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/**
* Hilbert Curve: Generates 2D-Coordinates in a very fast way.
*
* @author Dylan Grafmyre
*
* Based on work by:
* @author Thomas Diewald
* @link http://www.openprocessing.org/sketch/15493
*
* @param center Center of Hilbert curve.
* @param size Total width of Hilbert curve.
* @param iterations Number of subdivisions.
* @param v0 Corner index -X, -Z.
* @param v1 Corner index -X, +Z.
* @param v2 Corner index +X, +Z.
* @param v3 Corner index +X, -Z.
*/
function hilbert2D( center, size, iterations, v0, v1, v2, v3 ) {
// Default Vars
var center = center !== undefined ? center : new THREE.Vector3( 0, 0, 0 ),
size = size !== undefined ? size : 10,
half = size / 2,
iterations = iterations !== undefined ? iterations : 1,
v0 = v0 !== undefined ? v0 : 0,
v1 = v1 !== undefined ? v1 : 1,
v2 = v2 !== undefined ? v2 : 2,
v3 = v3 !== undefined ? v3 : 3
;
var vec_s = [
new THREE.Vector3( center.x - half, center.y, center.z - half ),
new THREE.Vector3( center.x - half, center.y, center.z + half ),
new THREE.Vector3( center.x + half, center.y, center.z + half ),
new THREE.Vector3( center.x + half, center.y, center.z - half )
];
var vec = [
vec_s[ v0 ],
vec_s[ v1 ],
vec_s[ v2 ],
vec_s[ v3 ]
];
// Recurse iterations
if ( 0 <= -- iterations ) {
var tmp = [];
Array.prototype.push.apply( tmp, hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
Array.prototype.push.apply( tmp, hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
Array.prototype.push.apply( tmp, hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
Array.prototype.push.apply( tmp, hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
// Return recursive call
return tmp;
}
// Return complete Hilbert Curve.
return vec;
}