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/** | |
* @author HypnosNova / https://www.threejs.org.cn/gallery | |
* This is a class to check whether objects are in a selection area in 3D space | |
*/ | |
THREE.SelectionBox = ( function () { | |
var frustum = new THREE.Frustum(); | |
var center = new THREE.Vector3(); | |
function SelectionBox( camera, scene, deep ) { | |
this.camera = camera; | |
this.scene = scene; | |
this.startPoint = new THREE.Vector3(); | |
this.endPoint = new THREE.Vector3(); | |
this.collection = []; | |
this.deep = deep || Number.MAX_VALUE; | |
} | |
SelectionBox.prototype.select = function ( startPoint, endPoint ) { | |
this.startPoint = startPoint || this.startPoint; | |
this.endPoint = endPoint || this.endPoint; | |
this.collection = []; | |
this.updateFrustum( this.startPoint, this.endPoint ); | |
this.searchChildInFrustum( frustum, this.scene ); | |
return this.collection; | |
}; | |
SelectionBox.prototype.updateFrustum = function ( startPoint, endPoint ) { | |
startPoint = startPoint || this.startPoint; | |
endPoint = endPoint || this.endPoint; | |
this.camera.updateProjectionMatrix(); | |
this.camera.updateMatrixWorld(); | |
var tmpPoint = startPoint.clone(); | |
tmpPoint.x = Math.min( startPoint.x, endPoint.x ); | |
tmpPoint.y = Math.max( startPoint.y, endPoint.y ); | |
endPoint.x = Math.max( startPoint.x, endPoint.x ); | |
endPoint.y = Math.min( startPoint.y, endPoint.y ); | |
var vecNear = this.camera.position.clone(); | |
var vecTopLeft = tmpPoint.clone(); | |
var vecTopRight = new THREE.Vector3( endPoint.x, tmpPoint.y, 0 ); | |
var vecDownRight = endPoint.clone(); | |
var vecDownLeft = new THREE.Vector3( tmpPoint.x, endPoint.y, 0 ); | |
vecTopLeft.unproject( this.camera ); | |
vecTopRight.unproject( this.camera ); | |
vecDownRight.unproject( this.camera ); | |
vecDownLeft.unproject( this.camera ); | |
var vectemp1 = vecTopLeft.clone().sub( vecNear ); | |
var vectemp2 = vecTopRight.clone().sub( vecNear ); | |
var vectemp3 = vecDownRight.clone().sub( vecNear ); | |
vectemp1.normalize(); | |
vectemp2.normalize(); | |
vectemp3.normalize(); | |
vectemp1.multiplyScalar( this.deep ); | |
vectemp2.multiplyScalar( this.deep ); | |
vectemp3.multiplyScalar( this.deep ); | |
vectemp1.add( vecNear ); | |
vectemp2.add( vecNear ); | |
vectemp3.add( vecNear ); | |
var planes = frustum.planes; | |
planes[ 0 ].setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight ); | |
planes[ 1 ].setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight ); | |
planes[ 2 ].setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear ); | |
planes[ 3 ].setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear ); | |
planes[ 4 ].setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft ); | |
planes[ 5 ].setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 ); | |
planes[ 5 ].normal.multiplyScalar( - 1 ); | |
}; | |
SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) { | |
if ( object.isMesh ) { | |
if ( object.material !== undefined ) { | |
object.geometry.computeBoundingSphere(); | |
center.copy( object.geometry.boundingSphere.center ); | |
center.applyMatrix4( object.matrixWorld ); | |
if ( frustum.containsPoint( center ) ) { | |
this.collection.push( object ); | |
} | |
} | |
} | |
if ( object.children.length > 0 ) { | |
for ( var x = 0; x < object.children.length; x ++ ) { | |
this.searchChildInFrustum( frustum, object.children[ x ] ); | |
} | |
} | |
}; | |
return SelectionBox; | |
} )(); | |