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export default /* glsl */`
#ifdef USE_ENVMAP

	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )

		vWorldPosition = worldPosition.xyz;

	#else

		vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );

		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );

		#ifdef ENVMAP_MODE_REFLECTION

			vReflect = reflect( cameraToVertex, worldNormal );

		#else

			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );

		#endif

	#endif

#endif
`;