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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { | |
| THREE.BufferGeometry.call( this ); | |
| width = width || 1; | |
| height = height || 1; | |
| depth = depth || 1; | |
| widthSegments = Math.floor( widthSegments ) || 1; | |
| heightSegments = Math.floor( heightSegments ) || 1; | |
| depthSegments = Math.floor( depthSegments ) || 1; | |
| var widthHalf = width / 2; | |
| var heightHalf = height / 2; | |
| var depthHalf = depth / 2; | |
| var segmentWidth = width / widthSegments; | |
| var segmentHeight = height / heightSegments; | |
| var segmentDepth = depth / depthSegments; | |
| var vertices = []; | |
| var x = - widthHalf, y = - heightHalf, z = - depthHalf; | |
| for ( var i = 0; i <= widthSegments; i ++ ) { | |
| vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf ); | |
| vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf ); | |
| vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf ); | |
| vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf ); | |
| x += segmentWidth; | |
| } | |
| for ( var i = 0; i <= heightSegments; i ++ ) { | |
| vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf ); | |
| vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf ); | |
| vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf ); | |
| vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf ); | |
| y += segmentHeight; | |
| } | |
| for ( var i = 0; i <= depthSegments; i ++ ) { | |
| vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z ); | |
| vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z ); | |
| vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z ); | |
| vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z ); | |
| z += segmentDepth; | |
| } | |
| this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
| } | |
| THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); | |
| THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry; | |