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/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author Mugen87 / https://github.com/Mugen87 | |
*/ | |
THREE.PointerLockControls = function ( camera, domElement ) { | |
var scope = this; | |
this.domElement = domElement || document.body; | |
this.isLocked = false; | |
camera.rotation.set( 0, 0, 0 ); | |
var pitchObject = new THREE.Object3D(); | |
pitchObject.add( camera ); | |
var yawObject = new THREE.Object3D(); | |
yawObject.position.y = 10; | |
yawObject.add( pitchObject ); | |
var PI_2 = Math.PI / 2; | |
function onMouseMove( event ) { | |
if ( scope.isLocked === false ) return; | |
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; | |
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; | |
yawObject.rotation.y -= movementX * 0.002; | |
pitchObject.rotation.x -= movementY * 0.002; | |
pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) ); | |
} | |
function onPointerlockChange() { | |
if ( document.pointerLockElement === scope.domElement ) { | |
scope.dispatchEvent( { type: 'lock' } ); | |
scope.isLocked = true; | |
} else { | |
scope.dispatchEvent( { type: 'unlock' } ); | |
scope.isLocked = false; | |
} | |
} | |
function onPointerlockError() { | |
console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' ); | |
} | |
this.connect = function () { | |
document.addEventListener( 'mousemove', onMouseMove, false ); | |
document.addEventListener( 'pointerlockchange', onPointerlockChange, false ); | |
document.addEventListener( 'pointerlockerror', onPointerlockError, false ); | |
}; | |
this.disconnect = function () { | |
document.removeEventListener( 'mousemove', onMouseMove, false ); | |
document.removeEventListener( 'pointerlockchange', onPointerlockChange, false ); | |
document.removeEventListener( 'pointerlockerror', onPointerlockError, false ); | |
}; | |
this.dispose = function () { | |
this.disconnect(); | |
}; | |
this.getObject = function () { | |
return yawObject; | |
}; | |
this.getDirection = function () { | |
// assumes the camera itself is not rotated | |
var direction = new THREE.Vector3( 0, 0, - 1 ); | |
var rotation = new THREE.Euler( 0, 0, 0, 'YXZ' ); | |
return function ( v ) { | |
rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 ); | |
v.copy( direction ).applyEuler( rotation ); | |
return v; | |
}; | |
}(); | |
this.lock = function () { | |
this.domElement.requestPointerLock(); | |
}; | |
this.unlock = function () { | |
document.exitPointerLock(); | |
}; | |
this.connect(); | |
}; | |
THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype ); | |
THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls; | |