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/** | |
* @author WestLangley / http://github.com/WestLangley | |
* | |
*/ | |
THREE.LineSegmentsGeometry = function () { | |
THREE.InstancedBufferGeometry.call( this ); | |
this.type = 'LineSegmentsGeometry'; | |
var plane = new THREE.BufferGeometry(); | |
var positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; | |
var uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; | |
var index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ]; | |
this.setIndex( index ); | |
this.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); | |
this.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); | |
}; | |
THREE.LineSegmentsGeometry.prototype = Object.assign( Object.create( THREE.InstancedBufferGeometry.prototype ), { | |
constructor: THREE.LineSegmentsGeometry, | |
isLineSegmentsGeometry: true, | |
applyMatrix: function ( matrix ) { | |
var start = this.attributes.instanceStart; | |
var end = this.attributes.instanceEnd; | |
if ( start !== undefined ) { | |
matrix.applyToBufferAttribute( start ); | |
matrix.applyToBufferAttribute( end ); | |
start.data.needsUpdate = true; | |
} | |
if ( this.boundingBox !== null ) { | |
this.computeBoundingBox(); | |
} | |
if ( this.boundingSphere !== null ) { | |
this.computeBoundingSphere(); | |
} | |
return this; | |
}, | |
setPositions: function ( array ) { | |
var lineSegments; | |
if ( array instanceof Float32Array ) { | |
lineSegments = array; | |
} else if ( Array.isArray( array ) ) { | |
lineSegments = new Float32Array( array ); | |
} | |
var instanceBuffer = new THREE.InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz | |
this.addAttribute( 'instanceStart', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz | |
this.addAttribute( 'instanceEnd', new THREE.InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz | |
// | |
this.computeBoundingBox(); | |
this.computeBoundingSphere(); | |
return this; | |
}, | |
setColors: function ( array ) { | |
var colors; | |
if ( array instanceof Float32Array ) { | |
colors = array; | |
} else if ( Array.isArray( array ) ) { | |
colors = new Float32Array( array ); | |
} | |
var instanceColorBuffer = new THREE.InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb | |
this.addAttribute( 'instanceColorStart', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb | |
this.addAttribute( 'instanceColorEnd', new THREE.InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb | |
return this; | |
}, | |
fromWireframeGeometry: function ( geometry ) { | |
this.setPositions( geometry.attributes.position.array ); | |
return this; | |
}, | |
fromEdgesGeometry: function ( geometry ) { | |
this.setPositions( geometry.attributes.position.array ); | |
return this; | |
}, | |
fromMesh: function ( mesh ) { | |
this.fromWireframeGeometry( new THREE.WireframeGeometry( mesh.geometry ) ); | |
// set colors, maybe | |
return this; | |
}, | |
fromLineSegements: function ( lineSegments ) { | |
var geometry = lineSegments.geometry; | |
if ( geometry.isGeometry ) { | |
this.setPositions( geometry.vertices ); | |
} else if ( geometry.isBufferGeometry ) { | |
this.setPositions( geometry.position.array ); // assumes non-indexed | |
} | |
// set colors, maybe | |
return this; | |
}, | |
computeBoundingBox: function () { | |
var box = new THREE.Box3(); | |
return function computeBoundingBox() { | |
if ( this.boundingBox === null ) { | |
this.boundingBox = new THREE.Box3(); | |
} | |
var start = this.attributes.instanceStart; | |
var end = this.attributes.instanceEnd; | |
if ( start !== undefined && end !== undefined ) { | |
this.boundingBox.setFromBufferAttribute( start ); | |
box.setFromBufferAttribute( end ); | |
this.boundingBox.union( box ); | |
} | |
}; | |
}(), | |
computeBoundingSphere: function () { | |
var vector = new THREE.Vector3(); | |
return function computeBoundingSphere() { | |
if ( this.boundingSphere === null ) { | |
this.boundingSphere = new THREE.Sphere(); | |
} | |
if ( this.boundingBox === null ) { | |
this.computeBoundingBox(); | |
} | |
var start = this.attributes.instanceStart; | |
var end = this.attributes.instanceEnd; | |
if ( start !== undefined && end !== undefined ) { | |
var center = this.boundingSphere.center; | |
this.boundingBox.getCenter( center ); | |
var maxRadiusSq = 0; | |
for ( var i = 0, il = start.count; i < il; i ++ ) { | |
vector.fromBufferAttribute( start, i ); | |
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); | |
vector.fromBufferAttribute( end, i ); | |
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); | |
} | |
this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); | |
if ( isNaN( this.boundingSphere.radius ) ) { | |
console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this ); | |
} | |
} | |
}; | |
}(), | |
toJSON: function () { | |
// todo | |
}, | |
clone: function () { | |
// todo | |
}, | |
copy: function ( source ) { | |
// todo | |
return this; | |
} | |
} ); | |