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/** | |
* @author renej | |
* NURBS curve object | |
* | |
* Derives from Curve, overriding getPoint and getTangent. | |
* | |
* Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight. | |
* | |
**/ | |
/************************************************************** | |
* NURBS curve | |
**************************************************************/ | |
THREE.NURBSCurve = function ( degree, knots /* array of reals */, controlPoints /* array of Vector(2|3|4) */, startKnot /* index in knots */, endKnot /* index in knots */ ) { | |
THREE.Curve.call( this ); | |
this.degree = degree; | |
this.knots = knots; | |
this.controlPoints = []; | |
// Used by periodic NURBS to remove hidden spans | |
this.startKnot = startKnot || 0; | |
this.endKnot = endKnot || ( this.knots.length - 1 ); | |
for ( var i = 0; i < controlPoints.length; ++ i ) { | |
// ensure Vector4 for control points | |
var point = controlPoints[ i ]; | |
this.controlPoints[ i ] = new THREE.Vector4( point.x, point.y, point.z, point.w ); | |
} | |
}; | |
THREE.NURBSCurve.prototype = Object.create( THREE.Curve.prototype ); | |
THREE.NURBSCurve.prototype.constructor = THREE.NURBSCurve; | |
THREE.NURBSCurve.prototype.getPoint = function ( t ) { | |
var u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u | |
// following results in (wx, wy, wz, w) homogeneous point | |
var hpoint = THREE.NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u ); | |
if ( hpoint.w != 1.0 ) { | |
// project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1) | |
hpoint.divideScalar( hpoint.w ); | |
} | |
return new THREE.Vector3( hpoint.x, hpoint.y, hpoint.z ); | |
}; | |
THREE.NURBSCurve.prototype.getTangent = function ( t ) { | |
var u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] ); | |
var ders = THREE.NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 ); | |
var tangent = ders[ 1 ].clone(); | |
tangent.normalize(); | |
return tangent; | |
}; | |