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import { Camera } from './../../cameras/Camera';
export class WebGLClipping {
uniform: { value: any; needsUpdate: boolean };
numPlanes: number;
init(planes: any[], enableLocalClipping: boolean, camera: Camera): boolean;
beginShadows(): void;
endShadows(): void;
setState(
planes: any[],
clipShadows: boolean,
camera: Camera,
cache: boolean,
fromCache: boolean
): void;
}
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