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/**
 * @author alteredq / http://alteredqualia.com/
 */

THREE.SceneUtils = {

	createMultiMaterialObject: function ( geometry, materials ) {

		var group = new THREE.Group();

		for ( var i = 0, l = materials.length; i < l; i ++ ) {

			group.add( new THREE.Mesh( geometry, materials[ i ] ) );

		}

		return group;

	},

	detach: function ( child, parent, scene ) {

		child.applyMatrix( parent.matrixWorld );
		parent.remove( child );
		scene.add( child );

	},

	attach: function ( child, scene, parent ) {

		child.applyMatrix( new THREE.Matrix4().getInverse( parent.matrixWorld ) );

		scene.remove( child );
		parent.add( child );

	}

};