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import streamlit as st | |
from streamlit.components.v1 import html | |
# Set Streamlit to wide mode | |
st.set_page_config(layout="wide", page_title="Galaxian Snake 3D") | |
# Define the enhanced HTML content with Three.js | |
game_html = """ | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Galaxian Snake 3D</title> | |
<style> | |
html, body { margin: 0; padding: 0; overflow: hidden; background: #000; font-family: Arial; height: 100%; width: 100%; } | |
canvas { display: block; width: 100vw !important; height: 100vh !important; } | |
#ui { position: absolute; top: 10px; left: 10px; color: white; z-index: 1; } | |
#sidebar { position: absolute; top: 10px; right: 10px; color: white; width: 200px; background: rgba(0,0,0,0.7); padding: 10px; z-index: 1; } | |
#lives { position: absolute; top: 40px; left: 10px; color: white; z-index: 1; } | |
.message { position: absolute; color: cyan; font-size: 16px; z-index: 1; } | |
</style> | |
</head> | |
<body> | |
<div id="ui">Score: <span id="score">0</span> | Time: <span id="timer">0</span>s</div> | |
<div id="lives">Lives: <span id="livesCount">3</span></div> | |
<div id="sidebar"> | |
<h3>High Scores</h3> | |
<div id="highScores"></div> | |
<button onclick="saveScore()">Save Score</button> | |
</div> | |
<script type="module"> | |
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js'; | |
let scene, camera, renderer, snake, foodItems = [], lSysCreatures = [], messages = []; | |
let clock = new THREE.Clock(); | |
let moveDir = new THREE.Vector3(1, 0, 0), moveSpeed = 0.2; | |
let score = 0, gameTime = 0, lives = 3; | |
let highScores = JSON.parse(localStorage.getItem('highScores')) || []; | |
let gameOver = false; | |
function init() { | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
renderer = new THREE.WebGLRenderer({ antialias: true }); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
camera.position.set(0, 20, 30); | |
camera.lookAt(0, 0, 0); | |
// Initialize 3D snake | |
snake = []; | |
const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00, shininess: 100 }); | |
for (let i = 0; i < 3; i++) { | |
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial); | |
segment.position.set(-i * 1.2, 0, 0); | |
snake.push(segment); | |
scene.add(segment); | |
} | |
spawnFood(); | |
spawnLSysCreatures(); | |
const ambientLight = new THREE.AmbientLight(0x404040, 0.5); | |
scene.add(ambientLight); | |
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8); | |
directionalLight.position.set(5, 10, 5); | |
scene.add(directionalLight); | |
// Starfield | |
const starsGeometry = new THREE.BufferGeometry(); | |
const starsMaterial = new THREE.PointsMaterial({ color: 0xffffff, size: 0.1 }); | |
const starPositions = new Float32Array(1000 * 3); | |
for (let i = 0; i < 1000; i++) { | |
starPositions[i * 3] = (Math.random() - 0.5) * 100; | |
starPositions[i * 3 + 1] = (Math.random() - 0.5) * 100; | |
starPositions[i * 3 + 2] = (Math.random() - 0.5) * 100; | |
} | |
starsGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3)); | |
scene.add(new THREE.Points(starsGeometry, starsMaterial)); | |
window.addEventListener('keydown', onKeyDown); | |
window.addEventListener('resize', onWindowResize); | |
updateHighScoresUI(); | |
animate(); | |
} | |
function spawnFood() { | |
const foodGeometry = new THREE.DodecahedronGeometry(0.5); | |
const foodMaterial = new THREE.MeshPhongMaterial({ color: 0xff00ff }); | |
for (let i = 0; i < 5; i++) { | |
const food = new THREE.Mesh(foodGeometry, foodMaterial); | |
food.position.set((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40); | |
foodItems.push(food); | |
scene.add(food); | |
} | |
} | |
function spawnLSysCreatures() { | |
