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| /** | |
| * @author arodic / https://github.com/arodic | |
| */ | |
| THREE.TransformControls = function ( camera, domElement ) { | |
| THREE.Object3D.call( this ); | |
| domElement = ( domElement !== undefined ) ? domElement : document; | |
| this.visible = false; | |
| var _gizmo = new THREE.TransformControlsGizmo(); | |
| this.add( _gizmo ); | |
| var _plane = new THREE.TransformControlsPlane(); | |
| this.add( _plane ); | |
| var scope = this; | |
| // Define properties with getters/setter | |
| // Setting the defined property will automatically trigger change event | |
| // Defined properties are passed down to gizmo and plane | |
| defineProperty( "camera", camera ); | |
| defineProperty( "object", undefined ); | |
| defineProperty( "enabled", true ); | |
| defineProperty( "axis", null ); | |
| defineProperty( "mode", "translate" ); | |
| defineProperty( "translationSnap", null ); | |
| defineProperty( "rotationSnap", null ); | |
| defineProperty( "space", "world" ); | |
| defineProperty( "size", 1 ); | |
| defineProperty( "dragging", false ); | |
| defineProperty( "showX", true ); | |
| defineProperty( "showY", true ); | |
| defineProperty( "showZ", true ); | |
| var changeEvent = { type: "change" }; | |
| var mouseDownEvent = { type: "mouseDown" }; | |
| var mouseUpEvent = { type: "mouseUp", mode: scope.mode }; | |
| var objectChangeEvent = { type: "objectChange" }; | |
| // Reusable utility variables | |
| var ray = new THREE.Raycaster(); | |
| var _tempVector = new THREE.Vector3(); | |
| var _tempVector2 = new THREE.Vector3(); | |
| var _tempQuaternion = new THREE.Quaternion(); | |
| var _unit = { | |
| X: new THREE.Vector3( 1, 0, 0 ), | |
| Y: new THREE.Vector3( 0, 1, 0 ), | |
| Z: new THREE.Vector3( 0, 0, 1 ) | |
| }; | |
| var _identityQuaternion = new THREE.Quaternion(); | |
| var _alignVector = new THREE.Vector3(); | |
| var pointStart = new THREE.Vector3(); | |
| var pointEnd = new THREE.Vector3(); | |
| var offset = new THREE.Vector3(); | |
| var rotationAxis = new THREE.Vector3(); | |
| var startNorm = new THREE.Vector3(); | |
| var endNorm = new THREE.Vector3(); | |
| var rotationAngle = 0; | |
| var cameraPosition = new THREE.Vector3(); | |
| var cameraQuaternion = new THREE.Quaternion(); | |
| var cameraScale = new THREE.Vector3(); | |
| var parentPosition = new THREE.Vector3(); | |
| var parentQuaternion = new THREE.Quaternion(); | |
| var parentQuaternionInv = new THREE.Quaternion(); | |
| var parentScale = new THREE.Vector3(); | |
| var worldPositionStart = new THREE.Vector3(); | |
| var worldQuaternionStart = new THREE.Quaternion(); | |
| var worldScaleStart = new THREE.Vector3(); | |
| var worldPosition = new THREE.Vector3(); | |
| var worldQuaternion = new THREE.Quaternion(); | |
| var worldQuaternionInv = new THREE.Quaternion(); | |
| var worldScale = new THREE.Vector3(); | |
| var eye = new THREE.Vector3(); | |
| var positionStart = new THREE.Vector3(); | |
| var quaternionStart = new THREE.Quaternion(); | |
| var scaleStart = new THREE.Vector3(); | |
| // TODO: remove properties unused in plane and gizmo | |
| defineProperty( "worldPosition", worldPosition ); | |
| defineProperty( "worldPositionStart", worldPositionStart ); | |
| defineProperty( "worldQuaternion", worldQuaternion ); | |
| defineProperty( "worldQuaternionStart", worldQuaternionStart ); | |
| defineProperty( "cameraPosition", cameraPosition ); | |
| defineProperty( "cameraQuaternion", cameraQuaternion ); | |
| defineProperty( "pointStart", pointStart ); | |
| defineProperty( "pointEnd", pointEnd ); | |
| defineProperty( "rotationAxis", rotationAxis ); | |
| defineProperty( "rotationAngle", rotationAngle ); | |
| defineProperty( "eye", eye ); | |
| { | |
| domElement.addEventListener( "mousedown", onPointerDown, false ); | |
| domElement.addEventListener( "touchstart", onPointerDown, false ); | |
| domElement.addEventListener( "mousemove", onPointerHover, false ); | |
| domElement.addEventListener( "touchmove", onPointerHover, false ); | |
| domElement.addEventListener( "touchmove", onPointerMove, false ); | |
| document.addEventListener( "mouseup", onPointerUp, false ); | |
| domElement.addEventListener( "touchend", onPointerUp, false ); | |
| domElement.addEventListener( "touchcancel", onPointerUp, false ); | |
| domElement.addEventListener( "touchleave", onPointerUp, false ); | |
| } | |
| this.dispose = function () { | |
| domElement.removeEventListener( "mousedown", onPointerDown ); | |
| domElement.removeEventListener( "touchstart", onPointerDown ); | |
| domElement.removeEventListener( "mousemove", onPointerHover ); | |
| domElement.removeEventListener( "touchmove", onPointerHover ); | |
| domElement.removeEventListener( "touchmove", onPointerMove ); | |
| document.removeEventListener( "mouseup", onPointerUp ); | |
| domElement.removeEventListener( "touchend", onPointerUp ); | |
