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Runtime error
Runtime error
Update app.py
Browse files
app.py
CHANGED
@@ -54,14 +54,8 @@ def start_game():
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game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
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return game_deck, dealer, player, game_play
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game_deck, dealer, player, game_play = start_game()
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st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
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if st.button('New hand?'):
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@@ -76,18 +70,19 @@ dealer_stats = st.empty()
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dealer_images = st.empty()
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result = st.empty()
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if 'Hit' in player.possible_actions:
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if player_hit_option.button('Hit'):
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player.player_hit(game_deck, game_play)
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if 'Hit' not in player.possible_actions:
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player_hit_option.empty()
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if 'Double Down' in player.possible_actions:
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if player_double_down_option.button('Double Down'):
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player.double_down(game_deck, game_play)
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player_double_down_option.empty()
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player_hit_option.empty()
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player_stand_option.empty()
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if 'Stand' in player.possible_actions:
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if player_stand_option.button('Stand'):
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player.stand(game_play)
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@@ -95,7 +90,6 @@ if 'Stand' in player.possible_actions:
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player_double_down_option.empty()
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player_stand_option.empty()
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game_play.update()
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player_stats.write(player)
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player_images.image([Image.open(card.image_location)
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game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
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return game_deck, dealer, player, game_play
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game_deck, dealer, player, game_play = start_game()
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st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
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if st.button('New hand?'):
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dealer_images = st.empty()
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result = st.empty()
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if 'Hit' in player.possible_actions:
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if player_hit_option.button('Hit'):
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player.player_hit(game_deck, game_play)
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if 'Hit' not in player.possible_actions:
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player_hit_option.empty()
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+
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if 'Double Down' in player.possible_actions:
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if player_double_down_option.button('Double Down'):
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player.double_down(game_deck, game_play)
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player_double_down_option.empty()
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player_hit_option.empty()
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player_stand_option.empty()
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+
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if 'Stand' in player.possible_actions:
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if player_stand_option.button('Stand'):
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player.stand(game_play)
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player_double_down_option.empty()
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player_stand_option.empty()
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game_play.update()
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player_stats.write(player)
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player_images.image([Image.open(card.image_location)
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