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import { Color } from './../math/Color';

export interface IFog {
  name: string;
  color: Color;
  clone(): this;
  toJSON(): any;
}

/**
 * This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.
 */
export class Fog implements IFog {
  constructor(hex: number, near?: number, far?: number);

  name: string;

  /**
   * Fog color.
   */
  color: Color;

  /**
   * The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.
   */
  near: number;

  /**
   * The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.
   * Default is 1000.
   */
  far: number;

  clone(): this;
  toJSON(): any;
}