Update index.html
Browse files- index.html +1342 -19
index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>AI Agentic Demo - Dynamic Fractals & 3D Control</title>
|
| 7 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 8 |
+
<style>
|
| 9 |
+
body {
|
| 10 |
+
margin: 0;
|
| 11 |
+
padding: 0;
|
| 12 |
+
background: linear-gradient(135deg, #0c0c0c 0%, #1a1a2e 50%, #16213e 100%);
|
| 13 |
+
font-family: 'Courier New', monospace;
|
| 14 |
+
color: #00ff88;
|
| 15 |
+
overflow: hidden;
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
.dashboard {
|
| 19 |
+
position: absolute;
|
| 20 |
+
top: 0;
|
| 21 |
+
left: 0;
|
| 22 |
+
width: 100%;
|
| 23 |
+
height: 100%;
|
| 24 |
+
display: grid;
|
| 25 |
+
grid-template-columns: 300px 1fr 300px;
|
| 26 |
+
grid-template-rows: 60px 1fr 200px;
|
| 27 |
+
gap: 10px;
|
| 28 |
+
padding: 10px;
|
| 29 |
+
box-sizing: border-box;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
.header {
|
| 33 |
+
grid-column: 1 / -1;
|
| 34 |
+
background: rgba(0, 255, 136, 0.1);
|
| 35 |
+
border: 1px solid #00ff88;
|
| 36 |
+
border-radius: 8px;
|
| 37 |
+
display: flex;
|
| 38 |
+
align-items: center;
|
| 39 |
+
justify-content: space-between;
|
| 40 |
+
padding: 0 20px;
|
| 41 |
+
backdrop-filter: blur(10px);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
.ai-panel {
|
| 45 |
+
background: rgba(0, 255, 136, 0.05);
|
| 46 |
+
border: 1px solid #00ff88;
|
| 47 |
+
border-radius: 8px;
|
| 48 |
+
padding: 15px;
|
| 49 |
+
backdrop-filter: blur(10px);
|
| 50 |
+
overflow-y: auto;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
.viz-container {
|
| 54 |
+
position: relative;
|
| 55 |
+
border: 1px solid #00ff88;
|
| 56 |
+
border-radius: 8px;
|
| 57 |
+
overflow: hidden;
|
| 58 |
+
background: rgba(0, 0, 0, 0.3);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.control-panel {
|
| 62 |
+
grid-column: 1 / -1;
|
| 63 |
+
background: rgba(0, 255, 136, 0.05);
|
| 64 |
+
border: 1px solid #00ff88;
|
| 65 |
+
border-radius: 8px;
|
| 66 |
+
padding: 15px;
|
| 67 |
+
backdrop-filter: blur(10px);
|
| 68 |
+
display: grid;
|
| 69 |
+
grid-template-columns: repeat(4, 1fr);
|
| 70 |
+
gap: 15px;
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
.agent-card {
|
| 74 |
+
background: rgba(0, 255, 136, 0.1);
|
| 75 |
+
border: 1px solid #00ff88;
|
| 76 |
+
border-radius: 4px;
|
| 77 |
+
padding: 10px;
|
| 78 |
+
margin-bottom: 10px;
|
| 79 |
+
transition: all 0.3s ease;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.agent-card:hover {
|
| 83 |
+
background: rgba(0, 255, 136, 0.2);
|
| 84 |
+
transform: translateX(5px);
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
.agent-status {
|
| 88 |
+
display: inline-block;
|
| 89 |
+
width: 8px;
|
| 90 |
+
height: 8px;
|
| 91 |
+
border-radius: 50%;
|
| 92 |
+
margin-right: 8px;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.active { background: #00ff88; }
|
| 96 |
+
.idle { background: #ffaa00; }
|
| 97 |
+
.error { background: #ff4444; }
|
| 98 |
+
|
| 99 |
+
button {
|
| 100 |
+
background: linear-gradient(45deg, #00ff88, #00cc66);
|
| 101 |
+
border: none;
|
| 102 |
+
border-radius: 4px;
|
| 103 |
+
color: #000;
|
| 104 |
+
padding: 8px 16px;
|
| 105 |
+
font-weight: bold;
|
| 106 |
+
cursor: pointer;
|
| 107 |
+
transition: all 0.3s ease;
|
| 108 |
+
font-family: inherit;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
button:hover {
|
| 112 |
+
transform: translateY(-2px);
|
| 113 |
+
box-shadow: 0 4px 12px rgba(0, 255, 136, 0.3);
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
.code-block {
|
| 117 |
+
background: rgba(0, 0, 0, 0.6);
|
| 118 |
+
border: 1px solid #333;
|
| 119 |
+
border-radius: 4px;
|
| 120 |
+
padding: 10px;
|
| 121 |
+
font-family: 'Courier New', monospace;
|
| 122 |
+
font-size: 12px;
|
| 123 |
+
margin: 10px 0;
|
| 124 |
+
overflow-x: auto;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
.log-entry {
|
| 128 |
+
background: rgba(0, 255, 136, 0.1);
|
| 129 |
+
border-left: 3px solid #00ff88;
|
| 130 |
+
padding: 8px;
|
| 131 |
+
margin: 5px 0;
|
| 132 |
+
border-radius: 0 4px 4px 0;
|
| 133 |
+
font-size: 12px;
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
input[type="range"] {
|
| 137 |
+
width: 100%;
|
| 138 |
+
margin: 10px 0;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
.fractal-params {
|
| 142 |
+
display: grid;
|
| 143 |
+
grid-template-columns: 1fr 1fr;
|
| 144 |
+
gap: 10px;
|
| 145 |
+
margin-top: 10px;
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
.param-group {
|
| 149 |
+
display: flex;
|
| 150 |
+
flex-direction: column;
|
| 151 |
+
gap: 5px;
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
label {
|
| 155 |
+
font-size: 12px;
|
| 156 |
+
color: #00ff88;
|
| 157 |
+
}
|
| 158 |
+
</style>
|
| 159 |
+
</head>
|
| 160 |
+
<body>
|
| 161 |
+
<div class="dashboard">
|
| 162 |
+
<div class="header">
|
| 163 |
+
<h1>🤖 AI Agentic Control System</h1>
|
| 164 |
+
<div>
|
| 165 |
+
<span id="status">🟢 System Active</span>
|
| 166 |
+
<span style="margin-left: 20px;">FPS: <span id="fps">60</span></span>
|
| 167 |
+
</div>
|
| 168 |
+
</div>
|
| 169 |
+
|
| 170 |
+
<div class="ai-panel">
|
| 171 |
+
<h3>🧠 AI Agents</h3>
|
| 172 |
+
<div id="agents-container">
|
| 173 |
+
<!-- Agents will be populated here -->
|
| 174 |
+
</div>
|
| 175 |
+
|
| 176 |
+
<h4>📊 System Logs</h4>
|
| 177 |
+
<div id="logs-container">
|
| 178 |
+
<!-- Logs will appear here -->
|
| 179 |
+
</div>
|
| 180 |
+
</div>
|
| 181 |
+
|
| 182 |
+
<div class="viz-container">
|
| 183 |
+
<canvas id="three-canvas"></canvas>
|
| 184 |
+
</div>
|
| 185 |
+
|
| 186 |
+
<div class="ai-panel">
|
| 187 |
+
<h3>🔧 Dynamic Code Engine</h3>
|
| 188 |
+
<button onclick="updateFractalCode()">🔄 Evolve Fractal</button>
|
| 189 |
+
<button onclick="generateNewSurface()">🌊 New Surface</button>
|
| 190 |
+
|
| 191 |
+
<div class="code-block" id="current-code">
|
| 192 |
+
// Current fractal function
|
| 193 |
+
z = z² + c
|
| 194 |
+
</div>
|
| 195 |
+
|
| 196 |
+
<h4>🎯 Active Targets</h4>
|
| 197 |
+
<div id="targets-list">
|
| 198 |
+
<div class="log-entry">Target: Web App Control</div>
|
| 199 |
+
<div class="log-entry">Target: Fractal Evolution</div>
|
| 200 |
+
