bind( this ) );
};
SEA3D.Mesh.prototype = Object.create( SEA3D.Entity3D.prototype );
SEA3D.Mesh.prototype.constructor = SEA3D.Mesh;
SEA3D.Mesh.prototype.type = "m3d";
//
// Skeleton
//
SEA3D.Skeleton = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
var length = data.readUShort();
this.joint = [];
for ( var i = 0; i < length; i ++ ) {
this.joint[ i ] = {
name: data.readUTF8Tiny(),
parentIndex: data.readUShort() - 1,
inverseBindMatrix: data.readMatrix()
};
}
};
SEA3D.Skeleton.prototype.type = "skl";
//
// Skeleton Local
//
SEA3D.SkeletonLocal = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
var length = data.readUShort();
this.joint = [];
for ( var i = 0; i < length; i ++ ) {
this.joint[ i ] = {
name: data.readUTF8Tiny(),
parentIndex: data.readUShort() - 1,
// POSITION XYZ
x: data.readFloat(),
y: data.readFloat(),
z: data.readFloat(),
// QUATERNION XYZW
qx: data.readFloat(),
qy: data.readFloat(),
qz: data.readFloat(),
qw: data.readFloat()
};
}
};
SEA3D.SkeletonLocal.prototype.type = "sklq";
//
// Animation Base
//
SEA3D.AnimationBase = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
var flag = data.readUByte();
this.sequence = [];
if ( flag & 1 ) {
var count = data.readUShort();
for ( var i = 0; i < count; i ++ ) {
var seqFlag = data.readUByte();
this.sequence[ i ] = {
name: data.readUTF8Tiny(),
start: data.readUInt(),
count: data.readUInt(),
repeat: ( seqFlag & 1 ) != 0,
intrpl: ( seqFlag & 2 ) == 0
};
}
}
this.frameRate = data.readUByte();
this.numFrames = data.readUInt();
// no contains sequence
if ( this.sequence.length == 0 ) {
this.sequence[ 0 ] = { name: "root", start: 0, count: this.numFrames, repeat: true, intrpl: true };
}
};
//
// Animation
//
SEA3D.Animation = function ( name, data, sea3d ) {
SEA3D.AnimationBase.call( this, name, data, sea3d );
this.dataList = [];
for ( var i = 0, l = data.readUByte(); i < l; i ++ ) {
var kind = data.readUShort(),
type = data.readUByte();
var anmRaw = data.readVector( type, this.numFrames, 0 );
this.dataList.push( {
kind: kind,
type: type,
blockSize: SEA3D.Stream.sizeOf( type ),
data: anmRaw
} );
}
};
SEA3D.Animation.POSITION = 0;
SEA3D.Animation.ROTATION = 1;
SEA3D.Animation.SCALE = 2;
SEA3D.Animation.COLOR = 3;
SEA3D.Animation.MULTIPLIER = 4;
SEA3D.Animation.ATTENUATION_START = 5;
SEA3D.Animation.ATTENUATION_END = 6;
SEA3D.Animation.FOV = 7;
SEA3D.Animation.OFFSET_U = 8;
SEA3D.Animation.OFFSET_V = 9;
SEA3D.Animation.SCALE_U = 10;
SEA3D.Animation.SCALE_V = 11;
SEA3D.Animation.ANGLE = 12;
SEA3D.Animation.ALPHA = 13;
SEA3D.Animation.VOLUME = 14;
SEA3D.Animation.MORPH = 250;
SEA3D.Animation.prototype = Object.create( SEA3D.AnimationBase.prototype );
SEA3D.Animation.prototype.constructor = SEA3D.Animation;
SEA3D.Animation.prototype.type = "anm";
//
// Skeleton Animation
//
SEA3D.SkeletonAnimation = function ( name, data, sea3d ) {
SEA3D.AnimationBase.call( this, name, data, sea3d );
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.numJoints = data.readUShort();
this.raw = data.readFloatArray( this.numFrames * this.numJoints * 7 );
};
SEA3D.SkeletonAnimation.prototype.type = "skla";
//
// UVW Animation
//
SEA3D.UVWAnimation = function ( name, data, sea3d ) {
SEA3D.Animation.call( this, name, data, sea3d );
};
SEA3D.UVWAnimation.prototype.type = "auvw";
//
// Morph
//
SEA3D.Morph = function ( name, data, sea3d ) {
SEA3D.GeometryBase.call( this, name, data, sea3d );
var useVertex = ( this.attrib & 2 ) != 0;
var useNormal = ( this.attrib & 4 ) != 0;
var nodeCount = data.readUShort();
this.node = [];
for ( var i = 0; i < nodeCount; i ++ ) {
