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| /** | |
| * @author Kyle-Larson https://github.com/Kyle-Larson | |
| * @author Takahiro https://github.com/takahirox | |
| * @author Lewy Blue https://github.com/looeee | |
| * | |
| * Loader loads FBX file and generates Group representing FBX scene. | |
| * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format | |
| * Versions lower than this may load but will probably have errors | |
| * | |
| * Needs Support: | |
| * Morph normals / blend shape normals | |
| * | |
| * FBX format references: | |
| * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure | |
| * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) | |
| * | |
| * Binary format specification: | |
| * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ | |
| */ | |
| THREE.FBXLoader = ( function () { | |
| var fbxTree; | |
| var connections; | |
| var sceneGraph; | |
| function FBXLoader( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| } | |
| FBXLoader.prototype = { | |
| constructor: FBXLoader, | |
| crossOrigin: 'anonymous', | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var self = this; | |
| var path = ( self.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : self.path; | |
| var loader = new THREE.FileLoader( this.manager ); | |
| loader.setPath( self.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.load( url, function ( buffer ) { | |
| try { | |
| onLoad( self.parse( buffer, path ) ); | |
| } catch ( error ) { | |
| setTimeout( function () { | |
| if ( onError ) onError( error ); | |
| self.manager.itemError( url ); | |
| }, 0 ); | |
| } | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| return this; | |
| }, | |
| setResourcePath: function ( value ) { | |
| this.resourcePath = value; | |
| return this; | |
| }, | |
| setCrossOrigin: function ( value ) { | |
| this.crossOrigin = value; | |
| return this; | |
| }, | |
| parse: function ( FBXBuffer, path ) { | |
| if ( isFbxFormatBinary( FBXBuffer ) ) { | |
| fbxTree = new BinaryParser().parse( FBXBuffer ); | |
| } else { | |
| var FBXText = convertArrayBufferToString( FBXBuffer ); | |
| if ( ! isFbxFormatASCII( FBXText ) ) { | |
| throw new Error( 'THREE.FBXLoader: Unknown format.' ); | |
| } | |
| if ( getFbxVersion( FBXText ) < 7000 ) { | |
| throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) ); | |
| } | |
| fbxTree = new TextParser().parse( FBXText ); | |
| } | |
| // console.log( fbxTree ); | |
| var textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | |
| return new FBXTreeParser( textureLoader ).parse( fbxTree ); | |
| } | |
| }; | |
| // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group | |
| function FBXTreeParser( textureLoader ) { | |
| this.textureLoader = textureLoader; | |
| } | |
| FBXTreeParser.prototype = { | |
| constructor: FBXTreeParser, | |
| parse: function () { | |
| connections = this.parseConnections(); | |
| var images = this.parseImages(); | |
| var textures = this.parseTextures( images ); | |
| var materials = this.parseMaterials( textures ); | |
| var deformers = this.parseDeformers(); | |
| var geometryMap = new GeometryParser().parse( deformers ); | |
| this.parseScene( deformers, geometryMap, materials ); | |
| return sceneGraph; | |
| }, | |
| // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) | |
| // and details the connection type | |
| parseConnections: function () { | |
| var connectionMap = new Map(); | |
| if ( 'Connections' in fbxTree ) { | |
| var rawConnections = fbxTree.Connections.connections; | |
| rawConnections.forEach( function ( rawConnection ) { | |
| var fromID = rawConnection[ 0 ]; | |
| var toID = rawConnection[ 1 ]; | |
| var relationship = rawConnection[ 2 ]; | |
| if ( ! connectionMap.has( fromID ) ) { | |
| connectionMap.set( fromID, { | |
| parents: [], | |
| children: [] | |
| } ); | |
| } | |
| var parentRelationship = { ID: toID, relationship: relationship }; | |
| connectionMap.get( fromID ).parents.push( parentRelationship ); | |
| if ( ! connectionMap.has( toID ) ) { | |
| connectionMap.set( toID, { | |
| parents: [], | |
| children: [] | |
| } ); | |
| } | |
| var childRelationship = { ID: fromID, relationship: relationship }; | |
| connectionMap.get( toID ).children.push( childRelationship ); | |
| } ); | |
| } | |
| return connectionMap; | |
| }, | |
| // Parse FBXTree.Objects.Video for embedded image data | |
| // These images are connected to textures in FBXTree.Objects.Textures | |
| // via FBXTree.Connections. | |
| parseImages: function () { | |
| var images = {}; | |
| var blobs = {}; | |
| if ( 'Video' in fbxTree.Objects ) { | |
| var videoNodes = fbxTree.Objects.Video; | |
| for ( var nodeID in videoNodes ) { | |
| var videoNode = videoNodes[ nodeID ]; | |
| var id = parseInt( nodeID ); | |
| images[ id ] = videoNode.RelativeFilename || videoNode.Filename; | |
| // raw image data is in videoNode.Content | |
| if ( 'Content' in videoNode ) { | |
| var arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 ); | |
| var base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' ); | |
| if ( arrayBufferContent || base64Content ) { | |
| var image = this.parseImage( videoNodes[ nodeID ] ); | |
| blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image; | |
| } | |
| } | |
| } | |
| } | |
| for ( var id in images ) { | |
| var filename = images[ id ]; | |
| if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ]; | |
| else images[ id ] = images[ id ].split( '\\' ).pop(); | |
| } | |
| return images; | |
| }, | |
| // Parse embedded image data in FBXTree.Video.Content | |
| parseImage: function ( videoNode ) { | |
| var content = videoNode.Content; | |
| var fileName = videoNode.RelativeFilename || videoNode.Filename; | |
| var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase(); | |
| var type; | |
| switch ( extension ) { | |
| case 'bmp': | |
| type = 'image/bmp'; | |
| break; | |
| case 'jpg': | |
| case 'jpeg': | |
| type = 'image/jpeg'; | |
| break; | |
| case 'png': | |
| type = 'image/png'; | |
| break; | |
| case 'tif': | |
| type = 'image/tiff'; | |
| break; | |
| case 'tga': | |
| if ( typeof THREE.TGALoader !== 'function' ) { | |
| console.warn( 'FBXLoader: THREE.TGALoader is required to load TGA textures' ); | |
| return; | |
| } else { | |
| if ( THREE.Loader.Handlers.get( '.tga' ) === null ) { | |
| var tgaLoader = new THREE.TGALoader(); | |
| tgaLoader.setPath( this.textureLoader.path ); | |
| THREE.Loader.Handlers.add( /\.tga$/i, tgaLoader ); | |
| } | |
| type = 'image/tga'; | |
| break; | |
| } | |
| default: | |
| console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' ); | |
| return; | |
| } | |
| if ( typeof content === 'string' ) { // ASCII format | |
| return 'data:' + type + ';base64,' + content; | |
| } else { // Binary Format | |
| var array = new Uint8Array( content ); | |
| return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) ); | |
| } | |
| }, | |
| // Parse nodes in FBXTree.Objects.Texture | |
| // These contain details such as UV scaling, cropping, rotation etc and are connected | |
| // to images in FBXTree.Objects.Video | |
| parseTextures: function ( images ) { | |
| var textureMap = new Map(); | |
| if ( 'Texture' in fbxTree.Objects ) { | |
| var textureNodes = fbxTree.Objects.Texture; | |
| for ( var nodeID in textureNodes ) { | |
| var texture = this.parseTexture( textureNodes[ nodeID ], images ); | |
| textureMap.set( parseInt( nodeID ), texture ); | |
| } | |
| } | |
| return textureMap; | |
| }, | |
| // Parse individual node in FBXTree.Objects.Texture | |
| parseTexture: function ( textureNode, images ) { | |
| var texture = this.loadTexture( textureNode, images ); | |
| texture.ID = textureNode.id; | |
| texture.name = textureNode.attrName; | |
| var wrapModeU = textureNode.WrapModeU; | |
| var wrapModeV = textureNode.WrapModeV; | |
| var valueU = wrapModeU !== undefined ? wrapModeU.value : 0; | |
| var valueV = wrapModeV !== undefined ? wrapModeV.value : 0; | |
| // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a | |
| // 0: repeat(default), 1: clamp | |
| texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; | |
| texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; | |
| if ( 'Scaling' in textureNode ) { | |
| var values = textureNode.Scaling.value; | |
| texture.repeat.x = values[ 0 ]; | |
| texture.repeat.y = values[ 1 ]; | |
| } | |
| return texture; | |
| }, | |
| // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader | |
| loadTexture: function ( textureNode, images ) { | |
| var fileName; | |
| var currentPath = this.textureLoader.path; | |
| var children = connections.get( textureNode.id ).children; | |
| if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) { | |
| fileName = images[ children[ 0 ].ID ]; | |
| if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) { | |
| this.textureLoader.setPath( undefined ); | |
| } | |
| } | |
| var texture; | |
| var extension = textureNode.FileName.slice( - 3 ).toLowerCase(); | |
| if ( extension === 'tga' ) { | |
| var loader = THREE.Loader.Handlers.get( '.tga' ); | |
| if ( loader === null ) { | |
| console.warn( 'FBXLoader: TGALoader not found, creating empty placeholder texture for', fileName ); | |
| texture = new THREE.Texture(); | |
| } else { | |
| texture = loader.load( fileName ); | |
| } | |
| } else if ( extension === 'psd' ) { | |
| console.warn( 'FBXLoader: PSD textures are not supported, creating empty placeholder texture for', fileName ); | |
| texture = new THREE.Texture(); | |
| } else { | |
| texture = this.textureLoader.load( fileName ); | |
| } | |
| this.textureLoader.setPath( currentPath ); | |
| return texture; | |
| }, | |
| // Parse nodes in FBXTree.Objects.Material | |
| parseMaterials: function ( textureMap ) { | |
| var materialMap = new Map(); | |
| if ( 'Material' in fbxTree.Objects ) { | |
| var materialNodes = fbxTree.Objects.Material; | |
| for ( var nodeID in materialNodes ) { | |
| var material = this.parseMaterial( materialNodes[ nodeID ], textureMap ); | |
| if ( material !== null ) materialMap.set( parseInt( nodeID ), material ); | |
| } | |
| } | |
| return materialMap; | |
| }, | |
| // Parse single node in FBXTree.Objects.Material | |
| // Materials are connected to texture maps in FBXTree.Objects.Textures | |
| // FBX format currently only supports Lambert and Phong shading models | |
| parseMaterial: function ( materialNode, textureMap ) { | |
| var ID = materialNode.id; | |
| var name = materialNode.attrName; | |
| var type = materialNode.ShadingModel; | |
| // Case where FBX wraps shading model in property object. | |
| if ( typeof type === 'object' ) { | |
| type = type.value; | |
| } | |
| // Ignore unused materials which don't have any connections. | |
| if ( ! connections.has( ID ) ) return null; | |
| var parameters = this.parseParameters( materialNode, textureMap, ID ); | |
| var material; | |
| switch ( type.toLowerCase() ) { | |
| case 'phong': | |
| material = new THREE.MeshPhongMaterial(); | |
| break; | |
| case 'lambert': | |
| material = new THREE.MeshLambertMaterial(); | |
| break; | |
| default: | |
| console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type ); | |
| material = new THREE.MeshPhongMaterial(); | |
| break; | |
| } | |
| material.setValues( parameters ); | |
| material.name = name; | |
| return material; | |
| }, | |
| // Parse FBX material and return parameters suitable for a three.js material | |
| // Also parse the texture map and return any textures associated with the material | |
| parseParameters: function ( materialNode, textureMap, ID ) { | |
| var parameters = {}; | |
| if ( materialNode.BumpFactor ) { | |
| parameters.bumpScale = materialNode.BumpFactor.value; | |
| } | |
| if ( materialNode.Diffuse ) { | |
| parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value ); | |
| } else if ( materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color' ) { | |
| // The blender exporter exports diffuse here instead of in materialNode.Diffuse | |
| parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value ); | |
| } | |
