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/**
*
* @see <a href="https://github.com/mrdoob/three.js/blob/master/src/math/Math.js">src/math/Math.js</a>
*/
export namespace _Math {
export const DEG2RAD: number;
export const RAD2DEG: number;
export function generateUUID(): string;
/**
* Clamps the x to be between a and b.
*
* @param value Value to be clamped.
* @param min Minimum value
* @param max Maximum value.
*/
export function clamp(value: number, min: number, max: number): number;
export function euclideanModulo(n: number, m: number): number;
/**
* Linear mapping of x from range [a1, a2] to range [b1, b2].
*
* @param x Value to be mapped.
* @param a1 Minimum value for range A.
* @param a2 Maximum value for range A.
* @param b1 Minimum value for range B.
* @param b2 Maximum value for range B.
*/
export function mapLinear(
x: number,
a1: number,
a2: number,
b1: number,
b2: number
): number;
export function smoothstep(x: number, min: number, max: number): number;
export function smootherstep(x: number, min: number, max: number): number;
/**
* Random float from 0 to 1 with 16 bits of randomness.
* Standard Math.random() creates repetitive patterns when applied over larger space.
*
* @deprecated Use {@link Math#random Math.random()}
*/
export function random16(): number;
/**
* Random integer from low to high interval.
*/
export function randInt(low: number, high: number): number;
/**
* Random float from low to high interval.
*/
export function randFloat(low: number, high: number): number;
/**
* Random float from - range / 2 to range / 2 interval.
*/
export function randFloatSpread(range: number): number;
export function degToRad(degrees: number): number;
export function radToDeg(radians: number): number;
export function isPowerOfTwo(value: number): boolean;
/**
* Returns a value linearly interpolated from two known points based
* on the given interval - t = 0 will return x and t = 1 will return y.
*
* @param x Start point.
* @param y End point.
* @param t interpolation factor in the closed interval [0, 1]
* @return {number}
*/
export function lerp(x: number, y: number, t: number): number;
/**
* @deprecated Use {@link Math#floorPowerOfTwo .floorPowerOfTwo()}
*/
export function nearestPowerOfTwo(value: number): number;
/**
* @deprecated Use {@link Math#ceilPowerOfTwo .ceilPowerOfTwo()}
*/
export function nextPowerOfTwo(value: number): number;
export function floorPowerOfTwo(value: number): number;
export function ceilPowerOfTwo(value: number): number;
}
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