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/** | |
* @author WestLangley / http://github.com/WestLangley | |
* | |
*/ | |
THREE.LineSegments2 = function ( geometry, material ) { | |
THREE.Mesh.call( this ); | |
this.type = 'LineSegments2'; | |
this.geometry = geometry !== undefined ? geometry : new THREE.LineSegmentsGeometry(); | |
this.material = material !== undefined ? material : new THREE.LineMaterial( { color: Math.random() * 0xffffff } ); | |
}; | |
THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), { | |
constructor: THREE.LineSegments2, | |
isLineSegments2: true, | |
computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry... | |
var start = new THREE.Vector3(); | |
var end = new THREE.Vector3(); | |
return function computeLineDistances() { | |
var geometry = this.geometry; | |
var instanceStart = geometry.attributes.instanceStart; | |
var instanceEnd = geometry.attributes.instanceEnd; | |
var lineDistances = new Float32Array( 2 * instanceStart.data.count ); | |
for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) { | |
start.fromBufferAttribute( instanceStart, i ); | |
end.fromBufferAttribute( instanceEnd, i ); | |
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; | |
lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end ); | |
} | |
var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 | |
geometry.addAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 | |
geometry.addAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 | |
return this; | |
}; | |
}() ), | |
copy: function ( source ) { | |
// todo | |
return this; | |
} | |
} ); | |