var nodeName = data.readUTF8Tiny(),
verts, norms;
if ( useVertex ) verts = data.readFloatArray( this.length );
if ( useNormal ) norms = data.readFloatArray( this.length );
this.node[ i ] = { vertex: verts, normal: norms, name: nodeName };
}
};
SEA3D.Morph.prototype = Object.create( SEA3D.GeometryBase.prototype );
SEA3D.Morph.prototype.constructor = SEA3D.Morph;
SEA3D.Morph.prototype.type = "mph";
//
// Morph Animation
//
SEA3D.MorphAnimation = function ( name, data, sea3d ) {
SEA3D.AnimationBase.call( this, name, data, sea3d );
this.dataList = [];
for ( var i = 0, l = data.readUByte(); i < l; i ++ ) {
this.dataList.push( {
kind: SEA3D.Animation.MORPH,
type: SEA3D.Stream.FLOAT,
name: data.readUTF8Tiny(),
blockSize: 1,
data: data.readVector( SEA3D.Stream.FLOAT, this.numFrames, 0 )
} );
}
};
SEA3D.MorphAnimation.prototype.type = "mpha";
//
// Vertex Animation
//
SEA3D.VertexAnimation = function ( name, data, sea3d ) {
SEA3D.AnimationBase.call( this, name, data, sea3d );
var flags = data.readUByte();
this.isBig = ( flags & 1 ) != 0;
data.readVInt = this.isBig ? data.readUInt : data.readUShort;
this.numVertex = data.readVInt();
this.length = this.numVertex * 3;
var useVertex = ( flags & 2 ) != 0;
var useNormal = ( flags & 4 ) != 0;
this.frame = [];
var i, verts, norms;
for ( i = 0; i < this.numFrames; i ++ ) {
if ( useVertex ) verts = data.readFloatArray( this.length );
if ( useNormal ) norms = data.readFloatArray( this.length );
this.frame[ i ] = { vertex: verts, normal: norms };
}
};
SEA3D.VertexAnimation.prototype = Object.create( SEA3D.AnimationBase.prototype );
SEA3D.VertexAnimation.prototype.constructor = SEA3D.VertexAnimation;
SEA3D.VertexAnimation.prototype.type = "vtxa";
//
// Camera
//
SEA3D.Camera = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
if ( this.attrib & 64 ) {
this.dof = {
distance: data.readFloat(),
range: data.readFloat()
};
}
this.transform = data.readMatrix();
this.fov = data.readFloat();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.Camera.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Camera.prototype.constructor = SEA3D.Camera;
SEA3D.Camera.prototype.type = "cam";
//
// Orthographic Camera
//
SEA3D.OrthographicCamera = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.transform = data.readMatrix();
this.height = data.readFloat();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.OrthographicCamera.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.OrthographicCamera.prototype.constructor = SEA3D.OrthographicCamera;
SEA3D.OrthographicCamera.prototype.type = "camo";
//
// Joint Object
//
SEA3D.JointObject = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.target = sea3d.getObject( data.readUInt() );
this.joint = data.readUShort();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.JointObject.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.JointObject.prototype.constructor = SEA3D.JointObject;
SEA3D.JointObject.prototype.type = "jnt";
//
// Light
//
SEA3D.Light = function ( name, data, sea3d ) {
SEA3D.Object3D.call( this, name, data, sea3d );
this.attenStart = Number.MAX_VALUE;
this.attenEnd = Number.MAX_VALUE;
if ( this.attrib & 64 ) {
var shadowHeader = data.readUByte();
this.shadow = {};
this.shadow.opacity = shadowHeader & 1 ? data.readFloat() : 1;
this.shadow.color = shadowHeader & 2 ? data.readUInt24() : 0x000000;
}
if ( this.attrib & 512 ) {
this.attenStart = data.readFloat();
this.attenEnd = data.readFloat();
}
this.color = data.readUInt24();
this.multiplier = data.readFloat();
};
SEA3D.Light.prototype = Object.create( SEA3D.Object3D.prototype );