<div class="log-entry">Target: 3D Animation</div>
|
| 201 |
+
</div>
|
| 202 |
+
</div>
|
| 203 |
+
|
| 204 |
+
<div class="control-panel">
|
| 205 |
+
<div>
|
| 206 |
+
<h4>🌀 Fractal Controls</h4>
|
| 207 |
+
<div class="fractal-params">
|
| 208 |
+
<div class="param-group">
|
| 209 |
+
<label>Iterations:</label>
|
| 210 |
+
<input type="range" id="iterations" min="10" max="200" value="50">
|
| 211 |
+
</div>
|
| 212 |
+
<div class="param-group">
|
| 213 |
+
<label>Zoom:</label>
|
| 214 |
+
<input type="range" id="zoom" min="0.1" max="5" step="0.1" value="1">
|
| 215 |
+
</div>
|
| 216 |
+
<div class="param-group">
|
| 217 |
+
<label>C Real:</label>
|
| 218 |
+
<input type="range" id="c-real" min="-2" max="2" step="0.01" value="-0.7">
|
| 219 |
+
</div>
|
| 220 |
+
<div class="param-group">
|
| 221 |
+
<label>C Imag:</label>
|
| 222 |
+
<input type="range" id="c-imag" min="-2" max="2" step="0.01" value="0.27">
|
| 223 |
+
</div>
|
| 224 |
+
</div>
|
| 225 |
+
</div>
|
| 226 |
+
|
| 227 |
+
<div>
|
| 228 |
+
<h4>🏙️ City Controls</h4>
|
| 229 |
+
<button onclick="addPerson()">🚶 Add Person</button>
|
| 230 |
+
<button onclick="addVehicle()">🚗 Add Vehicle</button>
|
| 231 |
+
<button onclick="addAnimal()">🐕 Add Animal</button>
|
| 232 |
+
<button onclick="toggleTimeSpeed()">⏰ Time Speed</button>
|
| 233 |
+
</div>
|
| 234 |
+
|
| 235 |
+
<div>
|
| 236 |
+
<h4>☀️ Day/Night</h4>
|
| 237 |
+
<button onclick="forceDayTime()">☀️ Force Day</button>
|
| 238 |
+
<button onclick="forceNightTime()">🌙 Force Night</button>
|
| 239 |
+
<button onclick="randomizeColors()">🎨 Colors</button>
|
| 240 |
+
<button onclick="addControlPoint()">✨ Add Orb</button>
|
| 241 |
+
</div>
|
| 242 |
+
|
| 243 |
+
<div>
|
| 244 |
+
<h4>🚀 Agent Actions</h4>
|
| 245 |
+
<button onclick="deployAgent('fractal')">🌀 Fractal Agent</button>
|
| 246 |
+
<button onclick="deployAgent('visual')">👁️ Visual Agent</button>
|
| 247 |
+
<button onclick="deployAgent('control')">🎮 Control Agent</button>
|
| 248 |
+
<button onclick="deployAgent('browser')">🌐 Browser Agent</button>
|
| 249 |
+
</div>
|
| 250 |
+
|
| 251 |
+
<div>
|
| 252 |
+
<h4>📡 System Status</h4>
|
| 253 |
+
<div style="font-size: 12px;">
|
| 254 |
+
<div>People: <span id="people-count">8</span></div>
|
| 255 |
+
<div>Vehicles: <span id="vehicle-count">9</span></div>
|
| 256 |
+
<div>Animals: <span id="animal-count">11</span></div>
|
| 257 |
+
<div>Time: <span id="time-cycle">Day</span></div>
|
| 258 |
+
</div>
|
| 259 |
+
</div>
|
| 260 |
+
</div>
|
| 261 |
+
</div>
|
| 262 |
+
|
| 263 |
+
<script>
|
| 264 |
+
// AI Agent System
|
| 265 |
+
class AIAgent {
|
| 266 |
+
constructor(name, type, color) {
|
| 267 |
+
this.name = name;
|
| 268 |
+
this.type = type;
|
| 269 |
+
this.color = color;
|
| 270 |
+
this.status = 'idle';
|
| 271 |
+
this.tasks = [];
|
| 272 |
+
this.lastUpdate = Date.now();
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
execute(task) {
|
| 276 |
+
this.status = 'active';
|
| 277 |
+
this.tasks.push(task);
|
| 278 |
+
addLog(`${this.name}: Executing ${task}`);
|
| 279 |
+
|
| 280 |
+
// Simulate agent work
|
| 281 |
+
setTimeout(() => {
|
| 282 |
+
this.status = 'idle';
|
| 283 |
+
addLog(`${this.name}: Completed ${task}`);
|
| 284 |
+
}, Math.random() * 2000 + 1000);
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
// Initialize AI Agents
|
| 289 |
+
const agents = [
|
| 290 |
+
new AIAgent('Fractal-AI', 'computation', '#00ff88'),
|
| 291 |
+
new AIAgent('Visual-AI', 'graphics', '#ff6b6b'),
|
| 292 |
+
new AIAgent('Control-AI', 'interface', '#4ecdc4'),
|
| 293 |
+
new AIAgent('Browser-AI', 'automation', '#45b7d1')
|
| 294 |
+
];
|
| 295 |
+
|
| 296 |
+
// Three.js Setup
|
| 297 |
+
let scene, camera, renderer, fractalMesh, controlPoints = [];
|
| 298 |
+
let animationId;
|
| 299 |
+
let isAnimating = true;
|
| 300 |
+
|
| 301 |
+
// City elements
|
| 302 |
+
let buildings = [];
|
| 303 |
+
let people = [];
|
| 304 |
+
let vehicles = [];
|
| 305 |
+
let animals = [];
|
| 306 |
+
let dayNightCycle = { time: 0, sunLight: null, moonLight: null, ambientLight: null };
|
| 307 |
+
|
| 308 |
+
function initThreeJS() {
|
| 309 |
+
const container = document.getElementById('three-canvas');
|
| 310 |
+
const rect = container.parentElement.getBoundingClientRect();
|
| 311 |
+
|
| 312 |
+
scene = new THREE.Scene();
|
| 313 |
+
camera = new THREE.PerspectiveCamera(75, rect.width / rect.height, 0.1, 1000);
|
| 314 |
+
renderer = new THREE.WebGLRenderer({ canvas: container, alpha: true });
|
| 315 |
+
renderer.setSize(rect.width, rect.height);
|
| 316 |
+
renderer.setClearColor(0x87CEEB, 1.0); // Sky blue
|
| 317 |
+
renderer.shadowMap.enabled = true;
|
| 318 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 319 |
+
|
| 320 |
+
// Setup lighting system
|
| 321 |
+
setupLighting();
|
| 322 |
+
|
| 323 |
+
// Create city environment
|
| 324 |
+
createCity();
|
| 325 |
+
createPeople();
|
| 326 |
+
createVehicles();
|
| 327 |
+
createAnimals();
|
| 328 |
+
|
| 329 |
+
// Create dynamic fractal surface (smaller, positioned as part of city)
|
| 330 |
+
createFractalSurface();
|
| 331 |
+
|
| 332 |
+
camera.position.set(0, 8, 12);
|
| 333 |
+
camera.lookAt(0, 0, 0);
|
| 334 |
+
|
| 335 |
+
animate();
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
function setupLighting() {
|
| 339 |
+
// Ambient light
|
| 340 |
+
dayNightCycle.ambientLight = new THREE.AmbientLight(0x404040, 0.3);
|
| 341 |
+
scene.add(dayNightCycle.ambientLight);
|
| 342 |
+
|
| 343 |
+
// Sun light
|
| 344 |
+
dayNightCycle.sunLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
| 345 |
+
dayNightCycle.sunLight.position.set(10, 10, 5);
|
| 346 |
+
dayNightCycle.sunLight.castShadow = true;
|
| 347 |
+
dayNightCycle.sunLight.shadow.mapSize.width = 2048;
|
| 348 |
+
dayNightCycle.sunLight.shadow.mapSize.height = 2048;
|
| 349 |
+
scene.add(dayNightCycle.sunLight);
|
| 350 |
+
|
| 351 |
+
// Moon light
|
| 352 |
+
dayNightCycle.moonLight = new THREE.DirectionalLight(0x6666ff, 0.3);
|
| 353 |
+
dayNightCycle.moonLight.position.set(-10, 8, -5);
|
| 354 |
+
dayNightCycle.moonLight.castShadow = true;
|
| 355 |
+
dayNightCycle.moonLight.visible = false;
|
| 356 |
+
scene.add(dayNightCycle.moonLight);
