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import { Light } from './Light.js';
import { Color } from '../math/Color.js';
import { Object3D } from '../core/Object3D.js';
/**
* @author alteredq / http://alteredqualia.com/
*/
function HemisphereLight( skyColor, groundColor, intensity ) {
Light.call( this, skyColor, intensity );
this.type = 'HemisphereLight';
this.castShadow = undefined;
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
this.groundColor = new Color( groundColor );
}
HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: HemisphereLight,
isHemisphereLight: true,
copy: function ( source ) {
Light.prototype.copy.call( this, source );
this.groundColor.copy( source.groundColor );
return this;
}
} );
export { HemisphereLight };
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