SEA3D.Light.prototype.constructor = SEA3D.Light;
//
// Point Light
//
SEA3D.PointLight = function ( name, data, sea3d ) {
SEA3D.Light.call( this, name, data, sea3d );
if ( this.attrib & 128 ) {
this.attenuation = {
start: data.readFloat(),
end: data.readFloat()
};
}
this.position = data.readVector3();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.PointLight.prototype = Object.create( SEA3D.Light.prototype );
SEA3D.PointLight.prototype.constructor = SEA3D.PointLight;
SEA3D.PointLight.prototype.type = "plht";
//
// Hemisphere Light
//
SEA3D.HemisphereLight = function ( name, data, sea3d ) {
SEA3D.Light.call( this, name, data, sea3d );
if ( this.attrib & 128 ) {
this.attenuation = {
start: data.readFloat(),
end: data.readFloat()
};
}
this.secondColor = data.readUInt24();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.HemisphereLight.prototype = Object.create( SEA3D.Light.prototype );
SEA3D.HemisphereLight.prototype.constructor = SEA3D.HemisphereLight;
SEA3D.HemisphereLight.prototype.type = "hlht";
//
// Ambient Light
//
SEA3D.AmbientLight = function ( name, data, sea3d ) {
SEA3D.Light.call( this, name, data, sea3d );
data.readTags( this.readTag.bind( this ) );
};
SEA3D.AmbientLight.prototype = Object.create( SEA3D.Light.prototype );
SEA3D.AmbientLight.prototype.constructor = SEA3D.AmbientLight;
SEA3D.AmbientLight.prototype.type = "alht";
//
// Directional Light
//
SEA3D.DirectionalLight = function ( name, data, sea3d ) {
SEA3D.Light.call( this, name, data, sea3d );
this.transform = data.readMatrix();
data.readTags( this.readTag.bind( this ) );
};
SEA3D.DirectionalLight.prototype = Object.create( SEA3D.Light.prototype );
SEA3D.DirectionalLight.prototype.constructor = SEA3D.DirectionalLight;
SEA3D.DirectionalLight.prototype.type = "dlht";
//
// Material
//
SEA3D.Material = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.technique = [];
this.tecniquesDict = {};
this.attrib = data.readUShort();
this.alpha = 1;
this.blendMode = "normal";
this.doubleSided = ( this.attrib & 1 ) != 0;
this.receiveLights = ( this.attrib & 2 ) == 0;
this.receiveShadows = ( this.attrib & 4 ) == 0;
this.receiveFog = ( this.attrib & 8 ) == 0;
this.repeat = ( this.attrib & 16 ) == 0;
if ( this.attrib & 32 )
this.alpha = data.readFloat();
if ( this.attrib & 64 )
this.blendMode = data.readBlendMode();
if ( this.attrib & 128 )
this.animations = data.readAnimationList( sea3d );
this.depthWrite = ( this.attrib & 256 ) == 0;
this.depthTest = ( this.attrib & 512 ) == 0;
this.premultipliedAlpha = ( this.attrib & 1024 ) != 0;
var count = data.readUByte();
for ( var i = 0; i < count; ++ i ) {
var kind = data.readUShort();
var size = data.readUShort();
var pos = data.position;
var tech, methodAttrib;
switch ( kind ) {
case SEA3D.Material.PHONG:
tech = {
ambientColor: data.readUInt24(),
diffuseColor: data.readUInt24(),
specularColor: data.readUInt24(),
specular: data.readFloat(),
gloss: data.readFloat()
};
break;
case SEA3D.Material.PHYSICAL:
tech = {
color: data.readUInt24(),
roughness: data.readFloat(),
metalness: data.readFloat()
};
break;
case SEA3D.Material.ANISOTROPIC:
break;
case SEA3D.Material.COMPOSITE_TEXTURE:
tech = {
composite: sea3d.getObject( data.readUInt() )
};
break;
case SEA3D.Material.DIFFUSE_MAP:
case SEA3D.Material.SPECULAR_MAP:
case SEA3D.Material.NORMAL_MAP:
case SEA3D.Material.AMBIENT_MAP:
case SEA3D.Material.ALPHA_MAP:
case SEA3D.Material.EMISSIVE_MAP:
case SEA3D.Material.ROUGHNESS_MAP:
case SEA3D.Material.METALNESS_MAP:
tech = {
texture: sea3d.getObject( data.readUInt() )
};
break;
