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import { HemisphereLight } from './../lights/HemisphereLight';
import { Color } from './../math/Color';
import { Matrix4 } from './../math/Matrix4';
import { MeshBasicMaterial } from './../materials/MeshBasicMaterial';
import { Object3D } from './../core/Object3D';
export class HemisphereLightHelper extends Object3D {
constructor(
light: HemisphereLight,
size: number,
color?: Color | number | string
);
light: HemisphereLight;
matrix: Matrix4;
matrixAutoUpdate: boolean;
material: MeshBasicMaterial;
color: Color | string | number | undefined;
dispose(): void;
update(): void;
}
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