| domElement.removeEventListener( "touchcancel", onPointerUp ); | |
| domElement.removeEventListener( "touchleave", onPointerUp ); | |
| }; | |
| // Set current object | |
| this.attach = function ( object ) { | |
| this.object = object; | |
| this.visible = true; | |
| }; | |
| // Detatch from object | |
| this.detach = function () { | |
| this.object = undefined; | |
| this.visible = false; | |
| this.axis = null; | |
| }; | |
| // Defined getter, setter and store for a property | |
| function defineProperty( propName, defaultValue ) { | |
| var propValue = defaultValue; | |
| Object.defineProperty( scope, propName, { | |
| get: function() { | |
| return propValue !== undefined ? propValue : defaultValue; | |
| }, | |
| set: function( value ) { | |
| if ( propValue !== value ) { | |
| propValue = value; | |
| _plane[ propName ] = value; | |
| _gizmo[ propName ] = value; | |
| scope.dispatchEvent( { type: propName + "-changed", value: value } ); | |
| scope.dispatchEvent( changeEvent ); | |
| } | |
| } | |
| }); | |
| scope[ propName ] = defaultValue; | |
| _plane[ propName ] = defaultValue; | |
| _gizmo[ propName ] = defaultValue; | |
| } | |
| // updateMatrixWorld updates key transformation variables | |
| this.updateMatrixWorld = function () { | |
| if ( this.object !== undefined ) { | |
| this.object.updateMatrixWorld(); | |
| this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale ); | |
| this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale ); | |
| parentQuaternionInv.copy( parentQuaternion ).inverse(); | |
| worldQuaternionInv.copy( worldQuaternion ).inverse(); | |
| } | |
| this.camera.updateMatrixWorld(); | |
| this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale ); | |
| if ( this.camera instanceof THREE.PerspectiveCamera ) { | |
| eye.copy( cameraPosition ).sub( worldPosition ).normalize(); | |
| } else if ( this.camera instanceof THREE.OrthographicCamera ) { | |
| eye.copy( cameraPosition ).normalize(); | |
| } | |
| THREE.Object3D.prototype.updateMatrixWorld.call( this ); | |
| }; | |
| this.pointerHover = function( pointer ) { | |
| if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return; | |
| ray.setFromCamera( pointer, this.camera ); | |
| var intersect = ray.intersectObjects( _gizmo.picker[ this.mode ].children, true )[ 0 ] || false; | |
| if ( intersect ) { | |
| this.axis = intersect.object.name; | |
| } else { | |
| this.axis = null; | |
| } | |
| }; | |
| this.pointerDown = function( pointer ) { | |
| if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return; | |
| if ( ( pointer.button === 0 || pointer.button === undefined ) && this.axis !== null ) { | |
| ray.setFromCamera( pointer, this.camera ); | |
| var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false; | |
| if ( planeIntersect ) { | |
| var space = this.space; | |
| if ( this.mode === 'scale') { | |
| space = 'local'; | |
| } else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) { | |
| space = 'world'; | |
| } | |
| if ( space === 'local' && this.mode === 'rotate' ) { | |
| var snap = this.rotationSnap; | |
| if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap; | |
| if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap; | |
| if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap; | |
| } | |
| this.object.updateMatrixWorld(); | |
| this.object.parent.updateMatrixWorld(); | |
| positionStart.copy( this.object.position ); | |
| quaternionStart.copy( this.object.quaternion ); | |
| scaleStart.copy( this.object.scale ); | |
| this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart ); | |
| pointStart.copy( planeIntersect.point ).sub( worldPositionStart ); | |
| } | |
| this.dragging = true; | |
| mouseDownEvent.mode = this.mode; | |
| this.dispatchEvent( mouseDownEvent ); | |
| } | |
| }; | |
| this.pointerMove = function( pointer ) { | |
| var axis = this.axis; | |
| var mode = this.mode; | |
| var object = this.object; | |
| var space = this.space; | |
| if ( mode === 'scale') { | |
| space = 'local'; | |
| } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { | |
| space = 'world'; | |
| } | |
| if ( object === undefined || axis === null || this.dragging === false || ( pointer.button !== undefined && pointer.button !== 0 ) ) return; | |
| ray.setFromCamera( pointer, this.camera ); | |
| var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false; | |
| if ( planeIntersect === false ) return; | |
| pointEnd.copy( planeIntersect.point ).sub( worldPositionStart ); | |
| if ( mode === 'translate' ) { | |
| // Apply translate | |
| offset.copy( pointEnd ).sub( pointStart ); | |
| if ( space === 'local' && axis !== 'XYZ' ) { | |
| offset.applyQuaternion( worldQuaternionInv ); | |
| } | |
| if ( axis.indexOf( 'X' ) === -1 ) offset.x = 0; | |
| if ( axis.indexOf( 'Y' ) === -1 ) offset.y = 0; | |
| if ( axis.indexOf( 'Z' ) === -1 ) offset.z = 0; | |