case SEA3D.Material.REFLECTION:
case SEA3D.Material.FRESNEL_REFLECTION:
tech = {
texture: sea3d.getObject( data.readUInt() ),
alpha: data.readFloat()
};
if ( kind == SEA3D.Material.FRESNEL_REFLECTION ) {
tech.power = data.readFloat();
tech.normal = data.readFloat();
}
break;
case SEA3D.Material.REFRACTION:
tech = {
texture: sea3d.getObject( data.readUInt() ),
alpha: data.readFloat(),
ior: data.readFloat()
};
break;
case SEA3D.Material.RIM:
tech = {
color: data.readUInt24(),
strength: data.readFloat(),
power: data.readFloat(),
blendMode: data.readBlendMode()
};
break;
case SEA3D.Material.LIGHT_MAP:
tech = {
texture: sea3d.getObject( data.readUInt() ),
channel: data.readUByte(),
blendMode: data.readBlendMode()
};
break;
case SEA3D.Material.DETAIL_MAP:
tech = {
texture: sea3d.getObject( data.readUInt() ),
scale: data.readFloat(),
blendMode: data.readBlendMode()
};
break;
case SEA3D.Material.CEL:
tech = {
color: data.readUInt24(),
levels: data.readUByte(),
size: data.readFloat(),
specularCutOff: data.readFloat(),
smoothness: data.readFloat()
};
break;
case SEA3D.Material.TRANSLUCENT:
tech = {
translucency: data.readFloat(),
scattering: data.readFloat()
};
break;
case SEA3D.Material.BLEND_NORMAL_MAP:
methodAttrib = data.readUByte();
tech = {
texture: sea3d.getObject( data.readUInt() ),
secondaryTexture: sea3d.getObject( data.readUInt() )
};
if ( methodAttrib & 1 ) {
tech.offsetX0 = data.readFloat();
tech.offsetY0 = data.readFloat();
tech.offsetX1 = data.readFloat();
tech.offsetY1 = data.readFloat();
} else {
tech.offsetX0 = tech.offsetY0 =
tech.offsetX1 = tech.offsetY1 = 0;
}
tech.animate = methodAttrib & 2;
break;
case SEA3D.Material.MIRROR_REFLECTION:
tech = {
texture: sea3d.getObject( data.readUInt() ),
alpha: data.readFloat()
};
break;
case SEA3D.Material.EMISSIVE:
tech = {
color: data.readUInt24F()
};
break;
case SEA3D.Material.VERTEX_COLOR:
tech = {
blendMode: data.readBlendMode()
};
break;
case SEA3D.Material.WRAP_LIGHTING:
tech = {
color: data.readUInt24(),
strength: data.readFloat()
};
break;
case SEA3D.Material.COLOR_REPLACE:
methodAttrib = data.readUByte();
tech = {
red: data.readUInt24(),
green: data.readUInt24(),
blue: data.readUInt24F()
};
if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() );
if ( methodAttrib & 2 ) tech.alpha = data.readFloat();
break;
case SEA3D.Material.REFLECTION_SPHERICAL:
tech = {
texture: sea3d.getObject( data.readUInt() ),
alpha: data.readFloat()
};
break;
case SEA3D.Material.REFLECTIVITY:
methodAttrib = data.readUByte();
tech = {
strength: data.readFloat()
};
if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() );
break;
case SEA3D.Material.CLEAR_COAT:
tech = {
strength: data.readFloat(),
roughness: data.readFloat()
};
break;
case SEA3D.Material.FLACCIDITY:
methodAttrib = data.readUByte();
tech = {
target: sea3d.getObject( data.readUInt() ),
scale: data.readFloat(),
spring: data.readFloat(),
damping: data.readFloat()
};
if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() );
break;
default:
console.warn( "SEA3D: MaterialTechnique not found:", kind.toString( 16 ) );
data.position = pos += size;
continue;
}
tech.kind = kind;
this.technique.push( tech );
this.tecniquesDict[ kind ] = tech;
data.position = pos += size;
}
};
SEA3D.Material.PHONG = 0;
SEA3D.Material.COMPOSITE_TEXTURE = 1;
SEA3D.Material.DIFFUSE_MAP = 2;
SEA3D.Material.SPECULAR_MAP = 3;
SEA3D.Material.REFLECTION = 4;
SEA3D.Material.REFRACTION = 5;
SEA3D.Material.NORMAL_MAP = 6;
SEA3D.Material.FRESNEL_REFLECTION = 7;
SEA3D.Material.RIM = 8;
SEA3D.Material.LIGHT_MAP = 9;
SEA3D.Material.DETAIL_MAP = 10;