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
function createCity() {
|
| 360 |
+
// Ground
|
| 361 |
+
const groundGeometry = new THREE.PlaneGeometry(20, 20);
|
| 362 |
+
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x444444 });
|
| 363 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 364 |
+
ground.rotation.x = -Math.PI / 2;
|
| 365 |
+
ground.receiveShadow = true;
|
| 366 |
+
scene.add(ground);
|
| 367 |
+
|
| 368 |
+
// Create buildings with animated windows
|
| 369 |
+
for (let i = 0; i < 12; i++) {
|
| 370 |
+
createBuilding(
|
| 371 |
+
(Math.random() - 0.5) * 15,
|
| 372 |
+
0,
|
| 373 |
+
(Math.random() - 0.5) * 15
|
| 374 |
+
);
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
// Streets
|
| 378 |
+
createStreets();
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
function createBuilding(x, y, z) {
|
| 382 |
+
const height = Math.random() * 4 + 2;
|
| 383 |
+
const width = Math.random() * 1.5 + 1;
|
| 384 |
+
const depth = Math.random() * 1.5 + 1;
|
| 385 |
+
|
| 386 |
+
// Building structure
|
| 387 |
+
const buildingGeometry = new THREE.BoxGeometry(width, height, depth);
|
| 388 |
+
const buildingMaterial = new THREE.MeshLambertMaterial({
|
| 389 |
+
color: new THREE.Color().setHSL(Math.random() * 0.1 + 0.15, 0.3, 0.4)
|
| 390 |
+
});
|
| 391 |
+
const building = new THREE.Mesh(buildingGeometry, buildingMaterial);
|
| 392 |
+
building.position.set(x, height / 2, z);
|
| 393 |
+
building.castShadow = true;
|
| 394 |
+
building.receiveShadow = true;
|
| 395 |
+
scene.add(building);
|
| 396 |
+
|
| 397 |
+
// Create windows
|
| 398 |
+
const windows = [];
|
| 399 |
+
const windowsX = Math.floor(width * 4);
|
| 400 |
+
const windowsY = Math.floor(height * 3);
|
| 401 |
+
|
| 402 |
+
for (let wx = 0; wx < windowsX; wx++) {
|
| 403 |
+
for (let wy = 0; wy < windowsY; wy++) {
|
| 404 |
+
const windowGeometry = new THREE.PlaneGeometry(0.15, 0.15);
|
| 405 |
+
const windowMaterial = new THREE.MeshBasicMaterial({
|
| 406 |
+
color: 0x444444,
|
| 407 |
+
transparent: true,
|
| 408 |
+
opacity: 0.8
|
| 409 |
+
});
|
| 410 |
+
const window = new THREE.Mesh(windowGeometry, windowMaterial);
|
| 411 |
+
|
| 412 |
+
window.position.set(
|
| 413 |
+
x + (wx - windowsX/2) * 0.2,
|
| 414 |
+
y + (wy - windowsY/2) * 0.3 + height/2,
|
| 415 |
+
z + width/2 + 0.01
|
| 416 |
+
);
|
| 417 |
+
|
| 418 |
+
window.userData = {
|
| 419 |
+
isOn: Math.random() > 0.5,
|
| 420 |
+
flickerTimer: Math.random() * 1000
|
| 421 |
+
};
|
| 422 |
+
|
| 423 |
+
windows.push(window);
|
| 424 |
+
scene.add(window);
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
buildings.push({ structure: building, windows: windows });
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
function createStreets() {
|
| 432 |
+
// Main streets
|
| 433 |
+
const streetMaterial = new THREE.MeshLambertMaterial({ color: 0x333333 });
|
| 434 |
+
|
| 435 |
+
// Horizontal street
|
| 436 |
+
const hStreetGeometry = new THREE.PlaneGeometry(20, 1);
|
| 437 |
+
const hStreet = new THREE.Mesh(hStreetGeometry, streetMaterial);
|
| 438 |
+
hStreet.rotation.x = -Math.PI / 2;
|
| 439 |
+
hStreet.position.y = 0.01;
|
| 440 |
+
scene.add(hStreet);
|
| 441 |
+
|
| 442 |
+
// Vertical street
|
| 443 |
+
const vStreetGeometry = new THREE.PlaneGeometry(1, 20);
|
| 444 |
+
const vStreet = new THREE.Mesh(vStreetGeometry, streetMaterial);
|
| 445 |
+
vStreet.rotation.x = -Math.PI / 2;
|
| 446 |
+
vStreet.position.y = 0.01;
|
| 447 |
+
scene.add(vStreet);
|
| 448 |
+
}
|
| 449 |
+
|
| 450 |
+
function createPeople() {
|
| 451 |
+
for (let i = 0; i < 8; i++) {
|
| 452 |
+
const person = createPerson();
|
| 453 |
+
people.push(person);
|
| 454 |
+
scene.add(person.group);
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
function createPerson() {
|
| 459 |
+
const group = new THREE.Group();
|
| 460 |
+
|
| 461 |
+
// Body
|
| 462 |
+
const bodyGeometry = new THREE.CylinderGeometry(0.1, 0.15, 0.4);
|
| 463 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({
|
| 464 |
+
color: new THREE.Color().setHSL(Math.random(), 0.6, 0.5)
|
| 465 |
+
});
|
| 466 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 467 |
+
body.position.y = 0.4;
|
| 468 |
+
group.add(body);
|
| 469 |
+
|
| 470 |
+
// Head
|
| 471 |
+
const headGeometry = new THREE.SphereGeometry(0.08);
|
| 472 |
+
const headMaterial = new THREE.MeshLambertMaterial({ color: 0xffdbac });
|
| 473 |
+
const head = new THREE.Mesh(headGeometry, headMaterial);
|
| 474 |
+
head.position.y = 0.7;
|
| 475 |
+
group.add(head);
|
| 476 |
+
|
| 477 |
+
// Position and movement
|
| 478 |
+
const path = createRandomPath();
|
| 479 |
+
group.position.copy(path[0]);
|
| 480 |
+
group.castShadow = true;
|
| 481 |
+
|
| 482 |
+
return {
|
| 483 |
+
group: group,
|
| 484 |
+
path: path,
|
| 485 |
+
pathIndex: 0,
|
| 486 |
+
speed: Math.random() * 0.02 + 0.01,
|
| 487 |
+
walkCycle: 0
|
| 488 |
+
};
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
function createVehicles() {
|
| 492 |
+
// Cars
|
| 493 |
+
for (let i = 0; i < 4; i++) {
|
| 494 |
+
const car = createCar();
|
| 495 |
+
vehicles.push(car);
|
| 496 |
+
scene.add(car.group);
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
// Trucks
|
| 500 |
+
for (let i = 0; i < 2; i++) {
|
| 501 |
+
const truck = createTruck();
|
| 502 |
+
vehicles.push(truck);
|
| 503 |
+
scene.add(truck.group);
|
| 504 |
+
}
|
| 505 |
+
|
| 506 |
+
// Bicycles
|
| 507 |
+
for (let i = 0; i < 3; i++) {
|
| 508 |
+
const bicycle = createBicycle();
|
| 509 |
+
vehicles.push(bicycle);
|
| 510 |
+
scene.add(bicycle.group);
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
function createCar() {
|
| 515 |
+
const group = new THREE.Group();
|
| 516 |
+
|
| 517 |
+
// Car body
|
| 518 |
+
const bodyGeometry = new THREE.BoxGeometry(0.8, 0.3, 0.4);
|
| 519 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({
|
| 520 |
+
color: new THREE.Color().setHSL(Math.random(), 0.8, 0.5)
|
| 521 |
+
});
|
| 522 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 523 |
+
body.position.y = 0.2;
|
| 524 |
+
group.add(body);
|
| 525 |
+
|
| 526 |
+
// Wheels
|
| 527 |
+
const wheelGeometry = new THREE.CylinderGeometry(0.08, 0.08, 0.05);
|
| 528 |
+
