Spaces:
Sleeping
Sleeping
Update backup3.app.py
Browse files- backup3.app.py +138 -72
backup3.app.py
CHANGED
|
@@ -9,38 +9,72 @@ from pathlib import Path
|
|
| 9 |
import base64
|
| 10 |
from io import BytesIO
|
| 11 |
import numpy as np
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 12 |
|
| 13 |
-
# Constants
|
| 14 |
GRID_WIDTH = 16
|
| 15 |
GRID_HEIGHT = 9
|
| 16 |
REFRESH_RATE = 5
|
| 17 |
INTERACTION_RADIUS = 2
|
| 18 |
POINTS_PER_INTERACTION = 1
|
| 19 |
|
| 20 |
-
#
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 21 |
@st.cache_resource(show_spinner="Loading game resources...")
|
| 22 |
def get_game_images():
|
| 23 |
-
"""Cache game images to improve performance"""
|
| 24 |
return {
|
| 25 |
'tile': Image.new('RGB', (50, 50), color='green'),
|
| 26 |
'player': Image.new('RGB', (50, 50), color='blue'),
|
| 27 |
'other_player': Image.new('RGB', (50, 50), color='red')
|
| 28 |
}
|
| 29 |
|
| 30 |
-
#
|
| 31 |
-
@st.cache_data
|
| 32 |
-
def get_name_components():
|
| 33 |
-
"""Cache name generation components"""
|
| 34 |
-
return {
|
| 35 |
-
'prefixes': ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
|
| 36 |
-
'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr'],
|
| 37 |
-
'suffixes': ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
|
| 38 |
-
'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
|
| 39 |
-
}
|
| 40 |
-
|
| 41 |
-
@st.cache_data(ttl=5) # Cache for 5 seconds to match refresh rate
|
| 42 |
def load_all_players(timestamp):
|
| 43 |
-
"""Cache and load all player states with TTL"""
|
| 44 |
players = {}
|
| 45 |
if os.path.exists('players'):
|
| 46 |
for filename in os.listdir('players'):
|
|
@@ -52,20 +86,69 @@ def load_all_players(timestamp):
|
|
| 52 |
players[player_data['name']] = player_data
|
| 53 |
except json.JSONDecodeError:
|
| 54 |
continue
|
| 55 |
-
return {'players': players, 'last_update':
|
| 56 |
|
| 57 |
def clear_caches():
|
| 58 |
-
"""Clear all caches properly"""
|
| 59 |
st.cache_resource.clear()
|
| 60 |
st.cache_data.clear()
|
| 61 |
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
|
| 65 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 66 |
|
| 67 |
def load_game_state():
|
| 68 |
-
"""Load game state from query parameters"""
|
| 69 |
if 'player_name' in st.query_params:
|
| 70 |
st.session_state.player_name = st.query_params.player_name
|
| 71 |
st.session_state.position = {
|
|
@@ -85,18 +168,7 @@ def load_game_state():
|
|
| 85 |
'created_at': float(st.query_params.get('created_at', time.time()))
|
| 86 |
}
|
| 87 |
|
| 88 |
-
|
| 89 |
-
"""Save game state to query parameters"""
|
| 90 |
-
if st.session_state.player_name and st.session_state.character_stats:
|
| 91 |
-
params = {
|
| 92 |
-
'player_name': st.session_state.player_name,
|
| 93 |
-
'x': str(st.session_state.position['x']),
|
| 94 |
-
'y': str(st.session_state.position['y']),
|
| 95 |
-
**{k: str(v) for k, v in st.session_state.character_stats.items()}
|
| 96 |
-
}
|
| 97 |
-
st.query_params.from_dict(params)
|
| 98 |
-
|
| 99 |
-
# Initialize session state
|
| 100 |
if 'initialized' not in st.session_state:
|
| 101 |
st.session_state.initialized = False
|
| 102 |
st.session_state.game_state = {
|
|
@@ -114,8 +186,8 @@ if 'initialized' not in st.session_state:
|
|
| 114 |
st.session_state.nearby_players = []
|
| 115 |
load_game_state()
|
| 116 |
|
|
|
|
| 117 |
def save_player_state():
|
| 118 |
-
"""Save player state to JSON file"""
|
| 119 |
if st.session_state.player_name:
|
| 120 |
player_data = {
|
| 121 |
'name': st.session_state.player_name,
|
|
@@ -123,20 +195,19 @@ def save_player_state():
|
|
| 123 |
'stats': st.session_state.character_stats,
|
| 124 |
'last_update': time.time()
|
| 125 |
}
|
| 126 |
-
|
| 127 |
os.makedirs('players', exist_ok=True)
|
| 128 |
with open(f"players/{st.session_state.player_name}.json", 'w') as f:
|
| 129 |
json.dump(player_data, f)
|
| 130 |
save_game_state()
|
| 131 |
|
|
|
|
| 132 |
def calculate_distance(pos1, pos2):
|
| 133 |
-
"""Calculate Manhattan distance between two positions with wrapping"""
|
| 134 |
dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
|
| 135 |
dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
|
| 136 |
return dx + dy
|
| 137 |
|
|
|
|
| 138 |
def update_position(direction):
|
| 139 |
-
"""Update player position with wrapping"""
|
| 140 |
if direction == "up":
|
| 141 |
st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
|
| 142 |
elif direction == "down":
|
|
@@ -145,17 +216,15 @@ def update_position(direction):
|
|
| 145 |
st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
|
| 146 |
elif direction == "right":
|
| 147 |
st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
|
| 148 |
-
|
| 149 |
st.session_state.last_move = time.time()
|
| 150 |
save_player_state()
|
| 151 |
|
|
|
|
| 152 |
def update_nearby_players():
|
| 153 |
-
"""Update list of nearby players and calculate score gains"""
|
| 154 |
current_time = time.time()
|
| 155 |
all_players = load_all_players(current_time)['players']
|
| 156 |
nearby = []
|
| 157 |
score_gain = 0
|
| 158 |
-
|
| 159 |
for player_name, player_data in all_players.items():
|
| 160 |
if player_name != st.session_state.player_name:
|
| 161 |
distance = calculate_distance(st.session_state.position, player_data['position'])
|
|
@@ -163,36 +232,28 @@ def update_nearby_players():
|
|
| 163 |
nearby.append({
|
| 164 |
'name': player_name,
|
| 165 |
'distance': distance,
|
| 166 |
-
'score': player_data['stats']['score']
|
|
|
|
| 167 |
})
|
| 168 |
score_gain += POINTS_PER_INTERACTION
|
| 169 |
-
|
| 170 |
if score_gain > 0:
|
| 171 |
st.session_state.character_stats['score'] += score_gain
|
| 172 |
save_player_state()
|
| 173 |
-
|
| 174 |
st.session_state.nearby_players = nearby
|
| 175 |
|
|
|
|
| 176 |
def create_game_board():
|
| 177 |
-
"""Create and display the game board"""
|
| 178 |
current_time = time.time()
|
| 179 |
all_players = load_all_players(current_time)['players']
|
| 180 |
images = get_game_images()
|
| 181 |
-
|
| 182 |
-
# Create columns for each row
|
| 183 |
for y in range(GRID_HEIGHT):
|
| 184 |
cols = st.columns(GRID_WIDTH)
|
| 185 |
for x in range(GRID_WIDTH):
|
| 186 |
-
current_pos = {'x': x, 'y': y}
|
| 187 |
-
|
| 188 |
-
# Check if any player is on this tile
|
| 189 |
player_here = None
|
| 190 |
for player_name, player_data in all_players.items():
|
| 191 |
if (player_data['position']['x'] == x and
|
| 192 |
player_data['position']['y'] == y):
|
| 193 |
player_here = player_name
|
| 194 |