SEA3D.Material.CEL = 11;
SEA3D.Material.TRANSLUCENT = 12;
SEA3D.Material.BLEND_NORMAL_MAP = 13;
SEA3D.Material.MIRROR_REFLECTION = 14;
SEA3D.Material.AMBIENT_MAP = 15;
SEA3D.Material.ALPHA_MAP = 16;
SEA3D.Material.EMISSIVE_MAP = 17;
SEA3D.Material.VERTEX_COLOR = 18;
SEA3D.Material.WRAP_LIGHTING = 19;
SEA3D.Material.COLOR_REPLACE = 20;
SEA3D.Material.REFLECTION_SPHERICAL = 21;
SEA3D.Material.ANISOTROPIC = 22;
SEA3D.Material.EMISSIVE = 23;
SEA3D.Material.PHYSICAL = 24;
SEA3D.Material.ROUGHNESS_MAP = 25;
SEA3D.Material.METALNESS_MAP = 26;
SEA3D.Material.REFLECTIVITY = 27;
SEA3D.Material.CLEAR_COAT = 28;
SEA3D.Material.FLACCIDITY = 29;
SEA3D.Material.prototype.type = "mat";
//
// Composite
//
SEA3D.Composite = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
var layerCount = data.readUByte();
this.layer = [];
for ( var i = 0; i < layerCount; i ++ ) {
this.layer[ i ] = new SEA3D.Composite.prototype.Layer( data, sea3d );
}
};
SEA3D.Composite.prototype.getLayerByName = function ( name ) {
for ( var i = 0; i < this.layer.length; i ++ ) {
if ( this.layer[ i ].name == name ) {
return this.layer[ i ];
}
}
};
SEA3D.Composite.prototype.Layer = function ( data, sea3d ) {
var attrib = data.readUShort();
if ( attrib & 1 ) this.texture = new SEA3D.Composite.LayerBitmap( data, sea3d );
else this.color = data.readUInt24();
if ( attrib & 2 ) {
this.mask = new SEA3D.Composite.LayerBitmap( data, sea3d );
}
if ( attrib & 4 ) {
this.name = data.readUTF8Tiny();
}
this.blendMode = attrib & 8 ? data.readBlendMode() : "normal";
this.opacity = attrib & 16 ? data.readFloat() : 1;
};
SEA3D.Composite.LayerBitmap = function ( data, sea3d ) {
this.map = sea3d.getObject( data.readUInt() );
var attrib = data.readUShort();
this.channel = attrib & 1 ? data.readUByte() : 0;
this.repeat = attrib & 2 == 0;
this.offsetU = attrib & 4 ? data.readFloat() : 0;
this.offsetV = attrib & 8 ? data.readFloat() : 0;
this.scaleU = attrib & 16 ? data.readFloat() : 1;
this.scaleV = attrib & 32 ? data.readFloat() : 1;
this.rotation = attrib & 64 ? data.readFloat() : 0;
if ( attrib & 128 ) this.animation = data.readAnimationList( sea3d );
};
SEA3D.Composite.prototype.type = "ctex";
//
// Planar Render
//
SEA3D.PlanarRender = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.attrib = data.readUByte();
this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
this.transform = data.readMatrix();
};
SEA3D.PlanarRender.prototype.type = "rttp";
//
// Cube Render
//
SEA3D.CubeRender = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.attrib = data.readUByte();
this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
this.position = data.readVector3();
};
SEA3D.CubeRender.prototype.type = "rttc";
//
// Cube Maps
//
SEA3D.CubeMap = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.transparent = false;
this.extension = data.readExt();
this.faces = [];
for ( var i = 0; i < 6; i ++ ) {
var size = data.readUInt();
this.faces[ i ] = data.concat( data.position, size );
data.position += size;
}
};
SEA3D.CubeMap.prototype.type = "cmap";
//
// JPEG
//
SEA3D.JPEG = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.transparent = false;
};
SEA3D.JPEG.prototype.type = "jpg";
//
// JPEG_XR
//
SEA3D.JPEG_XR = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.transparent = true;
};
SEA3D.JPEG_XR.prototype.type = "wdp";
//
// PNG
//
SEA3D.PNG = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.transparent = data.getByte( 25 ) == 0x06;
};
SEA3D.PNG.prototype.type = "png";
//
// GIF
//
SEA3D.GIF = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.transparent = data.getByte( 11 ) > 0;