const wheelMaterial = new THREE.MeshLambertMaterial({ color: 0x222222 });
|
| 529 |
+
|
| 530 |
+
const wheels = [];
|
| 531 |
+
const wheelPositions = [
|
| 532 |
+
[-0.3, 0.08, -0.15], [0.3, 0.08, -0.15],
|
| 533 |
+
[-0.3, 0.08, 0.15], [0.3, 0.08, 0.15]
|
| 534 |
+
];
|
| 535 |
+
|
| 536 |
+
wheelPositions.forEach(pos => {
|
| 537 |
+
const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 538 |
+
wheel.position.set(...pos);
|
| 539 |
+
wheel.rotation.z = Math.PI / 2;
|
| 540 |
+
wheels.push(wheel);
|
| 541 |
+
group.add(wheel);
|
| 542 |
+
});
|
| 543 |
+
|
| 544 |
+
const path = createVehiclePath();
|
| 545 |
+
group.position.copy(path[0]);
|
| 546 |
+
group.castShadow = true;
|
| 547 |
+
|
| 548 |
+
return {
|
| 549 |
+
group: group,
|
| 550 |
+
wheels: wheels,
|
| 551 |
+
path: path,
|
| 552 |
+
pathIndex: 0,
|
| 553 |
+
speed: Math.random() * 0.05 + 0.03,
|
| 554 |
+
type: 'car'
|
| 555 |
+
};
|
| 556 |
+
}
|
| 557 |
+
|
| 558 |
+
function createTruck() {
|
| 559 |
+
const group = new THREE.Group();
|
| 560 |
+
|
| 561 |
+
// Truck body
|
| 562 |
+
const bodyGeometry = new THREE.BoxGeometry(1.2, 0.5, 0.6);
|
| 563 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
|
| 564 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 565 |
+
body.position.y = 0.3;
|
| 566 |
+
group.add(body);
|
| 567 |
+
|
| 568 |
+
// Cab
|
| 569 |
+
const cabGeometry = new THREE.BoxGeometry(0.4, 0.4, 0.6);
|
| 570 |
+
const cabMaterial = new THREE.MeshLambertMaterial({ color: 0x654321 });
|
| 571 |
+
const cab = new THREE.Mesh(cabGeometry, cabMaterial);
|
| 572 |
+
cab.position.set(-0.5, 0.4, 0);
|
| 573 |
+
group.add(cab);
|
| 574 |
+
|
| 575 |
+
const path = createVehiclePath();
|
| 576 |
+
group.position.copy(path[0]);
|
| 577 |
+
group.castShadow = true;
|
| 578 |
+
|
| 579 |
+
return {
|
| 580 |
+
group: group,
|
| 581 |
+
path: path,
|
| 582 |
+
pathIndex: 0,
|
| 583 |
+
speed: Math.random() * 0.03 + 0.02,
|
| 584 |
+
type: 'truck'
|
| 585 |
+
};
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
function createBicycle() {
|
| 589 |
+
const group = new THREE.Group();
|
| 590 |
+
|
| 591 |
+
// Frame
|
| 592 |
+
const frameGeometry = new THREE.CylinderGeometry(0.02, 0.02, 0.6);
|
| 593 |
+
const frameMaterial = new THREE.MeshLambertMaterial({ color: 0x0066cc });
|
| 594 |
+
const frame = new THREE.Mesh(frameGeometry, frameMaterial);
|
| 595 |
+
frame.position.y = 0.15;
|
| 596 |
+
frame.rotation.z = Math.PI / 6;
|
| 597 |
+
group.add(frame);
|
| 598 |
+
|
| 599 |
+
// Wheels
|
| 600 |
+
const wheelGeometry = new THREE.TorusGeometry(0.12, 0.02, 8, 16);
|
| 601 |
+
const wheelMaterial = new THREE.MeshLambertMaterial({ color: 0x333333 });
|
| 602 |
+
|
| 603 |
+
const frontWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 604 |
+
frontWheel.position.set(0.3, 0.12, 0);
|
| 605 |
+
group.add(frontWheel);
|
| 606 |
+
|
| 607 |
+
const backWheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
| 608 |
+
backWheel.position.set(-0.3, 0.12, 0);
|
| 609 |
+
group.add(backWheel);
|
| 610 |
+
|
| 611 |
+
const path = createRandomPath();
|
| 612 |
+
group.position.copy(path[0]);
|
| 613 |
+
group.castShadow = true;
|
| 614 |
+
|
| 615 |
+
return {
|
| 616 |
+
group: group,
|
| 617 |
+
wheels: [frontWheel, backWheel],
|
| 618 |
+
path: path,
|
| 619 |
+
pathIndex: 0,
|
| 620 |
+
speed: Math.random() * 0.04 + 0.02,
|
| 621 |
+
type: 'bicycle'
|
| 622 |
+
};
|
| 623 |
+
}
|
| 624 |
+
|
| 625 |
+
function createAnimals() {
|
| 626 |
+
// Dogs
|
| 627 |
+
for (let i = 0; i < 3; i++) {
|
| 628 |
+
const dog = createDog();
|
| 629 |
+
animals.push(dog);
|
| 630 |
+
scene.add(dog.group);
|
| 631 |
+
}
|
| 632 |
+
|
| 633 |
+
// Cats
|
| 634 |
+
for (let i = 0; i < 2; i++) {
|
| 635 |
+
const cat = createCat();
|
| 636 |
+
animals.push(cat);
|
| 637 |
+
scene.add(cat.group);
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
// Birds
|
| 641 |
+
for (let i = 0; i < 6; i++) {
|
| 642 |
+
const bird = createBird();
|
| 643 |
+
animals.push(bird);
|
| 644 |
+
scene.add(bird.group);
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
function createDog() {
|
| 649 |
+
const group = new THREE.Group();
|
| 650 |
+
|
| 651 |
+
// Body
|
| 652 |
+
const bodyGeometry = new THREE.BoxGeometry(0.3, 0.15, 0.15);
|
| 653 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
|
| 654 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 655 |
+
body.position.y = 0.1;
|
| 656 |
+
group.add(body);
|
| 657 |
+
|
| 658 |
+
// Head
|
| 659 |
+
const headGeometry = new THREE.BoxGeometry(0.12, 0.1, 0.1);
|
| 660 |
+
const head = new THREE.Mesh(headGeometry, bodyMaterial);
|
| 661 |
+
head.position.set(0.2, 0.12, 0);
|
| 662 |
+
group.add(head);
|
| 663 |
+
|
| 664 |
+
// Tail
|
| 665 |
+
const tailGeometry = new THREE.CylinderGeometry(0.02, 0.02, 0.1);
|
| 666 |
+
const tail = new THREE.Mesh(tailGeometry, bodyMaterial);
|
| 667 |
+
tail.position.set(-0.15, 0.15, 0);
|
| 668 |
+
tail.rotation.z = Math.PI / 4;
|
| 669 |
+
group.add(tail);
|
| 670 |
+
|
| 671 |
+
const path = createRandomPath();
|
| 672 |
+
group.position.copy(path[0]);
|
| 673 |
+
group.castShadow = true;
|
| 674 |
+
|
| 675 |
+
return {
|
| 676 |
+
group: group,
|
| 677 |
+
tail: tail,
|
| 678 |
+
path: path,
|
| 679 |
+
pathIndex: 0,
|
| 680 |
+
speed: Math.random() * 0.03 + 0.02,
|
| 681 |
+
type: 'dog',
|
| 682 |
+
tailWag: 0
|
| 683 |
+
};
|
| 684 |
+
}
|
| 685 |
+
|
| 686 |
+
function createCat() {
|
| 687 |
+
const group = new THREE.Group();
|
| 688 |
+
|
| 689 |
+
// Body
|
| 690 |
+
const bodyGeometry = new THREE.BoxGeometry(0.25, 0.1, 0.1);
|
| 691 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({ color: 0x696969 });
|
| 692 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 693 |
+
body.position.y = 0.08;
|
| 694 |
+
group.add(body);
|
| 695 |
+
|
| 696 |
+
// Head
|
| 697 |
+
const headGeometry = new THREE.SphereGeometry(0.05);
|
| 698 |
+
const head = new THREE.Mesh(headGeometry, bodyMaterial);
|
| 699 |
+
head.position.set(0.15, 0.1, 0);
|
| 700 |
+
group.add(head);
|
| 701 |
+
|
| 702 |
+
const path = createRandomPath();
|
| 703 |
+
group.position.copy(path[0]);
|
| 704 |
+
group.castShadow = true;
|
| 705 |
+
|
| 706 |
+
return {
|
| 707 |
+
group: group,
