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			| 6cd9596 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | /**
 * @author Mugen87 / https://github.com/Mugen87
 */
THREE.DaydreamController = function () {
	THREE.Object3D.call( this );
	var scope = this;
	var gamepad;
	var axes = [ 0, 0 ];
	var touchpadIsPressed = false;
	var angularVelocity = new THREE.Vector3();
	this.matrixAutoUpdate = false;
	function findGamepad() {
		// iterate across gamepads as the Daydream Controller may not be
		// in position 0
		var gamepads = navigator.getGamepads && navigator.getGamepads();
		for ( var i = 0; i < 4; i ++ ) {
			var gamepad = gamepads[ i ];
			if ( gamepad && ( gamepad.id === 'Daydream Controller' ) ) {
				return gamepad;
			}
		}
	}
	this.getGamepad = function () {
		return gamepad;
	};
	this.getTouchpadState = function () {
		return touchpadIsPressed;
	};
	this.update = function () {
		gamepad = findGamepad();
		if ( gamepad !== undefined && gamepad.pose !== undefined ) {
			var pose = gamepad.pose;
			if ( pose === null ) return; // no user action yet
			//  orientation
			if ( pose.orientation !== null ) scope.quaternion.fromArray( pose.orientation );
			scope.updateMatrix();
			scope.visible = true;
			// angular velocity
			if ( pose.angularVelocity !== null && ! angularVelocity.equals( pose.angularVelocity ) ) {
				angularVelocity.fromArray( pose.angularVelocity );
				scope.dispatchEvent( { type: 'angularvelocitychanged', angularVelocity: angularVelocity } );
			}
			// axes (touchpad)
			if ( axes[ 0 ] !== gamepad.axes[ 0 ] || axes[ 1 ] !== gamepad.axes[ 1 ] ) {
				axes[ 0 ] = gamepad.axes[ 0 ];
				axes[ 1 ] = gamepad.axes[ 1 ];
				scope.dispatchEvent( { type: 'axischanged', axes: axes } );
			}
			// button (touchpad)
			if ( touchpadIsPressed !== gamepad.buttons[ 0 ].pressed ) {
				touchpadIsPressed = gamepad.buttons[ 0 ].pressed;
				scope.dispatchEvent( { type: touchpadIsPressed ? 'touchpaddown' : 'touchpadup' } );
			}
			// app button not available, reserved for use by the browser
		} else {
			scope.visible = false;
		}
	};
	// DEPRECATED
	this.getTouchPadState = function () {
		console.warn( 'THREE.DaydreamController: getTouchPadState() is now getTouchpadState()' );
		return touchpadIsPressed;
	};
};
THREE.DaydreamController.prototype = Object.create( THREE.Object3D.prototype );
THREE.DaydreamController.prototype.constructor = THREE.DaydreamController;
 | 