| if ( space === 'local' && axis !== 'XYZ') { | |
| offset.applyQuaternion( quaternionStart ).divide( parentScale ); | |
| } else { | |
| offset.applyQuaternion( parentQuaternionInv ).divide( parentScale ); | |
| } | |
| object.position.copy( offset ).add( positionStart ); | |
| // Apply translation snap | |
| if ( this.translationSnap ) { | |
| if ( space === 'local' ) { | |
| object.position.applyQuaternion(_tempQuaternion.copy( quaternionStart ).inverse() ); | |
| if ( axis.search( 'X' ) !== -1 ) { | |
| object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Y' ) !== -1 ) { | |
| object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Z' ) !== -1 ) { | |
| object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | |
| } | |
| object.position.applyQuaternion( quaternionStart ); | |
| } | |
| if ( space === 'world' ) { | |
| if ( object.parent ) { | |
| object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | |
| } | |
| if ( axis.search( 'X' ) !== -1 ) { | |
| object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Y' ) !== -1 ) { | |
| object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Z' ) !== -1 ) { | |
| object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( object.parent ) { | |
| object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | |
| } | |
| } | |
| } | |
| } else if ( mode === 'scale' ) { | |
| if ( axis.search( 'XYZ' ) !== -1 ) { | |
| var d = pointEnd.length() / pointStart.length(); | |
| if ( pointEnd.dot( pointStart ) < 0 ) d *= -1; | |
| _tempVector2.set( d, d, d ); | |
| } else { | |
| _tempVector.copy(pointStart); | |
| _tempVector2.copy(pointEnd); | |
| _tempVector.applyQuaternion( worldQuaternionInv ); | |
| _tempVector2.applyQuaternion( worldQuaternionInv ); | |
| _tempVector2.divide( _tempVector ); | |
| if ( axis.search( 'X' ) === -1 ) { | |
| _tempVector2.x = 1; | |
| } | |
| if ( axis.search( 'Y' ) === -1 ) { | |
| _tempVector2.y = 1; | |
| } | |
| if ( axis.search( 'Z' ) === -1 ) { | |
| _tempVector2.z = 1; | |
| } | |
| } | |
| // Apply scale | |
| object.scale.copy( scaleStart ).multiply( _tempVector2 ); | |
| } else if ( mode === 'rotate' ) { | |
| offset.copy( pointEnd ).sub( pointStart ); | |
| var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); | |
| if ( axis === 'E' ) { | |
| rotationAxis.copy( eye ); | |
| rotationAngle = pointEnd.angleTo( pointStart ); | |
| startNorm.copy( pointStart ).normalize(); | |
| endNorm.copy( pointEnd ).normalize(); | |
| rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : -1); | |
| } else if ( axis === 'XYZE' ) { | |
| rotationAxis.copy( offset ).cross( eye ).normalize( ); | |
| rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; | |
| } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { | |
| rotationAxis.copy( _unit[ axis ] ); | |
| _tempVector.copy( _unit[ axis ] ); | |
| if ( space === 'local' ) { | |
| _tempVector.applyQuaternion( worldQuaternion ); | |
| } | |
| rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED; | |
| } | |
| // Apply rotation snap | |
| if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap; | |
| this.rotationAngle = rotationAngle; | |
| // Apply rotate | |
| if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { | |
| object.quaternion.copy( quaternionStart ); | |
| object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize(); | |
| } else { | |
| rotationAxis.applyQuaternion( parentQuaternionInv ); | |
| object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ); | |
| object.quaternion.multiply( quaternionStart ).normalize(); | |
| } | |
| } | |
| this.dispatchEvent( changeEvent ); | |
| this.dispatchEvent( objectChangeEvent ); | |
| }; | |
| this.pointerUp = function( pointer ) { | |
| if ( pointer.button !== undefined && pointer.button !== 0 ) return; | |
| if ( this.dragging && ( this.axis !== null ) ) { | |
| mouseUpEvent.mode = this.mode; | |
| this.dispatchEvent( mouseUpEvent ); | |
| } | |
| this.dragging = false; | |
| if ( pointer.button === undefined ) this.axis = null; | |
| }; | |
| // normalize mouse / touch pointer and remap {x,y} to view space. | |
| function getPointer( event ) { | |
| var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; | |
| var rect = domElement.getBoundingClientRect(); | |
| return { | |
| x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1, | |
| y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1, | |
| button: event.button | |
| }; | |
| } | |
| // mouse / touch event handlers | |
| function onPointerHover( event ) { | |
| if ( !scope.enabled ) return; | |
| scope.pointerHover( getPointer( event ) ); | |
| } | |
| function onPointerDown( event ) { | |
| if ( !scope.enabled ) return; | |
| document.addEventListener( "mousemove", onPointerMove, false ); | |
| scope.pointerHover( getPointer( event ) ); | |
| scope.pointerDown( getPointer( event ) ); | |
| } | |
| function onPointerMove( event ) { | |
| if ( !scope.enabled ) return; | |