|
| 708 |
+
path: path,
|
| 709 |
+
pathIndex: 0,
|
| 710 |
+
speed: Math.random() * 0.025 + 0.015,
|
| 711 |
+
type: 'cat'
|
| 712 |
+
};
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
function createBird() {
|
| 716 |
+
const group = new THREE.Group();
|
| 717 |
+
|
| 718 |
+
// Body
|
| 719 |
+
const bodyGeometry = new THREE.SphereGeometry(0.04);
|
| 720 |
+
const bodyMaterial = new THREE.MeshLambertMaterial({
|
| 721 |
+
color: new THREE.Color().setHSL(Math.random(), 0.7, 0.6)
|
| 722 |
+
});
|
| 723 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 724 |
+
group.add(body);
|
| 725 |
+
|
| 726 |
+
// Wings
|
| 727 |
+
const wingGeometry = new THREE.PlaneGeometry(0.08, 0.03);
|
| 728 |
+
const wingMaterial = new THREE.MeshLambertMaterial({
|
| 729 |
+
color: bodyMaterial.color,
|
| 730 |
+
transparent: true,
|
| 731 |
+
opacity: 0.8
|
| 732 |
+
});
|
| 733 |
+
|
| 734 |
+
const leftWing = new THREE.Mesh(wingGeometry, wingMaterial);
|
| 735 |
+
leftWing.position.set(-0.05, 0, 0);
|
| 736 |
+
leftWing.rotation.z = Math.PI / 6;
|
| 737 |
+
group.add(leftWing);
|
| 738 |
+
|
| 739 |
+
const rightWing = new THREE.Mesh(wingGeometry, wingMaterial);
|
| 740 |
+
rightWing.position.set(0.05, 0, 0);
|
| 741 |
+
rightWing.rotation.z = -Math.PI / 6;
|
| 742 |
+
group.add(rightWing);
|
| 743 |
+
|
| 744 |
+
group.position.set(
|
| 745 |
+
(Math.random() - 0.5) * 15,
|
| 746 |
+
Math.random() * 3 + 2,
|
| 747 |
+
(Math.random() - 0.5) * 15
|
| 748 |
+
);
|
| 749 |
+
|
| 750 |
+
return {
|
| 751 |
+
group: group,
|
| 752 |
+
wings: [leftWing, rightWing],
|
| 753 |
+
flightPath: Math.random() * Math.PI * 2,
|
| 754 |
+
flightRadius: Math.random() * 5 + 2,
|
| 755 |
+
height: group.position.y,
|
| 756 |
+
speed: Math.random() * 0.02 + 0.01,
|
| 757 |
+
wingFlap: 0,
|
| 758 |
+
type: 'bird'
|
| 759 |
+
};
|
| 760 |
+
}
|
| 761 |
+
|
| 762 |
+
function createRandomPath() {
|
| 763 |
+
const path = [];
|
| 764 |
+
for (let i = 0; i < 6; i++) {
|
| 765 |
+
path.push(new THREE.Vector3(
|
| 766 |
+
(Math.random() - 0.5) * 15,
|
| 767 |
+
0,
|
| 768 |
+
(Math.random() - 0.5) * 15
|
| 769 |
+
));
|
| 770 |
+
}
|
| 771 |
+
return path;
|
| 772 |
+
}
|
| 773 |
+
|
| 774 |
+
function createVehiclePath() {
|
| 775 |
+
// Create paths along streets
|
| 776 |
+
const paths = [
|
| 777 |
+
// Horizontal street
|
| 778 |
+
[
|
| 779 |
+
new THREE.Vector3(-10, 0, 0),
|
| 780 |
+
new THREE.Vector3(10, 0, 0)
|
| 781 |
+
],
|
| 782 |
+
// Vertical street
|
| 783 |
+
[
|
| 784 |
+
new THREE.Vector3(0, 0, -10),
|
| 785 |
+
new THREE.Vector3(0, 0, 10)
|
| 786 |
+
]
|
| 787 |
+
];
|
| 788 |
+
return paths[Math.floor(Math.random() * paths.length)];
|
| 789 |
+
}
|
| 790 |
+
|
| 791 |
+
function createFractalSurface() {
|
| 792 |
+
const geometry = new THREE.PlaneGeometry(2, 2, 32, 32);
|
| 793 |
+
const vertices = geometry.attributes.position.array;
|
| 794 |
+
|
| 795 |
+
// Generate fractal heightmap
|
| 796 |
+
for (let i = 0; i < vertices.length; i += 3) {
|
| 797 |
+
const x = vertices[i];
|
| 798 |
+
const y = vertices[i + 1];
|
| 799 |
+
|
| 800 |
+
// Mandelbrot-inspired surface
|
| 801 |
+
const c_real = parseFloat(document.getElementById('c-real')?.value || -0.7);
|
| 802 |
+
const c_imag = parseFloat(document.getElementById('c-imag')?.value || 0.27);
|
| 803 |
+
const zoom = parseFloat(document.getElementById('zoom')?.value || 1);
|
| 804 |
+
|
| 805 |
+
let z_real = x * zoom;
|
| 806 |
+
let z_imag = y * zoom;
|
| 807 |
+
let iterations = 0;
|
| 808 |
+
const maxIter = parseInt(document.getElementById('iterations')?.value || 50);
|
| 809 |
+
|
| 810 |
+
while (z_real * z_real + z_imag * z_imag < 4 && iterations < maxIter) {
|
| 811 |
+
const temp = z_real * z_real - z_imag * z_imag + c_real;
|
| 812 |
+
z_imag = 2 * z_real * z_imag + c_imag;
|
| 813 |
+
z_real = temp;
|
| 814 |
+
iterations++;
|
| 815 |
+
}
|
| 816 |
+
|
| 817 |
+
vertices[i + 2] = (iterations / maxIter) * 0.3 * Math.sin(Date.now() * 0.001 + x + y);
|
| 818 |
+
}
|
| 819 |
+
|
| 820 |
+
geometry.attributes.position.needsUpdate = true;
|
| 821 |
+
geometry.computeVertexNormals();
|
| 822 |
+
|
| 823 |
+
// Dynamic material with time-based colors
|
| 824 |
+
const material = new THREE.MeshPhongMaterial({
|
| 825 |
+
color: new THREE.Color().setHSL((Date.now() * 0.0001) % 1, 0.7, 0.6),
|
| 826 |
+
wireframe: false,
|
| 827 |
+
transparent: true,
|
| 828 |
+
opacity: 0.6
|
| 829 |
+
});
|
| 830 |
+
|
| 831 |
+
if (fractalMesh) {
|
| 832 |
+
scene.remove(fractalMesh);
|
| 833 |
+
}
|
| 834 |
+
|
| 835 |
+
fractalMesh = new THREE.Mesh(geometry, material);
|
| 836 |
+
fractalMesh.position.set(5, 0.5, 5); // Position in city as art installation
|
| 837 |
+
fractalMesh.rotation.x = -Math.PI / 2;
|
| 838 |
+
scene.add(fractalMesh);
|
| 839 |
+
}
|
| 840 |
+
|
| 841 |
+
function updateDayNightCycle() {
|
| 842 |
+
dayNightCycle.time += 0.001;
|
| 843 |
+
const cycle = (Math.sin(dayNightCycle.time) + 1) / 2; // 0 to 1
|
| 844 |
+
|
| 845 |
+
// Sun position (spherical path)
|
| 846 |
+
const sunAngle = dayNightCycle.time;
|
| 847 |
+
const sunRadius = 15;
|
| 848 |
+
dayNightCycle.sunLight.position.set(
|
| 849 |
+
Math.cos(sunAngle) * sunRadius,
|
| 850 |
+
Math.sin(sunAngle) * sunRadius,
|
| 851 |
+
5
|
| 852 |
+
);
|
| 853 |
+
|
| 854 |
+
// Moon position (opposite to sun)
|
| 855 |
+
const moonAngle = sunAngle + Math.PI;
|
| 856 |
+
dayNightCycle.moonLight.position.set(
|
| 857 |
+
Math.cos(moonAngle) * sunRadius,
|
| 858 |
+
Math.sin(moonAngle) * sunRadius,
|
| 859 |
+
-5
|
| 860 |
+
);
|
| 861 |
+
|
| 862 |
+
// Day/night lighting
|
| 863 |
+
if (cycle > 0.5) {
|
| 864 |
+
// Day time
|
| 865 |
+
dayNightCycle.sunLight.visible = true;
|
| 866 |
+
dayNightCycle.moonLight.visible = false;
|
| 867 |
+
dayNightCycle.sunLight.intensity = cycle;
|
| 868 |
+
dayNightCycle.ambientLight.intensity = cycle * 0.5;
|
| 869 |
+
|
| 870 |
+
// Sky color transition
|
| 871 |
+
const skyHue = 0.55; // Blue
|
| 872 |
+
const skySaturation = 0.6;
|
| 873 |
+
const skyLightness = 0.4 + cycle * 0.4;
|
| 874 |
+
renderer.setClearColor(new THREE.Color().setHSL(skyHue, skySaturation, skyLightness));
|
| 875 |
+
} else {
|
| 876 |
+
// Night time
|
| 877 |
+