| if ( materialNode.DisplacementFactor ) { | |
| parameters.displacementScale = materialNode.DisplacementFactor.value; | |
| } | |
| if ( materialNode.Emissive ) { | |
| parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value ); | |
| } else if ( materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color' ) { | |
| // The blender exporter exports emissive color here instead of in materialNode.Emissive | |
| parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value ); | |
| } | |
| if ( materialNode.EmissiveFactor ) { | |
| parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value ); | |
| } | |
| if ( materialNode.Opacity ) { | |
| parameters.opacity = parseFloat( materialNode.Opacity.value ); | |
| } | |
| if ( parameters.opacity < 1.0 ) { | |
| parameters.transparent = true; | |
| } | |
| if ( materialNode.ReflectionFactor ) { | |
| parameters.reflectivity = materialNode.ReflectionFactor.value; | |
| } | |
| if ( materialNode.Shininess ) { | |
| parameters.shininess = materialNode.Shininess.value; | |
| } | |
| if ( materialNode.Specular ) { | |
| parameters.specular = new THREE.Color().fromArray( materialNode.Specular.value ); | |
| } else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) { | |
| // The blender exporter exports specular color here instead of in materialNode.Specular | |
| parameters.specular = new THREE.Color().fromArray( materialNode.SpecularColor.value ); | |
| } | |
| var self = this; | |
| connections.get( ID ).children.forEach( function ( child ) { | |
| var type = child.relationship; | |
| switch ( type ) { | |
| case 'Bump': | |
| parameters.bumpMap = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'Maya|TEX_ao_map': | |
| parameters.aoMap = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'DiffuseColor': | |
| case 'Maya|TEX_color_map': | |
| parameters.map = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'DisplacementColor': | |
| parameters.displacementMap = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'EmissiveColor': | |
| parameters.emissiveMap = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'NormalMap': | |
| case 'Maya|TEX_normal_map': | |
| parameters.normalMap = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'ReflectionColor': | |
| parameters.envMap = self.getTexture( textureMap, child.ID ); | |
| parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; | |
| break; | |
| case 'SpecularColor': | |
| parameters.specularMap = self.getTexture( textureMap, child.ID ); | |
| break; | |
| case 'TransparentColor': | |
| parameters.alphaMap = self.getTexture( textureMap, child.ID ); | |
| parameters.transparent = true; | |
| break; | |
| case 'AmbientColor': | |
| case 'ShininessExponent': // AKA glossiness map | |
| case 'SpecularFactor': // AKA specularLevel | |
| case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor | |
| default: | |
| console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type ); | |
| break; | |
| } | |
| } ); | |
| return parameters; | |
| }, | |
| // get a texture from the textureMap for use by a material. | |
| getTexture: function ( textureMap, id ) { | |
| // if the texture is a layered texture, just use the first layer and issue a warning | |
| if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) { | |
| console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' ); | |
| id = connections.get( id ).children[ 0 ].ID; | |
| } | |
| return textureMap.get( id ); | |
| }, | |
| // Parse nodes in FBXTree.Objects.Deformer | |
| // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here | |
| // Generates map of Skeleton-like objects for use later when generating and binding skeletons. | |
| parseDeformers: function () { | |
| var skeletons = {}; | |
| var morphTargets = {}; | |
| if ( 'Deformer' in fbxTree.Objects ) { | |
| var DeformerNodes = fbxTree.Objects.Deformer; | |
| for ( var nodeID in DeformerNodes ) { | |
| var deformerNode = DeformerNodes[ nodeID ]; | |
| var relationships = connections.get( parseInt( nodeID ) ); | |
| if ( deformerNode.attrType === 'Skin' ) { | |
| var skeleton = this.parseSkeleton( relationships, DeformerNodes ); | |
| skeleton.ID = nodeID; | |
| if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' ); | |
| skeleton.geometryID = relationships.parents[ 0 ].ID; | |
| skeletons[ nodeID ] = skeleton; | |
| } else if ( deformerNode.attrType === 'BlendShape' ) { | |
| var morphTarget = { | |
| id: nodeID, | |
| }; | |
| morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes ); | |
| morphTarget.id = nodeID; | |
| if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' ); | |
| morphTargets[ nodeID ] = morphTarget; | |
| } | |
| } | |
| } | |
| return { | |
| skeletons: skeletons, | |
| morphTargets: morphTargets, | |
| }; | |
| }, | |
| // Parse single nodes in FBXTree.Objects.Deformer | |
| // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' | |
| // Each skin node represents a skeleton and each cluster node represents a bone | |
| parseSkeleton: function ( relationships, deformerNodes ) { | |
| var rawBones = []; | |
| relationships.children.forEach( function ( child ) { | |
| var boneNode = deformerNodes[ child.ID ]; | |
| if ( boneNode.attrType !== 'Cluster' ) return; | |
| var rawBone = { | |
| ID: child.ID, | |
| indices: [], | |
| weights: [], | |
| transformLink: new THREE.Matrix4().fromArray( boneNode.TransformLink.a ), | |
| // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ), | |
| // linkMode: boneNode.Mode, | |
| }; | |
| if ( 'Indexes' in boneNode ) { | |
| rawBone.indices = boneNode.Indexes.a; | |
| rawBone.weights = boneNode.Weights.a; | |
| } | |
| rawBones.push( rawBone ); | |
| } ); | |
| return { | |
| rawBones: rawBones, | |
| bones: [] | |
| }; | |
| }, | |
| // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" | |
| parseMorphTargets: function ( relationships, deformerNodes ) { | |
| var rawMorphTargets = []; | |
| for ( var i = 0; i < relationships.children.length; i ++ ) { | |
| var child = relationships.children[ i ]; | |
| var morphTargetNode = deformerNodes[ child.ID ]; | |
| var rawMorphTarget = { | |
| name: morphTargetNode.attrName, | |
| initialWeight: morphTargetNode.DeformPercent, | |
| id: morphTargetNode.id, | |
| fullWeights: morphTargetNode.FullWeights.a | |
| }; | |
| if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return; | |
| rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) { | |
| return child.relationship === undefined; | |
| } )[ 0 ].ID; | |
| rawMorphTargets.push( rawMorphTarget ); | |
| } | |
| return rawMorphTargets; | |
| }, | |
| // create the main THREE.Group() to be returned by the loader | |
| parseScene: function ( deformers, geometryMap, materialMap ) { | |
| sceneGraph = new THREE.Group(); | |
| var modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap ); | |
| var modelNodes = fbxTree.Objects.Model; | |
| var self = this; | |
| modelMap.forEach( function ( model ) { | |
| var modelNode = modelNodes[ model.ID ]; | |
| self.setLookAtProperties( model, modelNode ); | |
| var parentConnections = connections.get( model.ID ).parents; | |
| parentConnections.forEach( function ( connection ) { | |
| var parent = modelMap.get( connection.ID ); | |
| if ( parent !== undefined ) parent.add( model ); | |
| } ); | |
| if ( model.parent === null ) { | |
| sceneGraph.add( model ); | |
| } | |
| } ); | |
| this.bindSkeleton( deformers.skeletons, geometryMap, modelMap ); | |
| this.createAmbientLight(); | |
| this.setupMorphMaterials(); | |
| sceneGraph.traverse( function ( node ) { | |
| if ( node.userData.transformData ) { | |
| if ( node.parent ) node.userData.transformData.parentMatrixWorld = node.parent.matrix; | |
| var transform = generateTransform( node.userData.transformData ); | |
| node.applyMatrix( transform ); | |
| } | |
| } ); | |
| var animations = new AnimationParser().parse(); | |
| // if all the models where already combined in a single group, just return that | |
| if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) { | |
| sceneGraph.children[ 0 ].animations = animations; | |
| sceneGraph = sceneGraph.children[ 0 ]; | |
| } | |
| sceneGraph.animations = animations; | |
| }, | |
| // parse nodes in FBXTree.Objects.Model | |
| parseModels: function ( skeletons, geometryMap, materialMap ) { | |
| var modelMap = new Map(); | |
| var modelNodes = fbxTree.Objects.Model; | |
| for ( var nodeID in modelNodes ) { | |
| var id = parseInt( nodeID ); | |
| var node = modelNodes[ nodeID ]; | |
| var relationships = connections.get( id ); | |
| var model = this.buildSkeleton( relationships, skeletons, id, node.attrName ); | |
| if ( ! model ) { | |
| switch ( node.attrType ) { | |
| case 'Camera': | |
| model = this.createCamera( relationships ); | |
| break; | |
| case 'Light': | |
| model = this.createLight( relationships ); | |
| break; | |
| case 'Mesh': | |
| model = this.createMesh( relationships, geometryMap, materialMap ); | |
| break; | |
| case 'NurbsCurve': | |
| model = this.createCurve( relationships, geometryMap ); | |
| break; | |
| case 'LimbNode': | |
| case 'Root': | |
| model = new THREE.Bone(); | |
| break; | |
| case 'Null': | |
| default: | |
| model = new THREE.Group(); | |
| break; | |
| } | |
| model.name = THREE.PropertyBinding.sanitizeNodeName( node.attrName ); | |
| model.ID = id; | |
| } | |
| this.getTransformData( model, node ); | |
| modelMap.set( id, model ); | |
| } | |
| return modelMap; | |
| }, | |
| buildSkeleton: function ( relationships, skeletons, id, name ) { | |
| var bone = null; | |
| relationships.parents.forEach( function ( parent ) { | |
| for ( var ID in skeletons ) { | |
| var skeleton = skeletons[ ID ]; | |
| skeleton.rawBones.forEach( function ( rawBone, i ) { | |
| if ( rawBone.ID === parent.ID ) { | |
| var subBone = bone; | |
| bone = new THREE.Bone(); | |
| bone.matrixWorld.copy( rawBone.transformLink ); | |
| // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id | |
| bone.name = THREE.PropertyBinding.sanitizeNodeName( name ); | |
| bone.ID = id; | |
| skeleton.bones[ i ] = bone; | |
| // In cases where a bone is shared between multiple meshes | |
| // duplicate the bone here and and it as a child of the first bone | |
| if ( subBone !== null ) { | |
| bone.add( subBone ); | |
| } | |
| } | |
| } ); | |
| } | |
| } ); | |
| return bone; | |
| }, | |
| // create a THREE.PerspectiveCamera or THREE.OrthographicCamera | |
| createCamera: function ( relationships ) { | |
| var model; | |
| var cameraAttribute; | |
| relationships.children.forEach( function ( child ) { | |
| var attr = fbxTree.Objects.NodeAttribute[ child.ID ]; | |
| if ( attr !== undefined ) { | |
| cameraAttribute = attr; | |
| } | |
| } ); | |
| if ( cameraAttribute === undefined ) { | |
| model = new THREE.Object3D(); | |
| } else { | |
| var type = 0; | |
| if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) { | |
| type = 1; | |
| } | |
| var nearClippingPlane = 1; | |
| if ( cameraAttribute.NearPlane !== undefined ) { | |
| nearClippingPlane = cameraAttribute.NearPlane.value / 1000; | |
| } | |
| var farClippingPlane = 1000; | |
| if ( cameraAttribute.FarPlane !== undefined ) { | |
| farClippingPlane = cameraAttribute.FarPlane.value / 1000; | |
| } | |
| var width = window.innerWidth; | |
| var height = window.innerHeight; | |
| if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) { | |
| width = cameraAttribute.AspectWidth.value; | |
| height = cameraAttribute.AspectHeight.value; | |
| } | |
| var aspect = width / height; | |
| var fov = 45; | |
| if ( cameraAttribute.FieldOfView !== undefined ) { | |
| fov = cameraAttribute.FieldOfView.value; | |
| } | |
| var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; | |
| switch ( type ) { | |
| case 0: // Perspective | |
| model = new THREE.PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane ); | |
| if ( focalLength !== null ) model.setFocalLength( focalLength ); | |
| break; | |
| case 1: // Orthographic | |
| model = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane ); | |
| break; | |
| default: | |
