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/** | |
* @author Alexander Gessler / http://www.greentoken.de/ | |
* https://github.com/acgessler | |
* | |
* Loader for models imported with Open Asset Import Library (http://assimp.sf.net) | |
* through assimp2json (https://github.com/acgessler/assimp2json). | |
* | |
* Supports any input format that assimp supports, including 3ds, obj, dae, blend, | |
* fbx, x, ms3d, lwo (and many more). | |
* | |
* See webgl_loader_assimp2json example. | |
*/ | |
THREE.AssimpJSONLoader = function ( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
}; | |
THREE.AssimpJSONLoader.prototype = { | |
constructor: THREE.AssimpJSONLoader, | |
crossOrigin: 'anonymous', | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var path = ( scope.path === undefined ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path; | |
var loader = new THREE.FileLoader( this.manager ); | |
loader.setPath( scope.path ); | |
loader.load( url, function ( text ) { | |
var json = JSON.parse( text ); | |
var metadata = json.__metadata__; | |
// check if __metadata__ meta header is present | |
// this header is used to disambiguate between different JSON-based file formats | |
if ( typeof metadata !== 'undefined' ) { | |
// check if assimp2json at all | |
if ( metadata.format !== 'assimp2json' ) { | |
onError( 'THREE.AssimpJSONLoader: Not an assimp2json scene.' ); | |
return; | |
// check major format version | |
} else if ( metadata.version < 100 && metadata.version >= 200 ) { | |
onError( 'THREE.AssimpJSONLoader: Unsupported assimp2json file format version.' ); | |
return; | |
} | |
} | |
onLoad( scope.parse( json, path ) ); | |
}, onProgress, onError ); | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
return this; | |
}, | |
setResourcePath: function ( value ) { | |
this.resourcePath = value; | |
return this; | |
}, | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
return this; | |
}, | |
parse: function ( json, path ) { | |
function parseList( json, handler ) { | |
var meshes = new Array( json.length ); | |
for ( var i = 0; i < json.length; ++ i ) { | |
meshes[ i ] = handler.call( this, json[ i ] ); | |
} | |
return meshes; | |
} | |
function parseMesh( json ) { | |
var geometry = new THREE.BufferGeometry(); | |
var i, l, face; | |
var indices = []; | |
var vertices = json.vertices || []; | |
var normals = json.normals || []; | |
var uvs = json.texturecoords || []; | |
var colors = json.colors || []; | |
uvs = uvs[ 0 ] || []; // only support for a single set of uvs | |
for ( i = 0, l = json.faces.length; i < l; i ++ ) { | |
face = json.faces[ i ]; | |
indices.push( face[ 0 ], face[ 1 ], face[ 2 ] ); | |
} | |
geometry.setIndex( indices ); | |
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
if ( normals.length > 0 ) { | |
geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); | |
} | |
if ( uvs.length > 0 ) { | |
geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); | |
} | |
if ( colors.length > 0 ) { | |
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); | |
} | |
geometry.computeBoundingSphere(); | |
return geometry; | |
} | |
function parseMaterial( json ) { | |
var material = new THREE.MeshPhongMaterial(); | |
for ( var i in json.properties ) { | |
var property = json.properties[ i ]; | |
var key = property.key; | |
var value = property.value; | |
switch ( key ) { | |
case '$tex.file': { | |
var semantic = property.semantic; | |
// prop.semantic gives the type of the texture | |
// 1: diffuse | |
// 2: specular map | |
// 4: emissive map | |
// 5: height map (bumps) | |
// 6: normal map | |
// more values (i.e. environment, etc) are known by assimp and may be relevant | |
if ( semantic === 1 || semantic === 2 || semantic === 4 || semantic === 5 || semantic === 6 ) { | |
var keyname; | |
switch ( semantic ) { | |
case 1: | |
keyname = 'map'; | |
break; | |
case 2: | |
keyname = 'specularMap'; | |
break; | |
case 4: | |
keyname = 'emissiveMap'; | |
break; | |
case 5: | |
keyname = 'bumpMap'; | |
break; | |
case 6: | |
keyname = 'normalMap'; | |
break; | |
} | |
var texture = textureLoader.load( value ); | |
// TODO: read texture settings from assimp. | |
// Wrapping is the default, though. | |
texture.wrapS = texture.wrapT = THREE.RepeatWrapping; | |
material[ keyname ] = texture; | |
} | |
break; | |
} | |
case '?mat.name': | |
material.name = value; | |
break; | |
case '$clr.diffuse': | |
material.color.fromArray( value ); | |
break; | |
case '$clr.specular': | |
material.specular.fromArray( value ); | |
break; | |
case '$clr.emissive': | |
material.emissive.fromArray( value ); | |
break; | |
case '$mat.shininess': | |
material.shininess = value; | |
break; | |
case '$mat.shadingm': | |
// aiShadingMode_Flat | |
material.flatShading = ( value === 1 ) ? true : false; | |
break; | |
case '$mat.opacity': | |
if ( value < 1 ) { | |
material.opacity = value; | |
material.transparent = true; | |
} | |
break; | |
} | |
} | |
return material; | |
} | |
function parseObject( json, node, meshes, materials ) { | |
var obj = new THREE.Object3D(), i, idx; | |
obj.name = node.name || ''; | |
obj.matrix = new THREE.Matrix4().fromArray( node.transformation ).transpose(); | |
obj.matrix.decompose( obj.position, obj.quaternion, obj.scale ); | |
for ( i = 0; node.meshes && i < node.meshes.length; i ++ ) { | |
idx = node.meshes[ i ]; | |
obj.add( new THREE.Mesh( meshes[ idx ], materials[ json.meshes[ idx ].materialindex ] ) ); | |
} | |
for ( i = 0; node.children && i < node.children.length; i ++ ) { | |
obj.add( parseObject( json, node.children[ i ], meshes, materials ) ); | |
} | |
return obj; | |
} | |
var textureLoader = new THREE.TextureLoader( this.manager ); | |
textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | |
var meshes = parseList( json.meshes, parseMesh ); | |
var materials = parseList( json.materials, parseMaterial ); | |
return parseObject( json, json.rootnode, meshes, materials ); | |
} | |
}; | |