const lSys = { | |
axiom: "F", | |
rules: { "F": "F[+F]F[-F]F" }, | |
angle: 25, | |
length: 2, | |
iterations: 3 | |
}; | |
const material = new THREE.MeshPhongMaterial({ color: 0x0000ff }); | |
for (let i = 0; i < 3; i++) { | |
let turtleString = lSys.axiom; | |
for (let j = 0; j < lSys.iterations; j++) { | |
turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join(''); | |
} | |
const creature = new THREE.Group(); | |
let stack = [], pos = new THREE.Vector3((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40); | |
let dir = new THREE.Vector3(0, lSys.length, 0); | |
for (let char of turtleString) { | |
if (char === 'F') { | |
const segment = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, lSys.length, 8), material); | |
segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5)); | |
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize()); | |
creature.add(segment); | |
pos.add(dir); | |
} else if (char === '+') { | |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180); | |
} else if (char === '-') { | |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180); | |
} else if (char === '[') { | |
stack.push({ pos: pos.clone(), dir: dir.clone() }); | |
} else if (char === ']') { | |
const state = stack.pop(); | |
pos = state.pos; | |
dir = state.dir; | |
} | |
} | |
creature.position.set(pos.x, 0, pos.z); | |
lSysCreatures.push(creature); | |
scene.add(creature); | |
sendQuineMessage(creature); | |
} | |
} | |
function sendQuineMessage(sender) { | |
const quine = "function q(){alert('I am alive! '+q.toString())}q()"; | |
const messageDiv = document.createElement('div'); | |
messageDiv.className = 'message'; | |
messageDiv.innerText = 'Quine Msg'; | |
messageDiv.style.left = `${(sender.position.x + 20) * window.innerWidth / 40}px`; | |
messageDiv.style.top = `${(20 - sender.position.z) * window.innerHeight / 40}px`; | |
document.body.appendChild(messageDiv); | |
messages.push({ div: messageDiv, ttl: 3 }); | |
setTimeout(() => lSysCreatures.forEach(c => c !== sender && listenToMessage(c)), 1000); | |
} | |
function listenToMessage(creature) { | |
const response = new THREE.Mesh( | |
new THREE.SphereGeometry(0.3, 16, 16), | |
new THREE.MeshBasicMaterial({ color: 0xff0000 }) | |
); | |
response.position.copy(creature.position).add(new THREE.Vector3(0, 5, 0)); | |
scene.add(response); | |
setTimeout(() => scene.remove(response), 2000); | |
} | |
function onKeyDown(event) { | |
if (gameOver && event.code === 'KeyR') { | |
resetGame(); | |
return; | |
} | |
if (gameOver) return; | |
switch (event.code) { | |
case 'ArrowLeft': case 'KeyA': moveDir.set(-1, 0, 0); break; | |
case 'ArrowRight': case 'KeyD': moveDir.set(1, 0, 0); break; | |
case 'ArrowUp': case 'KeyW': moveDir.set(0, 0, -1); break; | |
case 'ArrowDown': case 'KeyS': moveDir.set(0, 0, 1); break; | |
} | |
} | |
function updateSnake(delta) { | |
if (gameOver) return; | |
const head = snake[0]; | |
const newHead = new THREE.Mesh(head.geometry, head.material); | |
newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(moveSpeed)); | |
// Boundary check | |
if (Math.abs(newHead.position.x) > 20 || Math.abs(newHead.position.z) > 20) { | |
loseLife(); | |
return; | |
} | |
// Self-collision check | |
for (let i = 1; i < snake.length; i++) { | |
if (newHead.position.distanceTo(snake[i].position) < 0.9) { | |
loseLife(); | |
return; | |
} | |
} | |
snake.unshift(newHead); | |
scene.add(newHead); | |
// Food collision | |
for (let i = foodItems.length - 1; i >= 0; i--) { | |
if (newHead.position.distanceTo(foodItems[i].position) < 1) { | |
scene.remove(foodItems[i]); | |
foodItems.splice(i, 1); | |
score += 10; | |
spawnFood(); // Add new food | |
spawnLSysCreatures(); // Add new creature | |