};
SEA3D.GIF.prototype.type = "gif";
//
// OGG
//
SEA3D.OGG = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
};
SEA3D.OGG.prototype.type = "ogg";
//
// MP3
//
SEA3D.MP3 = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
};
SEA3D.MP3.prototype.type = "mp3";
//
// Texture Update
//
SEA3D.TextureUpdate = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.index = data.readUInt();
this.bytes = data.concat( data.position, data.length - data.position );
};
SEA3D.TextureUpdate.prototype.type = "uTex";
//
// FILE FORMAT
//
SEA3D.File = function ( config ) {
this.config = {
streaming: true,
timeLimit: 60,
progressive: false
};
if ( config ) {
if ( config.streaming !== undefined ) this.config.streaming = config.streaming;
if ( config.timeLimit !== undefined ) this.config.timeLimit = config.timeLimit;
if ( config.progressive !== undefined ) this.config.progressive = config.progressive;
if ( config.path !== undefined ) this.config.path = config.path;
}
this.version = SEA3D.VERSION;
this.objects = [];
this.typeClass = {};
this.typeRead = {};
this.typeUnique = {};
this.position =
this.dataPosition = 0;
this.scope = this;
// SEA3D
this.addClass( SEA3D.FileInfo, true );
this.addClass( SEA3D.Geometry, true );
this.addClass( SEA3D.Mesh );
this.addClass( SEA3D.Sprite );
this.addClass( SEA3D.Material );
this.addClass( SEA3D.Composite );
this.addClass( SEA3D.PointLight );
this.addClass( SEA3D.DirectionalLight );
this.addClass( SEA3D.HemisphereLight );
this.addClass( SEA3D.AmbientLight );
this.addClass( SEA3D.Animation, true );
this.addClass( SEA3D.Skeleton, true );
this.addClass( SEA3D.SkeletonLocal, true );
this.addClass( SEA3D.SkeletonAnimation, true );
this.addClass( SEA3D.UVWAnimation, true );
this.addClass( SEA3D.JointObject );
this.addClass( SEA3D.Camera );
this.addClass( SEA3D.OrthographicCamera );
this.addClass( SEA3D.Morph, true );
this.addClass( SEA3D.MorphAnimation, true );
this.addClass( SEA3D.VertexAnimation, true );
this.addClass( SEA3D.CubeMap, true );
this.addClass( SEA3D.Dummy );
this.addClass( SEA3D.Line );
this.addClass( SEA3D.SoundPoint );
this.addClass( SEA3D.PlanarRender );
this.addClass( SEA3D.CubeRender );
this.addClass( SEA3D.Actions );
this.addClass( SEA3D.Container3D );
this.addClass( SEA3D.Properties );
// URL BASED
this.addClass( SEA3D.ScriptURL, true );
this.addClass( SEA3D.TextureURL, true );
this.addClass( SEA3D.CubeMapURL, true );
// UNIVERSAL
this.addClass( SEA3D.JPEG, true );
this.addClass( SEA3D.JPEG_XR, true );
this.addClass( SEA3D.PNG, true );
this.addClass( SEA3D.GIF, true );
this.addClass( SEA3D.OGG, true );
this.addClass( SEA3D.MP3, true );
this.addClass( SEA3D.JavaScript, true );
this.addClass( SEA3D.JavaScriptMethod, true );
this.addClass( SEA3D.GLSL, true );
// Updaters
this.addClass( SEA3D.TextureUpdate, true );
// Extensions
var i = SEA3D.File.Extensions.length;
while ( i -- ) {
SEA3D.File.Extensions[ i ].call( this );
}
};
SEA3D.File.Extensions = [];
SEA3D.File.CompressionLibs = {};
SEA3D.File.DecompressionMethod = {};
SEA3D.File.setExtension = function ( callback ) {
SEA3D.File.Extensions.push( callback );
};
SEA3D.File.setDecompressionEngine = function ( id, name, method ) {
SEA3D.File.CompressionLibs[ id ] = name;
SEA3D.File.DecompressionMethod[ id ] = method;
};
SEA3D.File.prototype.addClass = function ( clazz, unique ) {
this.typeClass[ clazz.prototype.type ] = clazz;
this.typeUnique[ clazz.prototype.type ] = unique === true;
};
SEA3D.File.prototype.readHead = function () {
if ( this.stream.bytesAvailable < 16 )
return false;