-
|
| 195 |
-
# Display appropriate image and tooltip
|
| 196 |
if x == st.session_state.position['x'] and y == st.session_state.position['y']:
|
| 197 |
cols[x].image(images['player'], use_column_width=True)
|
| 198 |
cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
|
|
@@ -202,18 +263,25 @@ def create_game_board():
|
|
| 202 |
else:
|
| 203 |
cols[x].image(images['tile'], use_column_width=True)
|
| 204 |
|
|
|
|
| 205 |
def main():
|
| 206 |
-
|
| 207 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 208 |
|
| 209 |
-
# Sidebar for player info and controls
|
| 210 |
st.sidebar.title("Player Info")
|
| 211 |
|
| 212 |
-
# Player name handling
|
| 213 |
if st.session_state.player_name is None:
|
| 214 |
default_name = generate_fantasy_name()
|
| 215 |
-
player_name = st.sidebar.text_input("Enter your name or use generated name:",
|
| 216 |
-
value=default_name)
|
| 217 |
if st.sidebar.button("Start Playing"):
|
| 218 |
st.session_state.player_name = player_name
|
| 219 |
if st.session_state.character_stats is None:
|
|
@@ -232,14 +300,13 @@ def main():
|
|
| 232 |
save_player_state()
|
| 233 |
st.rerun()
|
| 234 |
else:
|
| 235 |
-
# Display nearby players
|
| 236 |
st.sidebar.markdown("### Nearby Players")
|
| 237 |
for player in st.session_state.nearby_players:
|
| 238 |
st.sidebar.markdown(
|
| 239 |
-
f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts"
|
|
|
|
| 240 |
)
|
| 241 |
|
| 242 |
-
# Movement controls
|
| 243 |
st.sidebar.markdown("### Movement Controls")
|
| 244 |
move_cols = st.sidebar.columns(3)
|
| 245 |
if move_cols[1].button("โฌ๏ธ", key="up"):
|
|
@@ -256,23 +323,22 @@ def main():
|
|
| 256 |
update_position("right")
|
| 257 |
st.rerun()
|
| 258 |
|
| 259 |
-
# Clear game state button
|
| 260 |
if st.sidebar.button("Clear Game State"):
|
|
|
|
| 261 |
st.query_params.clear()
|
| 262 |
clear_caches()
|
| 263 |
st.rerun()
|
| 264 |
|
| 265 |
-
# Main game area
|
| 266 |
st.title("Multiplayer Tile Game")
|
| 267 |
-
|
| 268 |
-
# Display game board
|
| 269 |
create_game_board()
|
| 270 |
-
|
| 271 |
-
|
| 272 |
-
|
| 273 |
-
|
| 274 |
-
|
| 275 |
-
|
|
|
|
|
|
|
| 276 |
|
| 277 |
if __name__ == "__main__":
|
| 278 |
main()
|
|
|
|
| 9 |
import base64
|
| 10 |
from io import BytesIO
|
| 11 |
import numpy as np
|
| 12 |
+
import asyncio
|
| 13 |
+
import threading
|
| 14 |
+
from typing import Optional
|
| 15 |
+
import queue
|
| 16 |
+
import atexit
|
| 17 |
|
| 18 |
+
# ๐ฎ Game Constants
|
| 19 |
GRID_WIDTH = 16
|
| 20 |
GRID_HEIGHT = 9
|
| 21 |
REFRESH_RATE = 5
|
| 22 |
INTERACTION_RADIUS = 2
|
| 23 |
POINTS_PER_INTERACTION = 1
|
| 24 |
|
| 25 |
+
# ๐ Timer Management
|
| 26 |
+
class GameTimer:
|
| 27 |
+
def __init__(self):
|
| 28 |
+
self.running = True
|
| 29 |
+
self._loop: Optional[asyncio.AbstractEventLoop] = None
|
| 30 |
+
self.update_queue = queue.Queue()
|
| 31 |
+
self.thread = threading.Thread(target=self._run_timer, daemon=True)
|
| 32 |
+
self.thread.start()
|
| 33 |
+
|
| 34 |
+
def _run_timer(self):
|
| 35 |
+
self._loop = asyncio.new_event_loop()
|
| 36 |
+
asyncio.set_event_loop(self._loop)
|
| 37 |
+
self._loop.run_until_complete(self._timer_loop())
|
| 38 |
+
|
| 39 |
+
async def _timer_loop(self):
|
| 40 |
+
while self.running:
|
| 41 |
+
