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/**
 *
 * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/math/Math.js">src/math/Math.js</a>
 */
export namespace _Math {
  export const DEG2RAD: number;
  export const RAD2DEG: number;

  export function generateUUID(): string;

  /**
   * Clamps the x to be between a and b.
   *
   * @param value Value to be clamped.
   * @param min Minimum value
   * @param max Maximum value.
   */
  export function clamp(value: number, min: number, max: number): number;
  export function euclideanModulo(n: number, m: number): number;

  /**
   * Linear mapping of x from range [a1, a2] to range [b1, b2].
   *
   * @param x Value to be mapped.
   * @param a1 Minimum value for range A.
   * @param a2 Maximum value for range A.
   * @param b1 Minimum value for range B.
   * @param b2 Maximum value for range B.
   */
  export function mapLinear(
    x: number,
    a1: number,
    a2: number,
    b1: number,
    b2: number
  ): number;

  export function smoothstep(x: number, min: number, max: number): number;

  export function smootherstep(x: number, min: number, max: number): number;

  /**
   * Random float from 0 to 1 with 16 bits of randomness.
   * Standard Math.random() creates repetitive patterns when applied over larger space.
   *
   * @deprecated Use {@link Math#random Math.random()}
   */
  export function random16(): number;

  /**
   * Random integer from low to high interval.
   */
  export function randInt(low: number, high: number): number;

  /**
   * Random float from low to high interval.
   */
  export function randFloat(low: number, high: number): number;

  /**
   * Random float from - range / 2 to range / 2 interval.
   */
  export function randFloatSpread(range: number): number;

  export function degToRad(degrees: number): number;

  export function radToDeg(radians: number): number;

  export function isPowerOfTwo(value: number): boolean;

  /**
   * Returns a value linearly interpolated from two known points based
   * on the given interval - t = 0 will return x and t = 1 will return y.
   *
   * @param x Start point.
   * @param y End point.
   * @param t interpolation factor in the closed interval [0, 1]
   * @return {number}
   */
  export function lerp(x: number, y: number, t: number): number;

  /**
   * @deprecated Use {@link Math#floorPowerOfTwo .floorPowerOfTwo()}
   */
  export function nearestPowerOfTwo(value: number): number;

  /**
   * @deprecated Use {@link Math#ceilPowerOfTwo .ceilPowerOfTwo()}
   */
  export function nextPowerOfTwo(value: number): number;

  export function floorPowerOfTwo(value: number): number;

  export function ceilPowerOfTwo(value: number): number;
}