dayNightCycle.sunLight.visible = false;
|
| 878 |
+
dayNightCycle.moonLight.visible = true;
|
| 879 |
+
dayNightCycle.moonLight.intensity = (1 - cycle) * 0.3;
|
| 880 |
+
dayNightCycle.ambientLight.intensity = (1 - cycle) * 0.2;
|
| 881 |
+
|
| 882 |
+
// Night sky
|
| 883 |
+
const skyHue = 0.65; // Dark blue
|
| 884 |
+
const skySaturation = 0.8;
|
| 885 |
+
const skyLightness = 0.1 + (1 - cycle) * 0.1;
|
| 886 |
+
renderer.setClearColor(new THREE.Color().setHSL(skyHue, skySaturation, skyLightness));
|
| 887 |
+
}
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
function updateBuildingWindows() {
|
| 891 |
+
const isNight = (Math.sin(dayNightCycle.time) + 1) / 2 < 0.5;
|
| 892 |
+
|
| 893 |
+
buildings.forEach(building => {
|
| 894 |
+
building.windows.forEach(window => {
|
| 895 |
+
window.userData.flickerTimer += 16; // ~60fps
|
| 896 |
+
|
| 897 |
+
// More lights on at night
|
| 898 |
+
const lightProbability = isNight ? 0.7 : 0.2;
|
| 899 |
+
|
| 900 |
+
if (window.userData.flickerTimer > 1000 + Math.random() * 2000) {
|
| 901 |
+
window.userData.isOn = Math.random() < lightProbability;
|
| 902 |
+
window.userData.flickerTimer = 0;
|
| 903 |
+
}
|
| 904 |
+
|
| 905 |
+
if (window.userData.isOn) {
|
| 906 |
+
const warmth = Math.random() * 0.1 + 0.1;
|
| 907 |
+
window.material.color.setHSL(warmth, 0.8, 0.6);
|
| 908 |
+
window.material.opacity = 0.9;
|
| 909 |
+
} else {
|
| 910 |
+
window.material.color.setRGB(0.2, 0.2, 0.3);
|
| 911 |
+
window.material.opacity = 0.3;
|
| 912 |
+
}
|
| 913 |
+
});
|
| 914 |
+
});
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
function updatePeople() {
|
| 918 |
+
people.forEach(person => {
|
| 919 |
+
const path = person.path;
|
| 920 |
+
const currentPos = path[person.pathIndex];
|
| 921 |
+
const nextPos = path[(person.pathIndex + 1) % path.length];
|
| 922 |
+
|
| 923 |
+
// Move towards next position
|
| 924 |
+
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
| 925 |
+
person.group.position.add(direction.multiplyScalar(person.speed));
|
| 926 |
+
|
| 927 |
+
// Rotation to face movement direction
|
| 928 |
+
person.group.lookAt(person.group.position.clone().add(direction));
|
| 929 |
+
|
| 930 |
+
// Walking animation
|
| 931 |
+
person.walkCycle += 0.3;
|
| 932 |
+
person.group.children[0].rotation.z = Math.sin(person.walkCycle) * 0.1;
|
| 933 |
+
|
| 934 |
+
// Check if reached next waypoint
|
| 935 |
+
if (person.group.position.distanceTo(nextPos) < 0.2) {
|
| 936 |
+
person.pathIndex = (person.pathIndex + 1) % path.length;
|
| 937 |
+
}
|
| 938 |
+
});
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
function updateVehicles() {
|
| 942 |
+
vehicles.forEach(vehicle => {
|
| 943 |
+
const path = vehicle.path;
|
| 944 |
+
const currentPos = path[vehicle.pathIndex];
|
| 945 |
+
const nextPos = path[(vehicle.pathIndex + 1) % path.length];
|
| 946 |
+
|
| 947 |
+
// Move towards next position
|
| 948 |
+
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
| 949 |
+
vehicle.group.position.add(direction.multiplyScalar(vehicle.speed));
|
| 950 |
+
|
| 951 |
+
// Rotation to face movement direction
|
| 952 |
+
vehicle.group.lookAt(vehicle.group.position.clone().add(direction));
|
| 953 |
+
|
| 954 |
+
// Wheel rotation for cars and bicycles
|
| 955 |
+
if (vehicle.wheels) {
|
| 956 |
+
vehicle.wheels.forEach(wheel => {
|
| 957 |
+
wheel.rotation.x += vehicle.speed * 2;
|
| 958 |
+
});
|
| 959 |
+
}
|
| 960 |
+
|
| 961 |
+
// Check if reached next waypoint
|
| 962 |
+
if (vehicle.group.position.distanceTo(nextPos) < 0.2) {
|
| 963 |
+
vehicle.pathIndex = (vehicle.pathIndex + 1) % path.length;
|
| 964 |
+
}
|
| 965 |
+
});
|
| 966 |
+
}
|
| 967 |
+
|
| 968 |
+
function updateAnimals() {
|
| 969 |
+
animals.forEach(animal => {
|
| 970 |
+
if (animal.type === 'bird') {
|
| 971 |
+
// Circular flight pattern
|
| 972 |
+
animal.flightPath += animal.speed;
|
| 973 |
+
animal.group.position.x = Math.cos(animal.flightPath) * animal.flightRadius;
|
| 974 |
+
animal.group.position.z = Math.sin(animal.flightPath) * animal.flightRadius;
|
| 975 |
+
animal.group.position.y = animal.height + Math.sin(animal.flightPath * 3) * 0.5;
|
| 976 |
+
|
| 977 |
+
// Wing flapping
|
| 978 |
+
animal.wingFlap += 0.5;
|
| 979 |
+
const flapAngle = Math.sin(animal.wingFlap) * 0.5;
|
| 980 |
+
animal.wings[0].rotation.z = Math.PI / 6 + flapAngle;
|
| 981 |
+
animal.wings[1].rotation.z = -Math.PI / 6 - flapAngle;
|
| 982 |
+
|
| 983 |
+
// Face flight direction
|
| 984 |
+
const flightDirection = new THREE.Vector3(
|
| 985 |
+
-Math.sin(animal.flightPath),
|
| 986 |
+
0,
|
| 987 |
+
Math.cos(animal.flightPath)
|
| 988 |
+
);
|
| 989 |
+
animal.group.lookAt(animal.group.position.clone().add(flightDirection));
|
| 990 |
+
|
| 991 |
+
} else {
|
| 992 |
+
// Ground animals (dogs, cats)
|
| 993 |
+
const path = animal.path;
|
| 994 |
+
const currentPos = path[animal.pathIndex];
|
| 995 |
+
const nextPos = path[(animal.pathIndex + 1) % path.length];
|
| 996 |
+
|
| 997 |
+
const direction = new THREE.Vector3().subVectors(nextPos, currentPos).normalize();
|
| 998 |
+
animal.group.position.add(direction.multiplyScalar(animal.speed));
|
| 999 |
+
animal.group.lookAt(animal.group.position.clone().add(direction));
|
| 1000 |
+
|
| 1001 |
+
// Special animations
|
| 1002 |
+
if (animal.type === 'dog' && animal.tail) {
|
| 1003 |
+
animal.tailWag += 0.4;
|
| 1004 |
+
animal.tail.rotation.y = Math.sin(animal.tailWag) * 0.5;
|
| 1005 |
+
}
|
| 1006 |
+
|
| 1007 |
+
if (animal.group.position.distanceTo(nextPos) < 0.1) {
|
| 1008 |
+
animal.pathIndex = (animal.pathIndex + 1) % path.length;
|
| 1009 |
+
}
|
| 1010 |
+
}
|
| 1011 |
+
});
|
| 1012 |
+
}
|
| 1013 |
+
|
| 1014 |
+
function addControlPoint() {
|
| 1015 |
+
const geometry = new THREE.SphereGeometry(0.1, 16, 16);
|
| 1016 |
+
const material = new THREE.MeshPhongMaterial({
|
| 1017 |
+
color: new THREE.Color().setHSL(Math.random(), 0.8, 0.6),
|
| 1018 |
+
emissive: new THREE.Color().setHSL(Math.random(), 0.3, 0.1)
|
| 1019 |
+
});
|
| 1020 |
+
|
| 1021 |
+
const sphere = new THREE.Mesh(geometry, material);
|
| 1022 |
+
sphere.position.set(
|
| 1023 |
+
(Math.random() - 0.5) * 16,
|
| 1024 |
+
Math.random() * 4 + 2,
|
| 1025 |