try:
|
| 42 |
+
current_time = time.time()
|
| 43 |
+
self.update_queue.put(('update', current_time))
|
| 44 |
+
await asyncio.sleep(REFRESH_RATE)
|
| 45 |
+
except Exception as e:
|
| 46 |
+
print(f"Timer error: {e}")
|
| 47 |
+
await asyncio.sleep(1)
|
| 48 |
+
|
| 49 |
+
def stop(self):
|
| 50 |
+
self.running = False
|
| 51 |
+
if self._loop:
|
| 52 |
+
self._loop.stop()
|
| 53 |
+
|
| 54 |
+
# Initialize timer in session state
|
| 55 |
+
if 'game_timer' not in st.session_state:
|
| 56 |
+
st.session_state.game_timer = GameTimer()
|
| 57 |
+
|
| 58 |
+
# ๐ Name Generation
|
| 59 |
+
def generate_fantasy_name():
|
| 60 |
+
prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
|
| 61 |
+
'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
|
| 62 |
+
suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
|
| 63 |
+
'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
|
| 64 |
+
return random.choice(prefixes) + random.choice(suffixes)
|
| 65 |
+
|
| 66 |
+
# ๐จ Resource Management
|
| 67 |
@st.cache_resource(show_spinner="Loading game resources...")
|
| 68 |
def get_game_images():
|
|
|
|
| 69 |
return {
|
| 70 |
'tile': Image.new('RGB', (50, 50), color='green'),
|
| 71 |
'player': Image.new('RGB', (50, 50), color='blue'),
|
| 72 |
'other_player': Image.new('RGB', (50, 50), color='red')
|
| 73 |
}
|
| 74 |
|
| 75 |
+
# ๐ Player Synchronization
|
| 76 |
+
@st.cache_data(ttl=2)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 77 |
def load_all_players(timestamp):
|
|
|
|
| 78 |
players = {}
|
| 79 |
if os.path.exists('players'):
|
| 80 |
for filename in os.listdir('players'):
|
|
|
|
| 86 |
players[player_data['name']] = player_data
|
| 87 |
except json.JSONDecodeError:
|
| 88 |
continue
|
| 89 |
+
return {'players': players, 'last_update': timestamp}
|
| 90 |
|
| 91 |
def clear_caches():
|
|
|
|
| 92 |
st.cache_resource.clear()
|
| 93 |
st.cache_data.clear()
|
| 94 |
|
| 95 |
+
# ๐ Auto-Refresh Implementation
|
| 96 |
+
def create_autorefresh():
|
| 97 |
+
refresh_html = """
|
| 98 |
+
<script>
|
| 99 |
+
let lastUpdate = Date.now();
|
| 100 |
+
let updateInterval = null;
|
| 101 |
+
|
| 102 |
+
function checkForUpdates() {
|
| 103 |
+
const now = Date.now();
|
| 104 |
+
if (now - lastUpdate >= 5000) {
|
| 105 |
+
lastUpdate = now;
|
| 106 |
+
window.parent.document.querySelector('.stApp').classList.add('refreshing');
|
| 107 |
+
window.location.reload();
|
| 108 |
+
}
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
function startAutoRefresh() {
|
| 112 |
+
if (!updateInterval) {
|
| 113 |
+
updateInterval = setInterval(checkForUpdates, 1000);
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
document.addEventListener('visibilitychange', function() {
|
| 117 |
+
if (!document.hidden) {
|
| 118 |
+
lastUpdate = Date.now() - 4900;
|
| 119 |
+
}
|
| 120 |
+
});
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
if (document.readyState === 'complete') {
|
| 124 |
+
startAutoRefresh();
|
| 125 |
+
} else {
|
| 126 |
+
window.addEventListener('load', startAutoRefresh);
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
// Cleanup on unload
|
| 130 |
+
window.addEventListener('unload', function() {
|
| 131 |
+
if (updateInterval) {
|
| 132 |
+
clearInterval(updateInterval);
|
| 133 |