break; | |
} else { | |
snake.pop(); // Remove tail if no food eaten | |
scene.remove(snake[snake.length - 1]); | |
} | |
} | |
// Creature collision | |
for (let creature of lSysCreatures) { | |
if (newHead.position.distanceTo(creature.position) < 2) { | |
loseLife(); | |
return; | |
} | |
} | |
} | |
function loseLife() { | |
lives--; | |
updateUI(); | |
if (lives <= 0) { | |
gameOver = true; | |
alert("Game Over! Final Score: " + score); | |
saveScore(); | |
} else { | |
explodeSnake(); | |
} | |
} | |
function explodeSnake() { | |
const particleGeometry = new THREE.SphereGeometry(0.1, 8, 8); | |
const particleMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 }); | |
for (let i = 0; i < 20; i++) { | |
const particle = new THREE.Mesh(particleGeometry, particleMaterial); | |
particle.position.copy(snake[0].position); | |
particle.velocity = new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).multiplyScalar(3); | |
scene.add(particle); | |
setTimeout(() => scene.remove(particle), 1000); | |
} | |
resetSnake(); | |
} | |
function resetSnake() { | |
snake.forEach(seg => scene.remove(seg)); | |
snake = []; | |
const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00, shininess: 100 }); | |
for (let i = 0; i < 3; i++) { | |
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial); | |
segment.position.set(-i * 1.2, 0, 0); | |
snake.push(segment); | |
scene.add(segment); | |
} | |
moveDir.set(1, 0, 0); | |
} | |
function resetGame() { | |
resetSnake(); | |
foodItems.forEach(f => scene.remove(f)); | |
lSysCreatures.forEach(c => scene.remove(c)); | |
foodItems = []; | |
lSysCreatures = []; | |
spawnFood(); | |
spawnLSysCreatures(); | |
score = 0; | |
lives = 3; | |
gameOver = false; | |
updateUI(); | |
} | |
function updateUI() { | |
document.getElementById('score').innerText = score; | |
document.getElementById('timer').innerText = Math.floor(gameTime); | |
document.getElementById('livesCount').innerText = lives; | |
} | |
function updateHighScoresUI() { | |
const scoresDiv = document.getElementById('highScores'); | |
scoresDiv.innerHTML = highScores.map(s => `${s.name}: ${s.score} (${s.time}s)`).join('<br>'); | |
} | |
window.saveScore = function() { | |
const name = prompt("Enter 3-letter name:", generateRandomName()); | |
if (name && name.length === 3) { | |
highScores.push({ name, score, time: Math.floor(gameTime) }); | |
highScores.sort((a, b) => b.score - a.score); | |
highScores = highScores.slice(0, 5); | |
localStorage.setItem('highScores', JSON.stringify(highScores)); | |
updateHighScoresUI(); | |
} | |
} | |
function generateRandomName() { | |
const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'; | |
return Array(3).fill().map(() => letters[Math.floor(Math.random() * letters.length)]).join(''); | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
const delta = clock.getDelta(); | |
gameTime += delta; | |
updateSnake(delta); | |
messages = messages.filter(m => { | |
m.ttl -= delta; | |
if (m.ttl <= 0) document.body.removeChild(m.div); | |
return m.ttl > 0; | |
}); | |
renderer.render(scene, camera); | |
} | |
init(); | |
</script> | |
</body> | |
</html> | |
""" | |
# Streamlit app with sidebar | |
with st.sidebar: | |
st.title("Galaxian Snake 3D") | |
st.write("**Controls:**") | |
st.write("- WASD or Arrow Keys to move") | |
st.write("- R to reset after game over") | |
st.write("**Objective:**") | |
st.write("- Eat alien food (pink dodecahedrons) to grow") | |
st.write("- Avoid L-system creatures (blue structures)") | |
st.write("- Watch creatures exchange quine messages") | |
# Render the HTML game | |
html(game_html, height=800, width=2000, scrolling=False) | |
st.write("Note: Requires internet for Three.js to load.") |