+
(Math.random() - 0.5) * 16
|
| 1026 |
+
);
|
| 1027 |
+
|
| 1028 |
+
sphere.userData = {
|
| 1029 |
+
velocity: new THREE.Vector3(
|
| 1030 |
+
(Math.random() - 0.5) * 0.03,
|
| 1031 |
+
(Math.random() - 0.5) * 0.02,
|
| 1032 |
+
(Math.random() - 0.5) * 0.03
|
| 1033 |
+
)
|
| 1034 |
+
};
|
| 1035 |
+
|
| 1036 |
+
sphere.castShadow = true;
|
| 1037 |
+
controlPoints.push(sphere);
|
| 1038 |
+
scene.add(sphere);
|
| 1039 |
+
|
| 1040 |
+
addLog(`Control point added at (${sphere.position.x.toFixed(2)}, ${sphere.position.y.toFixed(2)})`);
|
| 1041 |
+
}
|
| 1042 |
+
|
| 1043 |
+
function addPerson() {
|
| 1044 |
+
const person = createPerson();
|
| 1045 |
+
people.push(person);
|
| 1046 |
+
scene.add(person.group);
|
| 1047 |
+
addLog(`New person added to city`);
|
| 1048 |
+
}
|
| 1049 |
+
|
| 1050 |
+
function addVehicle() {
|
| 1051 |
+
const vehicleType = ['car', 'truck', 'bicycle'][Math.floor(Math.random() * 3)];
|
| 1052 |
+
let vehicle;
|
| 1053 |
+
|
| 1054 |
+
if (vehicleType === 'car') vehicle = createCar();
|
| 1055 |
+
else if (vehicleType === 'truck') vehicle = createTruck();
|
| 1056 |
+
else vehicle = createBicycle();
|
| 1057 |
+
|
| 1058 |
+
vehicles.push(vehicle);
|
| 1059 |
+
scene.add(vehicle.group);
|
| 1060 |
+
addLog(`New ${vehicleType} added to streets`);
|
| 1061 |
+
}
|
| 1062 |
+
|
| 1063 |
+
function addAnimal() {
|
| 1064 |
+
const animalType = ['dog', 'cat', 'bird'][Math.floor(Math.random() * 3)];
|
| 1065 |
+
let animal;
|
| 1066 |
+
|
| 1067 |
+
if (animalType === 'dog') animal = createDog();
|
| 1068 |
+
else if (animalType === 'cat') animal = createCat();
|
| 1069 |
+
else animal = createBird();
|
| 1070 |
+
|
| 1071 |
+
animals.push(animal);
|
| 1072 |
+
scene.add(animal.group);
|
| 1073 |
+
addLog(`New ${animalType} spotted in city`);
|
| 1074 |
+
}
|
| 1075 |
+
|
| 1076 |
+
function toggleTimeSpeed() {
|
| 1077 |
+
const currentSpeed = 0.001;
|
| 1078 |
+
dayNightCycle.timeSpeed = dayNightCycle.timeSpeed === currentSpeed ? currentSpeed * 5 : currentSpeed;
|
| 1079 |
+
addLog(`Time speed: ${dayNightCycle.timeSpeed === currentSpeed ? 'Normal' : '5x Fast'}`);
|
| 1080 |
+
}
|
| 1081 |
+
|
| 1082 |
+
function forceDayTime() {
|
| 1083 |
+
dayNightCycle.time = Math.PI / 2; // Noon
|
| 1084 |
+
addLog('Forced to day time');
|
| 1085 |
+
}
|
| 1086 |
+
|
| 1087 |
+
function forceNightTime() {
|
| 1088 |
+
dayNightCycle.time = -Math.PI / 2; // Midnight
|
| 1089 |
+
addLog('Forced to night time');
|
| 1090 |
+
}
|
| 1091 |
+
|
| 1092 |
+
function clearControlPoints() {
|
| 1093 |
+
controlPoints.forEach(point => scene.remove(point));
|
| 1094 |
+
controlPoints = [];
|
| 1095 |
+
addLog('All control points cleared');
|
| 1096 |
+
}
|
| 1097 |
+
|
| 1098 |
+
function animate() {
|
| 1099 |
+
if (!isAnimating) return;
|
| 1100 |
+
|
| 1101 |
+
animationId = requestAnimationFrame(animate);
|
| 1102 |
+
|
| 1103 |
+
// Update day/night cycle
|
| 1104 |
+
updateDayNightCycle();
|
| 1105 |
+
|
| 1106 |
+
// Update building windows
|
| 1107 |
+
updateBuildingWindows();
|
| 1108 |
+
|
| 1109 |
+
// Update all moving entities
|
| 1110 |
+
updatePeople();
|
| 1111 |
+
updateVehicles();
|
| 1112 |
+
updateAnimals();
|
| 1113 |
+
|
| 1114 |
+
// Update fractal surface
|
| 1115 |
+
if (fractalMesh) {
|
| 1116 |
+
fractalMesh.rotation.z += 0.002;
|
| 1117 |
+
fractalMesh.material.color.setHSL((Date.now() * 0.0001) % 1, 0.7, 0.6);
|
| 1118 |
+
}
|
| 1119 |
+
|
| 1120 |
+
// Animate control points
|
| 1121 |
+
controlPoints.forEach(point => {
|
| 1122 |
+
point.position.add(point.userData.velocity);
|
| 1123 |
+
|
| 1124 |
+
// Bounce off boundaries
|
| 1125 |
+
if (Math.abs(point.position.x) > 8) point.userData.velocity.x *= -1;
|
| 1126 |
+
if (Math.abs(point.position.y - 2) > 4) point.userData.velocity.y *= -1;
|
| 1127 |
+
if (Math.abs(point.position.z) > 8) point.userData.velocity.z *= -1;
|
| 1128 |
+
|
| 1129 |
+
// Add some orbital motion
|
| 1130 |
+
point.rotation.x += 0.02;
|
| 1131 |
+
point.rotation.y += 0.03;
|
| 1132 |
+
});
|
| 1133 |
+
|
| 1134 |
+
renderer.render(scene, camera);
|
| 1135 |
+
|
| 1136 |
+
// Update FPS
|
| 1137 |
+
updateFPS();
|
| 1138 |
+
}
|
| 1139 |
+
|
| 1140 |
+
let lastTime = Date.now();
|
| 1141 |
+
let frameCount = 0;
|
| 1142 |
+
|
| 1143 |
+
function updateFPS() {
|
| 1144 |
+
frameCount++;
|
| 1145 |
+
const now = Date.now();
|
| 1146 |
+
if (now - lastTime >= 1000) {
|
| 1147 |
+
document.getElementById('fps').textContent = frameCount;
|
| 1148 |
+
frameCount = 0;
|
| 1149 |
+
lastTime = now;
|
| 1150 |
+
}
|
| 1151 |
+
}
|
| 1152 |
+
|
| 1153 |
+
// Dynamic Code Engine
|
| 1154 |
+
const fractalFunctions = [
|
| 1155 |
+
"z = z² + c",
|
| 1156 |
+
"z = z³ + c",
|
| 1157 |
+
"z = sin(z) + c",
|
| 1158 |
+
"z = |z|² + c",
|
| 1159 |
+
"z = z² + c + sin(t)",
|
| 1160 |
+
"z = z*cos(z) + c",
|
| 1161 |
+
"z = exp(z) + c"
|
| 1162 |
+
];
|
| 1163 |
+
|
| 1164 |
+
function updateFractalCode() {
|
| 1165 |
+
const newFunction = fractalFunctions[Math.floor(Math.random() * fractalFunctions.length)];
|
| 1166 |
+
document.getElementById('current-code').innerHTML = `// Current fractal function<br/>${newFunction}`;
|
| 1167 |
+
|
| 1168 |
+
createFractalSurface();
|
| 1169 |
+
agents[0].execute('fractal code evolution');
|
| 1170 |
+
addLog(`Fractal function updated: ${newFunction}`);
|
| 1171 |
+
}
|
| 1172 |
+
|
| 1173 |
+
function generateNewSurface() {
|
| 1174 |
+
// Randomize parameters
|
| 1175 |
+
document.getElementById('c-real').value = (Math.random() - 0.5) * 4;
|
| 1176 |
+
document.getElementById('c-imag').value = (Math.random() - 0.5) * 4;
|
| 1177 |
+
document.getElementById('zoom').value = Math.random() * 3 + 0.5;
|
| 1178 |
+
|
| 1179 |
+
createFractalSurface();
|
| 1180 |
+
agents[1].execute('surface generation');
|
| 1181 |
+
}
|
| 1182 |
+
|
| 1183 |
+
function toggleAnimation() {
|
| 1184 |
+
isAnimating = !isAnimating;
|
| 1185 |
+
if (isAnimating) {
|
| 1186 |
+
animate();
|
| 1187 |
+
addLog('Animation resumed');
|
| 1188 |
+
} else {
|
| 1189 |
+
cancelAnimationFrame(animationId);
|
| 1190 |
+
addLog('Animation paused');
|
| 1191 |
+
}
|
| 1192 |
+
}
|
| 1193 |
+
|
| 1194 |
+
function randomizeColors() {
|
| 1195 |
+