| scope.pointerMove( getPointer( event ) ); | |
| } | |
| function onPointerUp( event ) { | |
| if ( !scope.enabled ) return; | |
| document.removeEventListener( "mousemove", onPointerMove, false ); | |
| scope.pointerUp( getPointer( event ) ); | |
| } | |
| // TODO: depricate | |
| this.getMode = function () { | |
| return scope.mode; | |
| }; | |
| this.setMode = function ( mode ) { | |
| scope.mode = mode; | |
| }; | |
| this.setTranslationSnap = function ( translationSnap ) { | |
| scope.translationSnap = translationSnap; | |
| }; | |
| this.setRotationSnap = function ( rotationSnap ) { | |
| scope.rotationSnap = rotationSnap; | |
| }; | |
| this.setSize = function ( size ) { | |
| scope.size = size; | |
| }; | |
| this.setSpace = function ( space ) { | |
| scope.space = space; | |
| }; | |
| this.update = function () { | |
| console.warn( 'THREE.TransformControls: update function has been depricated.' ); | |
| }; | |
| }; | |
| THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), { | |
| constructor: THREE.TransformControls, | |
| isTransformControls: true | |
| } ); | |
| THREE.TransformControlsGizmo = function () { | |
| 'use strict'; | |
| THREE.Object3D.call( this ); | |
| this.type = 'TransformControlsGizmo'; | |
| // shared materials | |
| var gizmoMaterial = new THREE.MeshBasicMaterial({ | |
| depthTest: false, | |
| depthWrite: false, | |
| transparent: true, | |
| side: THREE.DoubleSide, | |
| fog: false | |
| }); | |
| var gizmoLineMaterial = new THREE.LineBasicMaterial({ | |
| depthTest: false, | |
| depthWrite: false, | |
| transparent: true, | |
| linewidth: 1, | |
| fog: false | |
| }); | |
| // Make unique material for each axis/color | |
| var matInvisible = gizmoMaterial.clone(); | |
| matInvisible.opacity = 0.15; | |
| var matHelper = gizmoMaterial.clone(); | |
| matHelper.opacity = 0.33; | |
| var matRed = gizmoMaterial.clone(); | |
| matRed.color.set( 0xff0000 ); | |
| var matGreen = gizmoMaterial.clone(); | |
| matGreen.color.set( 0x00ff00 ); | |
| var matBlue = gizmoMaterial.clone(); | |
| matBlue.color.set( 0x0000ff ); | |
| var matWhiteTransperent = gizmoMaterial.clone(); | |
| matWhiteTransperent.opacity = 0.25; | |
| var matYellowTransparent = matWhiteTransperent.clone(); | |
| matYellowTransparent.color.set( 0xffff00 ); | |
| var matCyanTransparent = matWhiteTransperent.clone(); | |
| matCyanTransparent.color.set( 0x00ffff ); | |
| var matMagentaTransparent = matWhiteTransperent.clone(); | |
| matMagentaTransparent.color.set( 0xff00ff ); | |
| var matYellow = gizmoMaterial.clone(); | |
| matYellow.color.set( 0xffff00 ); | |
| var matLineRed = gizmoLineMaterial.clone(); | |
| matLineRed.color.set( 0xff0000 ); | |
| var matLineGreen = gizmoLineMaterial.clone(); | |
| matLineGreen.color.set( 0x00ff00 ); | |
| var matLineBlue = gizmoLineMaterial.clone(); | |
| matLineBlue.color.set( 0x0000ff ); | |
| var matLineCyan = gizmoLineMaterial.clone(); | |
| matLineCyan.color.set( 0x00ffff ); | |
| var matLineMagenta = gizmoLineMaterial.clone(); | |
| matLineMagenta.color.set( 0xff00ff ); | |
| var matLineYellow = gizmoLineMaterial.clone(); | |
| matLineYellow.color.set( 0xffff00 ); | |
| var matLineGray = gizmoLineMaterial.clone(); | |
| matLineGray.color.set( 0x787878); | |
| var matLineYellowTransparent = matLineYellow.clone(); | |
| matLineYellowTransparent.opacity = 0.25; | |
| // reusable geometry | |
| var arrowGeometry = new THREE.CylinderBufferGeometry( 0, 0.05, 0.2, 12, 1, false); | |
| var scaleHandleGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125); | |
| var lineGeometry = new THREE.BufferGeometry( ); | |
| lineGeometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); | |
| var CircleGeometry = function( radius, arc ) { | |
| var geometry = new THREE.BufferGeometry( ); | |
| var vertices = []; | |
| for ( var i = 0; i <= 64 * arc; ++i ) { | |
| vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius ); | |
| } | |
| geometry.addAttribute('position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
| return geometry; | |
| }; | |
| // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position | |
| var TranslateHelperGeometry = function( radius, arc ) { | |
| var geometry = new THREE.BufferGeometry() | |
| geometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); | |
| return geometry; | |
| }; | |
| // Gizmo definitions - custom hierarchy definitions for setupGizmo() function | |
| var gizmoTranslate = { | |
| X: [ | |
| [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, -Math.PI / 2 ], null, 'fwd' ], | |
| [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ], | |
| [ new THREE.Line( lineGeometry, matLineRed ) ] | |
| ], | |
| Y: [ | |
| [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ], | |
| [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ], | |
| [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ] ] | |
| ], | |
