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import { Object3D } from './../../core/Object3D';
import { Geometry } from './../../core/Geometry';
import { Material } from './../../materials/Material';
import { WebGLProgram } from './WebGLProgram';
import { Group } from './../../objects/Group';
import { Scene } from './../../scenes/Scene';
import { Camera } from './../../cameras/Camera';
import { BufferGeometry } from '../../core/BufferGeometry';
export interface RenderTarget {} // not defined in the code, used in LightShadow and WebGRenderer classes
export interface RenderItem {
id: number;
object: Object3D;
geometry: Geometry | BufferGeometry;
material: Material;
program: WebGLProgram;
groupOrder: number;
renderOrder: number;
z: number;
group: Group;
}
export class WebGLRenderList {
opaque: Array<RenderItem>;
transparent: Array<any>;
init(): void;
push(
object: Object3D,
geometry: Geometry | BufferGeometry,
material: Material,
z: number,
group: Group
): void;
sort(): void;
}
export class WebGLRenderLists {
dispose(): void;
/**
*
* returns {<String> : <WebGLRenderList>}
*/
get(scene: Scene, camera: Camera): WebGLRenderList;
}
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