| console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' ); | |
| model = new THREE.Object3D(); | |
| break; | |
| } | |
| } | |
| return model; | |
| }, | |
| // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight | |
| createLight: function ( relationships ) { | |
| var model; | |
| var lightAttribute; | |
| relationships.children.forEach( function ( child ) { | |
| var attr = fbxTree.Objects.NodeAttribute[ child.ID ]; | |
| if ( attr !== undefined ) { | |
| lightAttribute = attr; | |
| } | |
| } ); | |
| if ( lightAttribute === undefined ) { | |
| model = new THREE.Object3D(); | |
| } else { | |
| var type; | |
| // LightType can be undefined for Point lights | |
| if ( lightAttribute.LightType === undefined ) { | |
| type = 0; | |
| } else { | |
| type = lightAttribute.LightType.value; | |
| } | |
| var color = 0xffffff; | |
| if ( lightAttribute.Color !== undefined ) { | |
| color = new THREE.Color().fromArray( lightAttribute.Color.value ); | |
| } | |
| var intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100; | |
| // light disabled | |
| if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) { | |
| intensity = 0; | |
| } | |
| var distance = 0; | |
| if ( lightAttribute.FarAttenuationEnd !== undefined ) { | |
| if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) { | |
| distance = 0; | |
| } else { | |
| distance = lightAttribute.FarAttenuationEnd.value; | |
| } | |
| } | |
| // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? | |
| var decay = 1; | |
| switch ( type ) { | |
| case 0: // Point | |
| model = new THREE.PointLight( color, intensity, distance, decay ); | |
| break; | |
| case 1: // Directional | |
| model = new THREE.DirectionalLight( color, intensity ); | |
| break; | |
| case 2: // Spot | |
| var angle = Math.PI / 3; | |
| if ( lightAttribute.InnerAngle !== undefined ) { | |
| angle = THREE.Math.degToRad( lightAttribute.InnerAngle.value ); | |
| } | |
| var penumbra = 0; | |
| if ( lightAttribute.OuterAngle !== undefined ) { | |
| // TODO: this is not correct - FBX calculates outer and inner angle in degrees | |
| // with OuterAngle > InnerAngle && OuterAngle <= Math.PI | |
| // while three.js uses a penumbra between (0, 1) to attenuate the inner angle | |
| penumbra = THREE.Math.degToRad( lightAttribute.OuterAngle.value ); | |
| penumbra = Math.max( penumbra, 1 ); | |
| } | |
| model = new THREE.SpotLight( color, intensity, distance, angle, penumbra, decay ); | |
| break; | |
| default: | |
| console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.' ); | |
| model = new THREE.PointLight( color, intensity ); | |
| break; | |
| } | |
| if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) { | |
| model.castShadow = true; | |
| } | |
| } | |
| return model; | |
| }, | |
| createMesh: function ( relationships, geometryMap, materialMap ) { | |
| var model; | |
| var geometry = null; | |
| var material = null; | |
| var materials = []; | |
| // get geometry and materials(s) from connections | |
| relationships.children.forEach( function ( child ) { | |
| if ( geometryMap.has( child.ID ) ) { | |
| geometry = geometryMap.get( child.ID ); | |
| } | |
| if ( materialMap.has( child.ID ) ) { | |
| materials.push( materialMap.get( child.ID ) ); | |
| } | |
| } ); | |
| if ( materials.length > 1 ) { | |
| material = materials; | |
| } else if ( materials.length > 0 ) { | |
| material = materials[ 0 ]; | |
| } else { | |
| material = new THREE.MeshPhongMaterial( { color: 0xcccccc } ); | |
| materials.push( material ); | |
| } | |
| if ( 'color' in geometry.attributes ) { | |
| materials.forEach( function ( material ) { | |
| material.vertexColors = THREE.VertexColors; | |
| } ); | |
| } | |
| if ( geometry.FBX_Deformer ) { | |
| materials.forEach( function ( material ) { | |
| material.skinning = true; | |
| } ); | |
| model = new THREE.SkinnedMesh( geometry, material ); | |
| model.normalizeSkinWeights(); | |
| } else { | |
| model = new THREE.Mesh( geometry, material ); | |
| } | |
| return model; | |
| }, | |
| createCurve: function ( relationships, geometryMap ) { | |
| var geometry = relationships.children.reduce( function ( geo, child ) { | |
| if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID ); | |
| return geo; | |
| }, null ); | |
| // FBX does not list materials for Nurbs lines, so we'll just put our own in here. | |
| var material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 1 } ); | |
| return new THREE.Line( geometry, material ); | |
| }, | |
| // parse the model node for transform data | |
| getTransformData: function ( model, modelNode ) { | |
| var transformData = {}; | |
| if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value ); | |
| if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); | |
| else transformData.eulerOrder = 'ZYX'; | |
| if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value; | |
| if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value; | |
| if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value; | |
| if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value; | |
| if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value; | |
| if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value; | |
| if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value; | |
| if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value; | |
| if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value; | |
| model.userData.transformData = transformData; | |
| }, | |
| setLookAtProperties: function ( model, modelNode ) { | |
| if ( 'LookAtProperty' in modelNode ) { | |
| var children = connections.get( model.ID ).children; | |
| children.forEach( function ( child ) { | |
| if ( child.relationship === 'LookAtProperty' ) { | |
| var lookAtTarget = fbxTree.Objects.Model[ child.ID ]; | |
| if ( 'Lcl_Translation' in lookAtTarget ) { | |
| var pos = lookAtTarget.Lcl_Translation.value; | |
| // DirectionalLight, SpotLight | |
| if ( model.target !== undefined ) { | |
| model.target.position.fromArray( pos ); | |
| sceneGraph.add( model.target ); | |
| } else { // Cameras and other Object3Ds | |
| model.lookAt( new THREE.Vector3().fromArray( pos ) ); | |
| } | |
| } | |
| } | |
| } ); | |
| } | |
| }, | |
| bindSkeleton: function ( skeletons, geometryMap, modelMap ) { | |
| var bindMatrices = this.parsePoseNodes(); | |
| for ( var ID in skeletons ) { | |
| var skeleton = skeletons[ ID ]; | |
| var parents = connections.get( parseInt( skeleton.ID ) ).parents; | |
| parents.forEach( function ( parent ) { | |
| if ( geometryMap.has( parent.ID ) ) { | |
| var geoID = parent.ID; | |
| var geoRelationships = connections.get( geoID ); | |
| geoRelationships.parents.forEach( function ( geoConnParent ) { | |
| if ( modelMap.has( geoConnParent.ID ) ) { | |
| var model = modelMap.get( geoConnParent.ID ); | |
| model.bind( new THREE.Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] ); | |
| } | |
| } ); | |
| } | |
| } ); | |
| } | |
| }, | |
| parsePoseNodes: function () { | |
| var bindMatrices = {}; | |
| if ( 'Pose' in fbxTree.Objects ) { | |
| var BindPoseNode = fbxTree.Objects.Pose; | |
| for ( var nodeID in BindPoseNode ) { | |
| if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) { | |
| var poseNodes = BindPoseNode[ nodeID ].PoseNode; | |
| if ( Array.isArray( poseNodes ) ) { | |
| poseNodes.forEach( function ( poseNode ) { | |
| bindMatrices[ poseNode.Node ] = new THREE.Matrix4().fromArray( poseNode.Matrix.a ); | |
| } ); | |
| } else { | |
| bindMatrices[ poseNodes.Node ] = new THREE.Matrix4().fromArray( poseNodes.Matrix.a ); | |
| } | |
| } | |
| } | |
| } | |
| return bindMatrices; | |
| }, | |
| // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light | |
| createAmbientLight: function () { | |
| if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) { | |
| var ambientColor = fbxTree.GlobalSettings.AmbientColor.value; | |
| var r = ambientColor[ 0 ]; | |
| var g = ambientColor[ 1 ]; | |
| var b = ambientColor[ 2 ]; | |
| if ( r !== 0 || g !== 0 || b !== 0 ) { | |
| var color = new THREE.Color( r, g, b ); | |
| sceneGraph.add( new THREE.AmbientLight( color, 1 ) ); | |
| } | |
| } | |
| }, | |
| setupMorphMaterials: function () { | |
| var self = this; | |
| sceneGraph.traverse( function ( child ) { | |
| if ( child.isMesh ) { | |
| if ( child.geometry.morphAttributes.position && child.geometry.morphAttributes.position.length ) { | |
| if ( Array.isArray( child.material ) ) { | |
| child.material.forEach( function ( material, i ) { | |
| self.setupMorphMaterial( child, material, i ); | |
| } ); | |
| } else { | |
| self.setupMorphMaterial( child, child.material ); | |
| } | |
| } | |
| } | |
| } ); | |
| }, | |
| setupMorphMaterial: function ( child, material, index ) { | |
| var uuid = child.uuid; | |
| var matUuid = material.uuid; | |
| // if a geometry has morph targets, it cannot share the material with other geometries | |
| var sharedMat = false; | |
| sceneGraph.traverse( function ( node ) { | |
| if ( node.isMesh ) { | |
| if ( Array.isArray( node.material ) ) { | |
| node.material.forEach( function ( mat ) { | |
| if ( mat.uuid === matUuid && node.uuid !== uuid ) sharedMat = true; | |
| } ); | |
| } else if ( node.material.uuid === matUuid && node.uuid !== uuid ) sharedMat = true; | |
| } | |
| } ); | |
| if ( sharedMat === true ) { | |
| var clonedMat = material.clone(); | |
| clonedMat.morphTargets = true; | |
| if ( index === undefined ) child.material = clonedMat; | |
| else child.material[ index ] = clonedMat; | |
| } else material.morphTargets = true; | |
| } | |
| }; | |
| // parse Geometry data from FBXTree and return map of BufferGeometries | |
| function GeometryParser() {} | |
| GeometryParser.prototype = { | |
| constructor: GeometryParser, | |
| // Parse nodes in FBXTree.Objects.Geometry | |
| parse: function ( deformers ) { | |
| var geometryMap = new Map(); | |
| if ( 'Geometry' in fbxTree.Objects ) { | |
| var geoNodes = fbxTree.Objects.Geometry; | |
| for ( var nodeID in geoNodes ) { | |
| var relationships = connections.get( parseInt( nodeID ) ); | |
| var geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers ); | |
| geometryMap.set( parseInt( nodeID ), geo ); | |
| } | |
| } | |
| return geometryMap; | |
| }, | |
| // Parse single node in FBXTree.Objects.Geometry | |
| parseGeometry: function ( relationships, geoNode, deformers ) { | |
| switch ( geoNode.attrType ) { | |
| case 'Mesh': | |
| return this.parseMeshGeometry( relationships, geoNode, deformers ); | |
| break; | |
| case 'NurbsCurve': | |
| return this.parseNurbsGeometry( geoNode ); | |
| break; | |
| } | |
| }, | |
| // Parse single node mesh geometry in FBXTree.Objects.Geometry | |
| parseMeshGeometry: function ( relationships, geoNode, deformers ) { | |
| var skeletons = deformers.skeletons; | |
| var morphTargets = deformers.morphTargets; | |
| var modelNodes = relationships.parents.map( function ( parent ) { | |
| return fbxTree.Objects.Model[ parent.ID ]; | |
| } ); | |
| // don't create geometry if it is not associated with any models | |
| if ( modelNodes.length === 0 ) return; | |
| var skeleton = relationships.children.reduce( function ( skeleton, child ) { | |
| if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ]; | |
| return skeleton; | |
| }, null ); | |
| var morphTarget = relationships.children.reduce( function ( morphTarget, child ) { | |
| if ( morphTargets[ child.ID ] !== undefined ) morphTarget = morphTargets[ child.ID ]; | |
| return morphTarget; | |
| }, null ); | |
| // Assume one model and get the preRotation from that | |
| // if there is more than one model associated with the geometry this may cause problems | |
| var modelNode = modelNodes[ 0 ]; | |
| var transformData = {}; | |
| if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); | |
| if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value ); | |
| if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value; | |
| if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value; | |
| if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value; | |