+
}
|
| 134 |
+
});
|
| 135 |
+
</script>
|
| 136 |
+
"""
|
| 137 |
+
st.components.v1.html(refresh_html, height=0)
|
| 138 |
+
|
| 139 |
+
# ๐พ State Management
|
| 140 |
+
def save_game_state():
|
| 141 |
+
if st.session_state.player_name and st.session_state.character_stats:
|
| 142 |
+
params = {
|
| 143 |
+
'player_name': st.session_state.player_name,
|
| 144 |
+
'x': str(st.session_state.position['x']),
|
| 145 |
+
'y': str(st.session_state.position['y']),
|
| 146 |
+
**{k: str(v) for k, v in st.session_state.character_stats.items()},
|
| 147 |
+
'last_sync': str(time.time())
|
| 148 |
+
}
|
| 149 |
+
st.query_params.from_dict(params)
|
| 150 |
|
| 151 |
def load_game_state():
|
|
|
|
| 152 |
if 'player_name' in st.query_params:
|
| 153 |
st.session_state.player_name = st.query_params.player_name
|
| 154 |
st.session_state.position = {
|
|
|
|
| 168 |
'created_at': float(st.query_params.get('created_at', time.time()))
|
| 169 |
}
|
| 170 |
|
| 171 |
+
# ๐ฒ Game State Initialization
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 172 |
if 'initialized' not in st.session_state:
|
| 173 |
st.session_state.initialized = False
|
| 174 |
st.session_state.game_state = {
|
|
|
|
| 186 |
st.session_state.nearby_players = []
|
| 187 |
load_game_state()
|
| 188 |
|
| 189 |
+
# ๐ฎ Player State Management
|
| 190 |
def save_player_state():
|
|
|
|
| 191 |
if st.session_state.player_name:
|
| 192 |
player_data = {
|
| 193 |
'name': st.session_state.player_name,
|
|
|
|
| 195 |
'stats': st.session_state.character_stats,
|
| 196 |
'last_update': time.time()
|
| 197 |
}
|
|
|
|
| 198 |
os.makedirs('players', exist_ok=True)
|
| 199 |
with open(f"players/{st.session_state.player_name}.json", 'w') as f:
|
| 200 |
json.dump(player_data, f)
|
| 201 |
save_game_state()
|
| 202 |
|
| 203 |
+
# ๐ Distance Calculation
|
| 204 |
def calculate_distance(pos1, pos2):
|
|
|
|
| 205 |
dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
|
| 206 |
dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
|
| 207 |
return dx + dy
|
| 208 |
|
| 209 |
+
# ๐โโ๏ธ Movement System
|
| 210 |
def update_position(direction):
|
|
|
|
| 211 |
if direction == "up":
|
| 212 |
st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
|
| 213 |
elif direction == "down":
|
|
|
|
| 216 |
st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
|
| 217 |
elif direction == "right":
|
| 218 |
st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
|
|
|
|
| 219 |
st.session_state.last_move = time.time()
|
| 220 |
save_player_state()
|
| 221 |
|
| 222 |
+
# ๐ฅ Nearby Players Update
|
| 223 |
def update_nearby_players():
|
|
|
|
| 224 |
current_time = time.time()
|
| 225 |
all_players = load_all_players(current_time)['players']
|
| 226 |
nearby = []
|
| 227 |
score_gain = 0
|
|
|
|
| 228 |
for player_name, player_data in all_players.items():
|
| 229 |
if player_name != st.session_state.player_name:
|
| 230 |
distance = calculate_distance(st.session_state.position, player_data['position'])
|
|
|
|
| 232 |
nearby.append({
|
| 233 |
'name': player_name,
|
| 234 |
'distance': distance,
|
| 235 |
+
'score': player_data['stats']['score'],
|
| 236 |
+
'last_seen': current_time - player_data['last_update']
|
| 237 |
})
|
| 238 |
score_gain += POINTS_PER_INTERACTION