| Z: [ | |
| [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ], | |
| [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ -Math.PI / 2, 0, 0 ], null, 'bwd' ], | |
| [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ] ] | |
| ], | |
| XYZ: [ | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.1, 0 ), matWhiteTransperent ), [ 0, 0, 0 ], [ 0, 0, 0 ] ] | |
| ], | |
| XY: [ | |
| [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent ), [ 0.15, 0.15, 0 ] ], | |
| [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ] ], | |
| [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ] | |
| ], | |
| YZ: [ | |
| [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ], | |
| [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ], | |
| [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] | |
| ], | |
| XZ: [ | |
| [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ], | |
| [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ] ], | |
| [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] | |
| ] | |
| }; | |
| var pickerTranslate = { | |
| X: [ | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] | |
| ], | |
| Y: [ | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ] ] | |
| ], | |
| Z: [ | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ] | |
| ], | |
| XYZ: [ | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.2, 0 ), matInvisible ) ] | |
| ], | |
| XY: [ | |
| [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ] ] | |
| ], | |
| YZ: [ | |
| [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ] | |
| ], | |
| XZ: [ | |
| [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ] | |
| ] | |
| }; | |
| var helperTranslate = { | |
| START: [ | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | |
| ], | |
| END: [ | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | |
| ], | |
| DELTA: [ | |
| [ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] | |
| ], | |
| X: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Y: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Z: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ] | |
| }; | |
| var gizmoRotate = { | |
| X: [ | |
| [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ], | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ] ], | |
| ], | |
| Y: [ | |
| [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, -Math.PI / 2 ] ], | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ] ], | |
| ], | |
| Z: [ | |
| [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ] ], | |
| [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ] ], | |
| ], | |
| E: [ | |
| [ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ] ], | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, -Math.PI / 2 ], [ 1, 1, 0.001 ]], | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ -1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]], | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, -1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]], | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]], | |
| ], | |
| XYZE: [ | |
| [ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ] ] | |
| ] | |
| }; | |
| var helperRotate = { | |
| AXIS: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
| ] | |
| }; | |
| var pickerRotate = { | |
| X: [ | |
| [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ], | |
| ], | |
| Y: [ | |
| [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ], | |
| ], | |
| Z: [ | |
| [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ], | |
| ], | |
| E: [ | |
| [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ] | |
| ], | |
| XYZE: [ | |
| [ new THREE.Mesh( new THREE.SphereBufferGeometry( 0.7, 10, 8 ), matInvisible ) ] | |
| ] | |
| }; | |
| var gizmoScale = { | |
| X: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ], | |
| [ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ] ] | |
| ], | |
| Y: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ] ], | |
| [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ] ] | |
| ], | |
| Z: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ] ], | |
| [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ], [ 0.8, 1, 1 ] ] | |
| ], | |
| XY: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ] ], | |
| [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ] ], | |
| [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ] | |
| ], | |
| YZ: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ] ], | |
| [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ], | |
| [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] | |
| ], | |
| XZ: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ] ], | |
| [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ] ], | |
| [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] | |
| ], | |
| XYZX: [ | |
| [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 1.1, 0, 0 ] ], | |
| ], | |
| XYZY: [ | |
