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import { ShaderMaterialParameters } from './ShaderMaterial';
import { IUniform } from '../renderers/shaders/UniformsLib';
import { MaterialParameters, Material } from './Material';
/**
* @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
*/
/**
* @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
*/
/**
* @deprecated Use {@link PointsMaterial THREE.PointsMaterial} instead
*/
export interface ShaderMaterialParameters extends MaterialParameters {
defines?: any;
uniforms?: any;
vertexShader?: string;
fragmentShader?: string;
lineWidth?: number;
wireframe?: boolean;
wireframeLinewidth?: number;
lights?: boolean;
clipping?: boolean;
skinning?: boolean;
morphTargets?: boolean;
morphNormals?: boolean;
}
export class ShaderMaterial extends Material {
constructor(parameters?: ShaderMaterialParameters);
defines: any;
uniforms: { [uniform: string]: IUniform };
vertexShader: string;
fragmentShader: string;
linewidth: number;
wireframe: boolean;
wireframeLinewidth: number;
lights: boolean;
clipping: boolean;
skinning: boolean;
morphTargets: boolean;
morphNormals: boolean;
/**
* @deprecated Use {@link ShaderMaterial#extensions.derivatives extensions.derivatives} instead.
*/
derivatives: any;
extensions: {
derivatives: boolean;
fragDepth: boolean;
drawBuffers: boolean;
shaderTextureLOD: boolean;
};
defaultAttributeValues: any;
index0AttributeName: string | undefined;
setValues(parameters: ShaderMaterialParameters): void;
toJSON(meta: any): any;
}
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