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import { LoadingManager } from './LoadingManager';
import { Object3D } from './../core/Object3D';
import { Texture } from './../textures/Texture';
import { Material } from './../materials/Material';
import { AnimationClip } from './../animation/AnimationClip';
export class ObjectLoader {
constructor(manager?: LoadingManager);
manager: LoadingManager;
texturePass: string;
crossOrigin: string;
load(
url: string,
onLoad?: <ObjectType extends Object3D>(object: ObjectType) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: Error | ErrorEvent) => void
): void;
setTexturePath(value: string): void;
setCrossOrigin(crossOrigin: string): void;
parse<T extends Object3D>(json: any, onLoad?: (object: Object3D) => void): T;
parseGeometries(json: any): any[]; // Array of BufferGeometry or Geometry or Geometry2.
parseMaterials(json: any, textures: Texture[]): Material[]; // Array of Classes that inherits from Matrial.
parseAnimations(json: any): AnimationClip[];
parseImages(
json: any,
onLoad: () => void
): { [key: string]: HTMLImageElement };
parseTextures(json: any, images: any): Texture[];
parseObject<T extends Object3D>(
data: any,
geometries: any[],
materials: Material[]
): T;
}
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