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/** | |
* @author renej | |
* NURBS surface object | |
* | |
* Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight. | |
* | |
**/ | |
/************************************************************** | |
* NURBS surface | |
**************************************************************/ | |
THREE.NURBSSurface = function ( degree1, degree2, knots1, knots2 /* arrays of reals */, controlPoints /* array^2 of Vector(2|3|4) */ ) { | |
this.degree1 = degree1; | |
this.degree2 = degree2; | |
this.knots1 = knots1; | |
this.knots2 = knots2; | |
this.controlPoints = []; | |
var len1 = knots1.length - degree1 - 1; | |
var len2 = knots2.length - degree2 - 1; | |
// ensure Vector4 for control points | |
for ( var i = 0; i < len1; ++ i ) { | |
this.controlPoints[ i ] = []; | |
for ( var j = 0; j < len2; ++ j ) { | |
var point = controlPoints[ i ][ j ]; | |
this.controlPoints[ i ][ j ] = new THREE.Vector4( point.x, point.y, point.z, point.w ); | |
} | |
} | |
}; | |
THREE.NURBSSurface.prototype = { | |
constructor: THREE.NURBSSurface, | |
getPoint: function ( t1, t2, target ) { | |
var u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u | |
var v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u | |
THREE.NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target ); | |
} | |
}; | |