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/*
* PVRLoader
* Author: pierre lepers
* Date: 17/09/2014 11:09
*
* PVR v2 (legacy) parser
* TODO : Add Support for PVR v3 format
* TODO : implement loadMipmaps option
*/
THREE.PVRLoader = function ( manager ) {
THREE.CompressedTextureLoader.call( this, manager );
this._parser = THREE.PVRLoader.parse;
};
THREE.PVRLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype );
THREE.PVRLoader.prototype.constructor = THREE.PVRLoader;
THREE.PVRLoader.parse = function ( buffer, loadMipmaps ) {
var headerLengthInt = 13;
var header = new Uint32Array( buffer, 0, headerLengthInt );
var pvrDatas = {
buffer: buffer,
header: header,
loadMipmaps: loadMipmaps
};
if ( header[ 0 ] === 0x03525650 ) {
// PVR v3
return THREE.PVRLoader._parseV3( pvrDatas );
} else if ( header[ 11 ] === 0x21525650 ) {
// PVR v2
return THREE.PVRLoader._parseV2( pvrDatas );
} else {
console.error( 'THREE.PVRLoader: Unknown PVR format.' );
}
};
THREE.PVRLoader._parseV3 = function ( pvrDatas ) {
var header = pvrDatas.header;
var bpp, format;
var metaLen = header[ 12 ],
pixelFormat = header[ 2 ],
height = header[ 6 ],
width = header[ 7 ],
// numSurfs = header[ 9 ],
numFaces = header[ 10 ],
numMipmaps = header[ 11 ];
switch ( pixelFormat ) {
case 0 : // PVRTC 2bpp RGB
bpp = 2;
format = THREE.RGB_PVRTC_2BPPV1_Format;
break;
case 1 : // PVRTC 2bpp RGBA
bpp = 2;
format = THREE.RGBA_PVRTC_2BPPV1_Format;
break;
case 2 : // PVRTC 4bpp RGB
bpp = 4;
format = THREE.RGB_PVRTC_4BPPV1_Format;
break;
case 3 : // PVRTC 4bpp RGBA
bpp = 4;
format = THREE.RGBA_PVRTC_4BPPV1_Format;
break;
default :
console.error( 'THREE.PVRLoader: Unsupported PVR format:', pixelFormat );
}
pvrDatas.dataPtr = 52 + metaLen;
pvrDatas.bpp = bpp;
pvrDatas.format = format;
pvrDatas.width = width;
pvrDatas.height = height;
pvrDatas.numSurfaces = numFaces;
pvrDatas.numMipmaps = numMipmaps;
pvrDatas.isCubemap = ( numFaces === 6 );
return THREE.PVRLoader._extract( pvrDatas );
};
THREE.PVRLoader._parseV2 = function ( pvrDatas ) {
var header = pvrDatas.header;
var headerLength = header[ 0 ],
height = header[ 1 ],
width = header[ 2 ],
numMipmaps = header[ 3 ],
flags = header[ 4 ],
// dataLength = header[ 5 ],
// bpp = header[ 6 ],
// bitmaskRed = header[ 7 ],
// bitmaskGreen = header[ 8 ],
// bitmaskBlue = header[ 9 ],
bitmaskAlpha = header[ 10 ],
// pvrTag = header[ 11 ],
numSurfs = header[ 12 ];
var TYPE_MASK = 0xff;
var PVRTC_2 = 24,
PVRTC_4 = 25;
var formatFlags = flags & TYPE_MASK;
var bpp, format;
var _hasAlpha = bitmaskAlpha > 0;
if ( formatFlags === PVRTC_4 ) {
format = _hasAlpha ? THREE.RGBA_PVRTC_4BPPV1_Format : THREE.RGB_PVRTC_4BPPV1_Format;
bpp = 4;
} else if ( formatFlags === PVRTC_2 ) {
format = _hasAlpha ? THREE.RGBA_PVRTC_2BPPV1_Format : THREE.RGB_PVRTC_2BPPV1_Format;
bpp = 2;
} else {
console.error( 'THREE.PVRLoader: Unknown PVR format:', formatFlags );
}
pvrDatas.dataPtr = headerLength;
pvrDatas.bpp = bpp;
pvrDatas.format = format;
pvrDatas.width = width;
pvrDatas.height = height;
pvrDatas.numSurfaces = numSurfs;
pvrDatas.numMipmaps = numMipmaps + 1;
// guess cubemap type seems tricky in v2
// it juste a pvr containing 6 surface (no explicit cubemap type)
pvrDatas.isCubemap = ( numSurfs === 6 );
return THREE.PVRLoader._extract( pvrDatas );
};
THREE.PVRLoader._extract = function ( pvrDatas ) {
var pvr = {
mipmaps: [],
width: pvrDatas.width,
height: pvrDatas.height,
format: pvrDatas.format,
mipmapCount: pvrDatas.numMipmaps,
isCubemap: pvrDatas.isCubemap
};
var buffer = pvrDatas.buffer;
var dataOffset = pvrDatas.dataPtr,
bpp = pvrDatas.bpp,
numSurfs = pvrDatas.numSurfaces,
dataSize = 0,
blockSize = 0,
blockWidth = 0,
blockHeight = 0,
widthBlocks = 0,
heightBlocks = 0;
if ( bpp === 2 ) {
blockWidth = 8;
blockHeight = 4;
} else {
blockWidth = 4;
blockHeight = 4;
}
blockSize = ( blockWidth * blockHeight ) * bpp / 8;
pvr.mipmaps.length = pvrDatas.numMipmaps * numSurfs;
var mipLevel = 0;
while ( mipLevel < pvrDatas.numMipmaps ) {
var sWidth = pvrDatas.width >> mipLevel,
sHeight = pvrDatas.height >> mipLevel;
widthBlocks = sWidth / blockWidth;
heightBlocks = sHeight / blockHeight;
// Clamp to minimum number of blocks
if ( widthBlocks < 2 ) widthBlocks = 2;
if ( heightBlocks < 2 ) heightBlocks = 2;
dataSize = widthBlocks * heightBlocks * blockSize;
for ( var surfIndex = 0; surfIndex < numSurfs; surfIndex ++ ) {
var byteArray = new Uint8Array( buffer, dataOffset, dataSize );
var mipmap = {
data: byteArray,
width: sWidth,
height: sHeight
};
pvr.mipmaps[ surfIndex * pvrDatas.numMipmaps + mipLevel ] = mipmap;
dataOffset += dataSize;
}
mipLevel ++;
}
return pvr;
};