if ( this.stream.readUTF8( 3 ) != "SEA" )
throw new Error( "Invalid SEA3D format." );
this.sign = this.stream.readUTF8( 3 );
this.version = this.stream.readUInt24();
if ( this.stream.readUByte() != 0 ) {
throw new Error( "Protection algorithm not compatible." );
}
this.compressionID = this.stream.readUByte();
this.compressionAlgorithm = SEA3D.File.CompressionLibs[ this.compressionID ];
this.decompressionMethod = SEA3D.File.DecompressionMethod[ this.compressionID ];
if ( this.compressionID > 0 && ! this.decompressionMethod ) {
throw new Error( "Compression algorithm not compatible." );
}
this.length = this.stream.readUInt();
this.dataPosition = this.stream.position;
this.objects.length = 0;
this.state = this.readBody;
if ( this.onHead ) {
this.onHead( {
file: this,
sign: this.sign
} );
}
return true;
};
SEA3D.File.prototype.getObject = function ( index ) {
return this.objects[ index ];
};
SEA3D.File.prototype.getObjectByName = function ( name ) {
return this.objects[ name ];
};
SEA3D.File.prototype.readSEAObject = function () {
if ( this.stream.bytesAvailable < 4 )
return null;
var size = this.stream.readUInt(),
position = this.stream.position;
if ( this.stream.bytesAvailable < size )
return null;
var flag = this.stream.readUByte(),
type = this.stream.readExt(),
meta = null;
var name = flag & 1 ? this.stream.readUTF8Tiny() : "",
compressed = ( flag & 2 ) != 0,
streaming = ( flag & 4 ) != 0;
if ( flag & 8 ) {
var metalen = this.stream.readUShort();
var metabytes = this.stream.concat( this.stream.position, metalen );
this.stream.position += metalen;
if ( compressed && this.decompressionMethod ) {
metabytes.buffer = this.decompressionMethod( metabytes.buffer );
}
meta = metabytes.readProperties( this );
}
size -= this.stream.position - position;
position = this.stream.position;
var data = this.stream.concat( position, size ),
obj;
if ( this.typeClass[ type ] ) {
if ( compressed && this.decompressionMethod ) {
data.buffer = this.decompressionMethod( data.buffer );
}
obj = new this.typeClass[ type ]( name, data, this );
if ( ( this.config.streaming && streaming || this.config.forceStreaming ) && this.typeRead[ type ] ) {
this.typeRead[ type ].call( this.scope, obj );
}
} else {
obj = new SEA3D.Object( name, data, type, this );
console.warn( "SEA3D: Unknown format \"" + type + "\" of file \"" + name + "\". Add a module referring for this format." );
}
obj.streaming = streaming;
obj.metadata = meta;
this.objects.push( this.objects[ obj.name + "." + obj.type ] = obj );
this.dataPosition = position + size;
++ this.position;
return obj;
};
SEA3D.File.prototype.isDone = function () {
return this.position == this.length;
};
SEA3D.File.prototype.readBody = function () {
this.timer.update();
if ( ! this.resume ) return false;
while ( this.position < this.length ) {
if ( this.timer.deltaTime < this.config.timeLimit ) {
this.stream.position = this.dataPosition;
var sea = this.readSEAObject();
if ( sea ) this.dispatchCompleteObject( sea );
else return false;
} else return false;
}
this.state = this.readComplete;
return true;
};
SEA3D.File.prototype.initParse = function () {
this.timer = new SEA3D.Timer();
this.position = 0;
this.resume = true;
};
SEA3D.File.prototype.parse = function () {
this.initParse();
if ( isFinite( this.config.timeLimit ) ) requestAnimationFrame( this.parseObject.bind( this ) );
else this.parseObject();
};
SEA3D.File.prototype.parseObject = function () {
this.timer.update();
while ( this.position < this.length && this.timer.deltaTime < this.config.timeLimit ) {
var obj = this.objects[ this.position ++ ],
