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/**
* @author mrdoob / http://www.mrdoob.com
*
* Simple test shader
*/
THREE.BasicShader = {
uniforms: {},
vertexShader: [
"void main() {",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"void main() {",
"gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );",
"}"
].join( "\n" )
};
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