| var transform = generateTransform( transformData ); | |
| return this.genGeometry( geoNode, skeleton, morphTarget, transform ); | |
| }, | |
| // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry | |
| genGeometry: function ( geoNode, skeleton, morphTarget, preTransform ) { | |
| var geo = new THREE.BufferGeometry(); | |
| if ( geoNode.attrName ) geo.name = geoNode.attrName; | |
| var geoInfo = this.parseGeoNode( geoNode, skeleton ); | |
| var buffers = this.genBuffers( geoInfo ); | |
| var positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 ); | |
| preTransform.applyToBufferAttribute( positionAttribute ); | |
| geo.addAttribute( 'position', positionAttribute ); | |
| if ( buffers.colors.length > 0 ) { | |
| geo.addAttribute( 'color', new THREE.Float32BufferAttribute( buffers.colors, 3 ) ); | |
| } | |
| if ( skeleton ) { | |
| geo.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffers.weightsIndices, 4 ) ); | |
| geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffers.vertexWeights, 4 ) ); | |
| // used later to bind the skeleton to the model | |
| geo.FBX_Deformer = skeleton; | |
| } | |
| if ( buffers.normal.length > 0 ) { | |
| var normalAttribute = new THREE.Float32BufferAttribute( buffers.normal, 3 ); | |
| var normalMatrix = new THREE.Matrix3().getNormalMatrix( preTransform ); | |
| normalMatrix.applyToBufferAttribute( normalAttribute ); | |
| geo.addAttribute( 'normal', normalAttribute ); | |
| } | |
| buffers.uvs.forEach( function ( uvBuffer, i ) { | |
| // subsequent uv buffers are called 'uv1', 'uv2', ... | |
| var name = 'uv' + ( i + 1 ).toString(); | |
| // the first uv buffer is just called 'uv' | |
| if ( i === 0 ) { | |
| name = 'uv'; | |
| } | |
| geo.addAttribute( name, new THREE.Float32BufferAttribute( buffers.uvs[ i ], 2 ) ); | |
| } ); | |
| if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { | |
| // Convert the material indices of each vertex into rendering groups on the geometry. | |
| var prevMaterialIndex = buffers.materialIndex[ 0 ]; | |
| var startIndex = 0; | |
| buffers.materialIndex.forEach( function ( currentIndex, i ) { | |
| if ( currentIndex !== prevMaterialIndex ) { | |
| geo.addGroup( startIndex, i - startIndex, prevMaterialIndex ); | |
| prevMaterialIndex = currentIndex; | |
| startIndex = i; | |
| } | |
| } ); | |
| // the loop above doesn't add the last group, do that here. | |
| if ( geo.groups.length > 0 ) { | |
| var lastGroup = geo.groups[ geo.groups.length - 1 ]; | |
| var lastIndex = lastGroup.start + lastGroup.count; | |
| if ( lastIndex !== buffers.materialIndex.length ) { | |
| geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex ); | |
| } | |
| } | |
| // case where there are multiple materials but the whole geometry is only | |
| // using one of them | |
| if ( geo.groups.length === 0 ) { | |
| geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] ); | |
| } | |
| } | |
| this.addMorphTargets( geo, geoNode, morphTarget, preTransform ); | |
| return geo; | |
| }, | |
| parseGeoNode: function ( geoNode, skeleton ) { | |
| var geoInfo = {}; | |
| geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : []; | |
| geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : []; | |
| if ( geoNode.LayerElementColor ) { | |
| geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] ); | |
| } | |
| if ( geoNode.LayerElementMaterial ) { | |
| geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] ); | |
| } | |
| if ( geoNode.LayerElementNormal ) { | |
| geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] ); | |
| } | |
| if ( geoNode.LayerElementUV ) { | |
| geoInfo.uv = []; | |
| var i = 0; | |
| while ( geoNode.LayerElementUV[ i ] ) { | |
| geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) ); | |
| i ++; | |
| } | |
| } | |
| geoInfo.weightTable = {}; | |
| if ( skeleton !== null ) { | |
| geoInfo.skeleton = skeleton; | |
| skeleton.rawBones.forEach( function ( rawBone, i ) { | |
| // loop over the bone's vertex indices and weights | |
| rawBone.indices.forEach( function ( index, j ) { | |
| if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = []; | |
| geoInfo.weightTable[ index ].push( { | |
| id: i, | |
| weight: rawBone.weights[ j ], | |
| } ); | |
| } ); | |
| } ); | |
| } | |
| return geoInfo; | |
| }, | |
| genBuffers: function ( geoInfo ) { | |
| var buffers = { | |
| vertex: [], | |
| normal: [], | |
| colors: [], | |
| uvs: [], | |
| materialIndex: [], | |
| vertexWeights: [], | |
| weightsIndices: [], | |
| }; | |
| var polygonIndex = 0; | |
| var faceLength = 0; | |
| var displayedWeightsWarning = false; | |
| // these will hold data for a single face | |
| var facePositionIndexes = []; | |
| var faceNormals = []; | |
| var faceColors = []; | |
| var faceUVs = []; | |
| var faceWeights = []; | |
| var faceWeightIndices = []; | |
| var self = this; | |
| geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) { | |
| var endOfFace = false; | |
| // Face index and vertex index arrays are combined in a single array | |
| // A cube with quad faces looks like this: | |
| // PolygonVertexIndex: *24 { | |
| // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 | |
| // } | |
| // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 | |
| // to find index of last vertex bit shift the index: ^ - 1 | |
| if ( vertexIndex < 0 ) { | |
| vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1 | |
| endOfFace = true; | |
| } | |
| var weightIndices = []; | |
| var weights = []; | |
| facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 ); | |
| if ( geoInfo.color ) { | |
| var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color ); | |
| faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] ); | |
| } | |
| if ( geoInfo.skeleton ) { | |
| if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) { | |
| geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) { | |
| weights.push( wt.weight ); | |
| weightIndices.push( wt.id ); | |
| } ); | |
| } | |
| if ( weights.length > 4 ) { | |
| if ( ! displayedWeightsWarning ) { | |
| console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' ); | |
| displayedWeightsWarning = true; | |
| } | |
| var wIndex = [ 0, 0, 0, 0 ]; | |
| var Weight = [ 0, 0, 0, 0 ]; | |
| weights.forEach( function ( weight, weightIndex ) { | |
| var currentWeight = weight; | |
| var currentIndex = weightIndices[ weightIndex ]; | |
| Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) { | |
| if ( currentWeight > comparedWeight ) { | |
| comparedWeightArray[ comparedWeightIndex ] = currentWeight; | |
| currentWeight = comparedWeight; | |
| var tmp = wIndex[ comparedWeightIndex ]; | |
| wIndex[ comparedWeightIndex ] = currentIndex; | |
| currentIndex = tmp; | |
| } | |
| } ); | |
| } ); | |
| weightIndices = wIndex; | |
| weights = Weight; | |
| } | |
| // if the weight array is shorter than 4 pad with 0s | |
| while ( weights.length < 4 ) { | |
| weights.push( 0 ); | |
| weightIndices.push( 0 ); | |
| } | |
| for ( var i = 0; i < 4; ++ i ) { | |
| faceWeights.push( weights[ i ] ); | |
| faceWeightIndices.push( weightIndices[ i ] ); | |
| } | |
| } | |
| if ( geoInfo.normal ) { | |
| var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal ); | |
| faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] ); | |
| } | |
| if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { | |
| var materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ]; | |
| } | |
| if ( geoInfo.uv ) { | |
| geoInfo.uv.forEach( function ( uv, i ) { | |
| var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv ); | |
| if ( faceUVs[ i ] === undefined ) { | |
| faceUVs[ i ] = []; | |
| } | |
| faceUVs[ i ].push( data[ 0 ] ); | |
| faceUVs[ i ].push( data[ 1 ] ); | |
| } ); | |
| } | |
| faceLength ++; | |
| if ( endOfFace ) { | |
| self.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ); | |
| polygonIndex ++; | |
| faceLength = 0; | |
| // reset arrays for the next face | |
| facePositionIndexes = []; | |
| faceNormals = []; | |
| faceColors = []; | |
| faceUVs = []; | |
| faceWeights = []; | |
| faceWeightIndices = []; | |
| } | |
| } ); | |
| return buffers; | |
| }, | |
| // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris | |
| genFace: function ( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) { | |
| for ( var i = 2; i < faceLength; i ++ ) { | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] ); | |
| buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] ); | |
| if ( geoInfo.skeleton ) { | |
| buffers.vertexWeights.push( faceWeights[ 0 ] ); | |
| buffers.vertexWeights.push( faceWeights[ 1 ] ); | |
| buffers.vertexWeights.push( faceWeights[ 2 ] ); | |
| buffers.vertexWeights.push( faceWeights[ 3 ] ); | |
| buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] ); | |
| buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] ); | |
| buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] ); | |
| buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] ); | |
| buffers.vertexWeights.push( faceWeights[ i * 4 ] ); | |
| buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] ); | |
| buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] ); | |
| buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ 0 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ 1 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ 2 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ 3 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] ); | |
| buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] ); | |
| } | |
| if ( geoInfo.color ) { | |
| buffers.colors.push( faceColors[ 0 ] ); | |
| buffers.colors.push( faceColors[ 1 ] ); | |
| buffers.colors.push( faceColors[ 2 ] ); | |
| buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] ); | |
| buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] ); | |
| buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] ); | |
| buffers.colors.push( faceColors[ i * 3 ] ); | |
| buffers.colors.push( faceColors[ i * 3 + 1 ] ); | |
| buffers.colors.push( faceColors[ i * 3 + 2 ] ); | |
| } | |
| if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { | |
| buffers.materialIndex.push( materialIndex ); | |
| buffers.materialIndex.push( materialIndex ); | |
| buffers.materialIndex.push( materialIndex ); | |
| } | |
| if ( geoInfo.normal ) { | |
| buffers.normal.push( faceNormals[ 0 ] ); | |
| buffers.normal.push( faceNormals[ 1 ] ); | |
| buffers.normal.push( faceNormals[ 2 ] ); | |
| buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] ); | |
| buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] ); | |
| buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] ); | |
| buffers.normal.push( faceNormals[ i * 3 ] ); | |
| buffers.normal.push( faceNormals[ i * 3 + 1 ] ); | |
| buffers.normal.push( faceNormals[ i * 3 + 2 ] ); | |
| } | |
| if ( geoInfo.uv ) { | |
| geoInfo.uv.forEach( function ( uv, j ) { | |
| if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = []; | |
| buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] ); | |
| buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] ); | |
| buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] ); | |
| buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] ); | |
| buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] ); | |
| buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] ); | |
| } ); | |
| } | |
| } | |
| }, | |
| addMorphTargets: function ( parentGeo, parentGeoNode, morphTarget, preTransform ) { | |
| if ( morphTarget === null ) return; | |
| parentGeo.morphAttributes.position = []; | |
| // parentGeo.morphAttributes.normal = []; // not implemented | |
| var self = this; | |
| morphTarget.rawTargets.forEach( function ( rawTarget ) { | |
| var morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ]; | |
| if ( morphGeoNode !== undefined ) { | |
| self.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name ); | |
| } | |
| } ); | |
| }, | |
| // a morph geometry node is similar to a standard node, and the node is also contained | |
| // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal | |
| // and a special attribute Index defining which vertices of the original geometry are affected | |
| // Normal and position attributes only have data for the vertices that are affected by the morph | |
| genMorphGeometry: function ( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) { | |
| var morphGeo = new THREE.BufferGeometry(); | |
| if ( morphGeoNode.attrName ) morphGeo.name = morphGeoNode.attrName; | |
| var vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : []; | |
| // make a copy of the parent's vertex positions | |
| var vertexPositions = ( parentGeoNode.Vertices !== undefined ) ? parentGeoNode.Vertices.a.slice() : []; | |
| var morphPositions = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : []; | |
| var indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : []; | |
| for ( var i = 0; i < indices.length; i ++ ) { | |
| var morphIndex = indices[ i ] * 3; | |
| // FBX format uses blend shapes rather than morph targets. This can be converted | |
| // by additively combining the blend shape positions with the original geometry's positions | |
| vertexPositions[ morphIndex ] += morphPositions[ i * 3 ]; | |
| vertexPositions[ morphIndex + 1 ] += morphPositions[ i * 3 + 1 ]; | |
| vertexPositions[ morphIndex + 2 ] += morphPositions[ i * 3 + 2 ]; | |
| } | |
| // TODO: add morph normal support | |
| var morphGeoInfo = { | |
| vertexIndices: vertexIndices, | |
| vertexPositions: vertexPositions, | |
| }; | |
| var morphBuffers = this.genBuffers( morphGeoInfo ); | |
| var positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 ); | |
| positionAttribute.name = name || morphGeoNode.attrName; | |
| preTransform.applyToBufferAttribute( positionAttribute ); | |
| parentGeo.morphAttributes.position.push( positionAttribute ); | |
| }, | |
| // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists | |
| parseNormals: function ( NormalNode ) { | |
| var mappingType = NormalNode.MappingInformationType; | |
| var referenceType = NormalNode.ReferenceInformationType; | |
| var buffer = NormalNode.Normals.a; | |
| var indexBuffer = []; | |
| if ( referenceType === 'IndexToDirect' ) { | |
| if ( 'NormalIndex' in NormalNode ) { | |
| indexBuffer = NormalNode.NormalIndex.a; | |
| } else if ( 'NormalsIndex' in NormalNode ) { | |
| indexBuffer = NormalNode.NormalsIndex.a; | |
| } | |
| } | |
| return { | |
| dataSize: 3, | |
| buffer: buffer, | |
| indices: indexBuffer, | |
| mappingType: mappingType, | |
| referenceType: referenceType | |
| }; | |
| }, | |
| // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists | |
| parseUVs: function ( UVNode ) { | |
| var mappingType = UVNode.MappingInformationType; | |
| var referenceType = UVNode.ReferenceInformationType; | |
| var buffer = UVNode.UV.a; | |
| var indexBuffer = []; | |
| if ( referenceType === 'IndexToDirect' ) { | |
| indexBuffer = UVNode.UVIndex.a; | |
| } | |
| return { | |
| dataSize: 2, | |
| buffer: buffer, | |
| indices: indexBuffer, | |
| mappingType: mappingType, | |
| referenceType: referenceType | |
| }; | |
| }, | |
| // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists | |
| parseVertexColors: function ( ColorNode ) { | |
| var mappingType = ColorNode.MappingInformationType; | |
| var referenceType = ColorNode.ReferenceInformationType; | |
| var buffer = ColorNode.Colors.a; | |
| var indexBuffer = []; | |
| if ( referenceType === 'IndexToDirect' ) { | |
| indexBuffer = ColorNode.ColorIndex.a; | |
| } | |
| return { | |
| dataSize: 4, | |
| buffer: buffer, | |
| indices: indexBuffer, | |
| mappingType: mappingType, | |
| referenceType: referenceType | |
| }; | |
| }, | |
| // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists | |
| parseMaterialIndices: function ( MaterialNode ) { | |
| var mappingType = MaterialNode.MappingInformationType; | |
| var referenceType = MaterialNode.ReferenceInformationType; | |
| if ( mappingType === 'NoMappingInformation' ) { | |
| return { | |
| dataSize: 1, | |
| buffer: [ 0 ], | |
| indices: [ 0 ], | |
| mappingType: 'AllSame', | |
| referenceType: referenceType | |
| }; | |
| } | |
| var materialIndexBuffer = MaterialNode.Materials.a; | |
| // Since materials are stored as indices, there's a bit of a mismatch between FBX and what | |
| // we expect.So we create an intermediate buffer that points to the index in the buffer, | |
| // for conforming with the other functions we've written for other data. | |
| var materialIndices = []; | |
| for ( var i = 0; i < materialIndexBuffer.length; ++ i ) { | |
| materialIndices.push( i ); | |
| } | |
| return { | |
| dataSize: 1, | |
| buffer: materialIndexBuffer, | |
| indices: materialIndices, | |
| mappingType: mappingType, | |
| referenceType: referenceType | |
| }; | |
| }, | |
| // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry | |
| parseNurbsGeometry: function ( geoNode ) { | |
| if ( THREE.NURBSCurve === undefined ) { | |
| console.error( 'THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' ); | |
| return new THREE.BufferGeometry(); | |
| } | |
| var order = parseInt( geoNode.Order ); | |
| if ( isNaN( order ) ) { | |
| console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id ); | |
| return new THREE.BufferGeometry(); | |
| } | |
| var degree = order - 1; | |
| var knots = geoNode.KnotVector.a; | |
| var controlPoints = []; | |
| var pointsValues = geoNode.Points.a; | |
| for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) { | |
| controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) ); | |
| } | |
| var startKnot, endKnot; | |
| if ( geoNode.Form === 'Closed' ) { | |
| controlPoints.push( controlPoints[ 0 ] ); | |
| } else if ( geoNode.Form === 'Periodic' ) { | |
| startKnot = degree; | |
| endKnot = knots.length - 1 - startKnot; | |
| for ( var i = 0; i < degree; ++ i ) { | |
| controlPoints.push( controlPoints[ i ] ); | |
| } | |
| } | |
| var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot ); | |
| var vertices = curve.getPoints( controlPoints.length * 7 ); | |
| var positions = new Float32Array( vertices.length * 3 ); | |
| vertices.forEach( function ( vertex, i ) { | |
| vertex.toArray( positions, i * 3 ); | |
| } ); | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); | |
| return geometry; | |
| }, | |
| }; | |
| // parse animation data from FBXTree | |
| function AnimationParser() {} | |
| AnimationParser.prototype = { | |
| constructor: AnimationParser, | |
| // take raw animation clips and turn them into three.js animation clips | |
| parse: function () { | |
| var animationClips = []; | |
| var rawClips = this.parseClips(); | |
| if ( rawClips !== undefined ) { | |
| for ( var key in rawClips ) { | |
| var rawClip = rawClips[ key ]; | |
| var clip = this.addClip( rawClip ); | |
| animationClips.push( clip ); | |
| } | |
| } | |
| return animationClips; | |
| }, | |
| parseClips: function () { | |
| // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve, | |
| // if this is undefined we can safely assume there are no animations | |
| if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined; | |
| var curveNodesMap = this.parseAnimationCurveNodes(); | |
| this.parseAnimationCurves( curveNodesMap ); | |
| var layersMap = this.parseAnimationLayers( curveNodesMap ); | |
| var rawClips = this.parseAnimStacks( layersMap ); | |
| return rawClips; | |
| }, | |
| // parse nodes in FBXTree.Objects.AnimationCurveNode | |
| // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) | |
| // and is referenced by an AnimationLayer | |
| parseAnimationCurveNodes: function () { | |
| var rawCurveNodes = fbxTree.Objects.AnimationCurveNode; | |
| var curveNodesMap = new Map(); | |
| for ( var nodeID in rawCurveNodes ) { | |
| var rawCurveNode = rawCurveNodes[ nodeID ]; | |
| if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) { | |
| var curveNode = { | |
| id: rawCurveNode.id, | |
| attr: rawCurveNode.attrName, | |
| curves: {}, | |
| }; | |
| curveNodesMap.set( curveNode.id, curveNode ); | |
| } | |
| } | |
| return curveNodesMap; | |
| }, | |
| // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to | |
| // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated | |
| // axis ( e.g. times and values of x rotation) | |
| parseAnimationCurves: function ( curveNodesMap ) { | |
| var rawCurves = fbxTree.Objects.AnimationCurve; | |
| // TODO: Many values are identical up to roundoff error, but won't be optimised | |
| // e.g. position times: [0, 0.4, 0. 8] | |
| // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809] | |
| // clearly, this should be optimised to | |
| // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809] | |
| // this shows up in nearly every FBX file, and generally time array is length > 100 | |
| for ( var nodeID in rawCurves ) { | |
| var animationCurve = { | |
| id: rawCurves[ nodeID ].id, | |
| times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ), | |
| values: rawCurves[ nodeID ].KeyValueFloat.a, | |
| }; | |
| var relationships = connections.get( animationCurve.id ); | |
| if ( relationships !== undefined ) { | |
| var animationCurveID = relationships.parents[ 0 ].ID; | |
| var animationCurveRelationship = relationships.parents[ 0 ].relationship; | |
| if ( animationCurveRelationship.match( /X/ ) ) { | |
| curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve; | |
| } else if ( animationCurveRelationship.match( /Y/ ) ) { | |
| curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve; | |
| } else if ( animationCurveRelationship.match( /Z/ ) ) { | |
| curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve; | |
| } else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) { | |
| curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve; | |
| } | |
| } | |
| } | |
| }, | |
| // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references | |
| // to various AnimationCurveNodes and is referenced by an AnimationStack node | |
| // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack | |
| parseAnimationLayers: function ( curveNodesMap ) { | |
| var rawLayers = fbxTree.Objects.AnimationLayer; | |
| var layersMap = new Map(); | |
| for ( var nodeID in rawLayers ) { | |
| var layerCurveNodes = []; | |
| var connection = connections.get( parseInt( nodeID ) ); | |
| if ( connection !== undefined ) { | |
| // all the animationCurveNodes used in the layer | |
| var children = connection.children; | |
| children.forEach( function ( child, i ) { | |
| if ( curveNodesMap.has( child.ID ) ) { | |
| var curveNode = curveNodesMap.get( child.ID ); | |
| // check that the curves are defined for at least one axis, otherwise ignore the curveNode | |
| if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) { | |
| if ( layerCurveNodes[ i ] === undefined ) { | |
| var modelID = connections.get( child.ID ).parents.filter( function ( parent ) { | |
| return parent.relationship !== undefined; | |
| } )[ 0 ].ID; | |
| if ( modelID !== undefined ) { | |
| var rawModel = fbxTree.Objects.Model[ modelID.toString() ]; | |
| var node = { | |
| modelName: THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ), | |
| ID: rawModel.id, | |
| initialPosition: [ 0, 0, 0 ], | |
| initialRotation: [ 0, 0, 0 ], | |
| initialScale: [ 1, 1, 1 ], | |
| }; | |
| sceneGraph.traverse( function ( child ) { | |
| if ( child.ID === rawModel.id ) { | |
| node.transform = child.matrix; | |
| if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder; | |
| } | |
| } ); | |
| if ( ! node.transform ) node.transform = new THREE.Matrix4(); | |
| // if the animated model is pre rotated, we'll have to apply the pre rotations to every | |
| // animation value as well | |
| if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value; | |
| if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value; | |
| layerCurveNodes[ i ] = node; | |
| } | |
| } | |
| if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode; | |
| } else if ( curveNode.curves.morph !== undefined ) { | |
| if ( layerCurveNodes[ i ] === undefined ) { | |
| var deformerID = connections.get( child.ID ).parents.filter( function ( parent ) { | |
| return parent.relationship !== undefined; | |