| [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 1.1, 0 ] ], | |
| ], | |
| XYZZ: [ | |
| [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 0, 1.1 ] ], | |
| ] | |
| }; | |
| var pickerScale = { | |
| X: [ | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] | |
| ], | |
| Y: [ | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ] ] | |
| ], | |
| Z: [ | |
| [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ] | |
| ], | |
| XY: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ] ], | |
| ], | |
| YZ: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ] ], | |
| ], | |
| XZ: [ | |
| [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ] ], | |
| ], | |
| XYZX: [ | |
| [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ] ], | |
| ], | |
| XYZY: [ | |
| [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ] ], | |
| ], | |
| XYZZ: [ | |
| [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ] ], | |
| ] | |
| }; | |
| var helperScale = { | |
| X: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Y: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Z: [ | |
| [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ] | |
| }; | |
| // Creates an Object3D with gizmos described in custom hierarchy definition. | |
| var setupGizmo = function( gizmoMap ) { | |
| var gizmo = new THREE.Object3D(); | |
| for ( var name in gizmoMap ) { | |
| for ( var i = gizmoMap[ name ].length; i --; ) { | |
| var object = gizmoMap[ name ][ i ][ 0 ].clone(); | |
| var position = gizmoMap[ name ][ i ][ 1 ]; | |
| var rotation = gizmoMap[ name ][ i ][ 2 ]; | |
| var scale = gizmoMap[ name ][ i ][ 3 ]; | |
| var tag = gizmoMap[ name ][ i ][ 4 ]; | |
| // name and tag properties are essential for picking and updating logic. | |
| object.name = name; | |
| object.tag = tag; | |
| if (position) { | |
| object.position.set(position[ 0 ], position[ 1 ], position[ 2 ]); | |
| } | |
| if (rotation) { | |
| object.rotation.set(rotation[ 0 ], rotation[ 1 ], rotation[ 2 ]); | |
| } | |
| if (scale) { | |
| object.scale.set(scale[ 0 ], scale[ 1 ], scale[ 2 ]); | |
| } | |
| object.updateMatrix(); | |
| var tempGeometry = object.geometry.clone(); | |
| tempGeometry.applyMatrix(object.matrix); | |
| object.geometry = tempGeometry; | |
| object.position.set( 0, 0, 0 ); | |
| object.rotation.set( 0, 0, 0 ); | |
| object.scale.set(1, 1, 1); | |
| gizmo.add(object); | |
| } | |
| } | |
| return gizmo; | |
| }; | |
| // Reusable utility variables | |
| var tempVector = new THREE.Vector3( 0, 0, 0 ); | |
| var tempEuler = new THREE.Euler(); | |
| var alignVector = new THREE.Vector3( 0, 1, 0 ); | |
| var zeroVector = new THREE.Vector3( 0, 0, 0 ); | |
| var lookAtMatrix = new THREE.Matrix4(); | |
| var tempQuaternion = new THREE.Quaternion(); | |
| var tempQuaternion2 = new THREE.Quaternion(); | |
| var identityQuaternion = new THREE.Quaternion(); | |
| var unitX = new THREE.Vector3( 1, 0, 0 ); | |
| var unitY = new THREE.Vector3( 0, 1, 0 ); | |
| var unitZ = new THREE.Vector3( 0, 0, 1 ); | |
| // Gizmo creation | |
| this.gizmo = {}; | |
| this.picker = {}; | |
| this.helper = {}; | |
| this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) ); | |
| this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) ); | |
| this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) ); | |
| this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) ); | |
| this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) ); | |
| this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) ); | |
| this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) ); | |
| this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) ); | |
| this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) ); | |
| // Pickers should be hidden always | |
| this.picker[ "translate" ].visible = false; | |
| this.picker[ "rotate" ].visible = false; | |
| this.picker[ "scale" ].visible = false; | |
| // updateMatrixWorld will update transformations and appearance of individual handles | |
| this.updateMatrixWorld = function () { | |
| var space = this.space; | |
| if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation | |
| var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion; | |
| // Show only gizmos for current transform mode | |
| this.gizmo[ "translate" ].visible = this.mode === "translate"; | |
| this.gizmo[ "rotate" ].visible = this.mode === "rotate"; | |
| this.gizmo[ "scale" ].visible = this.mode === "scale"; | |
| this.helper[ "translate" ].visible = this.mode === "translate"; | |
| this.helper[ "rotate" ].visible = this.mode === "rotate"; | |
| this.helper[ "scale" ].visible = this.mode === "scale"; | |
| var handles = []; | |
| handles = handles.concat( this.picker[ this.mode ].children ); | |
| handles = handles.concat( this.gizmo[ this.mode ].children ); | |
| handles = handles.concat( this.helper[ this.mode ].children ); | |
