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import { LoadingManager } from './LoadingManager';
import { Object3D } from './../core/Object3D';
import { Texture } from './../textures/Texture';
import { Material } from './../materials/Material';
import { AnimationClip } from './../animation/AnimationClip';

export class ObjectLoader {
  constructor(manager?: LoadingManager);

  manager: LoadingManager;
  texturePass: string;
  crossOrigin: string;

  load(
    url: string,
    onLoad?: <ObjectType extends Object3D>(object: ObjectType) => void,
    onProgress?: (event: ProgressEvent) => void,
    onError?: (event: Error | ErrorEvent) => void
  ): void;
  setTexturePath(value: string): void;
  setCrossOrigin(crossOrigin: string): void;
  parse<T extends Object3D>(json: any, onLoad?: (object: Object3D) => void): T;
  parseGeometries(json: any): any[]; // Array of BufferGeometry or Geometry or Geometry2.
  parseMaterials(json: any, textures: Texture[]): Material[]; // Array of Classes that inherits from Matrial.
  parseAnimations(json: any): AnimationClip[];
  parseImages(
    json: any,
    onLoad: () => void
  ): { [key: string]: HTMLImageElement };
  parseTextures(json: any, images: any): Texture[];
  parseObject<T extends Object3D>(
    data: any,
    geometries: any[],
    materials: Material[]
  ): T;
}