| } )[ 0 ].ID; | |
| var morpherID = connections.get( deformerID ).parents[ 0 ].ID; | |
| var geoID = connections.get( morpherID ).parents[ 0 ].ID; | |
| // assuming geometry is not used in more than one model | |
| var modelID = connections.get( geoID ).parents[ 0 ].ID; | |
| var rawModel = fbxTree.Objects.Model[ modelID ]; | |
| var node = { | |
| modelName: THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ), | |
| morphName: fbxTree.Objects.Deformer[ deformerID ].attrName, | |
| }; | |
| layerCurveNodes[ i ] = node; | |
| } | |
| layerCurveNodes[ i ][ curveNode.attr ] = curveNode; | |
| } | |
| } | |
| } ); | |
| layersMap.set( parseInt( nodeID ), layerCurveNodes ); | |
| } | |
| } | |
| return layersMap; | |
| }, | |
| // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation | |
| // hierarchy. Each Stack node will be used to create a THREE.AnimationClip | |
| parseAnimStacks: function ( layersMap ) { | |
| var rawStacks = fbxTree.Objects.AnimationStack; | |
| // connect the stacks (clips) up to the layers | |
| var rawClips = {}; | |
| for ( var nodeID in rawStacks ) { | |
| var children = connections.get( parseInt( nodeID ) ).children; | |
| if ( children.length > 1 ) { | |
| // it seems like stacks will always be associated with a single layer. But just in case there are files | |
| // where there are multiple layers per stack, we'll display a warning | |
| console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' ); | |
| } | |
| var layer = layersMap.get( children[ 0 ].ID ); | |
| rawClips[ nodeID ] = { | |
| name: rawStacks[ nodeID ].attrName, | |
| layer: layer, | |
| }; | |
| } | |
| return rawClips; | |
| }, | |
| addClip: function ( rawClip ) { | |
| var tracks = []; | |
| var self = this; | |
| rawClip.layer.forEach( function ( rawTracks ) { | |
| tracks = tracks.concat( self.generateTracks( rawTracks ) ); | |
| } ); | |
| return new THREE.AnimationClip( rawClip.name, - 1, tracks ); | |
| }, | |
| generateTracks: function ( rawTracks ) { | |
| var tracks = []; | |
| var initialPosition = new THREE.Vector3(); | |
| var initialRotation = new THREE.Quaternion(); | |
| var initialScale = new THREE.Vector3(); | |
| if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale ); | |
| initialPosition = initialPosition.toArray(); | |
| initialRotation = new THREE.Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray(); | |
| initialScale = initialScale.toArray(); | |
| if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) { | |
| var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' ); | |
| if ( positionTrack !== undefined ) tracks.push( positionTrack ); | |
| } | |
| if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) { | |
| var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder ); | |
| if ( rotationTrack !== undefined ) tracks.push( rotationTrack ); | |
| } | |
| if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) { | |
| var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' ); | |
| if ( scaleTrack !== undefined ) tracks.push( scaleTrack ); | |
| } | |
| if ( rawTracks.DeformPercent !== undefined ) { | |
| var morphTrack = this.generateMorphTrack( rawTracks ); | |
| if ( morphTrack !== undefined ) tracks.push( morphTrack ); | |
| } | |
| return tracks; | |
| }, | |
| generateVectorTrack: function ( modelName, curves, initialValue, type ) { | |
| var times = this.getTimesForAllAxes( curves ); | |
| var values = this.getKeyframeTrackValues( times, curves, initialValue ); | |
| return new THREE.VectorKeyframeTrack( modelName + '.' + type, times, values ); | |
| }, | |
| generateRotationTrack: function ( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) { | |
| if ( curves.x !== undefined ) { | |
| this.interpolateRotations( curves.x ); | |
| curves.x.values = curves.x.values.map( THREE.Math.degToRad ); | |
| } | |
| if ( curves.y !== undefined ) { | |
| this.interpolateRotations( curves.y ); | |
| curves.y.values = curves.y.values.map( THREE.Math.degToRad ); | |
| } | |
| if ( curves.z !== undefined ) { | |
| this.interpolateRotations( curves.z ); | |
| curves.z.values = curves.z.values.map( THREE.Math.degToRad ); | |
| } | |
| var times = this.getTimesForAllAxes( curves ); | |
| var values = this.getKeyframeTrackValues( times, curves, initialValue ); | |
| if ( preRotation !== undefined ) { | |
| preRotation = preRotation.map( THREE.Math.degToRad ); | |
| preRotation.push( eulerOrder ); | |
| preRotation = new THREE.Euler().fromArray( preRotation ); | |
| preRotation = new THREE.Quaternion().setFromEuler( preRotation ); | |
| } | |
| if ( postRotation !== undefined ) { | |
| postRotation = postRotation.map( THREE.Math.degToRad ); | |
| postRotation.push( eulerOrder ); | |
| postRotation = new THREE.Euler().fromArray( postRotation ); | |
| postRotation = new THREE.Quaternion().setFromEuler( postRotation ).inverse(); | |
| } | |
| var quaternion = new THREE.Quaternion(); | |
| var euler = new THREE.Euler(); | |
| var quaternionValues = []; | |
| for ( var i = 0; i < values.length; i += 3 ) { | |
| euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder ); | |
| quaternion.setFromEuler( euler ); | |
| if ( preRotation !== undefined ) quaternion.premultiply( preRotation ); | |
| if ( postRotation !== undefined ) quaternion.multiply( postRotation ); | |
| quaternion.toArray( quaternionValues, ( i / 3 ) * 4 ); | |
| } | |
| return new THREE.QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues ); | |
| }, | |
| generateMorphTrack: function ( rawTracks ) { | |
| var curves = rawTracks.DeformPercent.curves.morph; | |
| var values = curves.values.map( function ( val ) { | |
| return val / 100; | |
| } ); | |
| var morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ]; | |
| return new THREE.NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values ); | |
| }, | |
| // For all animated objects, times are defined separately for each axis | |
| // Here we'll combine the times into one sorted array without duplicates | |
| getTimesForAllAxes: function ( curves ) { | |
| var times = []; | |
| // first join together the times for each axis, if defined | |
| if ( curves.x !== undefined ) times = times.concat( curves.x.times ); | |
| if ( curves.y !== undefined ) times = times.concat( curves.y.times ); | |
| if ( curves.z !== undefined ) times = times.concat( curves.z.times ); | |
| // then sort them and remove duplicates | |
| times = times.sort( function ( a, b ) { | |
| return a - b; | |
| } ).filter( function ( elem, index, array ) { | |
| return array.indexOf( elem ) == index; | |
| } ); | |
| return times; | |
| }, | |
| getKeyframeTrackValues: function ( times, curves, initialValue ) { | |
| var prevValue = initialValue; | |
| var values = []; | |
| var xIndex = - 1; | |
| var yIndex = - 1; | |
| var zIndex = - 1; | |
| times.forEach( function ( time ) { | |
| if ( curves.x ) xIndex = curves.x.times.indexOf( time ); | |
| if ( curves.y ) yIndex = curves.y.times.indexOf( time ); | |
| if ( curves.z ) zIndex = curves.z.times.indexOf( time ); | |
| // if there is an x value defined for this frame, use that | |
| if ( xIndex !== - 1 ) { | |
| var xValue = curves.x.values[ xIndex ]; | |
| values.push( xValue ); | |
| prevValue[ 0 ] = xValue; | |
| } else { | |
| // otherwise use the x value from the previous frame | |
| values.push( prevValue[ 0 ] ); | |
| } | |
| if ( yIndex !== - 1 ) { | |
| var yValue = curves.y.values[ yIndex ]; | |
| values.push( yValue ); | |
| prevValue[ 1 ] = yValue; | |
| } else { | |
| values.push( prevValue[ 1 ] ); | |
| } | |
| if ( zIndex !== - 1 ) { | |
| var zValue = curves.z.values[ zIndex ]; | |
| values.push( zValue ); | |
| prevValue[ 2 ] = zValue; | |
| } else { | |
| values.push( prevValue[ 2 ] ); | |
| } | |
| } ); | |
| return values; | |
| }, | |
| // Rotations are defined as Euler angles which can have values of any size | |
| // These will be converted to quaternions which don't support values greater than | |
| // PI, so we'll interpolate large rotations | |
| interpolateRotations: function ( curve ) { | |
| for ( var i = 1; i < curve.values.length; i ++ ) { | |
| var initialValue = curve.values[ i - 1 ]; | |
| var valuesSpan = curve.values[ i ] - initialValue; | |
| var absoluteSpan = Math.abs( valuesSpan ); | |
| if ( absoluteSpan >= 180 ) { | |
| var numSubIntervals = absoluteSpan / 180; | |
| var step = valuesSpan / numSubIntervals; | |
| var nextValue = initialValue + step; | |
| var initialTime = curve.times[ i - 1 ]; | |
| var timeSpan = curve.times[ i ] - initialTime; | |
| var interval = timeSpan / numSubIntervals; | |
| var nextTime = initialTime + interval; | |
| var interpolatedTimes = []; | |
| var interpolatedValues = []; | |
| while ( nextTime < curve.times[ i ] ) { | |
| interpolatedTimes.push( nextTime ); | |
| nextTime += interval; | |
| interpolatedValues.push( nextValue ); | |
| nextValue += step; | |
| } | |
| curve.times = inject( curve.times, i, interpolatedTimes ); | |
| curve.values = inject( curve.values, i, interpolatedValues ); | |
| } | |
| } | |
| }, | |
| }; | |
| // parse an FBX file in ASCII format | |
| function TextParser() {} | |
| TextParser.prototype = { | |
| constructor: TextParser, | |
| getPrevNode: function () { | |
| return this.nodeStack[ this.currentIndent - 2 ]; | |
| }, | |
| getCurrentNode: function () { | |
| return this.nodeStack[ this.currentIndent - 1 ]; | |
| }, | |
| getCurrentProp: function () { | |
| return this.currentProp; | |
| }, | |
| pushStack: function ( node ) { | |
| this.nodeStack.push( node ); | |
| this.currentIndent += 1; | |
| }, | |
| popStack: function () { | |
| this.nodeStack.pop(); | |
| this.currentIndent -= 1; | |
| }, | |
| setCurrentProp: function ( val, name ) { | |
| this.currentProp = val; | |
| this.currentPropName = name; | |
| }, | |
| parse: function ( text ) { | |
| this.currentIndent = 0; | |
| this.allNodes = new FBXTree(); | |
| this.nodeStack = []; | |
| this.currentProp = []; | |
| this.currentPropName = ''; | |
| var self = this; | |
| var split = text.split( /[\r\n]+/ ); | |
| split.forEach( function ( line, i ) { | |
| var matchComment = line.match( /^[\s\t]*;/ ); | |
| var matchEmpty = line.match( /^[\s\t]*$/ ); | |
| if ( matchComment || matchEmpty ) return; | |
| var matchBeginning = line.match( '^\\t{' + self.currentIndent + '}(\\w+):(.*){', '' ); | |
| var matchProperty = line.match( '^\\t{' + ( self.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' ); | |
| var matchEnd = line.match( '^\\t{' + ( self.currentIndent - 1 ) + '}}' ); | |
| if ( matchBeginning ) { | |
| self.parseNodeBegin( line, matchBeginning ); | |
| } else if ( matchProperty ) { | |
| self.parseNodeProperty( line, matchProperty, split[ ++ i ] ); | |
| } else if ( matchEnd ) { | |
| self.popStack(); | |
| } else if ( line.match( /^[^\s\t}]/ ) ) { | |
| // large arrays are split over multiple lines terminated with a ',' character | |
| // if this is encountered the line needs to be joined to the previous line | |
| self.parseNodePropertyContinued( line ); | |
| } | |
| } ); | |
| return this.allNodes; | |
| }, | |
| parseNodeBegin: function ( line, property ) { | |
| var nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' ); | |
| var nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) { | |
| return attr.trim().replace( /^"/, '' ).replace( /"$/, '' ); | |
| } ); | |
| var node = { name: nodeName }; | |
| var attrs = this.parseNodeAttr( nodeAttrs ); | |
| var currentNode = this.getCurrentNode(); | |
| // a top node | |
| if ( this.currentIndent === 0 ) { | |
| this.allNodes.add( nodeName, node ); | |
| } else { // a subnode | |
| // if the subnode already exists, append it | |
| if ( nodeName in currentNode ) { | |
| // special case Pose needs PoseNodes as an array | |
| if ( nodeName === 'PoseNode' ) { | |
| currentNode.PoseNode.push( node ); | |
| } else if ( currentNode[ nodeName ].id !== undefined ) { | |
| currentNode[ nodeName ] = {}; | |
| currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ]; | |
| } | |
| if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node; | |