|
|
|
|
| 239 |
if score_gain > 0:
|
| 240 |
st.session_state.character_stats['score'] += score_gain
|
| 241 |
save_player_state()
|
|
|
|
| 242 |
st.session_state.nearby_players = nearby
|
| 243 |
|
| 244 |
+
# ๐จ Game Board Creation
|
| 245 |
def create_game_board():
|
|
|
|
| 246 |
current_time = time.time()
|
| 247 |
all_players = load_all_players(current_time)['players']
|
| 248 |
images = get_game_images()
|
|
|
|
|
|
|
| 249 |
for y in range(GRID_HEIGHT):
|
| 250 |
cols = st.columns(GRID_WIDTH)
|
| 251 |
for x in range(GRID_WIDTH):
|
|
|
|
|
|
|
|
|
|
| 252 |
player_here = None
|
| 253 |
for player_name, player_data in all_players.items():
|
| 254 |
if (player_data['position']['x'] == x and
|
| 255 |
player_data['position']['y'] == y):
|
| 256 |
player_here = player_name
|
|
|
|
|
|
|
| 257 |
if x == st.session_state.position['x'] and y == st.session_state.position['y']:
|
| 258 |
cols[x].image(images['player'], use_column_width=True)
|
| 259 |
cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
|
|
|
|
| 263 |
else:
|
| 264 |
cols[x].image(images['tile'], use_column_width=True)
|
| 265 |
|
| 266 |
+
# ๐ฎ Main Game Loop
|
| 267 |
def main():
|
| 268 |
+
create_autorefresh()
|
| 269 |
+
|
| 270 |
+
# Process any queued updates
|
| 271 |
+
try:
|
| 272 |
+
while not st.session_state.game_timer.update_queue.empty():
|
| 273 |
+
update_type, timestamp = st.session_state.game_timer.update_queue.get_nowait()
|
| 274 |
+
if update_type == 'update':
|
| 275 |
+
update_nearby_players()
|
| 276 |
+
save_player_state()
|
| 277 |
+
except queue.Empty:
|
| 278 |
+
pass
|
| 279 |
|
|
|
|
| 280 |
st.sidebar.title("Player Info")
|
| 281 |
|
|
|
|
| 282 |
if st.session_state.player_name is None:
|
| 283 |
default_name = generate_fantasy_name()
|
| 284 |
+
player_name = st.sidebar.text_input("Enter your name or use generated name:", value=default_name)
|
|
|
|
| 285 |
if st.sidebar.button("Start Playing"):
|
| 286 |
st.session_state.player_name = player_name
|
| 287 |
if st.session_state.character_stats is None:
|
|
|
|
| 300 |
save_player_state()
|
| 301 |
st.rerun()
|
| 302 |
else:
|
|
|
|
| 303 |
st.sidebar.markdown("### Nearby Players")
|
| 304 |
for player in st.session_state.nearby_players:
|
| 305 |
st.sidebar.markdown(
|
| 306 |
+
f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts\n"
|
| 307 |
+
f"Last seen: {player['last_seen']:.1f}s ago"
|
| 308 |
)
|
| 309 |
|
|
|
|
| 310 |
st.sidebar.markdown("### Movement Controls")
|
| 311 |
move_cols = st.sidebar.columns(3)
|
| 312 |
if move_cols[1].button("โฌ๏ธ", key="up"):
|
|
|
|
| 323 |
update_position("right")
|
| 324 |
st.rerun()
|
| 325 |
|
|
|
|
| 326 |
if st.sidebar.button("Clear Game State"):
|
| 327 |
+
st.session_state.game_timer.stop()
|
| 328 |
st.query_params.clear()
|
| 329 |
clear_caches()
|
| 330 |
st.rerun()
|
| 331 |
|
|
|
|
| 332 |
st.title("Multiplayer Tile Game")
|
|
|
|
|
|
|
| 333 |
create_game_board()
|
| 334 |
+
|
| 335 |
+
# ๐งน Cleanup on exit
|
| 336 |
+
def cleanup():
|
| 337 |
+
if 'game_timer' in st.session_state:
|
| 338 |
+
st.session_state.game_timer.stop()
|
| 339 |
+
|
| 340 |
+
# Register cleanup
|
| 341 |
+
atexit.register(cleanup)
|
| 342 |
|
| 343 |
if __name__ == "__main__":
|
| 344 |
main()
|