if (fractalMesh) {
|
| 1196 |
+
fractalMesh.material.color.setHSL(Math.random(), 0.7, 0.6);
|
| 1197 |
+
}
|
| 1198 |
+
controlPoints.forEach(point => {
|
| 1199 |
+
point.material.color.setHSL(Math.random(), 0.8, 0.6);
|
| 1200 |
+
point.material.emissive.setHSL(Math.random(), 0.3, 0.1);
|
| 1201 |
+
});
|
| 1202 |
+
agents[1].execute('color randomization');
|
| 1203 |
+
}
|
| 1204 |
+
|
| 1205 |
+
function deployAgent(type) {
|
| 1206 |
+
const agent = agents.find(a => a.type === type || a.name.toLowerCase().includes(type));
|
| 1207 |
+
if (agent) {
|
| 1208 |
+
const tasks = {
|
| 1209 |
+
fractal: 'fractal computation optimization',
|
| 1210 |
+
visual: 'visual enhancement protocol',
|
| 1211 |
+
control: 'interface adaptation',
|
| 1212 |
+
browser: 'web application orchestration'
|
| 1213 |
+
};
|
| 1214 |
+
agent.execute(tasks[type] || 'general task execution');
|
| 1215 |
+
}
|
| 1216 |
+
}
|
| 1217 |
+
|
| 1218 |
+
// UI Functions
|
| 1219 |
+
function renderAgents() {
|
| 1220 |
+
const container = document.getElementById('agents-container');
|
| 1221 |
+
container.innerHTML = '';
|
| 1222 |
+
|
| 1223 |
+
agents.forEach(agent => {
|
| 1224 |
+
const card = document.createElement('div');
|
| 1225 |
+
card.className = 'agent-card';
|
| 1226 |
+
card.innerHTML = `
|
| 1227 |
+
<div>
|
| 1228 |
+
<span class="agent-status ${agent.status}"></span>
|
| 1229 |
+
<strong>${agent.name}</strong>
|
| 1230 |
+
</div>
|
| 1231 |
+
<div style="font-size: 12px; color: ${agent.color};">
|
| 1232 |
+
${agent.type.toUpperCase()} • ${agent.tasks.length} tasks
|
| 1233 |
+
</div>
|
| 1234 |
+
`;
|
| 1235 |
+
container.appendChild(card);
|
| 1236 |
+
});
|
| 1237 |
+
}
|
| 1238 |
+
|
| 1239 |
+
function addLog(message) {
|
| 1240 |
+
const container = document.getElementById('logs-container');
|
| 1241 |
+
const entry = document.createElement('div');
|
| 1242 |
+
entry.className = 'log-entry';
|
| 1243 |
+
entry.innerHTML = `<small>${new Date().toLocaleTimeString()}</small><br/>${message}`;
|
| 1244 |
+
container.appendChild(entry);
|
| 1245 |
+
|
| 1246 |
+
// Keep only last 10 logs
|
| 1247 |
+
while (container.children.length > 10) {
|
| 1248 |
+
container.removeChild(container.firstChild);
|
| 1249 |
+
}
|
| 1250 |
+
|
| 1251 |
+
container.scrollTop = container.scrollHeight;
|
| 1252 |
+
}
|
| 1253 |
+
|
| 1254 |
+
function updateSystemStats() {
|
| 1255 |
+
document.getElementById('memory-usage').textContent = `${Math.floor(Math.random() * 30 + 40)}%`;
|
| 1256 |
+
document.getElementById('cpu-usage').textContent = `${Math.floor(Math.random() * 40 + 20)}%`;
|
| 1257 |
+
document.getElementById('agent-count').textContent = agents.length;
|
| 1258 |
+
document.getElementById('target-count').textContent = document.querySelectorAll('#targets-list .log-entry').length;
|
| 1259 |
+
}
|
| 1260 |
+
|
| 1261 |
+
// Event Listeners
|
| 1262 |
+
document.getElementById('iterations')?.addEventListener('input', createFractalSurface);
|
| 1263 |
+
document.getElementById('zoom')?.addEventListener('input', createFractalSurface);
|
| 1264 |
+
document.getElementById('c-real')?.addEventListener('input', createFractalSurface);
|
| 1265 |
+
document.getElementById('c-imag')?.addEventListener('input', createFractalSurface);
|
| 1266 |
+
|
| 1267 |
+
// Initialize System
|
| 1268 |
+
window.addEventListener('load', () => {
|
| 1269 |
+
initThreeJS();
|
| 1270 |
+
renderAgents();
|
| 1271 |
+
|
| 1272 |
+
// Add initial control points
|
| 1273 |
+
for (let i = 0; i < 3; i++) {
|
| 1274 |
+
setTimeout(() => addControlPoint(), i * 500);
|
| 1275 |
+
}
|
| 1276 |
+
|
| 1277 |
+
// System status updates
|
| 1278 |
+
setInterval(updateSystemStats, 2000);
|
| 1279 |
+
setInterval(renderAgents, 1000);
|
| 1280 |
+
|
| 1281 |
+
// Auto-evolution
|
| 1282 |
+
setInterval(() => {
|
| 1283 |
+
if (Math.random() < 0.1) {
|
| 1284 |
+
updateFractalCode();
|
| 1285 |
+
}
|
| 1286 |
+
}, 5000);
|
| 1287 |
+
|
| 1288 |
+
addLog('AI Agentic System initialized');
|
| 1289 |
+
addLog('3D visualization engine active');
|
| 1290 |
+
addLog('Dynamic fractal computation online');
|
| 1291 |
+
addLog('Browser automation ready');
|
| 1292 |
+
});
|
| 1293 |
+
|
| 1294 |
+
// Handle window resize
|
| 1295 |
+
window.addEventListener('resize', () => {
|
| 1296 |
+
const container = document.getElementById('three-canvas');
|
| 1297 |
+
const rect = container.parentElement.getBoundingClientRect();
|
| 1298 |
+
camera.aspect = rect.width / rect.height;
|
| 1299 |
+
camera.updateProjectionMatrix();
|
| 1300 |
+
renderer.setSize(rect.width, rect.height);
|
| 1301 |
+
});
|
| 1302 |
+
|
| 1303 |
+
// Simulate browser automation capabilities
|
| 1304 |
+
function simulateBrowserAutomation() {
|
| 1305 |
+
const actions = [
|
| 1306 |
+
'Opening new browser window',
|
| 1307 |
+
'Navigating to target application',
|
| 1308 |
+
'Injecting control scripts',
|
| 1309 |
+
'Establishing WebSocket connection',
|
| 1310 |
+
'Monitoring DOM changes',
|
| 1311 |
+
'Executing automated interactions'
|
| 1312 |
+
];
|
| 1313 |
+
|
| 1314 |
+
let index = 0;
|
| 1315 |
+
const interval = setInterval(() => {
|
| 1316 |
+
if (index < actions.length) {
|
| 1317 |
+
addLog(`Browser Agent: ${actions[index]}`);
|
| 1318 |
+
index++;
|
| 1319 |
+
} else {
|
| 1320 |
+
clearInterval(interval);
|
| 1321 |
+
addLog('Browser automation sequence complete');
|
| 1322 |
+
}
|
| 1323 |
+
}, 1500);
|
| 1324 |
+
}
|
| 1325 |
+
|
| 1326 |
+
// Simulate AI model inference
|
| 1327 |
+
function simulateAIInference() {
|
| 1328 |
+
const models = ['text-classification', 'object-detection', 'sentiment-analysis', 'code-generation'];
|
| 1329 |
+
const model = models[Math.floor(Math.random() * models.length)];
|
| 1330 |
+
|
| 1331 |
+
addLog(`Running ${model} inference...`);
|
| 1332 |
+
setTimeout(() => {
|
| 1333 |
+
addLog(`${model} inference complete: confidence 0.${Math.floor(Math.random() * 30 + 70)}`);
|
| 1334 |
+
}, Math.random() * 2000 + 500);
|
| 1335 |
+
}
|
| 1336 |
+
|
| 1337 |
+
// Periodic AI activities
|
| 1338 |
+
setInterval(simulateAIInference, 8000);
|
| 1339 |
+
setTimeout(simulateBrowserAutomation, 3000);
|
| 1340 |
+
</script>
|
| 1341 |
+
</body>
|
| 1342 |
+
</html>
|