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import { TangentSpaceNormalMap } from '../constants.js';
import { Material } from './Material.js';
import { Vector2 } from '../math/Vector2.js';
import { Color } from '../math/Color.js';
/**
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
* color: <hex>,
* opacity: <float>,
*
* matcap: new THREE.Texture( <Image> ),
*
* map: new THREE.Texture( <Image> ),
*
* bumpMap: new THREE.Texture( <Image> ),
* bumpScale: <float>,
*
* normalMap: new THREE.Texture( <Image> ),
* normalMapType: THREE.TangentSpaceNormalMap,
* normalScale: <Vector2>,
*
* displacementMap: new THREE.Texture( <Image> ),
* displacementScale: <float>,
* displacementBias: <float>,
*
* alphaMap: new THREE.Texture( <Image> ),
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>
* }
*/
function MeshMatcapMaterial( parameters ) {
Material.call( this );
this.defines = { 'MATCAP': '' };
this.type = 'MeshMatcapMaterial';
this.color = new Color( 0xffffff ); // diffuse
this.matcap = null;
this.map = null;
this.bumpMap = null;
this.bumpScale = 1;
this.normalMap = null;
this.normalMapType = TangentSpaceNormalMap;
this.normalScale = new Vector2( 1, 1 );
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.alphaMap = null;
this.skinning = false;
this.morphTargets = false;
this.morphNormals = false;
this.lights = false;
this.setValues( parameters );
}
MeshMatcapMaterial.prototype = Object.create( Material.prototype );
MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
MeshMatcapMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.defines = { 'MATCAP': '' };
this.color.copy( source.color );
this.matcap = source.matcap;
this.map = source.map;
this.bumpMap = source.bumpMap;
this.bumpScale = source.bumpScale;
this.normalMap = source.normalMap;
this.normalMapType = source.normalMapType;
this.normalScale.copy( source.normalScale );
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
this.alphaMap = source.alphaMap;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
return this;
};
export { MeshMatcapMaterial };
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