type = obj.type;
if ( ! this.typeUnique[ type ] ) delete obj.tag;
if ( ( obj.streaming || this.config.forceStreaming ) && this.typeRead[ type ] ) {
if ( obj.tag == undefined ) {
this.typeRead[ type ].call( this.scope, obj );
}
}
}
if ( this.position == this.length ) {
var elapsedTime = this.timer.elapsedTime;
var message = elapsedTime + "ms, " + this.objects.length + " objects";
if ( this.onParseComplete ) {
this.onParseComplete( {
file: this,
timeTotal: elapsedTime,
message: message
} );
} else console.log( "SEA3D Parse Complete:", message );
} else {
if ( this.onParseProgress ) {
this.onParseProgress( {
file: this,
loaded: this.position,
total: this.length
} );
}
setTimeout( this.parseObject.bind( this ), 10 );
}
};
SEA3D.File.prototype.readComplete = function () {
this.stream.position = this.dataPosition;
if ( this.stream.readUInt24F() != 0x5EA3D1 )
console.warn( "SEA3D file is corrupted." );
delete this.state;
return false;
};
SEA3D.File.prototype.readState = function () {
while ( this.state() ) continue;
if ( this.state ) {
requestAnimationFrame( this.readState.bind( this ) );
this.dispatchProgress();
} else {
this.dispatchComplete();
}
};
SEA3D.File.prototype.append = function( buffer ) {
if (this.state) {
this.stream.append( buffer );
} else {
this.read( buffer );
}
};
SEA3D.File.prototype.read = function ( buffer ) {
if ( ! buffer ) throw new Error( "No data found." );
this.initParse();
this.stream = new SEA3D.Stream( buffer );
this.state = this.readHead;
this.readState();
};
SEA3D.File.prototype.dispatchCompleteObject = function ( obj ) {
if ( ! this.onCompleteObject ) return;
this.onCompleteObject( {
file: this,
object: obj
} );
};
SEA3D.File.prototype.dispatchProgress = function () {
if ( ! this.onProgress ) return;
this.onProgress( {
file: this,
loaded: this.position,
total: this.length
} );
};
SEA3D.File.prototype.dispatchDownloadProgress = function ( position, length ) {
if ( ! this.onDownloadProgress ) return;
this.onDownloadProgress( {
file: this,
loaded: position,
total: length
} );
};
SEA3D.File.prototype.dispatchComplete = function () {
var elapsedTime = this.timer.elapsedTime;
var message = elapsedTime + "ms, " + this.objects.length + " objects";
if ( this.onComplete ) this.onComplete( {
file: this,
timeTotal: elapsedTime,
message: message
} );
else console.log( "SEA3D:", message );
};
SEA3D.File.prototype.dispatchError = function ( id, message ) {
if ( this.onError ) this.onError( { file: this, id: id, message: message } );
else console.error( "SEA3D: #" + id, message );
};
SEA3D.File.prototype.load = function ( url ) {
var self = this,
xhr = new XMLHttpRequest();
xhr.open( "GET", url, true );
if ( ! this.config.path ) {
this.config.path = THREE.LoaderUtils.extractUrlBase( url );
}
if ( self.config.progressive ) {
var position = 0;
xhr.overrideMimeType( 'text/plain; charset=x-user-defined' );
} else {
xhr.responseType = 'arraybuffer';
}
xhr.onprogress = function ( e ) {
if ( self.config.progressive ) {
var binStr = xhr.responseText.substring( position ),
bytes = new Uint8Array( binStr.length );
for ( var i = 0; i < binStr.length; i ++ ) {
bytes[ i ] = binStr.charCodeAt( i ) & 0xFF;
}
position += binStr.length;
self.append( bytes.buffer );
}
self.dispatchDownloadProgress( e.loaded, e.total );
};
if ( ! self.config.progressive ) {
xhr.onreadystatechange = function () {
if ( xhr.readyState === 4 ) {
if ( xhr.status === 200 || xhr.status === 0 ) {
self.read( this.response );
} else {
this.dispatchError( 1001, "Couldn't load [" + url + "] [" + xhr.status + "]" );
}
}
};
}
xhr.send();
};