| } else if ( typeof attrs.id === 'number' ) { | |
| currentNode[ nodeName ] = {}; | |
| currentNode[ nodeName ][ attrs.id ] = node; | |
| } else if ( nodeName !== 'Properties70' ) { | |
| if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ]; | |
| else currentNode[ nodeName ] = node; | |
| } | |
| } | |
| if ( typeof attrs.id === 'number' ) node.id = attrs.id; | |
| if ( attrs.name !== '' ) node.attrName = attrs.name; | |
| if ( attrs.type !== '' ) node.attrType = attrs.type; | |
| this.pushStack( node ); | |
| }, | |
| parseNodeAttr: function ( attrs ) { | |
| var id = attrs[ 0 ]; | |
| if ( attrs[ 0 ] !== '' ) { | |
| id = parseInt( attrs[ 0 ] ); | |
| if ( isNaN( id ) ) { | |
| id = attrs[ 0 ]; | |
| } | |
| } | |
| var name = '', type = ''; | |
| if ( attrs.length > 1 ) { | |
| name = attrs[ 1 ].replace( /^(\w+)::/, '' ); | |
| type = attrs[ 2 ]; | |
| } | |
| return { id: id, name: name, type: type }; | |
| }, | |
| parseNodeProperty: function ( line, property, contentLine ) { | |
| var propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); | |
| var propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); | |
| // for special case: base64 image data follows "Content: ," line | |
| // Content: , | |
| // "/9j/4RDaRXhpZgAATU0A..." | |
| if ( propName === 'Content' && propValue === ',' ) { | |
| propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim(); | |
| } | |
| var currentNode = this.getCurrentNode(); | |
| var parentName = currentNode.name; | |
| if ( parentName === 'Properties70' ) { | |
| this.parseNodeSpecialProperty( line, propName, propValue ); | |
| return; | |
| } | |
| // Connections | |
| if ( propName === 'C' ) { | |
| var connProps = propValue.split( ',' ).slice( 1 ); | |
| var from = parseInt( connProps[ 0 ] ); | |
| var to = parseInt( connProps[ 1 ] ); | |
| var rest = propValue.split( ',' ).slice( 3 ); | |
| rest = rest.map( function ( elem ) { | |
| return elem.trim().replace( /^"/, '' ); | |
| } ); | |
| propName = 'connections'; | |
| propValue = [ from, to ]; | |
| append( propValue, rest ); | |
| if ( currentNode[ propName ] === undefined ) { | |
| currentNode[ propName ] = []; | |
| } | |
| } | |
| // Node | |
| if ( propName === 'Node' ) currentNode.id = propValue; | |
| // connections | |
| if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) { | |
| currentNode[ propName ].push( propValue ); | |
| } else { | |
| if ( propName !== 'a' ) currentNode[ propName ] = propValue; | |
| else currentNode.a = propValue; | |
| } | |
| this.setCurrentProp( currentNode, propName ); | |
| // convert string to array, unless it ends in ',' in which case more will be added to it | |
| if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) { | |
| currentNode.a = parseNumberArray( propValue ); | |
| } | |
| }, | |
| parseNodePropertyContinued: function ( line ) { | |
| var currentNode = this.getCurrentNode(); | |
| currentNode.a += line; | |
| // if the line doesn't end in ',' we have reached the end of the property value | |
| // so convert the string to an array | |
| if ( line.slice( - 1 ) !== ',' ) { | |
| currentNode.a = parseNumberArray( currentNode.a ); | |
| } | |
| }, | |
| // parse "Property70" | |
| parseNodeSpecialProperty: function ( line, propName, propValue ) { | |
| // split this | |
| // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 | |
| // into array like below | |
| // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ] | |
| var props = propValue.split( '",' ).map( function ( prop ) { | |
| return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' ); | |
| } ); | |
| var innerPropName = props[ 0 ]; | |
| var innerPropType1 = props[ 1 ]; | |
| var innerPropType2 = props[ 2 ]; | |
| var innerPropFlag = props[ 3 ]; | |
| var innerPropValue = props[ 4 ]; | |
| // cast values where needed, otherwise leave as strings | |
| switch ( innerPropType1 ) { | |
| case 'int': | |
| case 'enum': | |
| case 'bool': | |
| case 'ULongLong': | |
| case 'double': | |
| case 'Number': | |
| case 'FieldOfView': | |
| innerPropValue = parseFloat( innerPropValue ); | |
| break; | |
| case 'Color': | |
| case 'ColorRGB': | |
| case 'Vector3D': | |
| case 'Lcl_Translation': | |
| case 'Lcl_Rotation': | |
| case 'Lcl_Scaling': | |
| innerPropValue = parseNumberArray( innerPropValue ); | |
| break; | |
| } | |
| // CAUTION: these props must append to parent's parent | |
| this.getPrevNode()[ innerPropName ] = { | |
| 'type': innerPropType1, | |
| 'type2': innerPropType2, | |
| 'flag': innerPropFlag, | |
| 'value': innerPropValue | |
| }; | |
| this.setCurrentProp( this.getPrevNode(), innerPropName ); | |
| }, | |
| }; | |
| // Parse an FBX file in Binary format | |
| function BinaryParser() {} | |
| BinaryParser.prototype = { | |
| constructor: BinaryParser, | |
| parse: function ( buffer ) { | |
| var reader = new BinaryReader( buffer ); | |
| reader.skip( 23 ); // skip magic 23 bytes | |
| var version = reader.getUint32(); | |
| console.log( 'THREE.FBXLoader: FBX binary version: ' + version ); | |
| var allNodes = new FBXTree(); | |
| while ( ! this.endOfContent( reader ) ) { | |
| var node = this.parseNode( reader, version ); | |
| if ( node !== null ) allNodes.add( node.name, node ); | |
| } | |
| return allNodes; | |
| }, | |
| // Check if reader has reached the end of content. | |
| endOfContent: function ( reader ) { | |
| // footer size: 160bytes + 16-byte alignment padding | |
| // - 16bytes: magic | |
| // - padding til 16-byte alignment (at least 1byte?) | |
| // (seems like some exporters embed fixed 15 or 16bytes?) | |
| // - 4bytes: magic | |
| // - 4bytes: version | |
| // - 120bytes: zero | |
| // - 16bytes: magic | |
| if ( reader.size() % 16 === 0 ) { | |
| return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size(); | |
| } else { | |
| return reader.getOffset() + 160 + 16 >= reader.size(); | |
| } | |
| }, | |
| // recursively parse nodes until the end of the file is reached | |
| parseNode: function ( reader, version ) { | |
| var node = {}; | |
| // The first three data sizes depends on version. | |
| var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); | |
| var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); | |
| // note: do not remove this even if you get a linter warning as it moves the buffer forward | |
| var propertyListLen = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); | |
| var nameLen = reader.getUint8(); | |
| var name = reader.getString( nameLen ); | |
| // Regards this node as NULL-record if endOffset is zero | |
| if ( endOffset === 0 ) return null; | |
| var propertyList = []; | |
| for ( var i = 0; i < numProperties; i ++ ) { | |
| propertyList.push( this.parseProperty( reader ) ); | |
| } | |
| // Regards the first three elements in propertyList as id, attrName, and attrType | |
| var id = propertyList.length > 0 ? propertyList[ 0 ] : ''; | |
| var attrName = propertyList.length > 1 ? propertyList[ 1 ] : ''; | |
| var attrType = propertyList.length > 2 ? propertyList[ 2 ] : ''; | |
| // check if this node represents just a single property | |
| // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]} | |
| node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false; | |
| while ( endOffset > reader.getOffset() ) { | |
| var subNode = this.parseNode( reader, version ); | |
| if ( subNode !== null ) this.parseSubNode( name, node, subNode ); | |
| } | |
| node.propertyList = propertyList; // raw property list used by parent | |
| if ( typeof id === 'number' ) node.id = id; | |
| if ( attrName !== '' ) node.attrName = attrName; | |
| if ( attrType !== '' ) node.attrType = attrType; | |
| if ( name !== '' ) node.name = name; | |
| return node; | |
| }, | |
| parseSubNode: function ( name, node, subNode ) { | |
| // special case: child node is single property | |
| if ( subNode.singleProperty === true ) { | |
| var value = subNode.propertyList[ 0 ]; | |
| if ( Array.isArray( value ) ) { | |
| node[ subNode.name ] = subNode; | |
| subNode.a = value; | |
| } else { | |
| node[ subNode.name ] = value; | |
| } | |
| } else if ( name === 'Connections' && subNode.name === 'C' ) { | |
| var array = []; | |
| subNode.propertyList.forEach( function ( property, i ) { | |
| // first Connection is FBX type (OO, OP, etc.). We'll discard these | |
| if ( i !== 0 ) array.push( property ); | |
| } ); | |
| if ( node.connections === undefined ) { | |
| node.connections = []; | |
| } | |
| node.connections.push( array ); | |
| } else if ( subNode.name === 'Properties70' ) { | |
| var keys = Object.keys( subNode ); | |
| keys.forEach( function ( key ) { | |
| node[ key ] = subNode[ key ]; | |
| } ); | |
| } else if ( name === 'Properties70' && subNode.name === 'P' ) { | |
| var innerPropName = subNode.propertyList[ 0 ]; | |
| var innerPropType1 = subNode.propertyList[ 1 ]; | |
| var innerPropType2 = subNode.propertyList[ 2 ]; | |
| var innerPropFlag = subNode.propertyList[ 3 ]; | |
| var innerPropValue; | |
| if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' ); | |
| if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' ); | |
| if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) { | |
| innerPropValue = [ | |
| subNode.propertyList[ 4 ], | |
| subNode.propertyList[ 5 ], | |
| subNode.propertyList[ 6 ] | |
| ]; | |
| } else { | |
| innerPropValue = subNode.propertyList[ 4 ]; | |
| } | |
| // this will be copied to parent, see above | |
| node[ innerPropName ] = { | |
| 'type': innerPropType1, | |
| 'type2': innerPropType2, | |
| 'flag': innerPropFlag, | |
| 'value': innerPropValue | |
| }; | |
| } else if ( node[ subNode.name ] === undefined ) { | |
| if ( typeof subNode.id === 'number' ) { | |
| node[ subNode.name ] = {}; | |
| node[ subNode.name ][ subNode.id ] = subNode; | |
| } else { | |
| node[ subNode.name ] = subNode; | |
| } | |
| } else { | |
| if ( subNode.name === 'PoseNode' ) { | |
| if ( ! Array.isArray( node[ subNode.name ] ) ) { | |
| node[ subNode.name ] = [ node[ subNode.name ] ]; | |
| } | |
| node[ subNode.name ].push( subNode ); | |
| } else if ( node[ subNode.name ][ subNode.id ] === undefined ) { | |
| node[ subNode.name ][ subNode.id ] = subNode; | |
| } | |
| } | |
| }, | |
| parseProperty: function ( reader ) { | |
| var type = reader.getString( 1 ); | |
| switch ( type ) { | |
| case 'C': | |
| return reader.getBoolean(); | |
| case 'D': | |
| return reader.getFloat64(); | |
| case 'F': | |
| return reader.getFloat32(); | |
| case 'I': | |
| return reader.getInt32(); | |
| case 'L': | |
| return reader.getInt64(); | |
| case 'R': | |
| var length = reader.getUint32(); | |
| return reader.getArrayBuffer( length ); | |
| case 'S': | |
| var length = reader.getUint32(); | |
| return reader.getString( length ); | |
| case 'Y': | |
| return reader.getInt16(); | |
| case 'b': | |
| case 'c': | |
| case 'd': | |
| case 'f': | |
| case 'i': | |
| case 'l': | |
| var arrayLength = reader.getUint32(); | |
| var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed | |
| var compressedLength = reader.getUint32(); | |
| if ( encoding === 0 ) { | |
| switch ( type ) { | |
| case 'b': | |
| case 'c': | |
| return reader.getBooleanArray( arrayLength ); | |
| case 'd': | |
| return reader.getFloat64Array( arrayLength ); | |
| case 'f': | |
| return reader.getFloat32Array( arrayLength ); | |
| case 'i': | |
| return reader.getInt32Array( arrayLength ); | |
| case 'l': | |
| return reader.getInt64Array( arrayLength ); | |
| } | |
| } | |
| if ( typeof Zlib === 'undefined' ) { | |
| console.error( 'THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' ); | |
| } | |
| var inflate = new Zlib.Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef | |
| var reader2 = new BinaryReader( inflate.decompress().buffer ); | |
| switch ( type ) { | |
| case 'b': | |
| case 'c': | |
| return reader2.getBooleanArray( arrayLength ); | |
| case 'd': | |
| return reader2.getFloat64Array( arrayLength ); | |
| case 'f': | |
| return reader2.getFloat32Array( arrayLength ); | |
| case 'i': | |
| return reader2.getInt32Array( arrayLength ); | |
| case 'l': | |
| return reader2.getInt64Array( arrayLength ); | |