| for ( var i = 0; i < handles.length; i++ ) { | |
| var handle = handles[i]; | |
| // hide aligned to camera | |
| handle.visible = true; | |
| handle.rotation.set( 0, 0, 0 ); | |
| handle.position.copy( this.worldPosition ); | |
| var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition); | |
| handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 ); | |
| // TODO: simplify helpers and consider decoupling from gizmo | |
| if ( handle.tag === 'helper' ) { | |
| handle.visible = false; | |
| if ( handle.name === 'AXIS' ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| handle.visible = !!this.axis; | |
| if ( this.axis === 'X' ) { | |
| tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) ); | |
| handle.quaternion.copy( quaternion ).multiply( tempQuaternion ); | |
| if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( this.axis === 'Y' ) { | |
| tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) ); | |
| handle.quaternion.copy( quaternion ).multiply( tempQuaternion ); | |
| if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( this.axis === 'Z' ) { | |
| tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) ); | |
| handle.quaternion.copy( quaternion ).multiply( tempQuaternion ); | |
| if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( this.axis === 'XYZE' ) { | |
| tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) ); | |
| alignVector.copy( this.rotationAxis ); | |
| handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) ); | |
| handle.quaternion.multiply( tempQuaternion ); | |
| handle.visible = this.dragging; | |
| } | |
| if ( this.axis === 'E' ) { | |
| handle.visible = false; | |
| } | |
| } else if ( handle.name === 'START' ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| handle.visible = this.dragging; | |
| } else if ( handle.name === 'END' ) { | |
| handle.position.copy( this.worldPosition ); | |
| handle.visible = this.dragging; | |
| } else if ( handle.name === 'DELTA' ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| handle.quaternion.copy( this.worldQuaternionStart ); | |
| tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( -1 ); | |
| tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() ); | |
| handle.scale.copy( tempVector ); | |
| handle.visible = this.dragging; | |
| } else { | |
| handle.quaternion.copy( quaternion ); | |
| if ( this.dragging ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| } else { | |
| handle.position.copy( this.worldPosition ); | |
| } | |
| if ( this.axis ) { | |
| handle.visible = this.axis.search( handle.name ) !== -1; | |
| } | |
| } | |
| // If updating helper, skip rest of the loop | |
| continue; | |
| } | |
| // Align handles to current local or world rotation | |
| handle.quaternion.copy( quaternion ); | |
| if ( this.mode === 'translate' || this.mode === 'scale' ) { | |
| // Hide translate and scale axis facing the camera | |
| var AXIS_HIDE_TRESHOLD = 0.99; | |
| var PLANE_HIDE_TRESHOLD = 0.2; | |
| var AXIS_FLIP_TRESHOLD = 0.0; | |
| if ( handle.name === 'X' || handle.name === 'XYZX' ) { | |
| if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'Y' || handle.name === 'XYZY' ) { | |
| if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'Z' || handle.name === 'XYZZ' ) { | |
| if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'XY' ) { | |
| if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'YZ' ) { | |
| if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'XZ' ) { | |
| if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| // Flip translate and scale axis ocluded behind another axis | |
| if ( handle.name.search( 'X' ) !== -1 ) { | |
| if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { | |
| if ( handle.tag === 'fwd' ) { | |
| handle.visible = false; | |
| } else { | |
| handle.scale.x *= -1; | |
| } | |
| } else if ( handle.tag === 'bwd' ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name.search( 'Y' ) !== -1 ) { | |
| if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { | |
| if ( handle.tag === 'fwd' ) { | |
| handle.visible = false; | |
| } else { | |
| handle.scale.y *= -1; | |
| } | |
| } else if ( handle.tag === 'bwd' ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name.search( 'Z' ) !== -1 ) { | |
| if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { | |
| if ( handle.tag === 'fwd' ) { | |
| handle.visible = false; | |
| } else { | |
| handle.scale.z *= -1; | |
| } | |
| } else if ( handle.tag === 'bwd' ) { | |
| handle.visible = false; | |
| } | |
| } | |
| } else if ( this.mode === 'rotate' ) { | |
| // Align handles to current local or world rotation | |
| tempQuaternion2.copy( quaternion ); | |
| alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() ); | |
| if ( handle.name.search( "E" ) !== - 1 ) { | |
| handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) ); | |
| } | |
| if ( handle.name === 'X' ) { | |
