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/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author Mugen87 / https://github.com/Mugen87 | |
*/ | |
THREE.BabylonLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.BabylonLoader.prototype = { | |
constructor: THREE.BabylonLoader, | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var loader = new THREE.FileLoader( scope.manager ); | |
loader.setPath( scope.path ); | |
loader.load( url, function ( text ) { | |
onLoad( scope.parse( JSON.parse( text ) ) ); | |
}, onProgress, onError ); | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
return this; | |
}, | |
parse: function ( json ) { | |
function parseMaterials( json ) { | |
var materials = {}; | |
for ( var i = 0, l = json.materials.length; i < l; i ++ ) { | |
var data = json.materials[ i ]; | |
var material = new THREE.MeshPhongMaterial(); | |
material.name = data.name; | |
material.color.fromArray( data.diffuse ); | |
material.emissive.fromArray( data.emissive ); | |
material.specular.fromArray( data.specular ); | |
material.shininess = data.specularPower; | |
material.opacity = data.alpha; | |
materials[ data.id ] = material; | |
} | |
if ( json.multiMaterials ) { | |
for ( var i = 0, l = json.multiMaterials.length; i < l; i ++ ) { | |
var data = json.multiMaterials[ i ]; | |
console.warn( 'THREE.BabylonLoader: Multi materials not yet supported.' ); | |
materials[ data.id ] = new THREE.MeshPhongMaterial(); | |
} | |
} | |
return materials; | |
} | |
function parseGeometry( json ) { | |
var geometry = new THREE.BufferGeometry(); | |
var indices = json.indices; | |
var positions = json.positions; | |
var normals = json.normals; | |
var uvs = json.uvs; | |
// indices | |
geometry.setIndex( indices ); | |
// positions | |
for ( var j = 2, jl = positions.length; j < jl; j += 3 ) { | |
positions[ j ] = - positions[ j ]; | |
} | |
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); | |
// normals | |
if ( normals ) { | |
for ( var j = 2, jl = normals.length; j < jl; j += 3 ) { | |
normals[ j ] = - normals[ j ]; | |
} | |
geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); | |
} | |
// uvs | |
if ( uvs ) { | |
geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); | |
} | |
// offsets | |
var subMeshes = json.subMeshes; | |
if ( subMeshes ) { | |
for ( var j = 0, jl = subMeshes.length; j < jl; j ++ ) { | |
var subMesh = subMeshes[ j ]; | |
geometry.addGroup( subMesh.indexStart, subMesh.indexCount ); | |
} | |
} | |
return geometry; | |
} | |
function parseObjects( json, materials ) { | |
var objects = {}; | |
var scene = new THREE.Scene(); | |
var cameras = json.cameras; | |
for ( var i = 0, l = cameras.length; i < l; i ++ ) { | |
var data = cameras[ i ]; | |
var camera = new THREE.PerspectiveCamera( ( data.fov / Math.PI ) * 180, 1.33, data.minZ, data.maxZ ); | |
camera.name = data.name; | |
camera.position.fromArray( data.position ); | |
if ( data.rotation ) camera.rotation.fromArray( data.rotation ); | |
objects[ data.id ] = camera; | |
} | |
var lights = json.lights; | |
for ( var i = 0, l = lights.length; i < l; i ++ ) { | |
var data = lights[ i ]; | |
var light; | |
switch ( data.type ) { | |
case 0: | |
light = new THREE.PointLight(); | |
break; | |
case 1: | |
light = new THREE.DirectionalLight(); | |
break; | |
case 2: | |
light = new THREE.SpotLight(); | |
break; | |
case 3: | |
light = new THREE.HemisphereLight(); | |
break; | |
} | |
light.name = data.name; | |
if ( data.position ) light.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] ); | |
light.color.fromArray( data.diffuse ); | |
if ( data.groundColor ) light.groundColor.fromArray( data.groundColor ); | |
if ( data.intensity ) light.intensity = data.intensity; | |
objects[ data.id ] = light; | |
scene.add( light ); | |
} | |
var meshes = json.meshes; | |
for ( var i = 0, l = meshes.length; i < l; i ++ ) { | |
var data = meshes[ i ]; | |
var object; | |
if ( data.indices ) { | |
var geometry = parseGeometry( data ); | |
object = new THREE.Mesh( geometry, materials[ data.materialId ] ); | |
} else { | |
object = new THREE.Group(); | |
} | |
object.name = data.name; | |
object.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] ); | |
object.rotation.fromArray( data.rotation ); | |
if ( data.rotationQuaternion ) object.quaternion.fromArray( data.rotationQuaternion ); | |
object.scale.fromArray( data.scaling ); | |
// object.visible = data.isVisible; | |
if ( data.parentId ) { | |
objects[ data.parentId ].add( object ); | |
} else { | |
scene.add( object ); | |
} | |
objects[ data.id ] = object; | |
} | |
return scene; | |
} | |
var materials = parseMaterials( json ); | |
var scene = parseObjects( json, materials ); | |
return scene; | |
} | |
}; | |