| } | |
| default: | |
| throw new Error( 'THREE.FBXLoader: Unknown property type ' + type ); | |
| } | |
| } | |
| }; | |
| function BinaryReader( buffer, littleEndian ) { | |
| this.dv = new DataView( buffer ); | |
| this.offset = 0; | |
| this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true; | |
| } | |
| BinaryReader.prototype = { | |
| constructor: BinaryReader, | |
| getOffset: function () { | |
| return this.offset; | |
| }, | |
| size: function () { | |
| return this.dv.buffer.byteLength; | |
| }, | |
| skip: function ( length ) { | |
| this.offset += length; | |
| }, | |
| // seems like true/false representation depends on exporter. | |
| // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) | |
| // then sees LSB. | |
| getBoolean: function () { | |
| return ( this.getUint8() & 1 ) === 1; | |
| }, | |
| getBooleanArray: function ( size ) { | |
| var a = []; | |
| for ( var i = 0; i < size; i ++ ) { | |
| a.push( this.getBoolean() ); | |
| } | |
| return a; | |
| }, | |
| getUint8: function () { | |
| var value = this.dv.getUint8( this.offset ); | |
| this.offset += 1; | |
| return value; | |
| }, | |
| getInt16: function () { | |
| var value = this.dv.getInt16( this.offset, this.littleEndian ); | |
| this.offset += 2; | |
| return value; | |
| }, | |
| getInt32: function () { | |
| var value = this.dv.getInt32( this.offset, this.littleEndian ); | |
| this.offset += 4; | |
| return value; | |
| }, | |
| getInt32Array: function ( size ) { | |
| var a = []; | |
| for ( var i = 0; i < size; i ++ ) { | |
| a.push( this.getInt32() ); | |
| } | |
| return a; | |
| }, | |
| getUint32: function () { | |
| var value = this.dv.getUint32( this.offset, this.littleEndian ); | |
| this.offset += 4; | |
| return value; | |
| }, | |
| // JavaScript doesn't support 64-bit integer so calculate this here | |
| // 1 << 32 will return 1 so using multiply operation instead here. | |
| // There's a possibility that this method returns wrong value if the value | |
| // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. | |
| // TODO: safely handle 64-bit integer | |
| getInt64: function () { | |
| var low, high; | |
| if ( this.littleEndian ) { | |
| low = this.getUint32(); | |
| high = this.getUint32(); | |
| } else { | |
| high = this.getUint32(); | |
| low = this.getUint32(); | |
| } | |
| // calculate negative value | |
| if ( high & 0x80000000 ) { | |
| high = ~ high & 0xFFFFFFFF; | |
| low = ~ low & 0xFFFFFFFF; | |
| if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF; | |
| low = ( low + 1 ) & 0xFFFFFFFF; | |
| return - ( high * 0x100000000 + low ); | |
| } | |
| return high * 0x100000000 + low; | |
| }, | |
| getInt64Array: function ( size ) { | |
| var a = []; | |
| for ( var i = 0; i < size; i ++ ) { | |
| a.push( this.getInt64() ); | |
| } | |
| return a; | |
| }, | |
| // Note: see getInt64() comment | |
| getUint64: function () { | |
| var low, high; | |
| if ( this.littleEndian ) { | |
| low = this.getUint32(); | |
| high = this.getUint32(); | |
| } else { | |
| high = this.getUint32(); | |
| low = this.getUint32(); | |
| } | |
| return high * 0x100000000 + low; | |
| }, | |
| getFloat32: function () { | |
| var value = this.dv.getFloat32( this.offset, this.littleEndian ); | |
| this.offset += 4; | |
| return value; | |
| }, | |
| getFloat32Array: function ( size ) { | |
| var a = []; | |
| for ( var i = 0; i < size; i ++ ) { | |
| a.push( this.getFloat32() ); | |
| } | |
| return a; | |
| }, | |
| getFloat64: function () { | |
| var value = this.dv.getFloat64( this.offset, this.littleEndian ); | |
| this.offset += 8; | |
| return value; | |
| }, | |
| getFloat64Array: function ( size ) { | |
| var a = []; | |
| for ( var i = 0; i < size; i ++ ) { | |
| a.push( this.getFloat64() ); | |
| } | |
| return a; | |
| }, | |
| getArrayBuffer: function ( size ) { | |
| var value = this.dv.buffer.slice( this.offset, this.offset + size ); | |
| this.offset += size; | |
| return value; | |
| }, | |
| getString: function ( size ) { | |
| // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead | |
| var a = []; | |
| for ( var i = 0; i < size; i ++ ) { | |
| a[ i ] = this.getUint8(); | |
| } | |
| var nullByte = a.indexOf( 0 ); | |
| if ( nullByte >= 0 ) a = a.slice( 0, nullByte ); | |
| return THREE.LoaderUtils.decodeText( new Uint8Array( a ) ); | |
| } | |
| }; | |
| // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format) | |
| // and BinaryParser( FBX Binary format) | |
| function FBXTree() {} | |
| FBXTree.prototype = { | |
| constructor: FBXTree, | |
| add: function ( key, val ) { | |
| this[ key ] = val; | |
| }, | |
| }; | |
| // ************** UTILITY FUNCTIONS ************** | |
| function isFbxFormatBinary( buffer ) { | |
| var CORRECT = 'Kaydara FBX Binary \0'; | |
| return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length ); | |
| } | |
| function isFbxFormatASCII( text ) { | |
| var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ]; | |
| var cursor = 0; | |
| function read( offset ) { | |
| var result = text[ offset - 1 ]; | |
| text = text.slice( cursor + offset ); | |
| cursor ++; | |
| return result; | |
| } | |
| for ( var i = 0; i < CORRECT.length; ++ i ) { | |
| var num = read( 1 ); | |
| if ( num === CORRECT[ i ] ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| function getFbxVersion( text ) { | |
| var versionRegExp = /FBXVersion: (\d+)/; | |
| var match = text.match( versionRegExp ); | |
| if ( match ) { | |
| var version = parseInt( match[ 1 ] ); | |
| return version; | |
| } | |
| throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' ); | |
| } | |
| // Converts FBX ticks into real time seconds. | |
| function convertFBXTimeToSeconds( time ) { | |
| return time / 46186158000; | |
| } | |
| var dataArray = []; | |
| // extracts the data from the correct position in the FBX array based on indexing type | |
| function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) { | |
| var index; | |
| switch ( infoObject.mappingType ) { | |
| case 'ByPolygonVertex' : | |
| index = polygonVertexIndex; | |
| break; | |
| case 'ByPolygon' : | |
| index = polygonIndex; | |
| break; | |
| case 'ByVertice' : | |
| index = vertexIndex; | |
| break; | |
| case 'AllSame' : | |
| index = infoObject.indices[ 0 ]; | |
| break; | |
| default : | |
| console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType ); | |
| } | |
| if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ]; | |
| var from = index * infoObject.dataSize; | |
| var to = from + infoObject.dataSize; | |
| return slice( dataArray, infoObject.buffer, from, to ); | |
| } | |
| var tempEuler = new THREE.Euler(); | |
| var tempVec = new THREE.Vector3(); | |
| // generate transformation from FBX transform data | |
| // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm | |
| // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e | |
| function generateTransform( transformData ) { | |
| var lTranslationM = new THREE.Matrix4(); | |
| var lPreRotationM = new THREE.Matrix4(); | |
| var lRotationM = new THREE.Matrix4(); | |
| var lPostRotationM = new THREE.Matrix4(); | |
| var lScalingM = new THREE.Matrix4(); | |
| var lScalingPivotM = new THREE.Matrix4(); | |
| var lScalingOffsetM = new THREE.Matrix4(); | |
| var lRotationOffsetM = new THREE.Matrix4(); | |
| var lRotationPivotM = new THREE.Matrix4(); | |
| var lParentGX = new THREE.Matrix4(); | |
| var lGlobalT = new THREE.Matrix4(); | |
| var inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0; | |
| if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) ); | |
| if ( transformData.preRotation ) { | |
| var array = transformData.preRotation.map( THREE.Math.degToRad ); | |
| array.push( transformData.eulerOrder ); | |
| lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); | |
| } | |
| if ( transformData.rotation ) { | |
| var array = transformData.rotation.map( THREE.Math.degToRad ); | |
| array.push( transformData.eulerOrder ); | |
| lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); | |
| } | |
| if ( transformData.postRotation ) { | |
| var array = transformData.postRotation.map( THREE.Math.degToRad ); | |
| array.push( transformData.eulerOrder ); | |
| lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); | |
| } | |
| if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) ); | |
| // Pivots and offsets | |
| if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) ); | |
| if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) ); | |
| if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) ); | |
| if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) ); | |
| // parent transform | |
| if ( transformData.parentMatrixWorld ) lParentGX = transformData.parentMatrixWorld; | |
| // Global Rotation | |
| var lLRM = lPreRotationM.multiply( lRotationM ).multiply( lPostRotationM ); | |
| var lParentGRM = new THREE.Matrix4(); | |
| lParentGX.extractRotation( lParentGRM ); | |
| // Global Shear*Scaling | |
| var lParentTM = new THREE.Matrix4(); | |
| var lLSM; | |
| var lParentGSM; | |
| var lParentGRSM; | |
| lParentTM.copyPosition( lParentGX ); | |
| lParentGRSM = lParentTM.getInverse( lParentTM ).multiply( lParentGX ); | |
| lParentGSM = lParentGRM.getInverse( lParentGRM ).multiply( lParentGRSM ); | |
| lLSM = lScalingM; | |
| var lGlobalRS; | |
| if ( inheritType === 0 ) { | |
| lGlobalRS = lParentGRM.multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM ); | |
| } else if ( inheritType === 1 ) { | |
| lGlobalRS = lParentGRM.multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM ); | |
| } else { | |
| var lParentLSM = new THREE.Matrix4().copy( lScalingM ); | |
| var lParentGSM_noLocal = lParentGSM.multiply( lParentLSM.getInverse( lParentLSM ) ); | |
| lGlobalRS = lParentGRM.multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM ); | |
| } | |
| // Calculate the local transform matrix | |
| var lTransform = lTranslationM.multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM.getInverse( lRotationPivotM ) ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM.getInverse( lScalingPivotM ) ); | |
| var lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition( lTransform ); | |
| var lGlobalTranslation = lParentGX.multiply( lLocalTWithAllPivotAndOffsetInfo ); | |
| lGlobalT.copyPosition( lGlobalTranslation ); | |
| lTransform = lGlobalT.multiply( lGlobalRS ); | |
| return lTransform; | |
| } | |
| // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order | |
| // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html | |
| function getEulerOrder( order ) { | |
| order = order || 0; | |
| var enums = [ | |
| 'ZYX', // -> XYZ extrinsic | |
| 'YZX', // -> XZY extrinsic | |
| 'XZY', // -> YZX extrinsic | |
| 'ZXY', // -> YXZ extrinsic | |
| 'YXZ', // -> ZXY extrinsic | |
| 'XYZ', // -> ZYX extrinsic | |
| //'SphericXYZ', // not possible to support | |
| ]; | |
| if ( order === 6 ) { | |
| console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' ); | |
| return enums[ 0 ]; | |
| } | |
| return enums[ order ]; | |
| } | |
| // Parses comma separated list of numbers and returns them an array. | |
| // Used internally by the TextParser | |
| function parseNumberArray( value ) { | |
| var array = value.split( ',' ).map( function ( val ) { | |
| return parseFloat( val ); | |
| } ); | |
| return array; | |
| } | |
| function convertArrayBufferToString( buffer, from, to ) { | |
| if ( from === undefined ) from = 0; | |
| if ( to === undefined ) to = buffer.byteLength; | |
| return THREE.LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) ); | |
| } | |
| function append( a, b ) { | |
| for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) { | |
| a[ j ] = b[ i ]; | |
| } | |
| } | |
| function slice( a, b, from, to ) { | |
| for ( var i = from, j = 0; i < to; i ++, j ++ ) { | |
| a[ j ] = b[ i ]; | |
| } | |
| return a; | |
| } | |
| // inject array a2 into array a1 at index | |
| function inject( a1, index, a2 ) { | |
| return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) ); | |
| } | |
| return FBXLoader; | |
| } )(); | |