| tempQuaternion.setFromAxisAngle( unitX, Math.atan2( -alignVector.y, alignVector.z ) ); | |
| tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion ); | |
| handle.quaternion.copy( tempQuaternion ); | |
| } | |
| if ( handle.name === 'Y' ) { | |
| tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) ); | |
| tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion ); | |
| handle.quaternion.copy( tempQuaternion ); | |
| } | |
| if ( handle.name === 'Z' ) { | |
| tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) ); | |
| tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion ); | |
| handle.quaternion.copy( tempQuaternion ); | |
| } | |
| } | |
| // Hide disabled axes | |
| handle.visible = handle.visible && ( handle.name.indexOf( "X" ) === -1 || this.showX ); | |
| handle.visible = handle.visible && ( handle.name.indexOf( "Y" ) === -1 || this.showY ); | |
| handle.visible = handle.visible && ( handle.name.indexOf( "Z" ) === -1 || this.showZ ); | |
| handle.visible = handle.visible && ( handle.name.indexOf( "E" ) === -1 || ( this.showX && this.showY && this.showZ ) ); | |
| // highlight selected axis | |
| handle.material._opacity = handle.material._opacity || handle.material.opacity; | |
| handle.material._color = handle.material._color || handle.material.color.clone(); | |
| handle.material.color.copy( handle.material._color ); | |
| handle.material.opacity = handle.material._opacity; | |
| if ( !this.enabled ) { | |
| handle.material.opacity *= 0.5; | |
| handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); | |
| } else if ( this.axis ) { | |
| if ( handle.name === this.axis ) { | |
| handle.material.opacity = 1.0; | |
| handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); | |
| } else if ( this.axis.split('').some( function( a ) { return handle.name === a; } ) ) { | |
| handle.material.opacity = 1.0; | |
| handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); | |
| } else { | |
| handle.material.opacity *= 0.25; | |
| handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); | |
| } | |
| } | |
| } | |
| THREE.Object3D.prototype.updateMatrixWorld.call( this ); | |
| }; | |
| }; | |
| THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), { | |
| constructor: THREE.TransformControlsGizmo, | |
| isTransformControlsGizmo: true | |
| } ); | |
| THREE.TransformControlsPlane = function () { | |
| 'use strict'; | |
| THREE.Mesh.call( this, | |
| new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ), | |
| new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } ) | |
| ); | |
| this.type = 'TransformControlsPlane'; | |
| var unitX = new THREE.Vector3( 1, 0, 0 ); | |
| var unitY = new THREE.Vector3( 0, 1, 0 ); | |
| var unitZ = new THREE.Vector3( 0, 0, 1 ); | |
| var tempVector = new THREE.Vector3(); | |
| var dirVector = new THREE.Vector3(); | |
| var alignVector = new THREE.Vector3(); | |
| var tempMatrix = new THREE.Matrix4(); | |
| var identityQuaternion = new THREE.Quaternion(); | |
| this.updateMatrixWorld = function() { | |
| var space = this.space; | |
| this.position.copy( this.worldPosition ); | |
| if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation | |
| unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion ); | |
| unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion ); | |
| unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion ); | |
| // Align the plane for current transform mode, axis and space. | |
| alignVector.copy( unitY ); | |
| switch ( this.mode ) { | |
| case 'translate': | |
| case 'scale': | |
| switch ( this.axis ) { | |
| case 'X': | |
| alignVector.copy( this.eye ).cross( unitX ); | |
| dirVector.copy( unitX ).cross( alignVector ); | |
| break; | |
| case 'Y': | |
| alignVector.copy( this.eye ).cross( unitY ); | |
| dirVector.copy( unitY ).cross( alignVector ); | |
| break; | |
| case 'Z': | |
| alignVector.copy( this.eye ).cross( unitZ ); | |
| dirVector.copy( unitZ ).cross( alignVector ); | |
| break; | |
| case 'XY': | |
| dirVector.copy( unitZ ); | |
| break; | |
| case 'YZ': | |
| dirVector.copy( unitX ); | |
| break; | |
| case 'XZ': | |
| alignVector.copy( unitZ ); | |
| dirVector.copy( unitY ); | |
| break; | |
| case 'XYZ': | |
| case 'E': | |
| dirVector.set( 0, 0, 0 ); | |
| break; | |
| } | |
| break; | |
| case 'rotate': | |
| default: | |
| // special case for rotate | |
| dirVector.set( 0, 0, 0 ); | |
| } | |
| if ( dirVector.length() === 0 ) { | |
| // If in rotate mode, make the plane parallel to camera | |
| this.quaternion.copy( this.cameraQuaternion ); | |
| } else { | |
| tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector ); | |
| this.quaternion.setFromRotationMatrix( tempMatrix ); | |
| } | |
| THREE.Object3D.prototype.updateMatrixWorld.call( this ); | |
| }; | |
| }; | |
| THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), { | |
| constructor: THREE.TransformControlsPlane, | |
| isTransformControlsPlane: true | |
| } ); | |