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import { Vector3 } from './Vector3';
import { Sphere } from './Sphere';
import { Line3 } from './Line3';
import { Box3 } from './Box3';
import { Matrix4 } from './Matrix4';
import { Matrix3 } from './Matrix3';
export class Plane {
constructor(normal?: Vector3, constant?: number);
normal: Vector3;
constant: number;
set(normal: Vector3, constant: number): Plane;
setComponents(x: number, y: number, z: number, w: number): Plane;
setFromNormalAndCoplanarPoint(normal: Vector3, point: Vector3): Plane;
setFromCoplanarPoints(a: Vector3, b: Vector3, c: Vector3): Plane;
clone(): this;
copy(plane: Plane): this;
normalize(): Plane;
negate(): Plane;
distanceToPoint(point: Vector3): number;
distanceToSphere(sphere: Sphere): number;
projectPoint(point: Vector3, target: Vector3): Vector3;
orthoPoint(point: Vector3, target: Vector3): Vector3;
intersectLine(line: Line3, target: Vector3): Vector3;
intersectsLine(line: Line3): boolean;
intersectsBox(box: Box3): boolean;
coplanarPoint(target: Vector3): Vector3;
applyMatrix4(matrix: Matrix4, optionalNormalMatrix?: Matrix3): Plane;
translate(offset: Vector3): Plane;
equals(plane: Plane): boolean;
/**
* @deprecated Use {@link Plane#intersectsLine .intersectsLine()} instead.
*/
isIntersectionLine(l: any): any;
}
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