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import { CurvePath } from './../extras/core/CurvePath';
import { UVGenerator } from './ExtrudeGeometry';
import { Vector2 } from './../math/Vector2';
import { Vector3 } from './../math/Vector3';
import { Shape } from './../extras/core/Shape';
import { Geometry } from './../core/Geometry';
import { BufferGeometry } from './../core/BufferGeometry';

export interface ExtrudeGeometryOptions {
  curveSegments?: number;
  steps?: number;
  depth?: number;
  bevelEnabled?: boolean;
  bevelThickness?: number;
  bevelSize?: number;
  bevelSegments?: number;
  extrudePath?: CurvePath<Vector3>;
  UVGenerator?: UVGenerator;
}

export interface UVGenerator {
  generateTopUV(
    geometry: ExtrudeBufferGeometry,
    vertices: number[],
    indexA: number,
    indexB: number,
    indexC: number
  ): Vector2[];
  generateSideWallUV(
    geometry: ExtrudeBufferGeometry,
    vertices: number[],
    indexA: number,
    indexB: number,
    indexC: number,
    indexD: number
  ): Vector2[];
}

export class ExtrudeBufferGeometry extends BufferGeometry {
  constructor(shapes: Shape | Shape[], options?: ExtrudeGeometryOptions);

  static WorldUVGenerator: UVGenerator;

  addShapeList(shapes: Shape[], options?: any): void;
  addShape(shape: Shape, options?: any): void;
}

export class ExtrudeGeometry extends Geometry {
  constructor(shapes: Shape | Shape[], options?: ExtrudeGeometryOptions);

  static WorldUVGenerator: UVGenerator;

  addShapeList(shapes: Shape[], options?: any): void;
  addShape(shape: Shape, options?: any): void;
}